Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Sorry, did not see you first post, but nice that is works now and that you like our mod
One question to all:
I thought about reducing the vampire player effects while wearing an armor, so the players are not to overpowered. Logically it would make some sense as well: You jump less high when wearing a heavy armor or an armor disturbs the bat transformation.
We also thought about adding a vampire armor which would either allow the player to get some armor protection without loosing some effects (if we implement the above) or gives vampires some other bonus (any ideas?)
Sorry, did not see you first post, but nice that is works now and that you like our mod
One question to all:
I thought about reducing the vampire player effects while wearing an armor, so the players are not to overpowered. Logically it would make some sense as well: You jump less high when wearing a heavy armor or an armor disturbs the bat transformation.
We also thought about adding a vampire armor which would either allow the player to get some armor protection without loosing some effects (if we implement the above) or gives vampires some other bonus (any ideas?)
What do you think?
From what I know of Vampires, they can wear armor with no effect to their powers. however it does sort of become a part of them so they still burn in daylight, it sort of disappears when they transform to a bat. However maybe some Vampire only armor would be cool, it would boost curtain effects and stuff like that. Also maybe a sort of familiar systems, Vampires always seem to have a familiar of some sort. Even if it doesn't fight I always seem to see some sort of pet or something.
Rollback Post to RevisionRollBack
Admittedly I was not expecting that results....it can't be right, I for one have to much a hero complex for that to be right and two: I am one of the most Pessimistic people around.....yea I have no idea how I got Mew.....
Now I got it, this is the Pokemon I would be. And I am not just saying that because I like Mewtwo, I really am a lot like Mewtwo.
Also maybe a sort of familiar systems, Vampires always seem to have a familiar of some sort. Even if it doesn't fight I always seem to see some sort of pet or something.
Can you explain this further, I'm not sure what you mean with that? Thanks
Im Counting on Coffins to be in 0.6
Also: Are you still working on the Biome? I hope so.
Had a suggestion how to solve the Problem when only one Dracula should Spawn, but multiple Castles are around.
Only one Castle can Spawn Dracula, and thats the First one to be discovered.
If two castles are discovered at the same Time by diffrent players, one of them gets picked randomly.
Those "Spawn Castles" differ from "non Spawn Castles" in one small but visable detail. Like a Beacon on top of it, that cannot be broken and dissapears when Dracula spawns. All the other Castles contain only Loot in Chests, normal NPC Vampires, bats and a one or more Coffins. So it could be conquered and used as a Base.
Id also reccomend to add a way to "pureify" Blood. It should still be easier to Hunt "Vampire Lords" to get Pure Blood, than pureifiing normal blood.
You Remember my suggestions for Hunter Players.
I am basicly against "Turning" them phisicly into something Vampire Equal. So dont give them permanent health boost, strengh ore something please.
Instead, let "Normal Players" get Rewards from the Villagers for killing Vampires. (NPC ones and Player ones alike) Those Rewards could be Potions and Items they wouldnt get otherwhise in Survival, acces to vaunarable recources Villagers dont Sell, or only in Exchange for an Amount of Emerald that any player would find more than that just while digging for Emeralds or reduced prices and more and better Traits.
Also, the Altar of Cleansing is currently only there vor Vampires getting rid of being a Vampire. Add a Use for it to normal Players/Hunters like it could be a special crafting Table for Armor and Wheapons that are "Holy" and therefore are unusable for Vampires, and do higher damage to "Unholy" stuff (Vampires of course, Zombies, Skeletons, mobs that spawn in the Nether) than to anything else.
If you make it like this, Vampires and Hunters/Normal Players could be somewhat Equal, but not the same.
Vampires having a little Number of specific Wheapons or Armor, and they are not stronger than Vanilla stuff, but they gaining health and streangh and "Magical Skills" by leveling up.
Hunters/normal Players having health and Strengh of a norml Human, but unlock new and better rewards and Crafting recepies in the Church by leveling up, und therefore have an increasing Arsenal of Weapons and Armor that does a lot of Damage against Vampires and Zombies, but isnt Stonger than Vanilla against normal Players and non "Unholy" mobs.
But I already said most of this. I just wanted to make sure you understand the Idea and let you know I still support the Mod.
By the Way, Because I have TMI (too many Items) installed, I can make sanguinare splash potions. And they work.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
I forgot to tell.
I disagree that Armor should reduce Vampire effects. If it does, it would make it automaticly better for Vampires not wear any Armor at all from a certain Level on. Also Armor is currently very useful in low levels. In very high levels, when it doesnt make much of a diffrence, why not. Helmets dont give Sun Protection, so it becomes basicly usless when a Vampire reaches a certain level.
