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Skaiacraft - a Homestuck Mod for Minecraft; Coders Needed!
Poll: How should God Tier titles and Lands be decided?
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How should God Tier titles and Lands be decided? - Single Choice
- Manually selected by players 51.5%
- Randomly generated 9.1%
- Semi-randomly generated (generated depending on the nature of the biome players spawn in) 39.4%
Poll: Any of these ideas for Lands speak to you?
I wanna know so 1) I know what the popular opinions are, and 2) I can maybe get some concept art. These aren't the only ideas I have, just a few of them. Keep in mind that we're keeping it limited to a few of these choices to avoid overload, for now.
Log in with your Curse username to vote in this poll.
Any of these ideas for Lands speak to you? - Multiple Choice
- Land of Gales and Dragons (Breath) 27.3% of Users - 6 votes
- Land of Starfall and Storms (Breath) 18.2% of Users - 4 votes
- Land of Feathers and Fog (Breath) 18.2% of Users - 4 votes
- Land of Bluebirds and Bells (Breath or Hope) 9.1% of Users - 2 votes
- Land of Twilight and Ravens (Light) 18.2% of Users - 4 votes
- Land of Mounds and Faeries (Light) 18.2% of Users - 4 votes
- Land of Clover and Clarity (Light) 13.6% of Users - 3 votes
- Land of Silence and Shade (Void) 40.9% of Users - 9 votes
- Land of Cloaks and Daggers (Void) 18.2% of Users - 4 votes
- Land of Brambles and Holes (Void) 13.6% of Users - 3 votes
- Land of Snow and Mirrors (Void or Light) 9.1% of Users - 2 votes
- Land of Crowns and Thorns (Blood) 27.3% of Users - 6 votes
- Land of Gold and Bones (Blood) 9.1% of Users - 2 votes
- Land of Ruins and Fever (Blood or potentially Blaze, if we decide to add fanon Aspects) 27.3% of Users - 6 votes
- Land of Plague and Rot (Doom) 18.2% of Users - 4 votes
- Land of Skulls and Alleys (Doom) 31.8% of Users - 7 votes
- Land of Graveyards and Empires (Doom) 18.2% of Users - 4 votes
- Land of Snowdrops and Spring (Life) 22.7% of Users - 5 votes
- Land of Origins and Oaks (Life) 4.5% of Users - 1 votes
- Land of Candles and Candy (Heart) 13.6% of Users - 3 votes
- Land of Fluffy Things and Parties (Heart) 22.7% of Users - 5 votes
- Land of Cake and Towers (Heart) 9.1% of Users - 2 votes
- Land of Roses and Cliffs (Hope) 18.2% of Users - 4 votes
- Land of Glass and Rain (Hope) 13.6% of Users - 3 votes
- Land of Melody and Volume (Time) 31.8% of Users - 7 votes
- Land of Golems and Gears (Time) 13.6% of Users - 3 votes
- Land of Scrolls and Labyrinths (Mind) 18.2% of Users - 4 votes
- Land of Lanterns and Libraries (Mind or Light) 31.8% of Users - 7 votes
- Land of Mirth and Monsters (Rage) 27.3% of Users - 6 votes
- Land of Demons and Nightmares (Rage) 31.8% of Users - 7 votes
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Hello all! So some time ago I came up with some ideas for a Homestuck mod for Minecraft. I know that there are several mods and maps out there, but just about all of them are incomplete or abandoned. This one, I hope, will actually add some stuff that it seems everyone else forgot, and perhaps even more.
The only problem with this is that my computer won't let me code anything.EDIT: The above statement has now been rendered false, as coding is under way.
So while I'm trying to figure out why, and hopefully correct the problem and learn some coding to actually Do Something, these ideas I had will be compiled in this thread here, for anyone to gaze at and potentially help with development.
So, first of all, the big question, for those that don't know.
What is Homestuck?
And that's just the dumbed-down retelling of the comic. There's much more involved that you would actually have to find out for yourself by reading it.
(You won't find out everything immediately. Trust me, I've read it three times and sometimes I still don't understand what's going on.)
