Max I just realized the leveling up system should take time you should have to use your abilitys you gain at each level to level up but you lose your progress to the next level if you die same for hunters oh and for hunters to heal they should have to eat garlic and it repels vamps from the hunter for a short time
what do you mean with "wheel", if you are refering to the action menu: You have to become a vampire, then use the button configured in the control options.
Just uploaded a new version, no guide book yet, but a few bug fixes.
Max I just realized the leveling up system should take time you should have to use your abilitys you gain at each level to level up but you lose your progress to the next level if you die same for hunters oh and for hunters to heal they should have to eat garlic and it repels vamps from the hunter for a short time
also take a look at vamp movies and tv shows
Yeah, the progress seems to be a little bit to fast, I'm currently thinking on how to slow it down.
dino_king1711 already suggested requiring items from the end, which sounds good, but maybe we can come up with some additional things
From my knowledge, this mod changes the face of the Minecraft character. is there a way to disable that, in both 1.9 and 1.7?
There is a config option "disable_vampire_player_eyes" for that in 1.9, (something similar exists in 1.7). But you can also set your eye-type to 6, so only your face is not changed (in SMP)
i am a vampire lvl 14 and i have 37 hp and BrowtherHoodz are lvl 9 and have 44 hp?
This is strange, but I guess it is caused by something else (Potion or bug in WAILA), if it can be confirmed that it is caused by a bug in Vampirism, I would investigate that further
Ok, I've investigated it a little bit and I'm pretty sure that is is caused by changed balance values in one of the last updates. It does not directly apply the health change, only if you change your level, the new values will be used.
For your singleplayer test: Did you run "/vampirism resetBalance" after the last update and restarted MC? Otherwise the changed default values will not be applied
Max I think to get to the highest level you must both drink the blood of the ender dragon and kill it And when you get to the highest level your bat transform becomes a transform into a Blood dragon that has the ability to breath fire for a short time or spit a fireball that has a cooldown time to balance it out
PS highest level cant be reached until after you kill Dracula
PS again in midevil times the blood dragon was the creator of the vampires
Oh and if you choose this you can have me make a texture for the blood dragon that uses the model of the ender dragon
Oh and take a look at the mod academy craft it has a level up system that is what I was talking about
And you should look for another coder to work with so you can have vampirism run on multiple versions of minecraft which will reach more players
For me when I entered the end once I just crashed.
well for a lot of mods when you go to the end it crashes maybe its just your version of vampirism or you pc. I would recommend trying different versions of the mod
8/14/16 9:40 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: Could not initialize class de.teamlapen.vampirism.VampirismMod
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:562)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:216)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class de.teamlapen.vampirism.VampirismMod
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:50)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:557)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:235)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:213)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:531)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
well for a lot of mods when you go to the end it crashes maybe its just your version of vampirism or you pc. I would recommend trying different versions of the mod
Mine is the latest and any other that is not the latest on the server it will not work and I don't want to download too much due to ram.
8/14/16 9:40 PM
Description: There was a severe problem during mod loading that has caused the game to fail
You downloaded the wrong file. You chose the "-deobf" version that is meant to be used by developers.
Download the normal file (download button is usually on the top right) and try again
Max I gess you didn't see this last time I posted so I am reposting
Max I think to get to the highest level you must both drink the blood of the ender dragon and kill it And when you get to the highest level your bat transform becomes a transform into a Blood dragon that has the ability to breath fire for a short time or spit a fireball that has a cooldown time to balance it out
PS highest level cant be reached until after you kill Dracula
PS again in midevil times the blood dragon was the creator of the vampires
Oh and if you choose this you can have me make a texture for the blood dragon that uses the model of the ender dragon
Oh and take a look at the mod academy craft it has a level up system that is what I was talking about
And you should look for another coder to work with so you can have vampirism run on multiple versions of minecraft which will reach more players
Mabye they drank a blood potion they got from a hunter?
You can disable the data loss in configs.
Well the theme is mideveil right? didn't they have some sort of currency like coins? but I see what you mean though.
Check out the Github repository for that, the most interesting parts should be in
de/teamlapen/vampirism/client/gui/GuiSelectAction.java[/b]
de/teamlapen/vampirism/player/actions[/b]/
and de/teamlapen/lib/lib/client/gui/GuiPieMenu.java[/b]
If you have a specific question, feel free to ask, but I can't guarantee that I have time to answer
Yeah, the progress seems to be a little bit to fast, I'm currently thinking on how to slow it down.
dino_king1711 already suggested requiring items from the end, which sounds good, but maybe we can come up with some additional things
There is a config option "disable_vampire_player_eyes" for that in 1.9, (something similar exists in 1.7). But you can also set your eye-type to 6, so only your face is not changed (in SMP)
This is strange, but I guess it is caused by something else (Potion or bug in WAILA), if it can be confirmed that it is caused by a bug in Vampirism, I would investigate that further
Well did he say that he has that much health too? it could be a vampirism bug if he says yes.
