Could you please elaborate on what these would do and why they should be added?
While these are not my ideas, I think they would fit well with the theme of betterbeginnings, by extending the game play early on. Also, it kind of adds a quaint quality and feel. While you're not going for realism, it still holds true to making the beginning more challenging and rewarding. You could possibly add a progress bar to the tanning and wood chopping, too. I also believe that if you are going to add more features, that giving the option for your users to mix and match is important - meaning, enabling them to enable or disable certain features as they so choose.
Hope you are enjoying your holiday, and look forward to those bug fixes.
While these are not my ideas, I think they would fit well with the theme of betterbeginnings, by extending the game play early on. Also, it kind of adds a quaint quality and feel. While you're not going for realism, it still holds true to making the beginning more challenging and rewarding. You could possibly add a progress bar to the tanning and wood chopping, too. I also believe that if you are going to add more features, that giving the option for your users to mix and match is important - meaning, enabling them to enable or disable certain features as they so choose.
Hope you are enjoying your holiday, and look forward to those bug fixes.
I am enjoying my holiday very much! Could you please create an issue for each bug on the appropriate github repo? I know I'll forget to investigate them otherwise. 1.7.10 repo 1.8+ repo
All they would do is add extra content, no real benefit, just a few more things to build and have sitting around your camp, also make more use of sticks, knives, and axes. I've always liked the idea of having a place with a campfire, a chopping block, and tanning rack to the side with a pig roasting over the fire from the starvation ahoy mod. It would add a little more realism without too much grind, it also opens up the option for animal hide armor.
The crafting table would no longer make logs to planks and planks to sticks. You would place three or four logs to create a chopping block in a crafting table or personal crafting gui. Place your chopping block on the ground, right click will open a mini gui to place a stack of logs, exit gui and wack the chopping block with a hatchet or axe to drop planks (not sure if possible), same thing, stack planks in the mini gui and wack to drop sticks as if your splitting wood.
The tanning rack would just convert hide to leather, made from 4 or 5 sticks and twine/string, place hide in the tanning rack gui and wack it with a knife to drop leather. I don't know if it would be possible to have it where if you had nine animal hide stacked in the tanning rack gui, you would wack it nine times to get nine leather. Wack the chopping block twice with two logs stacked in the gui would give you eight planks. Better knives or axes would speed up this process (one wack processes multiple log or leather stacks). You could simplify it and just stack it leather or wood in the gui, and have a place in the gui to place a tool, and a time to convert (better quality tools would convert things quicker).
They're just ideas, I enjoy doing all the little things despite how grindy or tedious others may think it is. I love hardcore minecraft and these ideas seem like things people could enjoy due to realism without being too far from fun. Ultimately I like the mod as it is, these are just me throwing out ideas I think are cool in case you wanted to add more to the mod.
Don't worry about what's possible. In MC modding there is little that isn't possible, as long as the idea isn't utterly outlandish. I'll tell you if a suggestion isn't feasible or if it's way beyond my abilities.
As for your suggestions, I have mixed feelings on them. I do like the immersion aspect of them, it's nice to have various stations and areas for doing tasks rather than a crafting table and a furnace doing everything.
What I don't like:
They only have a few recipes. One or two of this kind of thing might be fine, but once you've got a few it's hard to justify not adding more. I'm afraid of BB ending up as a mod where you have to rush between several different stations to make something. Crafting mechanics that are only used for a few recipes also irritate me as you craft them and then abandon them after using them just a few times, though the suggested mechanics would be used frequently so they avoid that.
The microcrafting aspect, BB aims to avoid microcrafting. Additional steps in crafting that don't serve to make a recipe feel right, make it suitably costly or allow the resulting reward to be gated shouldn't exist as far as I'm concerned. "feel right" is a vague term, so I'll clarify; by "feel right" I mean things like being required to craft gears to make a high-tech machine, making it straight from ingots would feel wrong.
In their current form I don't believe these ideas belong in BB, though they might belong in another mod. I do like part of them though, so I'll continue to think about them and see if I can make something more fitting out of them. I encourage you to do the same.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
If it didn't require adding anything else to the mod aside from a new config option, would you consider allowing the ability to specify your own recipes for the Brick Oven? I'd like to be able to make things like toast, cakes or pies from other mods, pizzas, etc, in the Brick Oven. I've totally disabled the vanilla furnace in my pack, and am relying on the Brick Oven for all the baking needs. Would that be too much to ask?
If it didn't require adding anything else to the mod aside from a new config option, would you consider allowing the ability to specify your own recipes for the Brick Oven? I'd like to be able to make things like toast, cakes or pies from other mods, pizzas, etc, in the Brick Oven. I've totally disabled the vanilla furnace in my pack, and am relying on the Brick Oven for all the baking needs. Would that be too much to ask?
Sorry for taking a while to reply, I haven't had internet access for the last week. 1.7.10 BB has MineTweaker support for just about everything.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
Sorry for taking a while to reply, I haven't had internet access for the last week. 1.7.10 BB has MineTweaker support for just about everything.
Hm, alright. I have Minetweaker, and I didn't see it in the list of supported mods, and was having trouble trying to get the recipes added but, perhaps I just overlooked a section on the support page. I'll take another look I suppose.
EDIT: For some reason, I thought the link you were giving me would take me to the Minetweaker Wiki. This is all new information and really good to have. Thanks a lot!
I just wanted to give you a suggestion for a feature to add from a pack-makers perspective. I think the advanced crafting mechanic is interesting, but I currently don't see a way to automate with it. In the modding universe, if there is not a means of automating something, it won't be used as often. As modded players progress to later stages of play in MC, they want to start to create systems to do a lot of the "grunt" work or repetitive stuff for them. For example, let us say that I want to set up a means of automating the creation of iron pickaaxes because I need a lot of them for another mod. There needs to be a way where I can tell my crafting system that if I send 3 iron, 2 sticks, and 2 leather strips that it will get an iron pick back from the operation.
Some suggestions as to what form this might take. Create a block that keeps a stock of catalyst items that are required for advanced crafting. When this block is placed next the advanced crafting it will supply the catalyst, so long as it has some in stock, to perform the craft. This block would need to accept an input via piping into the block (sides and front?) for the items that would go in the 9x9 crafting grid and for inputing catalysts into the block (top?). It would also need to output to a piping system (bottom for hoppers and back?). When the player right clicks on this "advanced crafting automater" he would get a version of the crafting gui but instead of it having the catalyst section, it would have a section showing the current stock of catalysts. Since this gui is attached to the advanced automated crafter, you would not have to change the mechanics of the manual version of the advanced crafter. The idea here is to make a way to make the advanced crafting mechanic into a machine that I can place a crafter from refined storage next to and use it to craft automatically. (I chose refined storage for this example because it seems the most popular right now).
I hope this helps give you some ideas about making the advanced crafting more useable so more mod packs will keep this turned on in the confg.
I just wanted to give you a suggestion for a feature to add from a pack-makers perspective. I think the advanced crafting mechanic is interesting, but I currently don't see a way to automate with it. In the modding universe, if there is not a means of automating something, it won't be used as often. As modded players progress to later stages of play in MC, they want to start to create systems to do a lot of the "grunt" work or repetitive stuff for them. For example, let us say that I want to set up a means of automating the creation of iron pickaaxes because I need a lot of them for another mod. There needs to be a way where I can tell my crafting system that if I send 3 iron, 2 sticks, and 2 leather strips that it will get an iron pick back from the operation.