The biggest part of Homestuck is that it's long. Very long. As in, 8000+ pages long. And still going. It takes dedication to read it. Dedication, and a whole lot of free time.
NOTE: Much of Homestuck is not thoroughly explained in this mod post; it's mostly major stuff I go into detail about (Denizens, land quests, etc.). Much of this is explained in-comic. Though searching the wiki is a decent idea, it reveals major spoilers in case you were wanting to read it later, and may even be more or less confusing than how the concept is explained in-comic. I especially do not guarantee that the explanations I post here will be very accurate. The simplest solution is to just read Homestuck if you truly want to understand what's going on. Is it harrowingly long? Yes. Will it take up a lot of your time? Most definitely. Is there a chance you may not like it? You won't know until you try! I actually didn't like Homestuck much at first, mostly because of the same excuse people who skipped straight to Act Five will usually give you: the first act is boring. That doesn’t mean you should just skip it. Act One is hilarious in its own right and sets the stage for the majority of what happens later on, so chances are if you skip Act One, you’ll miss a lot of what’s going on later.
What This Mod will Add
If production is underwent, this mod will add new dimensions, armor, weapons, mobs, food, items, blocks, and goodness knows what else.
Dimensions
Players’ planets in the Medium will contain enemies, known as Underlings; Consorts, cute peaceful critters that act akin to villagers; and a Denizen, a single entity of unbelievable power. It may also contain pre-generated structures such as castles or towers, dungeons, caves, and resources in many strange forms.
Derse and Prospit
Skaia and the Battlefield
The Dreambubbles
The Overworld
Armor
God Tier Pajamas
Robes
These are the only three planned so far. Others will be added.
Weapons
Mobs
[img]http://vignette1.wikia.nocookie.net/mspaintadventures/images/3/3d/Jack_Ascend_LoLaR_underling.png/revision/latest?cb=20110902001905[/img]
Prepare to meet Woman's Best Friend.
Denizens
[img]https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTIPH3Y6kvr7hLwfw2be5afYEAORMs4mYhDqIuc5RE2iSrP3wtK[/img]
Yaldabaoth as seen during Lord English's session.Consorts
[img]http://vignette4.wikia.nocookie.net/mspaintadventures/images/c/c9/06078.gif/revision/latest?cb=20130709061917[/img]
Bonebone! Bonebone!The Sprite
[img]http://vignette3.wikia.nocookie.net/mspaintadventures/images/7/77/03005.gif/revision/latest?cb=20111112010027[/img]
Good dog. Best friend.
The Dreamself
Carapacians
First Guardians
[img]http://vignette3.wikia.nocookie.net/mspaintadventures/images/e/eb/GCat_Sweet_Catch.png/revision/latest?cb=20120112034339[/img]
Sweet catch!
Gamzee, Lord English, and Calliope
[img]http://vignette3.wikia.nocookie.net/mspaintadventures/images/0/04/Caliborn_Sarswapagus.png/revision/latest?cb=20120728173442[/img]
Believe it or not, this is the face of TRUE EVIL.
Lord English is a time-travelling, unconditionally-immortal demon (though even this is not true, as he can be killed through time paradoxes and glitches) on a rampage in the Farthest Ring. He’s what is called a cherub, another alien race with a very long and detailed biology I won’t go into. So far there will be no Lord English in the game, but he will later be implemented, possibly as a boss for those with a more comic-esque game session. He and Calliope will be the only cherub mobs added to the game, as, like troll skins, cherub skins are easily made and obtained.
Calliope is a young cherub and the “sister” of Lord English. She was killed a long time ago, and English seeks to destroy her soul. She exists as a ghost in a special Dreambubble in the Farthest Ring, which you can access at certain times. She’s friendly and sweet, and will attempt to assist players in any way she can to make certain her “brother’s” downfall.
Lusii
Frogs
Items
So many.
For now, I’m just going to stick to discussing the important or supremely useful ones.
