Long time no see. I have good and bad news..... Good news is I got a holiday to celebrate graduating high school xD Bad news is that I still have an issue with generators not sending power into a network. I believe I have traced the source of the issue however am having a hard time debugging. The main slow down is that it works fine in my dev environment, then fails when reobf'd and run normally......
However more good news is that v0.2.3 is imminent!!!!! HYPE!!!!
Current Changes:
-New texture for Network Manager and method to rotate it.
-New item: Wrench, will be used for rotating and generally fixing things.
-Correct mcmod.info, forgot to change this away from default
-Conduits will be able to accept power after world reload
Thanks, Well v0.2.3 is out and I must say this is possibly the least featureful update yet. The main improvements have been back end. However the one change worthy of all attention is that power can now be accepted into the network. ie IT NOW WORKS!!!!! I still recommend '****-right-clicking' using "Debug Tool 2" after adding multiple conduits just to ensure that it has found all conduits on the network.
I have quite a few ideas that I want to implement however I am still very open to ideas as my ideas are all major undertakings not minor improvements and are a little ways off yet. Please vote in the poll to let me know what you want me to work on next!
I just used it, it works great and bundles of these can make for amazing decorations and shapes, also amazing power transportation, so glad someone could finally make use of COFH!
v0.2.4 is now out to enable use on a dedicated server. Any issues please report to the github issue tracker, it will get the quickest response there.
TheMysteriousModder: Thanks, hopefully it continues to grow and provide useful functionality CoFH integration will also continue to increase as I explore their API. Already found a few things I like
What do you guys think? Its my first video of this style and I didnt have any more than a basic headset so apologies for the monotony of my voice, I assure I sound a lot more interesting IRL.
However more good news is that v0.2.3 is imminent!!!!! HYPE!!!!
Current Changes:
-New texture for Network Manager and method to rotate it.
-New item: Wrench, will be used for rotating and generally fixing things.
-Correct mcmod.info, forgot to change this away from default
-Conduits will be able to accept power after world reload
Please click my eggs, they would love it
I have quite a few ideas that I want to implement however I am still very open to ideas as my ideas are all major undertakings not minor improvements and are a little ways off yet. Please vote in the poll to let me know what you want me to work on next!
Please click my eggs, they would love it
TheMysteriousModder: Thanks, hopefully it continues to grow and provide useful functionality CoFH integration will also continue to increase as I explore their API. Already found a few things I like
Please click my eggs, they would love it
Also 100 posts!!!
Please click my eggs, they would love it
no, not the channel name?
Please click my eggs, they would love it
Please click my eggs, they would love it
What do you guys think? Its my first video of this style and I didnt have any more than a basic headset so apologies for the monotony of my voice, I assure I sound a lot more interesting IRL.
Started trying out this mod in survival today. Is debug item 2 craftable? I can't find a recipe for it.