Some suggestions as to what form this might take. Create a block that keeps a stock of catalyst items that are required for advanced crafting. When this block is placed next the advanced crafting it will supply the catalyst, so long as it has some in stock, to perform the craft. This block would need to accept an input via piping into the block (sides and front?) for the items that would go in the 9x9 crafting grid and for inputing catalysts into the block (top?). It would also need to output to a piping system (bottom for hoppers and back?). When the player right clicks on this "advanced crafting automater" he would get a version of the crafting gui but instead of it having the catalyst section, it would have a section showing the current stock of catalysts. Since this gui is attached to the advanced automated crafter, you would not have to change the mechanics of the manual version of the advanced crafter. The idea here is to make a way to make the advanced crafting mechanic into a machine that I can place a crafter from refined storage next to and use it to craft automatically. (I chose refined storage for this example because it seems the most popular right now).
I hope this helps give you some ideas about making the advanced crafting more useable so more mod packs will keep this turned on in the confg.
It really depends on what your pack is trying to accomplish. If you're going for automation, I'm not sure why you'd want to use a mod that extends early game crafting anyway, but that's just my opinion. I have advanced crafting on in my pack, because it adds to the progression feel I'm going for in my pack for my friends.
Besides, I'm pretty sure there's other mods out there that you can combine with this one that already have the crafting system you're looking for. In fact, I think Tinker's Construct has a table that does almost exactly this, or something really close to. Super Crafting Frame also helps with repetitive crafting of items, but relies on what's on your inventory instead of what's in an attached chest.
It's not my mod, but, I don't see these things being added since other mods already take care of the things you're looking for. That's just my opinion, though.
I just wanted to give you a suggestion for a feature to add from a pack-makers perspective. I think the advanced crafting mechanic is interesting, but I currently don't see a way to automate with it. In the modding universe, if there is not a means of automating something, it won't be used as often. As modded players progress to later stages of play in MC, they want to start to create systems to do a lot of the "grunt" work or repetitive stuff for them. For example, let us say that I want to set up a means of automating the creation of iron pickaaxes because I need a lot of them for another mod. There needs to be a way where I can tell my crafting system that if I send 3 iron, 2 sticks, and 2 leather strips that it will get an iron pick back from the operation.
Some suggestions as to what form this might take. Create a block that keeps a stock of catalyst items that are required for advanced crafting. When this block is placed next the advanced crafting it will supply the catalyst, so long as it has some in stock, to perform the craft. This block would need to accept an input via piping into the block (sides and front?) for the items that would go in the 9x9 crafting grid and for inputing catalysts into the block (top?). It would also need to output to a piping system (bottom for hoppers and back?). When the player right clicks on this "advanced crafting automater" he would get a version of the crafting gui but instead of it having the catalyst section, it would have a section showing the current stock of catalysts. Since this gui is attached to the advanced automated crafter, you would not have to change the mechanics of the manual version of the advanced crafter. The idea here is to make a way to make the advanced crafting mechanic into a machine that I can place a crafter from refined storage next to and use it to craft automatically. (I chose refined storage for this example because it seems the most popular right now).
I hope this helps give you some ideas about making the advanced crafting more useable so more mod packs will keep this turned on in the confg.
A way of automating Advanced Crafting(and a few other things) is already on the TODO list. It will be part of an automation module that can be disabled in the config.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
I think you are missing the point of the post. When advanced crafting is turned on it changes the crafting mechanic of crafting a lot (146 recipes) of vanilla items. Advanced crafting requires extra stuff to craft with. If advanced crafting is turned on, then automating the crafting of any of those 146 recipes is impossible since there is currently not a means of automating the advanced crafting mechanic.
When designing a mod pack, the designer has to think through all levels of gameplay (early, mid, and late) and how those levels of play work together. If a mechanic is introduced at the early gameplay stage, then that mechanic will still be in place when players progress to later stages of play. Yes, there are other mods that handle the automation aspect of crafting, but those all use and automate the VANILLA crafting mechanic only. The advanced crafting mechanic would not be automatable using those methods.
I was also not commenting on the fact that the crafting table does not, or did not use to, hold the items when you close the gui. The important aspect was letting the mod author(s) know that the mechanic they designed would be more useful if there were a means of bridging the gap between early manual crafting and mid to late game autocrafting.
A way of automating Advanced Crafting(and a few other things) is already on the TODO list. It will be part of an automation module that can be disabled in the config.
Do you know if there is a link or a website where I can follow the creation of the automation module?
I think you are missing the point of the post. When advanced crafting is turned on it changes the crafting mechanic of crafting a lot (146 recipes) of vanilla items. Advanced crafting requires extra stuff to craft with. If advanced crafting is turned on, then automating the crafting of any of those 146 recipes is impossible since there is currently not a means of automating the advanced crafting mechanic.
When designing a mod pack, the designer has to think through all levels of gameplay (early, mid, and late) and how those levels of play work together. If a mechanic is introduced at the early gameplay stage, then that mechanic will still be in place when players progress to later stages of play. Yes, there are other mods that handle the automation aspect of crafting, but those all use and automate the VANILLA crafting mechanic only. The advanced crafting mechanic would not be automatable using those methods.
I was also not commenting on the fact that the crafting table does not, or did not use to, hold the items when you close the gui. The important aspect was letting the mod author(s) know that the mechanic they designed would be more useful if there were a means of bridging the gap between early manual crafting and mid to late game autocrafting.
Definitely not missing the point, we just disagree on how things should work, I suppose. Probably comes down to the design of the packs we're making.
As far as the crafting table not holding the items when you close the GUI, I wasn't talking about that either. I think they are called crafting "stations" in Tinker's, which hold the items you need to craft something (supplies them to the bench/table) so you don't have to dig through your inventory or chests to find what you need. You'd still have to move them over to the table yourself rather than them just being pulled out of the chest when making an item that required catalysts, but it doesn't require opening and closing inventories to find what you need, and could be a short term solution in this case, if you're already using that mod. Super Crafting Frame may or may not work as well, as I haven't tested it, but since it pulls from the player's inventory (I think) it might "automatically" supply the catalyst when they are making one of the predefined items. They were just some ideas off the top of my head.
Either way, it doesn't make much difference, as it was just my opinion, and turns out I was wrong since automation is going to be added.
Also, on a different subject, you can multi-quote to reply to multiple posts, so you don't end up posting twice.
Do you know if there is a link or a website where I can follow the creation of the automation module?
I should clarify that by module I do not mean an addon mod. I refer to a part of BB that can be turned on or off.
The automation module is only on the TODO list at this stage I'm afraid, I haven't even begun to write it. Before I can start there are several bugs to fix and a time-consuming bit of prep for 1.11 to do.
If you want to see what might come in future releases the best thing to do is watch the commits I push to the git repo. There's also a trello board, but that's only updated every so often and doesn't contain everything I plan to do.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
-SNIP-
As far as the crafting table not holding the items when you close the GUI, I wasn't talking about that either. I think they are called crafting "stations" in Tinker's, which hold the items you need to craft something (supplies them to the bench/table) so you don't have to dig through your inventory or chests to find what you need. You'd still have to move them over to the table yourself rather than them just being pulled out of the chest when making an item that required catalysts, but it doesn't require opening and closing inventories to find what you need, and could be a short term solution in this case, if you're already using that mod. Super Crafting Frame may or may not work as well, as I haven't tested it, but since it pulls from the player's inventory (I think) it might "automatically" supply the catalyst when they are making one of the predefined items. They were just some ideas off the top of my head.
