i seem to have come across a crash involving your mover block
here is the info on it man:
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockState$StateImplementation.func_177229_b(BlockState.java:137)
at net.reederhome.colin.mods.JAPTA.tileentity.TileEntityMover.func_73660_a(TileEntityMover.java:27)
-- Block entity being ticked --
Details:
Name: Mover // net.reederhome.colin.mods.JAPTA.tileentity.TileEntityMover
Block type: ID #0 (tile.air // net.minecraft.block.BlockAir)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (24,70,90), Chunk: (at 8,4,10 in 1,5; contains blocks 16,0,80 to 31,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #0 (tile.air // net.minecraft.block.BlockAir)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1718)
For most applications, yes, given that RF usage isn't particularly widespread in 1.9, something that keeps system complexity low. But if you try to power several devices in a small space, that requires either a large amount of flux blasters or something that can form multiple connections to adjacent machines. And if your devices require a power line to turn corners, blasters are less than ideal.
EDIT: Never mind, turns out there are RF cables in Neotech, which is available for 1.9. So there is no need to add them to JAPTA. Thanks anyway.
The quarry doesn't work with tinkers tools that have forune on them, i dont know about fortune in general but it crashes it and makes the world unplayable.
That's not the point, requiring fire was a mistake.
what is this "OP" you are talking about...I'd like to know how all this stuff works. maybe ill see about youtube or something.(I read the info and that was enough) lol....
I really like how this doesn't take up a whole bunch of RAM and is able to transfer rf and item on 1.8.9.
works good with mah lightning bank.
edit:
I totally got it going now.
This is an awesome mod man
very very cool.
so nice on the ram usage <3
will be using this mod from now on.
(btw that mover block is 1 sweeeet invention)
*two thumbs up*
also i stood on the pressure plate with a sapped battery potato and it didn't charge the potato but the pressure plate did power redstone.
which is alright with me anyways cuz the pressure plate is totally rad looking.
OH NOOOOOOOO D:
i seem to have come across a crash involving your mover block
here is the info on it man:
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockState$StateImplementation.func_177229_b(BlockState.java:137)
at net.reederhome.colin.mods.JAPTA.tileentity.TileEntityMover.func_73660_a(TileEntityMover.java:27)
-- Block entity being ticked --
Details:
Name: Mover // net.reederhome.colin.mods.JAPTA.tileentity.TileEntityMover
Block type: ID #0 (tile.air // net.minecraft.block.BlockAir)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (24,70,90), Chunk: (at 8,4,10 in 1,5; contains blocks 16,0,80 to 31,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #0 (tile.air // net.minecraft.block.BlockAir)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1718)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['gurujive'/190, l='MpServer', x=-117.60, y=78.14, z=100.42]]
Chunk stats: MultiplayerChunkCache: 276, 276
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: -88.00,64.00,19.00 - World: (-88,64,19), Chunk: (at 8,4,3 in -6,1; contains blocks -96,0,16 to -81,255,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 42278 game time, 42278 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities:34 total; [EntityAuraNode['Aura Node'/9, l='MpServer', x=-186.50, y=80.50, z=56.50], EntityAuraNode['Aura Node'/18, l='MpServer', x=-135.50, y=72.50, z=18.50], EntityPig['Pig'/19, l='MpServer', x=-138.03, y=70.00, z=42.03], EntityPig['Pig'/22, l='MpServer', x=-117.72, y=71.00, z=41.84], EntityPig['Pig'/23, l='MpServer', x=-122.31, y=71.00, z=39.09], EntityPig['Pig'/24, l='MpServer', x=-116.03, y=71.00, z=41.00], EntityPig['Pig'/28, l='MpServer', x=-109.00, y=70.00, z=90.53], EntityPig['Pig'/29, l='MpServer', x=-107.50, y=67.00, z=87.50], EntityPig['Pig'/30, l='MpServer', x=-105.84, y=70.00, z=87.81], EntityPig['Pig'/31, l='MpServer', x=-104.50, y=70.00, z=85.00], EntityAuraNode['Aura Node'/75, l='MpServer', x=-27.50, y=73.50, z=6.50], EntityPlayerSP['gurujive'/190, l='MpServer', x=-117.60, y=78.14, z=100.42], EntitySkeleton['Skeleton'/43263, l='MpServer', x=-61.50, y=20.00, z=171.50], EntityCreeper['Creeper'/43403, l='MpServer', x=-59.50, y=63.00, z=70.50], EntityAuraNode['Aura Node'/43565, l='MpServer', x=-30.50, y=63.50, z=179.50], EntityCreeper['Creeper'/43597, l='MpServer', x=-122.50, y=69.00, z=101.50], EntityAuraNode['Aura Node'/43637, l='MpServer', x=-160.50, y=63.50, z=198.50], EntityAuraNode['Aura Node'/43672, l='MpServer', x=-95.50, y=30.50, z=220.50], EntityBat['Bat'/43678, l='MpServer', x=-80.25, y=10.89, z=157.56], EntityBat['Bat'/43744, l='MpServer', x=-153.40, y=30.01, z=63.94], EntityBat['Bat'/43757, l='MpServer', x=-142.79, y=30.03, z=135.76], EntitySkeleton['Skeleton'/43818, l='MpServer', x=-38.50, y=14.00, z=125.50], EntityZombie['Zombie'/43821, l='MpServer', x=-157.50, y=24.00, z=142.50], EntityAuraNode['Aura Node'/43858, l='MpServer', x=-233.50, y=65.50, z=65.50], EntityAuraNode['Aura Node'/43861, l='MpServer', x=-59.50, y=74.50, z=231.50], EntityCreeper['Creeper'/43866, l='MpServer', x=-148.56, y=70.00, z=95.08], EntitySkeleton['Skeleton'/43916, l='MpServer', x=-158.50, y=25.00, z=131.50], EntityZombie['Zombie'/43920, l='MpServer', x=-132.50, y=71.00, z=108.50], EntityZombie['Zombie'/43922, l='MpServer', x=-186.91, y=67.00, z=75.38], EntitySkeleton['Skeleton'/43934, l='MpServer', x=-125.50, y=72.00, z=77.50], EntityBat['Bat'/43950, l='MpServer', x=-188.05, y=35.00, z=165.15], EntityCreeper['Creeper'/43985, l='MpServer', x=-135.50, y=18.00, z=159.50], EntitySkeleton['Skeleton'/44029, l='MpServer', x=-181.50, y=64.00, z=149.50], EntityZombie['Zombie'/44030, l='MpServer', x=-178.50, y=31.00, z=23.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:347)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:370)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
i hope this is fixable, and there is an answer developed soon
Did you power the pressure plate? With RF?
Hopefully v1.2.1 will fix the crash.
lol didn't think about powering it with rf... &.&
I'll check it out.
The mod's cool, though I can't help but mourn the lack of RF cables. On that note, could you please add RF cables?
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Are the Flux Hopper and Flux Blaster enough?
For most applications, yes, given that RF usage isn't particularly widespread in 1.9, something that keeps system complexity low. But if you try to power several devices in a small space, that requires either a large amount of flux blasters or something that can form multiple connections to adjacent machines. And if your devices require a power line to turn corners, blasters are less than ideal.
EDIT: Never mind, turns out there are RF cables in Neotech, which is available for 1.9. So there is no need to add them to JAPTA. Thanks anyway.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
The quarry doesn't work with tinkers tools that have forune on them, i dont know about fortune in general but it crashes it and makes the world unplayable.
Do you have a log?