Soo....witches with combined elements can be added?Well here are some ideas for those kinds of witches:
Hot Water Witch(Fire + Water)
Turns the area around her into a very hot pool of water.Any mobs that are not fire resistant in that pool will take damage,and mobs that are weak to water will also take damage from that.The pool also forms a lot of steam that it makes it hard to see anything when you're swimming on the water.
Shoots a gush of hot water at you.If it lands on the ground,it will turn into a hot water source block and spread.
Summons in Hot Water Elementals that can only stay in the water.If it ends up on land,it will turn into a hot water source block and spreads.
Her ult is that geysers will randomly spawn near her,sending anything it hits into the air.
Mud Witch(Water + Earth)
Shoots mud projectiles that blinds you for 1 second if it hits.
Turns dirt into mud.When stepping on mud,it sinks you in by 1 block and gives you slowness.
Summons Mud Monsters to aid her in battle.
Her ult is she will summon one larger version of a Mud Monster.It has 100 health and hits for 7 hearts on unarmored mobs.
Flaming Wind Witch (Fire + Air)
Creates a wide Heat Wave that deals small damage but it has a wide range,htting enemies in a cone in front of her.
Creates little sparks of fire and summons wind to carry these sparks.Fire will spawn wherever the sparks land.Any mobs hit by that will also be set on fire
Summons phoenix-like birds to aid her in battle.
Her ult is she will summon a flaming tornado that wanders around near her,rather than being around the witch.Anything hit by the tornado will be sent flying and on fire.
Soo....witches with combined elements can be added?Well here are some ideas for those kinds of witches:
Hot Water Witch(Fire + Water)
Turns the area around her into a very hot pool of water.Any mobs that are not fire resistant in that pool will take damage,and mobs that are weak to water will also take damage from that.The pool also forms a lot of steam that it makes it hard to see anything when you're swimming on the water.
Shoots a gush of hot water at you.If it lands on the ground,it will turn into a hot water source block and spread.
Summons in Hot Water Elementals that can only stay in the water.If it ends up on land,it will turn into a hot water source block and spreads.
Her ult is that geysers will randomly spawn near her,sending anything it hits into the air.
Mud Witch(Water + Earth)
Shoots mud projectiles that blinds you for 1 second if it hits.
Turns dirt into mud.When stepping on mud,it sinks you in by 1 block and gives you slowness.
Summons Mud Monsters to aid her in battle.
Her ult is she will summon one larger version of a Mud Monster.It has 100 health and hits for 7 hearts on unarmored mobs.
Flaming Wind Witch (Fire + Air)
Creates a wide Heat Wave that deals small damage but it has a wide range,htting enemies in a cone in front of her.
Creates little sparks of fire and summons wind to carry these sparks.Fire will spawn wherever the sparks land.Any mobs hit by that will also be set on fire
Summons phoenix-like birds to aid her in battle.
Her ult is she will summon a flaming tornado that wanders around near her,rather than being around the witch.Anything hit by the tornado will be sent flying and on fire.
Water witch: Shoots squids on you, spawns big squids to protect, summon Squidzilla when almost dead, adds water very easly (this mean your desert can become an ocean without any problem) and can't drown.
Rollback Post to RevisionRollBack
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Water witch: Shoots squids on you, spawns big squids to protect, summon Squidzilla when almost dead, adds water very easly (this mean your desert can become an ocean without any problem) and can't drown.
Hey hoopawolf, if u do have that huge update, please message me here or on YT, love the mod : Link Removed
Not going to update this mod for awhile because of my exams :/
the update will come out next month so do keep an eye out for it xD
(and also, I am updating a new mod called: Vulcan's Revenge Mod)
and also, if you guys have any mod ideas that is not taken, do post it here or message me about it!
Not going to update this mod for awhile because of my exams :/
the update will come out next month so do keep an eye out for it xD
(and also, I am updating a new mod called: Vulcan's Revenge Mod)
and also, if you guys have any mod ideas that is not taken, do post it here or message me about it!
Awww sweet, the Vulcan's Revenge mod! Make sure to give us the link once you start updating it
water is in no way ice, and earth is in no way leaf.
In that case, lightning = Air + Fire. But the wouldn't make any sense would it? Some elements are just their own categories and some are sub categories. Like ice and water. They are basically the same thing, but one is a sub category of another.
In that case, lightning = Air + Fire. But the wouldn't make any sense would it? Some elements are just their own categories and some are sub categories. Like ice and water. They are basically the same thing, but one is a sub category of another.
