So, how would one go about making it to where only one or two animations would occur? I would like to use the combat animations but due to mod conflit not have the other animations. I have the more player models mod on and if I want to use the MO bends animations I lose out on the neat stuff I did to my player model
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modernsilver1
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Really love how this mod works! Currently thinking about adding it to my modpack. Although, how does it work for servers? Would the server need the .bends pack for animations to show up?
Having a compatibility issue though, doesn't seem to be compatible with skinport on 1.7.10. (https://minecraft.curseforge.com/projects/skinport) It's basically a mod that allows 1.8 skins to load in 1.7.10. Seems that it might just on their side, but.. perhaps it may be fixed by loading a 1.8+ version of Mo' bends in 1.7.10. Or appyling the Mo' bends code used to render 1.8 characters and load it in 1.7.10?
Although, skinport seems to have another problem, optifine capes seem to render incorrectly while using the mod. Hopefully there's a fix for that somewhere.
Thank You so much all the (surely) hard work you've done.
If you would include a toggle for all your animations and not just the mob ones that could be useful but I'm really trying to fix these 2 things.
The axes are the weapons that deal the most amount of damage and the shield stays glued to your arm while holding the axe (which pushes the shield right through your face)
more noticeably spiders' bodies go sideways when they climb something (even sometimes in grass)
Now for my suggestion which I think would be a perfect addon!
How cool would it be if the sword trails (JUST LIKE ARROWS DO IN
VANILLA MINECRAFT) only activate when your weapon is completely off it's
cooldown indicating it was FULL POWER?
You can also take it a step further and address critical hits (the
jumping hits) with a new animation IE character drives the sword down
onto the entity's head but...
A MUCH MUCH easier solution (WHICH WOULD BE JUST AS GOOD) is to go
back and forth between your first two hit animations (forwards and
backwards) and then reserve the third 360 swing for criticals!
If you delve into crits you'll probably settle with '@Event=Critical
hit then etc' but if you consider {from the wikia... "A base attack must
not be reduced to 84.8% damage or lower due to cooldown."} that even
84.8% cooldown is enough to trigger said critical event there might be a
little bit more you could do to differentiate a full dmg
attack(critical + no cooldown) from 2nd best (critical + 84.9>99.9%
cooldown) I am willing to try and sort out all this myself BTW if you give me the source. I am so very excited!
The Meaning of Life, the Universe, and Everything.
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Powerless001
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Hey, does anyone know what the names for the blocking with shield, Sprint jumping, and swimming forward animations are? I'm attempting to make a bends pack that works better with the Realistic First Person Render mod but I need those animation names!
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We're all stories in the end. Just make it a good one, eh? -The Doctor
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature and hope it never happens. ~EnderDude124
I cant download it. Well I could if the ad wouldn't try to install malware everytime i try to download this... any other way to download? I REALLY want this.
I cant download it. Well I could if the ad wouldn't try to install malware everytime i try to download this... any other way to download? I REALLY want this.
Press the 'Skip Ad' button that appears after the 5 second countdown is finished. No ad, no malware, just mod.
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It's a very fun mods, but it has a few quirks that make it unpleasant to use (stuttering when changing packs, "levitating" when changing any parameter, to name a few)
Also when I tried making my own pack, the game crashed... (and now I can't delete this pack or modify it)
Also (less important but still)
I tried using this mod with ITEMBOUND (a resource pack with custom models/texture depending on item name) and MoBend seems to override the elytra texture and model so the pack doesn't work (I don't see why since we can't animate the elytra, I don't think?), think you could make it compatible?
Hey umm there is a weird visual glitch where the head of the player and the left arm ? pops up a few blocks up it's still animating it's just not aligned to the body
I managed to get the mod on twitch (curse) but the mod didnt work at all...? i had no other mods and it acted like the mod wasnt there. It works in 1.12.2
So, how would one go about making it to where only one or two animations would occur? I would like to use the combat animations but due to mod conflit not have the other animations. I have the more player models mod on and if I want to use the MO bends animations I lose out on the neat stuff I did to my player model
i just wanted to ask what are the names of the body part's and animations, so far all i'v found is forearm and a lot of anims.
I notice that parrots do not show on shoulder while using the mod.
Yeah, they don't.
All my favorite mods (that I can remember) are... :
Gulliver Mod
Animated Player
Armorers Workshop (or armourers, if you need me to spell it that way)
And a few more.