Flight Items
Game Items
Grist and Boondollars
Grist is a sort of in-game currency, and is spent on alchemization and house-building. Grist is dropped by Underlings (the stronger, the more and rarer types of Grist available) and the player’s Denizen. Players are not physically able to pick up Grist and view it in the inventory; there is a special menu called a Grist Cache that allows players to see their individual Grist types and amounts. Some types of Grist are rarer than others, and some require the beatdown of higher-level Underlings to obtain; this is why some weapons that require rarer types of Grist may not cost quite as much as other weapons of the same power that are costly in terms of common Grist. Grist can be transferred amongst players, just like Boondollars.
Boondollars, Boondocks, Bookcases, Boonbonds, Boonbanks, and Boonmints are the true currency in the game, able to be spent on weapons, Fraymotifs, and items from Consort shops. Ascending Echeladder rungs, completing quests, and defeating Underlings will reward you with Boondollars. Boons are stored in a Ceramic Porkhollow. 1 million Boondollars are instantly traded in for one Boonbuck. Booncase values are unknown, but it is suspected that Booncases are worth one trillion (10^12) Boondollars. Boonbonds are worth approximately 10^18 Boondollars. The values of Boonbanks and Boonmints are unknown. Boons can be transferred amongst players.
Types of Bad Sessions
Null
Dead
Choosing the first option will cause Skaia to explode and spit out fifteen planets, then the aftermath settles the planets into orbit and where Skaia once was becomes a black hole. (Some of these planets may be sucked into the black hole during the settling process, which is actually a good thing.) All planets must then be conquered in order, with number eight skipped and saved for last; otherwise this will result in an immediate loss. Each planet has a time limit in which the player must conquer it and place a bomb from the core at a designated location on the surface before escaping to the next one, and each planet’s time limit is shorter than the last. The bomb does not destroy the planet, but moves it out of orbit to where it is sucked back into the black hole. With each planet conquered, the player gains a Leprechaun follower, with powers similar to that of the player’s Aspect. (If a planet was sucked into the black hole before settling into orbit, the player gains that Leprechaun follower after destroying the planet before it.) After the eighth planet is sunk, the player’s true land will be unlocked, and the player can then prepare for a harrowing battle against his/her Denizen. The Denizen’s defeat will grant the player with a boon of unconditional immortality, or at least unconditional in terms of Heroic and Just deaths, and infinite power to do whatever he/she desires.
NOTE: The active mode in a Dead session will automatically set the difficulty to Hardcore Mode, and this will be unable to be changed. Think about that before you go trying to achieve multiversal domination on Creative Mode.
New Forms of Power
[img]http://vignette1.wikia.nocookie.net/mspaintadventures/images/2/2a/03850.gif/revision/latest/scale-to-width/300?cb=20111203201721[/img]
John's ascension after death.
The God Tier is a level of power obtainable through certain conditions that players can achieve. One of the requirements for ascending is to be at the top of your Echeladder (achievement rungs). One other requirement is to die on, near, or be carried to the player’s Quest Bed (located on your planet, and your Dreamself must still be alive) or Sacrificial Slab (located in the core of Derse or Prospit’s moon, depending on the player’s alignment) soon after death; that corpse must be fresh! Upon ascending, the player gains the Dreamself’s ability to fly in survival mode, and can reach higher achievements, some of which constitute rewards such as surpassing the need of a Strife Specibus. Upon ascending the player also gains new powers (it is currently unknown how those will be implemented) and a sweet set of armor exclusively for that player. God Tier will be randomly generated, except with single-player sessions, in which Class will already be determined. God Tier Classes (how the player’s powers will be used) include Heir, Seer, Knight, Witch, Maid, Page, Rogue, Prince, Mage, Sylph, Thief, Bard, Lord, and Muse. God Tier Aspects (what powers the player will gain) include Breath, Light, Time, Space, Life, Hope, Void, Heart, Doom, Rage, Blood, and Mind. Some Classes are male-exclusive, some emale-exclusive, and all others gender-neutral. (To keep things simple, as models can’t currently be changed, gender of models will not matter in terms of Class.) There may be popular fanon Classes and Aspects added to the game, as there are potentially thousands of Classes and Aspects available.