-SNIP-
Advanced Crafting recipes are completely different from regular crafting recipes. The ACT can craft normal recipes, but no other crafting table will be able to craft Advanced Recipes without adding explicit support for them.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
Following the guide you showed me the other day, I've added several recipes to the Brick Oven successfully. However, when I try to add the Bakeware from Harvestcraft into the BB Brick Oven, it crashes the game. This only happens if I shift-click the item into the oven. It does not happen if I left-click and manually move it in.
java.lang.NullPointerException: Updating screen events
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenShapelessRecipe.contains(BrickOvenShapelessRecipe.java:137)
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenRecipeHandler.isInRecipe(BrickOvenRecipeHandler.java:222)
at net.einsteinsci.betterbeginnings.inventory.ContainerBrickOven.func_82846_b(ContainerBrickOven.java:117)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:193)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(Unknown Source)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:504)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:638)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:453)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:394)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenShapelessRecipe.contains(BrickOvenShapelessRecipe.java:137)
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenRecipeHandler.isInRecipe(BrickOvenRecipeHandler.java:222)
at net.einsteinsci.betterbeginnings.inventory.ContainerBrickOven.func_82846_b(ContainerBrickOven.java:117)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:193)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(Unknown Source)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:504)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:638)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:453)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:394)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Pixel Reality Atmosphere.zip, Presence Footsteps.zip, Sounds Overhaul.zip, Better Skins and Sounds.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It does not seem to matter whether a recipe is created where the bakeware goes in the oven, or not. I didn't know if this was an issue on BB's end or not, so I didn't post it as an issue to the GitHub yet. If it is, I can do that.
Following the guide you showed me the other day, I've added several recipes to the Brick Oven successfully. However, when I try to add the Bakeware from Harvestcraft into the BB Brick Oven, it crashes the game. This only happens if I shift-click the item into the oven. It does not happen if I left-click and manually move it in.
java.lang.NullPointerException: Updating screen events
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenShapelessRecipe.contains(BrickOvenShapelessRecipe.java:137)
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenRecipeHandler.isInRecipe(BrickOvenRecipeHandler.java:222)
at net.einsteinsci.betterbeginnings.inventory.ContainerBrickOven.func_82846_b(ContainerBrickOven.java:117)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:193)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(Unknown Source)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:504)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:638)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:453)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:394)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenShapelessRecipe.contains(BrickOvenShapelessRecipe.java:137)
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenRecipeHandler.isInRecipe(BrickOvenRecipeHandler.java:222)
at net.einsteinsci.betterbeginnings.inventory.ContainerBrickOven.func_82846_b(ContainerBrickOven.java:117)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:193)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(Unknown Source)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:504)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:638)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:453)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:394)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Pixel Reality Atmosphere.zip, Presence Footsteps.zip, Sounds Overhaul.zip, Better Skins and Sounds.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It does not seem to matter whether a recipe is created where the bakeware goes in the oven, or not. I didn't know if this was an issue on BB's end or not, so I didn't post it as an issue to the GitHub yet. If it is, I can do that.
Could you please post the MineTweaker script as well?
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
I tried it with .reuse() (as seen above), TransformDamage(2), amd .TransformDamage(), which results in the crash. However, the bakeware does not show it in the recipe when I check it with NEI using any of the previously mentioned methods. Then I tried instead of harvestcraft.bakewareItem, using ore:toolBakeware, but with the same result.
I also tried without .reuse(), or .TransformDamage(), which then includes the bakeware in the recipe per NEI, but the same problem I described before happens when shift-clicking the bakeware into the BB Brick Oven.
Additionally, I noticed that if I move the bakeware into the Brick Oven by left-clicking, and shift click the rest of the ingredients in, it still crashes as it did when I shift-clicked the bakeware itself into the oven.
EDIT: Shift-clicking the ingredients in works fine if the bakeware isn't in the oven.
It might also be worth noting that the recipe works just fine without the bakeware in it.
I tried it with .reuse() (as seen above), TransformDamage(2), amd .TransformDamage(), which results in the crash. However, the bakeware does not show it in the recipe when I check it with NEI using any of the previously mentioned methods. Then I tried instead of harvestcraft.bakewareItem, using ore:toolBakeware, but with the same result.
I also tried without .reuse(), or .TransformDamage(), which then includes the bakeware in the recipe per NEI, but the same problem I described before happens when shift-clicking the bakeware into the BB Brick Oven.
Additionally, I noticed that if I move the bakeware into the Brick Oven by left-clicking, and shift click the rest of the ingredients in, it still crashes as it did when I shift-clicked the bakeware itself into the oven.
EDIT: Shift-clicking the ingredients in works fine if the bakeware isn't in the oven.
It might also be worth noting that the recipe works just fine without the bakeware in it.
It's an issue with BB, make a github issue please.
Also, thanks for all your assistance and patience. I appreciate all the time you've spent debugging issues.
EDIT: OK, I think I know what the problem is.
I'm going to fix it in a slightly odd way.
I need to write CraftTweaker support for 1.10.2, and since I've learned a lot more about MT/CT & BB's internals since I wrote 1.7.10's support I'm going to start from scratch. I think I should be able to easily port the MT support from 1.10.2 to 1.7.10 once it's done. I wouldn't normally do this, but since it's likely to be very little work I'll make an exception. This should result in greatly improved MT support for 1.7.10.
It's an issue with BB, make a github issue please.
Also, thanks for all your assistance and patience. I appreciate all the time you've spent debugging issues.
EDIT: OK, I think I know what the problem is.
I'm going to fix it in a slightly odd way.
I need to write CraftTweaker support for 1.10.2, and since I've learned a lot more about MT/CT & BB's internals since I wrote 1.7.10's support I'm going to start from scratch. I think I should be able to easily port the MT support from 1.10.2 to 1.7.10 once it's done. I wouldn't normally do this, but since it's likely to be very little work I'll make an exception. This should result in greatly improved MT support for 1.7.10.
Glad it's helpful! I'm also happy you're here to help fix them.
EDIT: Just noticed your edit. That's awesome, thank you!
EDIT 2: So I asked around on the MT3 thread before you made me aware that BB had MT3 support, and I was trying to figure out how to make the Brick Oven recipes work. In that thread, they are saying that if the Brick Oven doesn't have an output slot for "items that do not get consumed", then adding .reuse() or .TransformDamage() the end of the Bakeware in the script won't work anyway. I thought it would just get returned to the player's inventory, or maybe even just stay in the Brick Oven, so they could use it again for another item to bake? Do you know if that's accurate or is there a way to still make it work with the changes you're going to make?
It probably goes without saying that I don't really understand how all this works, I just do my best to read the directions and follow them, to hopefully have an end result where things work how I expect them to work.
Thanks for updating to 1.10.2! I've missed using the mod. Love the added complexity.
In the 1.10.2 version I am also using the Tough as Nails mod. TAN has a water bottle for thirst that must be cooked in a furnace so you can make juices.
None of the BB furnaces will not handle it and placing the bottle in one crashes the game.
I disabled the advanced furnace options and went back to the vanilla furnace and it works again, but I sure miss the challenges of the advanced furnaces.
Another thing that happened after I disabled the advanced furnaces was when I went back to the game and accessed the advanced furnaces or tried to break them to get rid of them the game crashes then to. Once the block is gone the game is fine.
If I need to post this somewhere else or you need additional info just let me know.
You actually managed to do that? Tell me your secret!!!
While these are not my ideas, I think they would fit well with the theme of betterbeginnings, by extending the game play early on. Also, it kind of adds a quaint quality and feel. While you're not going for realism, it still holds true to making the beginning more challenging and rewarding. You could possibly add a progress bar to the tanning and wood chopping, too. I also believe that if you are going to add more features, that giving the option for your users to mix and match is important - meaning, enabling them to enable or disable certain features as they so choose.
Hope you are enjoying your holiday, and look forward to those bug fixes.
I am enjoying my holiday very much! Could you please create an issue for each bug on the appropriate github repo? I know I'll forget to investigate them otherwise.
1.7.10 repo
1.8+ repo
Don't worry about what's possible. In MC modding there is little that isn't possible, as long as the idea isn't utterly outlandish. I'll tell you if a suggestion isn't feasible or if it's way beyond my abilities.