Ok, I've investigated it a little bit and I'm pretty sure that is is caused by changed balance values in one of the last updates. It does not directly apply the health change, only if you change your level, the new values will be used.
For your singleplayer test: Did you run "/vampirism resetBalance" after the last update and restarted MC? Otherwise the changed default values will not be applied
Mabye max based the health off of the npc vampires partly somehow. P.S. I' not on the fourm or game as much because I am on playstation.
hey man I luv the mod one of my favs and I just finished playing as a vampire in my singleplayer world
i think the leveling system is perfect for vampires but from the sounds of the wiki the hunters isn't.
the only advantage i read from the wiki you can make ****....
well next I'm going to play as a hunter and officially decide.
you some great **** man keep up.
btw
minor bug when you leave the end in the portal it rests your stats andi cant join ur rver for some reason
ami banned?
ingame name luvguru
yuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuup
For me when I entered the end once I just crashed.
Max I think to get to the highest level you must both drink the blood of the ender dragon and kill it And when you get to the highest level your bat transform becomes a transform into a Blood dragon that has the ability to breath fire for a short time or spit a fireball that has a cooldown time to balance it out
PS highest level cant be reached until after you kill Dracula
PS again in midevil times the blood dragon was the creator of the vampires
Oh and if you choose this you can have me make a texture for the blood dragon that uses the model of the ender dragon
Oh and take a look at the mod academy craft it has a level up system that is what I was talking about
And you should look for another coder to work with so you can have vampirism run on multiple versions of minecraft which will reach more players
well for a lot of mods when you go to the end it crashes maybe its just your version of vampirism or you pc. I would recommend trying different versions of the mod
yuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuup
8/14/16 9:40 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: Could not initialize class de.teamlapen.vampirism.VampirismMod
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:562)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:216)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class de.teamlapen.vampirism.VampirismMod
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:50)
at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:557)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:235)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:213)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:531)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 129031568 bytes (123 MB) / 297353216 bytes (283 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.1.2011 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UC FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2011.jar)
UC Forge{12.18.1.2011} [Minecraft Forge] (forge-1.10.2-12.18.1.2011.jar)
UC JEI{3.7.8.234} [Just Enough Items] (jei_1.10.2-3.7.8.234.jar)
UE vampirism{1.0.0-Alpha+08-02-21-14} [Vampirism] (Vampirism-1.10.2-1.0.0-Alpha+08-02-21-14-deobf.jar)
UE teamlapen-lib{1.0.0-Alpha+08-02-21-14} [TeamLapen Library] (Vampirism-1.10.2-1.0.0-Alpha+08-02-21-14-deobf.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13447 Compatibility Profile Context 20.19.0.32832' Renderer: 'AMD Radeon HD 7700 Series'
wtf m8
yuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuup
Mine is the latest and any other that is not the latest on the server it will not work and I don't want to download too much due to ram.
You downloaded the wrong file. You chose the "-deobf" version that is meant to be used by developers.
Download the normal file (download button is usually on the top right) and try again
maybe add umbrellas! :0 Marceline the Vampire Queen (adventure time) has one, so
- ayy lmao
The 1.10 update is glitchy i cant lvl up :(.plz fix it:(
I'm only saying it shouldn't be added because it's midevil theme.
Is there a version of this that's compatible with Minecraft 1.8.9 by chance? Or is there only the 1.7.10 and 1.9.4+ versions?
Max I gess you didn't see this last time I posted so I am reposting
Max I think to get to the highest level you must both drink the blood of the ender dragon and kill it And when you get to the highest level your bat transform becomes a transform into a Blood dragon that has the ability to breath fire for a short time or spit a fireball that has a cooldown time to balance it out
PS highest level cant be reached until after you kill Dracula
PS again in midevil times the blood dragon was the creator of the vampires
Oh and if you choose this you can have me make a texture for the blood dragon that uses the model of the ender dragon
Oh and take a look at the mod academy craft it has a level up system that is what I was talking about
And you should look for another coder to work with so you can have vampirism run on multiple versions of minecraft which will reach more players