There are only two ways a God Tier-level player can die permanently: by a Heroic or Just death. A Heroic death is decided by dying while protecting other party members from opposing forces at the cost of one's life, or dying while trying or intending to do so. A Just death is decided by death due to being the opposing force or posing a threat to the team, regardless of the intent. Players who choose the active path of a Dead session and win are exempt from the Heroic and Just deaths, but can still be killed by glitches and paradoxes.
Trickster Mode
[img]https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRw&url=http://rebloggy.com/post/homestuck-jake-english-jane-crocker-trickster-roxy-lalonde-dirk-strider-upd8/41374629829&ei=gGWDVdDMA4O8ggSipICADg&bvm=bv.96042044,d.cWc&psig=AFQjCNGZ80oHOt_2QNxgc-xWpX_SNce0Yw&ust=1434760578406456[/img]
PEACHY!
Caucasianpeachy. Any chunk of land the player touches will automatically return to life (if dead) just by walking on it or become excruciatingly blinding and bright. Players in Trickster Mode can generate wacky food items as well, and can cause Underlings to drop Zillium, so far the rarest form of Grist in the game, and used to alchemize the legendary cherubic weapons. Trickster Mode is only temporary, however, and will leave the player disoriented and unable to see straight for a while (an effect similar to walking into or out of a portal, with a much longer-lasting effect).Grimdarkness
[img]https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRw&url=http://bladekindeyewear.tumblr.com/post/54363020966/jade-said-something-interesting-in-todays-update&ei=wWODVfvBD4HasATE-YbABQ&bvm=bv.96042044,d.cWc&psig=AFQjCNHRNBRpzaI8Nxaf5uhmv54OUIqPxg&ust=1434760445287606[/img]
Fraymotifs
Other Terms You Need to Know
Scratching
Frog Breeding
Ectobiology
The Royalty’s Rings
The Echeladder
[img]http://cdn.mspaintadventures.com/storyfiles/hs2/00881.gif' />
Your new feather is hard-earned and well-deserved.
Features that May Not Be Added Due to Having No Idea How to Implement Them
This pretty much speaks for itself. I currently have absolutely no idea how to implement time travel whatsoever, or even how to code something like that. (I don't think anyone does.) We'll find a way to make a compromise.
Horrorterrors
These are mobs. Yes, you may think that something like that wouldn't be too hard, but the largest mob I'm hoping for right now is Gl'bogylob, who in comic is about two city blocks in length (we may have to cut her a bit short to fit in the ocean). Horrorterrors, even the smallest ones, are enormous beyond comprehension. No. Not dealing with that from the model makers.
Dead Sessions
Dead sessions were expositioned above in the Bad Sessions section. This one is also pretty self-explanatory: as of now we have no idea how a Dead session fully works out in Homestuck canon, let alone how to implement it in a Minecraft mod. (Besides, you basically do rule the universe in Minecraft, so why would we implement something that can already be done through Creative Mode?)
Code-Based and Punch-Based Alchemy
This one, if you've been following the Minestuck mod on the MSPA Forums, is also self-explanatory. They have no idea how to implement code-based alchemy, and neither do I. And since punch-based alchemy ties into code-based alchemy, I don't have anything for punch-based alchemy either. For now, I'm thinking of sticking to something similar to a crafting table, in which there are a number of spaces for inputting items (with preset item results from certain inputs and alchemy methods). For example, say you take Caledscratch and a Ruby Contraband and combine them with the method &&. That gives you the Scarlet Ribbitar, but combining the same two items under the method || won't get you anything, nor will combining any other items in an attempt to get the Scarlet Ribbitar. (The methods || and && decide how items will be alchemized together. These two methods decide which item of those being alchemized is the primary one. (For instance, using the same two items - the Pogo Ride and Sledgehammer - one method produces the Pogo Hammer and another creates the Hammerhead Pogo Ride. I don't know which method does what yet, though.) So far the only punch-based alchemy that will be done is with the pre-punched Artifact card received at the beginning of the game, because that is inevitable.
I don't know if there will be more added to this section.
And now, taking a few questions before they’re even asked, to avoid confusion.