As for your suggestions, I have mixed feelings on them. I do like the immersion aspect of them, it's nice to have various stations and areas for doing tasks rather than a crafting table and a furnace doing everything.
What I don't like:
In their current form I don't believe these ideas belong in BB, though they might belong in another mod. I do like part of them though, so I'll continue to think about them and see if I can make something more fitting out of them. I encourage you to do the same.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Regarding 1.7.10:
If it didn't require adding anything else to the mod aside from a new config option, would you consider allowing the ability to specify your own recipes for the Brick Oven? I'd like to be able to make things like toast, cakes or pies from other mods, pizzas, etc, in the Brick Oven. I've totally disabled the vanilla furnace in my pack, and am relying on the Brick Oven for all the baking needs. Would that be too much to ask?
Sorry for taking a while to reply, I haven't had internet access for the last week. 1.7.10 BB has MineTweaker support for just about everything.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Hm, alright. I have Minetweaker, and I didn't see it in the list of supported mods, and was having trouble trying to get the recipes added but, perhaps I just overlooked a section on the support page. I'll take another look I suppose.
EDIT: For some reason, I thought the link you were giving me would take me to the Minetweaker Wiki. This is all new information and really good to have. Thanks a lot!
Hey,
I just wanted to give you a suggestion for a feature to add from a pack-makers perspective. I think the advanced crafting mechanic is interesting, but I currently don't see a way to automate with it. In the modding universe, if there is not a means of automating something, it won't be used as often. As modded players progress to later stages of play in MC, they want to start to create systems to do a lot of the "grunt" work or repetitive stuff for them. For example, let us say that I want to set up a means of automating the creation of iron pickaaxes because I need a lot of them for another mod. There needs to be a way where I can tell my crafting system that if I send 3 iron, 2 sticks, and 2 leather strips that it will get an iron pick back from the operation.
Some suggestions as to what form this might take. Create a block that keeps a stock of catalyst items that are required for advanced crafting. When this block is placed next the advanced crafting it will supply the catalyst, so long as it has some in stock, to perform the craft. This block would need to accept an input via piping into the block (sides and front?) for the items that would go in the 9x9 crafting grid and for inputing catalysts into the block (top?). It would also need to output to a piping system (bottom for hoppers and back?). When the player right clicks on this "advanced crafting automater" he would get a version of the crafting gui but instead of it having the catalyst section, it would have a section showing the current stock of catalysts. Since this gui is attached to the advanced automated crafter, you would not have to change the mechanics of the manual version of the advanced crafter. The idea here is to make a way to make the advanced crafting mechanic into a machine that I can place a crafter from refined storage next to and use it to craft automatically. (I chose refined storage for this example because it seems the most popular right now).
I hope this helps give you some ideas about making the advanced crafting more useable so more mod packs will keep this turned on in the confg.
It really depends on what your pack is trying to accomplish. If you're going for automation, I'm not sure why you'd want to use a mod that extends early game crafting anyway, but that's just my opinion. I have advanced crafting on in my pack, because it adds to the progression feel I'm going for in my pack for my friends.
Besides, I'm pretty sure there's other mods out there that you can combine with this one that already have the crafting system you're looking for. In fact, I think Tinker's Construct has a table that does almost exactly this, or something really close to. Super Crafting Frame also helps with repetitive crafting of items, but relies on what's on your inventory instead of what's in an attached chest.
It's not my mod, but, I don't see these things being added since other mods already take care of the things you're looking for. That's just my opinion, though.
A way of automating Advanced Crafting(and a few other things) is already on the TODO list. It will be part of an automation module that can be disabled in the config.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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@synicate25
I think you are missing the point of the post. When advanced crafting is turned on it changes the crafting mechanic of crafting a lot (146 recipes) of vanilla items. Advanced crafting requires extra stuff to craft with. If advanced crafting is turned on, then automating the crafting of any of those 146 recipes is impossible since there is currently not a means of automating the advanced crafting mechanic.
When designing a mod pack, the designer has to think through all levels of gameplay (early, mid, and late) and how those levels of play work together. If a mechanic is introduced at the early gameplay stage, then that mechanic will still be in place when players progress to later stages of play. Yes, there are other mods that handle the automation aspect of crafting, but those all use and automate the VANILLA crafting mechanic only. The advanced crafting mechanic would not be automatable using those methods.
I was also not commenting on the fact that the crafting table does not, or did not use to, hold the items when you close the gui. The important aspect was letting the mod author(s) know that the mechanic they designed would be more useful if there were a means of bridging the gap between early manual crafting and mid to late game autocrafting.
Do you know if there is a link or a website where I can follow the creation of the automation module?
Definitely not missing the point, we just disagree on how things should work, I suppose. Probably comes down to the design of the packs we're making.
As far as the crafting table not holding the items when you close the GUI, I wasn't talking about that either. I think they are called crafting "stations" in Tinker's, which hold the items you need to craft something (supplies them to the bench/table) so you don't have to dig through your inventory or chests to find what you need. You'd still have to move them over to the table yourself rather than them just being pulled out of the chest when making an item that required catalysts, but it doesn't require opening and closing inventories to find what you need, and could be a short term solution in this case, if you're already using that mod. Super Crafting Frame may or may not work as well, as I haven't tested it, but since it pulls from the player's inventory (I think) it might "automatically" supply the catalyst when they are making one of the predefined items. They were just some ideas off the top of my head.
Either way, it doesn't make much difference, as it was just my opinion, and turns out I was wrong since automation is going to be added.
Also, on a different subject, you can multi-quote to reply to multiple posts, so you don't end up posting twice.
Good luck with your pack.
I should clarify that by module I do not mean an addon mod. I refer to a part of BB that can be turned on or off.
The automation module is only on the TODO list at this stage I'm afraid, I haven't even begun to write it. Before I can start there are several bugs to fix and a time-consuming bit of prep for 1.11 to do.
If you want to see what might come in future releases the best thing to do is watch the commits I push to the git repo. There's also a trello board, but that's only updated every so often and doesn't contain everything I plan to do.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Advanced Crafting recipes are completely different from regular crafting recipes. The ACT can craft normal recipes, but no other crafting table will be able to craft Advanced Recipes without adding explicit support for them.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Following the guide you showed me the other day, I've added several recipes to the Brick Oven successfully. However, when I try to add the Bakeware from Harvestcraft into the BB Brick Oven, it crashes the game. This only happens if I shift-click the item into the oven. It does not happen if I left-click and manually move it in.