Id love to see Armor that makes Vampires suffer less sundamage or give special effects to Vampires. But I wouldnt use Armors that limit or take away Vampire Powers in Exchange for their Protection Value.
It would make sense to add Holy Weapons that ignore Armor Value (or a Part of it) if used against a Vampire.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Firstly I can say the coffin is finally done since yesterday and I promise the update will come this weekend probably even on Friday.
Regarding the biome: wildbill22 created it, but has not worked much on it, probably because his other mods are pretty time consuming. I hope he finds some time for it in the future, otherwise Mistadon or me will continue it.
The castle idea sounds good, I think the only thing left to figure out is how to handle a vampire lord player which has not logged in for a long(er) time. But that can probably be solved by a timer.
The stuff you wrote about the hunter matches my own ideas and what I read in this thread so far, but as we decided earlier, we will work on it after the lord stuff is done.
Since the idea that armor reduces vampire effects does not seem to be very popular, I think we will go with something like you suggested "Id love to see Armor that makes Vampires suffer less sundamage or give
special effects to Vampires. It would make sense to add Holy Weapons that ignore Armor Value (or a Part of it) if used against a Vampire."
"by a timer" you mean something like the Player Loosing his Lord status, makeing it avalable to a more active player, if he doesnt log in for an X amount of Time, that could be changed in the Config? (or even be disabled for Singleplayer?)
Well, what about if there was a Lord, and then he looses his Status without there beeing a Player killing and "Succeding" him, there would be just one of the Castles randomly picked to be able to spawn Dracula again? (including indestructable Beacon show up out of nowhere)
Also, I was finally able to try Bat transformation for the first time, and it was very difficult to fly arround in my Cave I digged my Base into, Bc it was hard but possible to fly throu 1x1 block wide holes, but i got stuck over Fences. Is this supposed to be like this, is it my Lack of expirience when it comes to flying, or is this a Bug?
Also, I took Falldamage once after transforming back but I was less than a block above ground. (Luckly, it wasnt much, and healed almost imediatly)
You also mentioned making Fangs "Injecktable". Like holding shift-rightklick when Fangs are hold in Hand, it gives 1/2 Heart of Damage, (or 1 entire Heart) a shorter sanguinaris effect and the Fang dissapears?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Thats exactly what I mean with a timer, it will be configurable and disabled in Singleplayer by default
Ifa player looses his lord status (can also happen if killed by a hunter
or by another vampire npc [transforms into a lord, but teleports away]),
I think either the first castles which is loaded again (player walks
enters near chunks) or a random one is chosen for a new Dracula.
Getting
stuck over the fences is neither a bug nor a feature, the fence is 1.5
blocks or so high (for the game) and the player bat about 0.8, so in a
two blocks high hole there is no space for both. I will try to adjust
the player bat size to better fit the visual model and to make it easier
to fly through 1x1 holes.
The fang "injection" is already implemented and will come with the coffin update
Alright its finally there: The "Coffin update" v0.6.0
After a lot of hard work by Mistadon you can now sleep in a coffin during daytime. Besides that you can color the interior by shift-right-clicking it with a dye. (There is currently a small bug which prevents coffins with a wrong orientation to be colored, just turn the by 90 degrees. This will be fixed later)
This update also adds/changes several other things, which you can check out here: Link Removed
Due to a changed configuration system, all old configurations are deleted, so if you have changed something before, make sure to reapply the changes. To read more about the configuration system, take a look here: Link Removed
We hope you enjoy the update and please tell us any suggestions, issues or just general feedback you have
By the way: I'm looking for some cool screenshots of this mod for the main post, so if you have some or want to make some, please send them to me.
After play-testing our mod for quite some time and getting a few suggestions for improvements, we are already able to release the next small update. This update includes the ability to toggle nightvision (default key: N), all informations can be found here: Link Removed
I'm sorry that there are so many small updates, but we still have to build up a testing systems, which will require some help by you guys. Because of that quite a few potentials improvements or bugs are only found if we release an update.
By the way: Vampirism hit 10.000 downloads!!! Thank you all for your support, looking forward for a lot of new updates and features as well as more feedback from you guys
http://pastebin.com/UjtS3a3v
Does This Work?
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Yeah that works great.
It seems the error is (mainly) caused by the walled city mod, which is creating a endless loop.
You should contact the respective mod author about that, he should be able to fix that.