Q: Why can’t you make the mod yourself?
A: Because my computer’s a Macbook Pro, for one, and a dingus besides and refuses to cooperate with any of the traditional programs needed to make mods. That, and I can’t figure out free mod creators for my life. Hopefully I will one day be able to fix the problem, but so far I’m not having any luck.
Q: This seems like an awful lot of coding to do.
A: Yes, yes it is, but the great thing about mods is that you can take as long as is needed to work on them and release the mod in small batches. The first version of the mod may only incorporate Underlings, some random land gens, some Consorts, First Guardians, some Lusii, access to the Medium, some weapons and items, and God Tier ascension, and evolve from there. Because I can’t work on it myself besides texturing, this may be a series of especially slow releases until I can fix whatever problem is up with my computer about why it won’t let me do stuff. Stupid Mac…
Q: This game seems too hard!
A: That was the entire point! SBURB itself in-comic is extremely difficult regardless of age or experience, and thirteen-year-old kids are being forced to play it, some of which have never had to face anything dangerous in their lives. This mod was meant for veteran Minecraft players who are looking for a real challenge, though anyone is free to try it out. If you think it’s too difficult for you, either play in Creative Mode or on Easy Survival Mode or simply don’t download it at all! No one is stopping you from not downloading it, or forcing you to.
Q: Do I have to read the comic to play this? (I’m not very dedicated, I don’t like it, I could never read something so long, etc.)
A: No, you don’t have to read it. The game itself is pretty straightforward and doesn’t really require any prior knowledge of SBURB or Homestuck to play, though players who have read Homestuck may have an advantage over players who haven’t since they know how it works. (Granted, if you don't like Homestuck, chances are you probably won't like the mod.)
Q: Can I use this mod in a mod pack?
A: Yes, as long as you’re given permission to do so and don't intend to use it to make money. We won’t tolerate stealing around here.
Q: Will there ever be a server of this mod?
A: It’s quite likely, if it winds up popular enough. If there is a server made, we will not tolerate griefers of any sort. You are warned now. We would like to avoid as many bannings as possible, but of course you know someone will do it thinking they won’t get caught.
Q: Can I help work on this mod?
A: Of course you can! Just let me or someone else working on the mod know that you want to work on it! There is currently no one working on the mod besides me and my ideas, so help is very much appreciated, especially if you happen to code or can create mob models!
Screenshots:
UPDATE: Alright, guys, I know it's been only about a day since I started this thread, but, and this is a huge but...
I think I may have found a tutorial for mod creation on Mac that may actually work for me.
If it does, victory is mine!
If not, back to the drawing board.
So while I flip out in sheer joy and attempt to download these needed programs (and ya know, learn Java), this mod may actually truly become a thing now that I may finally be able to work on it.
But while I do that, I need to find a forum mod to move this thread...
I think I may have placed it in the wrong forum...
UPDATE: Blocks, items, tools, armor, and plants are currently being worked on using MCModGen because for whatever reason my Mac won't allow Eclipse to download.
So while I've been arguing with my computer, I've gotten a few things done and out of the way on MCModGen because it saves me time and dangit, there are no decent tutorials on Java coding for Macs...
New Blocks:
Sugar
Chalk (available in white and all twelve troll blood colors; drops Chalk Dust which can be used as dye and can color text for signs. Can also be eaten, but doesn't heal health. Chalk Dust will be added eventually)
Candy Cane (available in red, green, and white; can be harvested like wood and can create Candy Cane tools and weapons (soon to be added))
Blue Mushroom Stems (can be used for lighting)
Blue Mushroom Tops (can be used for lighting; drops Blue Mushrooms, which also emit light)
New Armor:
All 14 Breath and all 14 Light armor sets (yet to be textured)
Planned Upcoming Features:
Dirt of all troll blood colors
Time and Space armor sets (EDIT: Time armor sets have now been implemented; textures are to be added)
Candy Cane tool sets
Blue Mushrooms
Troll Blood Potions
Dream Pajamas armor sets
I would post screenshots but I can't get the mod to work with my game. It doesn't crash, but it won't play, either.