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 1/22/17 5:19 PM
Description: Updating screen events
java.lang.NullPointerException: Updating screen events
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenShapelessRecipe.contains(BrickOvenShapelessRecipe.java:137)
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenRecipeHandler.isInRecipe(BrickOvenRecipeHandler.java:222)
at net.einsteinsci.betterbeginnings.inventory.ContainerBrickOven.func_82846_b(ContainerBrickOven.java:117)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:193)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(Unknown Source)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:504)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:638)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:453)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:394)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenShapelessRecipe.contains(BrickOvenShapelessRecipe.java:137)
at net.einsteinsci.betterbeginnings.register.recipe.BrickOvenRecipeHandler.isInRecipe(BrickOvenRecipeHandler.java:222)
at net.einsteinsci.betterbeginnings.inventory.ContainerBrickOven.func_82846_b(ContainerBrickOven.java:117)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:193)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(Unknown Source)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:504)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:638)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:453)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:394)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
-- Affected screen --
Details:
Screen name: net.einsteinsci.betterbeginnings.gui.GuiBrickOven
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['syndicate25'/2614, l='MpServer', x=-710.10, y=73.62, z=1302.73]]
Chunk stats: MultiplayerChunkCache: 416, 425
Level seed: 0
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-540,64,1024), Chunk: (at 4,4,0 in -34,64; contains blocks -544,0,1024 to -529,255,1039), Region: (-2,2; contains chunks -64,64 to -33,95, blocks -1024,0,1024 to -513,255,1535)
Level time: 597473 game time, 633678 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 107 total; [MoCEntitySnake['Snake'/2817, l='MpServer', x=-796.19, y=72.00, z=1406.00], MoCEntitySnake['Snake'/2819, l='MpServer', x=-788.22, y=67.00, z=1402.38], MoCEntityDeer['Deer'/2821, l='MpServer', x=-798.63, y=73.00, z=1406.50], MoCEntityGoat['Goat'/2823, l='MpServer', x=-796.00, y=72.00, z=1398.22], MoCEntitySnake['Snake'/2828, l='MpServer', x=-796.13, y=72.00, z=1408.19], EntityScent['entity.ZAMod.EntityScent.name'/12059, l='MpServer', x=-710.13, y=72.00, z=1302.72], EntityPiranha['entity.shipwrecks.piranha.name'/3106, l='MpServer', x=-641.50, y=15.00, z=1254.50], EntityPiranha['entity.shipwrecks.piranha.name'/3108, l='MpServer', x=-640.50, y=18.00, z=1249.50], MoCEntityDolphin['Dolphin'/2855, l='MpServer', x=-777.38, y=62.03, z=1208.06], EntityPiranha['entity.shipwrecks.piranha.name'/2867, l='MpServer', x=-778.75, y=11.00, z=1268.25], EntityPiranha['entity.shipwrecks.piranha.name'/2869, l='MpServer', x=-774.50, y=11.00, z=1269.50], EntityPiranha['entity.shipwrecks.piranha.name'/2871, l='MpServer', x=-773.25, y=11.00, z=1271.75], EntityClientPlayerMP['syndicate25'/2614, l='MpServer', x=-710.10, y=73.62, z=1302.73], EntityPiranha['entity.shipwrecks.piranha.name'/2873, l='MpServer', x=-782.50, y=11.00, z=1274.50], EntityLizardmanStalker['Saur-Ohn Stalker'/10041, l='MpServer', x=-777.50, y=65.00, z=1328.50], EntityPiranha['entity.shipwrecks.piranha.name'/2875, l='MpServer', x=-773.50, y=11.00, z=1278.50], EntityPiranha['entity.shipwrecks.piranha.name'/2877, l='MpServer', x=-776.50, y=11.00, z=1270.50], EntityPiranha['entity.shipwrecks.piranha.name'/2879, l='MpServer', x=-777.50, y=11.00, z=1279.50], EntityPiranha['entity.shipwrecks.piranha.name'/2883, l='MpServer', x=-783.75, y=12.00, z=1299.25], EntityPiranha['entity.shipwrecks.piranha.name'/2885, l='MpServer', x=-772.88, y=14.00, z=1304.25], EntityPiranha['entity.shipwrecks.piranha.name'/2887, l='MpServer', x=-777.88, y=57.00, z=1310.03], EntityPiranha['entity.shipwrecks.piranha.name'/2889, l='MpServer', x=-783.28, y=57.00, z=1310.13], MoCEntityDolphin['Dolphin'/842, l='MpServer', x=-627.44, y=62.00, z=1226.03], EntityPiranha['entity.shipwrecks.piranha.name'/2891, l='MpServer', x=-774.41, y=60.00, z=1341.06], MoCEntityHorse['WildHorse'/2893, l='MpServer', x=-778.00, y=62.28, z=1334.50], MoCEntityHorse['WildHorse'/2895, l='MpServer', x=-780.78, y=62.47, z=1343.22], EntityPiranha['entity.shipwrecks.piranha.name'/2897, l='MpServer', x=-779.28, y=61.00, z=1346.09], EntityPiranha['entity.shipwrecks.piranha.name'/2899, l='MpServer', x=-781.50, y=59.00, z=1348.09], MoCEntityFirefly['Firefly'/2901, l='MpServer', x=-773.72, y=69.00, z=1357.38], MoCEntityBear['Bear'/2903, l='MpServer', x=-770.78, y=67.00, z=1365.13], MoCEntityCrocodile['Crocodile'/2905, l='MpServer', x=-780.50, y=69.00, z=1374.50], MoCEntityCrocodile['Crocodile'/2907, l='MpServer', x=-779.00, y=68.00, z=1376.41], MoCEntitySnake['Snake'/2909, l='MpServer', x=-776.28, y=70.00, z=1399.88], MoCEntityDolphin['Dolphin'/3422, l='MpServer', x=-610.59, y=40.00, z=1279.78], MoCEntityDolphin['Dolphin'/3424, l='MpServer', x=-608.42, y=44.00, z=1278.38], MoCEntityTurtle['Turtle'/2912, l='MpServer', x=-773.41, y=71.00, z=1413.69], MoCEntityDolphin['Dolphin'/3426, l='MpServer', x=-615.63, y=62.22, z=1352.00], EntityPiranha['entity.shipwrecks.piranha.name'/2918, l='MpServer', x=-756.44, y=55.70, z=1247.22], MoCEntityEnt['Ent'/2921, l='MpServer', x=-753.00, y=61.90, z=1302.56], MoCEntityTurtle['Turtle'/2923, l='MpServer', x=-761.63, y=63.00, z=1315.69], MoCEntityEnt['Ent'/2925, l='MpServer', x=-756.50, y=62.07, z=1312.44], MoCEntityCrocodile['Crocodile'/2927, l='MpServer', x=-767.00, y=67.00, z=1354.03], EntityLizardmanStalker['Saur-Ohn