I say that we should keep the subcategory mobs. If we stick to just plain "pure" elements, as people are saying, we won't have very many witches, will we?
Rollback Post to RevisionRollBack
If you want the link to any of these mods, due to MCForum restrictions, you can't click to see the mod; instead, just search it. PM me for help.
Mod makers: Feel free to PM me if you want a signature, we can discuss it! They're normally free, though if you do special donator perks for your mod, I normally charge a small fee of gaining those donator perks. I find it to be a fair price. ^^
I say that we should keep the subcategory mobs. If we stick to just plain "pure" elements, as people are saying, we won't have very many witches, will we?
Yes because you see 'Pure' elementals have only 5 to 7?If you combine those witch it will be totally epiccc
Rollback Post to RevisionRollBack
Hell is unfair,Life is unfair.The Life is equal to Hell
I say that we should keep the subcategory mobs. If we stick to just plain "pure" elements, as people are saying, we won't have very many witches, will we?
Ok I see you guys' point, I will keep the subcategory mobs then! So throw in more random ideas you guys have! XD
Ok I see you guys' point, I will keep the subcategory mobs then! So throw in more random ideas you guys have! XD
According to Hindu, Chinese, and Tibet mythology, I think we should have metal, wood, space, and void witches Also I think that the certain witches should fight and help each other, creating insane abilities. Ex: Wood feeds fire, Earth absorbs water, fire melts metal, and etc
Hoop, the 1.7.2 version of the mod crashes my minecraft badly. please fix. Here's the log... Hope it helps.
Time: 9/15/14 2:38 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getInt(Ljava/lang/String;Ljava/lang/String;IIILjava/lang/String;)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getInt(Ljava/lang/String;Ljava/lang/String;IIILjava/lang/String;)I
at com.hoopawolf.mwaw.MoWitchAndWizard.syncConfig(MoWitchAndWizard.java:90)
at com.hoopawolf.mwaw.MoWitchAndWizard.preInit(MoWitchAndWizard.java:61)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
... 10 more
According to Hindu, Chinese, and Tibet mythology, I think we should have metal, wood, space, and void witches Also I think that the certain witches should fight and help each other, creating insane abilities. Ex: Wood feeds fire, Earth absorbs water, fire melts metal, and etc
Thanks!
So far they only drop shards that does nothing but in the next update, they will become important
Hot Water Witch(Fire + Water)
Krill13's Models
Those are awesome ideas!
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
That'll be nice!
I will consider them
Not going to update this mod for awhile because of my exams :/
the update will come out next month so do keep an eye out for it xD
(and also, I am updating a new mod called: Vulcan's Revenge Mod)
and also, if you guys have any mod ideas that is not taken, do post it here or message me about it!
Awww sweet, the Vulcan's Revenge mod! Make sure to give us the link once you start updating it
I sure will!
:)))))
In that case, lightning = Air + Fire. But the wouldn't make any sense would it? Some elements are just their own categories and some are sub categories. Like ice and water. They are basically the same thing, but one is a sub category of another.
I will consider them!
Hmm...then, what do you guys suggest?
If you want the link to any of these mods, due to MCForum restrictions, you can't click to see the mod; instead, just search it. PM me for help.
Mod makers: Feel free to PM me if you want a signature, we can discuss it! They're normally free, though if you do special donator perks for your mod, I normally charge a small fee of gaining those donator perks. I find it to be a fair price. ^^
Yes because you see 'Pure' elementals have only 5 to 7?If you combine those witch it will be totally epiccc
Hell is unfair,Life is unfair.The Life is equal to Hell
Ok I see you guys' point, I will keep the subcategory mobs then! So throw in more random ideas you guys have! XD
According to Hindu, Chinese, and Tibet mythology, I think we should have metal, wood, space, and void witches Also I think that the certain witches should fight and help each other, creating insane abilities. Ex: Wood feeds fire, Earth absorbs water, fire melts metal, and etc
Krill13's Models
Time: 9/15/14 2:38 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getInt(Ljava/lang/String;Ljava/lang/String;IIILjava/lang/String;)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getInt(Ljava/lang/String;Ljava/lang/String;IIILjava/lang/String;)I
at com.hoopawolf.mwaw.MoWitchAndWizard.syncConfig(MoWitchAndWizard.java:90)
at com.hoopawolf.mwaw.MoWitchAndWizard.preInit(MoWitchAndWizard.java:61)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
... 10 more
Yep, all this will be accepted!