I'll have to sort that out, too...
Simple solution to coding problems: either I need help from someone who at least has a computer with decent coding tutorials (better yet, someone who can already code mods), or this project will have to be put on hold until this stupid Mac finally donks on me so I can get a better computer.
But I don't see it dying anytime soon, and I really don't want to pay another 1.5K out of my college savings for a new computer when I just got this one not even two years ago.
someone please help me i want to make this a thing but you cant help what your computer will and wont allowI'm sorry if I reek of desperation and despair...
Ugh.
Okay.
I'm going to try again, but from scratch.
I think I finally found some decent Java coding tutorials, and the Eclipse download is going well so far, so I can learn how to do this on my own.
(Not 100% on my own, I hope, but you get the idea.)
It'll just take a long time.
I should at least have something coded by summer's end.
Let's hope this works.
Goodness, thank you!
This will help me a bunch!
Alright, this is how I have it figured.
I go to bed at roughly 8 o'clock most nights, and I don't usually stay up extremely late (early-mornings are rare, and all-nighters are nearly nonexistent). So I have about two to three hours a night to code for this, excepting any time it may take to download needed files.
Why I say this is because our internet connection speed is very slow, and until AT&T moves U-verse into our area we can't get anything faster than DSL because no other companies will come out here. At night, my family is settling down to sleep, and I can do internet-related things without anyone else leeching the connection speed. Anyone in the house, anyway.
This time does not include the time I may have during the day to code, so total coding time in a twenty-four hour period may be anywhere between only two-to-three hours (I had no free time during the day at all) to maybe fourteen-to-sixteen hours (I had a lot of free time during the day). My free time during the day is not guaranteed (especially with another ACT test coming next Saturday that I'm certain my mother will have me studying for all week), but under ordinary circumstances that two-to-three hours of coding a night are almost 100% guaranteed. If, for whatever reason, I am not able to update the code one night, I will be posting the reason why.
As of right now, JDK has about 50 MB left to download (at least a half-hour with our average connection speed) and I should hopefully be ready to start coding shortly, or at least have all (or most) of the needed files downloaded, even if I'm not able to begin coding tonight. I will be creating a GitHub after JDK is downloaded and installed and after a workspace is made in Eclipse, and quite possibly a Tumblr sub-blog for this mod, for any wishing to keep up with updates. Don't worry; this thread will be kept updated as well.
Actual coding may not start until after the ACT test next Saturday because I know my mother will make me bust my butt over it, but I will try to do all I can next week, even if it's only one-to-three hours a night. This mod will be a Thing if it kills me.
~transcendentalGrimalkin
Wait, an alternative to Minestuck that isn't as buggy? Sign me on.
That's the plan, more or less. Perhaps working on my own right now will keep me more alert to coding bugs as well.
I'm also wanting to incorporate more than the Minestuck mod currently has in a shorter amount of time (as implied by the lengthy first post), though working on my own (as of right now, anyway) may make it a bit difficult, but I'll certainly try my best. There are some things, however, that may never be coded (time shenanigans, mostly), but a compromise may be worked out instead. And since I have a feeling no one else has done it yet, so there's no coding example to go off of, exploring Prospit and Derse may have to be implemented some other way, until I can code the generation of Derse and Prospit upon sleeping.
I'm glad you've expressed interest, though. That makes me happy. ::::3
I might be able to create a few models. I need to get more caught up on Homestuck, I have been unable to these past few weeks.
That's awesome! Now that I think about it, I don't think Techne will work with my computer yet, which is a bummer.
But this is good news!
Also, considering the nature of Homestuck, make sure not to overdo it with biomes, see if you can do something similar to Minestuck by having each medium using modified generation of the same biome. Unless you want to potentially go over 256 ids, it is not physically possible to extend the biome array.