Stalker'/11631, l='MpServer', x=-737.53, y=62.43, z=1295.56], MoCEntityAnt['Ant'/2929, l='MpServer', x=-763.38, y=67.00, z=1350.13], MoCEntitySnake['Snake'/2931, l='MpServer', x=-763.09, y=67.00, z=1370.19], MoCEntitySnake['Snake'/2933, l='MpServer', x=-765.53, y=67.00, z=1369.28], EntityLizardmanStalker['Saur-Ohn Stalker'/11637, l='MpServer', x=-735.50, y=62.20, z=1293.50], MoCEntityBee['Bee'/2935, l='MpServer', x=-766.34, y=67.00, z=1366.91], MoCEntityKomodo['KomodoDragon'/2937, l='MpServer', x=-760.16, y=73.00, z=1388.03], MoCEntitySnake['Snake'/2939, l='MpServer', x=-765.22, y=68.00, z=1401.25], MoCEntityKomodo['KomodoDragon'/2941, l='MpServer', x=-757.59, y=68.00, z=1399.56], MoCEntityAnt['Ant'/2943, l='MpServer', x=-753.63, y=73.00, z=1420.34], MoCEntitySnake['Snake'/2951, l='MpServer', x=-749.44, y=62.53, z=1283.47], MoCEntityBear['Bear'/2955, l='MpServer', x=-752.63, y=62.43, z=1299.78], MoCEntityEnt['Ent'/2699, l='MpServer', x=-836.25, y=80.00, z=1412.88], MoCEntityEnt['Ent'/2957, l='MpServer', x=-741.09, y=62.28, z=1296.97], MoCEntityButterfly['ButterFly'/2959, l='MpServer', x=-746.47, y=65.00, z=1308.59], MoCEntityBear['Bear'/2961, l='MpServer', x=-744.47, y=67.00, z=1311.16], MoCEntityTurtle['Turtle'/2963, l='MpServer', x=-749.72, y=63.00, z=1321.84], MoCEntityMole['Mole'/2965, l='MpServer', x=-745.56, y=64.00, z=1318.88], MoCEntitySnake['Snake'/2967, l='MpServer', x=-739.41, y=64.00, z=1319.28], EntityPiranha['entity.shipwrecks.piranha.name'/2969, l='MpServer', x=-747.46, y=37.00, z=1366.75], EntityPiranha['entity.shipwrecks.piranha.name'/2971, l='MpServer', x=-742.50, y=41.00, z=1364.50], MoCEntityCrocodile['Crocodile'/2975, l='MpServer', x=-746.50, y=71.00, z=1414.47], MoCEntityButterfly['ButterFly'/2719, l='MpServer', x=-819.19, y=73.00, z=1316.34], MoCEntitySnake['Snake'/2980, l='MpServer', x=-731.16, y=62.50, z=1276.28], MoCEntityHorse['WildHorse'/2725, l='MpServer', x=-819.56, y=84.00, z=1382.97], EntityFoliaath['Foliaath'/2982, l='MpServer', x=-722.50, y=67.00, z=1296.50], EntityFoliaath['Foliaath'/2984, l='MpServer', x=-729.50, y=63.00, z=1321.50], EntityFoliaath['Foliaath'/2986, l='MpServer', x=-729.50, y=64.00, z=1316.50], MoCEntityBee['Bee'/2731, l='MpServer', x=-822.47, y=82.00, z=1419.56], MoCEntityPiranha['Piranha'/2988, l='MpServer', x=-722.16, y=62.00, z=1356.94], MoCEntityFox['Fox'/2733, l='MpServer', x=-831.50, y=81.00, z=1421.50], MoCEntityFox['Fox'/2735, l='MpServer', x=-824.84, y=83.00, z=1412.44], MoCEntityEnt['Ent'/2737, l='MpServer', x=-826.25, y=83.00, z=1413.97], EntityTrail['unknown'/5043, l='MpServer', x=-710.10, y=73.62, z=1302.73], EntityPiranha['entity.shipwrecks.piranha.name'/3261, l='MpServer', x=-637.50, y=11.00, z=1242.50], MoCEntityDolphin['Dolphin'/2750, l='MpServer', x=-808.66, y=62.03, z=1262.34], EntityPiranha['entity.shipwrecks.piranha.name'/3263, l='MpServer', x=-637.50, y=11.00, z=1242.50], EntityPiranha['entity.shipwrecks.piranha.name'/3265, l='MpServer', x=-639.50, y=12.00, z=1243.50], EntityPiranha['entity.shipwrecks.piranha.name'/3267, l='MpServer', x=-639.50, y=31.00, z=1236.50], MoCEntityFirefly['Firefly'/3016, l='MpServer', x=-675.06, y=62.00, z=1390.53], MoCEntityCrocodile['Crocodile'/3018, l='MpServer', x=-679.50, y=63.00, z=1377.50], MoCEntityAnt['Ant'/2764, l='MpServer', x=-805.44, y=83.00, z=1368.81], MoCEntityHorse['WildHorse'/2766, l='MpServer', x=-801.19, y=75.00, z=1386.97], MoCEntityDeer['Deer'/2768, l='MpServer', x=-806.34, y=73.00, z=1406.31], MoCEntityKomodo['KomodoDragon'/3027, l='MpServer', x=-677.50, y=68.00, z=1407.50], MoCEntityAnt['Ant'/3029, l='MpServer', x=-678.81, y=68.00, z=1409.97], MoCEntityKomodo['KomodoDragon'/3031, l='MpServer', x=-675.97, y=65.00, z=1410.00], EntityPiranha['entity.shipwrecks.piranha.name'/3035, l='MpServer', x=-664.50, y=14.00, z=1232.50], EntityPiranha['entity.shipwrecks.piranha.name'/3037, l='MpServer', x=-667.50, y=21.00, z=1245.50], EntityPiranha['entity.shipwrecks.piranha.name'/3039, l='MpServer', x=-666.50, y=21.00, z=1243.50], EntityPiranha['entity.shipwrecks.piranha.name'/3045, l='MpServer', x=-671.50, y=12.00, z=1365.50], EntityPiranha['entity.shipwrecks.piranha.name'/2789, l='MpServer', x=-789.91, y=59.00, z=1322.00], EntityPiranha['entity.shipwrecks.piranha.name'/2791, l='MpServer', x=-789.09, y=58.00, z=1324.78], MoCEntityFirefly['Firefly'/3049, l='MpServer', x=-662.13, y=62.00, z=1388.47], EntityPiranha['entity.shipwrecks.piranha.name'/2793, l='MpServer', x=-787.50, y=63.00, z=1320.50], EntityPiranha['entity.shipwrecks.piranha.name'/2795, l='MpServer', x=-788.88, y=61.00, z=1320.34], EntityPiranha['entity.shipwrecks.piranha.name'/2797, l='MpServer', x=-790.34, y=57.17, z=1317.69], EntityPiranha['entity.shipwrecks.piranha.name'/2799, l='MpServer', x=-788.78, y=61.00, z=1316.53], EntityPiranha['entity.shipwrecks.piranha.name'/2801, l='MpServer', x=-788.94, y=61.00, z=1319.59], EntityPiranha['entity.shipwrecks.piranha.name'/2803, l='MpServer', x=-787.50, y=16.00, z=1340.50], EntityPiranha['entity.shipwrecks.piranha.name'/2807, l='MpServer', x=-786.47, y=55.57, z=1349.31], MoCEntityEnt['Ent'/2809, l='MpServer', x=-793.59, y=76.00, z=1356.53], MoCEntityGoat['Goat'/2811, l='MpServer', x=-785.63, y=64.00, z=1352.09], MoCEntityEnt['Ent'/2813, l='MpServer', x=-791.03, y=78.00, z=1362.75], MoCEntityGoat['Goat'/2815, l='MpServer', x=-798.28, y=72.00, z=1390.25]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3366830312 bytes (3210 MB) / 4239392768 bytes (4043 MB) up to 4239392768 bytes (4043 MB)
JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -Xms4G -XX:+AggressiveOpts -XX:ParallelGCThreads=2
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 96
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D6 166 mods loaded, 166 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA itemphysic{1.1.5} [ItemPhysic] (minecraft.jar)
UCHIJAAAA ivtoolkit{1.2.1} [IvToolkit] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UCHIJAAAA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJAAAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAAAA cuchaz.ships.core{1.7.10-1.0.3} [Ships Mod Core] (minecraft.jar)