Nevermind it worked, Maybe i just had Internet problems, anyways good mod! (y)
turtles
Sorry, did not see you first post, but nice that is works now and that you like our mod
One question to all:
I thought about reducing the vampire player effects while wearing an armor, so the players are not to overpowered. Logically it would make some sense as well: You jump less high when wearing a heavy armor or an armor disturbs the bat transformation.
We also thought about adding a vampire armor which would either allow the player to get some armor protection without loosing some effects (if we implement the above) or gives vampires some other bonus (any ideas?)
What do you think?
From what I know of Vampires, they can wear armor with no effect to their powers. however it does sort of become a part of them so they still burn in daylight, it sort of disappears when they transform to a bat. However maybe some Vampire only armor would be cool, it would boost curtain effects and stuff like that. Also maybe a sort of familiar systems, Vampires always seem to have a familiar of some sort. Even if it doesn't fight I always seem to see some sort of pet or something.
went I try to play this mod it keep crashing my game or shut down my game
This page of the wiki has instructions to follow if you want help finding out why your game is crashing:
https://github.com/TeamLapen/Vampirism/wiki
[url=2482915-wip-arkcraft-survival-evolved-dinos-taming]
Can you explain this further, I'm not sure what you mean with that? Thanks
If your game is still crashing, please follow wildbill22's link, so we can help you.
Im Counting on Coffins to be in 0.6
Also: Are you still working on the Biome? I hope so.
Had a suggestion how to solve the Problem when only one Dracula should Spawn, but multiple Castles are around.
Only one Castle can Spawn Dracula, and thats the First one to be discovered.
If two castles are discovered at the same Time by diffrent players, one of them gets picked randomly.
Those "Spawn Castles" differ from "non Spawn Castles" in one small but visable detail. Like a Beacon on top of it, that cannot be broken and dissapears when Dracula spawns. All the other Castles contain only Loot in Chests, normal NPC Vampires, bats and a one or more Coffins. So it could be conquered and used as a Base.
Id also reccomend to add a way to "pureify" Blood. It should still be easier to Hunt "Vampire Lords" to get Pure Blood, than pureifiing normal blood.
You Remember my suggestions for Hunter Players.
I am basicly against "Turning" them phisicly into something Vampire Equal. So dont give them permanent health boost, strengh ore something please.
Instead, let "Normal Players" get Rewards from the Villagers for killing Vampires. (NPC ones and Player ones alike) Those Rewards could be Potions and Items they wouldnt get otherwhise in Survival, acces to vaunarable recources Villagers dont Sell, or only in Exchange for an Amount of Emerald that any player would find more than that just while digging for Emeralds or reduced prices and more and better Traits.
Also, the Altar of Cleansing is currently only there vor Vampires getting rid of being a Vampire. Add a Use for it to normal Players/Hunters like it could be a special crafting Table for Armor and Wheapons that are "Holy" and therefore are unusable for Vampires, and do higher damage to "Unholy" stuff (Vampires of course, Zombies, Skeletons, mobs that spawn in the Nether) than to anything else.
If you make it like this, Vampires and Hunters/Normal Players could be somewhat Equal, but not the same.
Vampires having a little Number of specific Wheapons or Armor, and they are not stronger than Vanilla stuff, but they gaining health and streangh and "Magical Skills" by leveling up.
Hunters/normal Players having health and Strengh of a norml Human, but unlock new and better rewards and Crafting recepies in the Church by leveling up, und therefore have an increasing Arsenal of Weapons and Armor that does a lot of Damage against Vampires and Zombies, but isnt Stonger than Vanilla against normal Players and non "Unholy" mobs.
But I already said most of this. I just wanted to make sure you understand the Idea and let you know I still support the Mod.
By the Way, Because I have TMI (too many Items) installed, I can make sanguinare splash potions. And they work.
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
I forgot to tell.
I disagree that Armor should reduce Vampire effects. If it does, it would make it automaticly better for Vampires not wear any Armor at all from a certain Level on. Also Armor is currently very useful in low levels. In very high levels, when it doesnt make much of a diffrence, why not. Helmets dont give Sun Protection, so it becomes basicly usless when a Vampire reaches a certain level.
Id love to see Armor that makes Vampires suffer less sundamage or give special effects to Vampires. But I wouldnt use Armors that limit or take away Vampire Powers in Exchange for their Protection Value.
It would make sense to add Holy Weapons that ignore Armor Value (or a Part of it) if used against a Vampire.
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Firstly I can say the coffin is finally done since yesterday and I promise the update will come this weekend probably even on Friday.