I was originally planning to keep it simple, maybe having set land generations similar to Minestuck, but at the same time I'm also hoping to add more to it by having land generations specifically tailored to each Aspect instead of a random "feel" and "quest" like Minestuck does. The plan right now is for each Aspect to have maybe three or four different set land generations to start with (i.e. Light having the Land of Twilight and Ravens, the Land of Mounds and Fae, and the Land of Stars and Felines, for example), and maybe adding more as I get ideas and have the time. I'd like to make it so that the players themselves don't have to restart hundreds of times trying to get a specific random land generation with a specific random title. It's time-consuming and a waste of time besides, as when the mod updates you'll likely lose the land and title you restarted hundreds of times to get. I'm guilty of this myself.
In short, I'm going to try and set lands to generate a certain way (i.e. the Land of Isles and Dragons (a Breath land idea) will always be the Land of Isles and Dragons, not the Land of Gales and Dragons or the Land of Isles and Daydreams, as Minestuck does. Once I use a particular "feel" and "quest" I won't use them again).
I will not guarantee anything about going overboard with land generation, but I will keep it simple to begin with.
As a precautionary measure, I'm putting this post here.
To properly use GitHub from my computer's dashboard, I need to upgrade from OS X 10.8.5 to 10.9.
The problem arises not only from our slow connection speed, but the fact that the download is over five-and-a-half GB, and I have problems downloading 100 MB on a good day.
The download has already quit on me four or five times in the past forty-five hours and it's only just gotten to one GB within the past two hours.
Hopefully, if there are no major interruptions, I should have it done by Saturday, but this post is here just in case things don't go as planned.
If things don't go as planned, I apologize for the delay and will correct the problem as soon as possible.
~transcendentalGrimalkin
There may be some delays in development as I enter a chess match with document packaging, as well as the ACT tomorrow, but you all knew about that already.
I should have it done soon, but there is a chance it may not be done by Sunday, which is when I'd like to begin honest development.
Don't worry; this is a chess match I intend to emerge victorious from.
It just may take a while because I'll likely be trying to sleep as much as I can tomorrow.
Taking the ACT soon-to-be-six times is five times too many.
(I say five because unfortunately one of those soon-to-be-six tests was mandatory.)
~transcendentalGrimalkin
I am happy to say that despite battling errors in Eclipse that are actually caused by bugs in Eclipse that haven't been fixed yet for whatever reason, coding is now officially under way.
I've managed to get a couple items coded, but haven't committed anything to GitHub or actually tested the mod yet to see if it's working properly.
It may be a while before any commits are added, but rest assured that coding is finally taking place.
I'm just as happy as the rest of you.
~transcendentalGrimalkin
Since the lusii are the caretakers of the trolls, how do you plan on implementing them? Maybe they could be random spawns in the overworld, since in the alpha session, they were on Jake's island.
I said up under the Mobs section of the first post that they will be implemented as random spawns in the Overworld. All can be tamed (given they don't try to kill you first), and some types (such as dragon lusii) will be able to be saddled and ridden. Some, such as Gl'bogolyb, will only spawn once per world, and some types of lusii will be more common for some blood colors than others, just like Homestuck canon.
Finally, we can be dragon riders.
Heck yes.
Other Overworld spawns will include First Guardians, of which only one will spawn per world.
If there will be other Overworld spawns, I have no clue.
Alright, first things first: I haven't gotten any coding done in the past week and that's entirely my fault for having ADD and being so easily distracted by other things, primarily senior pictures in just a few hours, required summer reading, and (even more) studying for the ACT (which I had to take again for the writing test regardless of my score on the last one anyway).
(In fact, there is practically no code at all aside from the main class and reference classes and proxies and helpers and one or two items.)
Number two: With the release of 1.9 drawing ever nearer (perhaps in the next week or so?) I've been considering perhaps waiting for a stable Forge version of 1.9 to be released and coding Skaiacraft for 1.9 instead, especially since the new update is supposed to make it a bit easier on mod coders. I'm still debating that one, because there's no telling when a stable 1.9 Forge version will be released, even though I'll have to update all the code anyway if I decide to go ahead with coding for 1.8 (which, in my terms, pretty much means erasing the code and starting from scratch, even though there are easier methods of updating the code. No one ever said I was practical).
I don't know, I'm still debating this.
Maybe I ought to put a poll up, see what you guys think.
~transcendentalGrimalkin
Please don't let this die.