UCHIJAAAA FastCraft{1.22} [FastCraft] (fastcraft-1.22.jar)
UCHIJAAAA debug{1.0} [debug] (denseores-1.6.2.jar)
UCHIJAAAA battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar)
UCHIJAAAA MCP_Wheel{1.1.2} [MC+ Wheel] ([1.7.10][1.2] MC+ ModPack - v3.jar)
UCHIJAAAA MCP_Cart{1.3.0} [MC+ Cart] ([1.7.10][1.2] MC+ ModPack - v3.jar)
UCHIJAAAA MCP_Loom{1.2.3} [MC+ Loom] ([1.7.10][1.2] MC+ ModPack - v3.jar)
UCHIJAAAA MCP_Turtle{1.2.3} [MC+ Turtle] ([1.7.10][1.2] MC+ ModPack - v3.jar)
UCHIJAAAA ForgeEndertech{1.7.10-1.7.0.0} [Forge Endertech] (ForgeEndertech-1.7.10-1.7.0.0.jar)
UCHIJAAAA AdChimneys{1.7.10-2.15.0.0} [Advanced Chimneys] (AdChimneys-1.7.10-2.15.0.0.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA adventurebackpack{1.7.10-0.8f} [Adventure Backpack] (adventurebackpack-1.7.10-0.8fbeta3.jar)
UCHIJAAAA AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar)
UCHIJAAAA Ambience{GRADLE:VERSION-GRADLE:BUILD} [Ambience] (Ambience 1.0-3.jar)
UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAAAA AppleCore{1.3.2} [AppleCore] (AppleCore-mc1.7.10-1.3.2.jar)
UCHIJAAAA Artifacts{1.1.3} [Artifacts] (Artifacts-1.1.3.jar)
UCHIJAAAA AutoSapling{1.0} [AutoSapling] (AutoSapling-1.1.jar)
UCHIJAAAA betterbeginnings{0.9.5-R7a} [BetterBeginnings] (betterbeginnings-MC1.7.10-FMLRenderAccessLibraryFix.jar)
UCHIJAAAA BetterFoliage{2.0.14} [Better Foliage] (BetterFoliage-MC1.7.10-2.0.14.jar)
UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAAAA betterstorage{0.13.1.127} [BetterStorage] (BetterStorage-1.7.10-0.13.1.127.jar)
UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.2027-universal.jar)
UCHIJAAAA BiblioWoodsBoP{1.9} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.9].jar)
UCHIJAAAA malisiscore{1.7.10-0.14.3} [MalisisCore] (malisiscore-1.7.10-0.14.3.jar)
UCHIJAAAA malisisdoors{1.7.10-1.13.2} [Malisis' Doors] (malisisdoors-1.7.10-1.13.2.jar)
UCHIJAAAA BigDoors{1.7.10-1.1.0} [Big Doors] (BigDoors-1.7.10-1.1.0.jar)
UCHIJAAAA bigtrees{0.2} [The BigTrees Mod] (bigtrees-0.2-1.7.10.jar)
UCHIJAAAA birdsnests{1.4} [Bird's Nests] (BirdsNests1.7.10-1.4.jar)
UCHIJAAAA BNBGamingLib{2.3.2} [BNBGamingLib] (BNBGamingLib-2.3.2.jar)
UCHIJAAAA Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
UCHIJAAAA CarpentersBlocks{3.3.8.1} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar)
UCHIJAAAA ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)
UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.1d.jar)
UCHIJAAAA coffin{1.0} [Coffin Mod] (Coffin Mod-1.7.10.jar)
UCHIJAAAA CoFHCore{1.7.10R3.1.3} [CoFH Core] (CoFHCore-[1.7.10]3.1.3-327.jar)
UCHIJAAAA cookiecore{1.4.0} [Cookie Core] (CookieCore-1.7.10-1.4.0-11.jar)
UCHIJAAAA BuildMod{v1.0} [Build Mod] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA CoroPets{v1.0} [CoroPets] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA CoroAI{v1.0} [CoroAI] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.7.10-1.1.5.jar)
UCHIJAAAA CraftHeraldry{1.1.3} [CraftHeraldry] (CraftHeraldry 1.1.3.jar)
UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar)
UCHIJAAAA CustomOreGen{1.2.26} [Custom Ore Generation] (CustomOreGen-1.7.10-1.2.26.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
UCHIJAAAA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
UCHIJAAAA dungeonmobs{4.1.3} [Dungeon Mobs] (Dungeon Mobs v4.1.3.jar)
UCHIJAAAA enchvil{1.0} [Enchvil Mod] (enchvil-1.7.2-V1.1.jar)
UCHIJAAAA endercore{1.7.10-0.2.0.39_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.39_beta.jar)
UCHIJAAAA EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar)
UCHIJAAAA exnihilo{1.38-53} [Ex Nihilo] (Ex-Nihilo-1.38-53.jar)
UCHIJAAAA farseek{1.0.11} [Farseek] (Farseek-1.0.11.jar)
UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar)
UCHIJAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJAAAA FTBL{1.0.18.2} [FTBLib] (FTBLib-1.7.10-1.0.18.3.jar)
UCHIJAAAA FTBU{1.0.18.2} [FTBUtilities] (FTBUtilities-1.7.10-1.0.18.3.jar)
UCHIJAAAA growingtrees{0.4.5} [Dynamic Trees] (GrowingTrees-1.7.10-0.4.5.jar)
UCHIJAAAA Growthcraft{1.7.10-2.7.0} [Growthcraft] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Cellar{1.7.10-2.7.0} [Growthcraft Cellar] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Apples{1.7.10-2.7.0} [Growthcraft Apples] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Bamboo{1.7.10-2.7.0} [Growthcraft Bamboo] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Bees{1.7.10-2.7.0} [Growthcraft Bees] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Fishtrap{1.7.10-2.7.0} [Growthcraft Fishtrap] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Grapes{1.7.10-2.7.0} [Growthcraft Grapes] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Hops{1.7.10-2.7.0} [Growthcraft Hops] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Milk{1.7.10-2.7.0} [Growthcraft Milk] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA Growthcraft|Rice{1.7.10-2.7.0} [Growthcraft Rice] (growthcraft-1.7.10-2.7.0-complete.jar)
UCHIJAAAA GuffCore{1.0.0.0} [Guff's Core] (GuffCore-1.7.10-10.13.4.1448-1.0.0.0.jar)
UCHIJAAAA hardcorewither{1.1.3} [Hardcore Wither] (Hardcore Wither-1.7.10-1.1.3-21-universal.jar)
UCHIJAAAA HardcoreDarkness{1.7} [Hardcore Darkness] (HardcoreDarkness-MC1.7.10-1.7.jar)
UCHIJAAAA hearts{1.1.1} [Heart Crystal Mod] (Heart Crystal by NukeDuck [1.7.10][1.1.1].jar)
UCHIJAAAA HardcoreQuesting{4.4.4} [Hardcore Questing Mode] (HQM-The Journey-4.4.4.jar)
UCHIJAAAA iChunUtil{4.2.3} [iChunUtil] (iChunUtil-4.2.3.jar)
UCHIJAAAA ImmersiveEngineering{0.7.7} [Immersive Engineering] (ImmersiveEngineering-0.7.7.jar)
UCHIJAAAA immersiveintegration{0.6.8} [Immersive Integration] (immersiveintegration-0.6.8.jar)
UCHIJAAAA imc{1.12.3-MC1.7.10} [Improving Minecraft] (Improving Minecraft-1.12.3 for Minecraft 1.7.10.jar)
UCHIJAAAA LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.7.10-1.1.2.21-universal.jar)
UCHIJAAAA InGameInfoXML{2.8.1.82} [InGame Info XML] (InGameInfoXML-1.7.10-2.8.1.82-universal.jar)
UCHIJAAAA inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar)