Regarding the biome: wildbill22 created it, but has not worked much on it, probably because his other mods are pretty time consuming. I hope he finds some time for it in the future, otherwise Mistadon or me will continue it.
The castle idea sounds good, I think the only thing left to figure out is how to handle a vampire lord player which has not logged in for a long(er) time. But that can probably be solved by a timer.
The stuff you wrote about the hunter matches my own ideas and what I read in this thread so far, but as we decided earlier, we will work on it after the lord stuff is done.
Since the idea that armor reduces vampire effects does not seem to be very popular, I think we will go with something like you suggested "Id love to see Armor that makes Vampires suffer less sundamage or give
special effects to Vampires. It would make sense to add Holy Weapons that ignore Armor Value (or a Part of it) if used against a Vampire."
Thanks again for your feedback, you help a lot
"by a timer" you mean something like the Player Loosing his Lord status, makeing it avalable to a more active player, if he doesnt log in for an X amount of Time, that could be changed in the Config? (or even be disabled for Singleplayer?)
Well, what about if there was a Lord, and then he looses his Status without there beeing a Player killing and "Succeding" him, there would be just one of the Castles randomly picked to be able to spawn Dracula again? (including indestructable Beacon show up out of nowhere)
Also, I was finally able to try Bat transformation for the first time, and it was very difficult to fly arround in my Cave I digged my Base into, Bc it was hard but possible to fly throu 1x1 block wide holes, but i got stuck over Fences. Is this supposed to be like this, is it my Lack of expirience when it comes to flying, or is this a Bug?
Also, I took Falldamage once after transforming back but I was less than a block above ground. (Luckly, it wasnt much, and healed almost imediatly)
You also mentioned making Fangs "Injecktable". Like holding shift-rightklick when Fangs are hold in Hand, it gives 1/2 Heart of Damage, (or 1 entire Heart) a shorter sanguinaris effect and the Fang dissapears?
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Thats exactly what I mean with a timer, it will be configurable and disabled in Singleplayer by default
Ifa player looses his lord status (can also happen if killed by a hunter
or by another vampire npc [transforms into a lord, but teleports away]),
I think either the first castles which is loaded again (player walks
enters near chunks) or a random one is chosen for a new Dracula.
Getting
stuck over the fences is neither a bug nor a feature, the fence is 1.5
blocks or so high (for the game) and the player bat about 0.8, so in a
two blocks high hole there is no space for both. I will try to adjust
the player bat size to better fit the visual model and to make it easier
to fly through 1x1 holes.
The fang "injection" is already implemented and will come with the coffin update
Alright its finally there: The "Coffin update" v0.6.0
After a lot of hard work by Mistadon you can now sleep in a coffin during daytime. Besides that you can color the interior by shift-right-clicking it with a dye. (There is currently a small bug which prevents coffins with a wrong orientation to be colored, just turn the by 90 degrees. This will be fixed later)
This update also adds/changes several other things, which you can check out here: Link Removed
Due to a changed configuration system, all old configurations are deleted, so if you have changed something before, make sure to reapply the changes. To read more about the configuration system, take a look here: Link Removed
We hope you enjoy the update and please tell us any suggestions, issues or just general feedback you have
By the way: I'm looking for some cool screenshots of this mod for the main post, so if you have some or want to make some, please send them to me.
Thanks, I will add them to the post. If you have some cool ones, you can post them, but these should be enough
By the way, we already released version 0.6.1 which fixes the coffin bug and adds support for the Waila mod (what am I looking at)
This mod is amazing!
And I have only one problem in my minecraft.
I get a a night vision effect when few dimension get a completely dark.
It cause by the effect of night vision.
So would you like to change the mod which the night vision effect can switch enable or not
by using a button or switch any kind of vision effects(ex. search for living , fascinating a villager)?
Cool that you like our mod
Alright we will implement a way to disable night vision. The idea of some other kinds of vision sounds interesting as well, I will look into that.
Thanks for reading my opinions.
I'm looking forward to upgrading your mod
After play-testing our mod for quite some time and getting a few suggestions for improvements, we are already able to release the next small update. This update includes the ability to toggle nightvision (default key: N), all informations can be found here: Link Removed
I'm sorry that there are so many small updates, but we still have to build up a testing systems, which will require some help by you guys. Because of that quite a few potentials improvements or bugs are only found if we release an update.
By the way: Vampirism hit 10.000 downloads!!! Thank you all for your support, looking forward for a lot of new updates and features as well as more feedback from you guys