Really love how this mod works! Currently thinking about adding it to my modpack. Although, how does it work for servers? Would the server need the .bends pack for animations to show up?
Having a compatibility issue though, doesn't seem to be compatible with skinport on 1.7.10. (https://minecraft.curseforge.com/projects/skinport) It's basically a mod that allows 1.8 skins to load in 1.7.10. Seems that it might just on their side, but.. perhaps it may be fixed by loading a 1.8+ version of Mo' bends in 1.7.10. Or appyling the Mo' bends code used to render 1.8 characters and load it in 1.7.10?
Although, skinport seems to have another problem, optifine capes seem to render incorrectly while using the mod. Hopefully there's a fix for that somewhere.
Mo' Bends is another mod I've run since I first discovered it. It is on the ESSENTIAL list. So, it was necessary to give it a much deserved SHOWCASE!
Enjoy!
-Xaxilis
Hey GobBob can you find out what might be making the Kikuko from Extra Utilities 2 be put at the feet of the player model? This on 1.10.2
I use block armors mod and the textures are broken because of mo' bends mods can someone tell me how to fix the textures
You have programmed so much and it's so sweet!
Thank You so much all the (surely) hard work you've done.
If you would include a toggle for all your animations and not just the mob ones that could be useful but I'm really trying to fix these 2 things.
The axes are the weapons that deal the most amount of damage and the shield stays glued to your arm while holding the axe (which pushes the shield right through your face)
more noticeably spiders' bodies go sideways when they climb something (even sometimes in grass)
~I dont understand why, but the mod is not working here, i can play the game, but dont have any diference in the moviments
Now for my suggestion which I think would be a perfect addon!
How cool would it be if the sword trails (JUST LIKE ARROWS DO IN
VANILLA MINECRAFT) only activate when your weapon is completely off it's
cooldown indicating it was FULL POWER?
You can also take it a step further and address critical hits (the
jumping hits) with a new animation IE character drives the sword down
onto the entity's head but...
A MUCH MUCH easier solution (WHICH WOULD BE JUST AS GOOD) is to go
back and forth between your first two hit animations (forwards and
backwards) and then reserve the third 360 swing for criticals!
If you delve into crits you'll probably settle with '@Event=Critical
hit then etc' but if you consider {from the wikia... "A base attack must
not be reduced to 84.8% damage or lower due to cooldown."} that even
84.8% cooldown is enough to trigger said critical event there might be a
little bit more you could do to differentiate a full dmg
attack(critical + no cooldown) from 2nd best (critical + 84.9>99.9%
cooldown) I am willing to try and sort out all this myself BTW if you give me the source. I am so very excited!
Thank You!
I need more packs, also, once you pick a pack that is included, there is not an obvious way to turn back to default, which i like the most.
Hey, does anyone know what the names for the blocking with shield, Sprint jumping, and swimming forward animations are? I'm attempting to make a bends pack that works better with the Realistic First Person Render mod but I need those animation names!
We're all stories in the end. Just make it a good one, eh? -The Doctor
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature and hope it never happens. ~EnderDude124
Is there a possibility that you can make this mod compatible with mods like "more character models" "tails" or any mods on those lines?
I cant download it. Well I could if the ad wouldn't try to install malware everytime i try to download this... any other way to download? I REALLY want this.
Press the 'Skip Ad' button that appears after the 5 second countdown is finished. No ad, no malware, just mod.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
It's a very fun mods, but it has a few quirks that make it unpleasant to use (stuttering when changing packs, "levitating" when changing any parameter, to name a few)
Also when I tried making my own pack, the game crashed... (and now I can't delete this pack or modify it)
Also (less important but still)
I tried using this mod with ITEMBOUND (a resource pack with custom models/texture depending on item name) and MoBend seems to override the elytra texture and model so the pack doesn't work (I don't see why since we can't animate the elytra, I don't think?), think you could make it compatible?
That aside, the mod looks very epic when playing
Hey umm there is a weird visual glitch where the head of the player and the left arm ? pops up a few blocks up it's still animating it's just not aligned to the body
after i click skip it opens a new add with a scam on it then it block my download
I managed to get the mod on twitch (curse) but the mod didnt work at all...? i had no other mods and it acted like the mod wasnt there. It works in 1.12.2