UCHIJAAAA JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar)
UCHIJAAAA journeymap{5.1.4p1} [JourneyMap] (journeymap-1.7.10-5.1.4p1-unlimited.jar)
UCHIJAAAA JASCompatability{1.2.0} [Just Another Spawner Compatibility Addon] (JustAnotherSpawnerCompatibilityAddon-1.2.0.jar)
UCHIJAAAA latticemod{1.0} [Lattice Mod] (Lattice-Mod-1.7.10.jar)
UCHIJAAAA launchgui{1.7.10-2.0-18} [LaunchGUI] (LaunchGui-1.7.10-2.0-18-client.jar)
UCHIJAAAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
UCHIJAAAA mam{1.7.10-1.0.2} [Myths & Monsters Mod] (mam-1.7.10-1.0.2.jar)
UCHIJAAAA mfs{7.1.3} [Minecraft Flight Simulator] (Minecraft Flight Simulator-1.7.10-7.1.3.jar)
UCHIJAAAA minefantasy2{Alpha_2.8.11} [MineFantasyII] (MineFantasyII-2.8.11.jar)
UCHIJAAAA MineMenu{1.2.0} [MineMenu] (MineMenu-1.7.10-1.2.0.B44-universal.jar)
UCHIJAAAA MTRM{1.0} [MineTweakerRecipeMaker] (MineTweakerRecipeMaker-1.7.10-1.1.0.11.jar)
UCHIJAAAA MobDismemberment{4.0.0} [MobDismemberment] (MobDismemberment-4.0.0.jar)
UCHIJAAAA mobends{0.20.1} [Mo' Bends] (MoBends-0.20.1 for MC 1.7.10.jar)
UCHIJAAAA MobProperties{1.0.2} [Mob Properties] (MobProperties-1.7.10-1.0.2.jar)
UCHIJAAAA modtweaker2{0.9.6} [Mod Tweaker 2] (ModTweaker2-0.9.6.jar)
UCHIJAAAA morematerials{0.9.20150214.0} [More Materials] (morematerials-0.9.20150615.0-MC1.7-20150621.jar)
UCHIJAAAA Morpheus{1.7.10-1.6.10} [Morpheus] (Morpheus-1.7.10-1.6.10.jar)
UCHIJAAAA mowziesmobs{1.2.9} [Mowzie's Mobs] (MowziesMobs-1.2.99.jar)
UCHIJAAAA MSM3{3.0.0d} [More Swords 3] (MSM-SNAP-3.0.0e-For-MC-1.7.10.jar)
UCHIJAAAA MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
UCHIJAAAA Neat{GRADLE:VERSION-GRADLE:BUILD} [Neat] (Neat 1.0-1.jar)
UCHIJAAAA NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar)
UCHIJAAAA notenoughkeys{@MOD_VERSION@} [NotEnoughKeys] (NotEnoughKeys-1.7.10-3.0.0b45-dev-universal.jar)
UCHIJAAAA Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar)
UCHIJAAAA harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar)
UCHIJAAAA PlunderRummage{0.6.0} [Plunder Rummage] (PlunderRummage-2.0.0-1.7.10.jar)
UCHIJAAAA quiverchevsky{b100} [QuiverBow] (QuiverBow_1.7.10_b100.zip)
UCHIJAAAA row{1.7.10-5.8-RC6} [Rails of War] (RailsOfWar-1.7.10-5.8-RC6.jar)
UCHIJAAAA RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar)
UCHIJAAAA RestrictedPortals{0.3.4} [Restricted Portals] (RestrictedPortals-1.7.10-0.3.4.jar)
UCHIJAAAA rowam{9.0.1} [Rails of War Automation Module] (ROWAM-1.7.10-9.0.1.jar)
UCHIJAAAA cuchaz.cuchazinteractive{1.7.10-1.0} [Cuchaz Interactive] (shipsMod-v1.7.10-1.0.4.jar)
UCHIJAAAA cuchaz.ships{1.7.10-1.0.3} [Ships Mod] (shipsMod-v1.7.10-1.0.4.jar)
UCHIJAAAA shipwrecks{1.7.0} [Shipwrecks!] (shipwrecks-1.7.10-1.7.1.jar)
UCHIJAAAA SophisticatedWolves{3.2.0} [SophisticatedWolves] (Sophisticated Wolves 3.2.0.jar)
UCHIJAAAA soundfilters{0.8_for_1.7.X} [Sound Filters] (SoundFilters-0.8_for_1.7.X.jar)
UCHIJAAAA SpecialAI{1.1.2} [Special AI] (SpecialAI-1.7.10-1.1.2.jar)
UCHIJAAAA SpecialMobs{3.1.1} [Special Mobs] (SpecialMobs-1.7.10-3.1.1.jar)
UCHIJAAAA SpiceOfLife{1.3.6} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.3.6.jar)
UCHIJAAAA strata{1.7.10-1.5.2} [Strata] (Strata-1.7.10-1.5.2.jar)
UCHIJAAAA streams{0.2} [Streams] (Streams-0.2.jar)
UCHIJAAAA supercraftingframe{1.7.10.3} [Super Crafting Frame] (supercraftingframe-1.7.10.3.jar)
UCHIJAAAA TallDoors{0.5.1} [Tall Doors Mod] (TallDoors-1.7.10-0.5.2.jar)
UCHIJAAAA tcinventoryscan{1.0.11} [TC Inventory Scanning] (tcinventoryscan-mc1.7.10-1.0.11.jar)
UCHIJAAAA tcnodetracker{1.1.2} [TC Node Tracker] (tcnodetracker-1.7.10-1.1.2.jar)
UCHIJAAAA TextureGeneratorLib{0.2} [TextureGeneratorLib] (TextureGeneratorLib-1.7.10_vBeta2.jar)
UCHIJAAAA ThaumcraftMobAspects{1.7.2-2A} [Thaumcraft Mob Aspects] (ThaumcraftMobAspects-1.7.2-2A.jar)
UCHIJAAAA thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
UCHIJAAAA thebetweenlands{1.0.6-alpha} [The Betweenlands] (TheBetweenlands-1.0.6-alpha-universal.jar)
UCHIJAAAA TML{4.0.1} [TooMuchLoot] (TooMuchLoot-1.7.10-4.0.1.B0.jar)
UCHIJAAAA tradeboothmod{1.7.10.1} [Trade Booth Mod] (tradebooth.1.7.10.1.jar)
UCHIJAAAA trashslot{1.0.31} [TrashSlot] (trashslot-mc1.7.10-1.0.31.jar)
UCHIJAAAA TravellersGear{1.16.6} [Traveller's Gear] (TravellersGear-1.7.10-1.16.6.jar)
UCHIJAAAA sgs_treasure{3.0.8} [SGS Treasure!] (Treasure-3.0.8-mc1.7.10.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] (Treecapitator-universal-2.0.4.jar)
UCHIJAAAA WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)
UCHIJAAAA wawla{1.3.2} [What Are We Looking At] (Wawla-1.3.2-1.7.10.jar)
UCHIJAAAA thejungle{1.0} [Welcome to the Jungle] (WelcomeToTheJungle-1.0.7-1.7.10.jar)
UCHIJAAAA witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
UCHIJAAAA witcherypatch{1.0.0} [WitcheryPatch] (WitcheryPatch-1.7.10-1.0.0.jar)
UCHIJAAAA woodstuff{1.3.1} [WoodStuff] (WoodStuff-1.3.1.jar)
UCHIJAAAA WTFCore{1.7} [WhiskyTangoFox's Core] (WTFCore-1.7.10_v1.7.jar)
UCHIJAAAA CaveBiomes{1.6} [WhiskyTangoFox's CaveBiomes] (WTFCaveBiomes-1.7.10_v1.6.jar)
UCHIJAAAA yegamolchattels{1.1.2} [Ye Gamol Chattels] (YeGamolChattels-1.1.2.jar)
UCHIJAAAA ZAMod{v1.10} [Zombie Awareness] (zombieawareness-1.7.10-1.10.jar)
UCHIJAAAA legendgear{2.b.2.1} [LegendGear 2] (legendgear-1.7.10-2.b.2.1.jar)
UCHIJAAAA aobd{2.9.2} [Another One Bites The Dust] (AOBD-2.9.2.jar)
UCHIJAAAA denseores{1.0} [Dense Ores] (denseores-1.6.2.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA HungerOverhaul{1.7.10-1.0.0.jenkins104} [Hunger Overhaul] (HungerOverhaul-1.7.10-1.0.0.jenkins104.jar)
UCHIJAAAA JustAnotherSpawner{0.17.7} [Just Another Spawner] (JustAnotherSpawner-0.17.7.jar)
UCHIJAAAA UniDict{1.7.10-2.9.2} [UniDict] (UniDict-1.7.10-2.9.2.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.69' Renderer: 'GeForce GTX 970/PCIe/SSE2'
CoFHCore: -[1.7.10]3.1.3-327
NetherOres: -[1.7.10]2.3.1-22
Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.69, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Pixel Reality Atmosphere.zip, Presence Footsteps.zip, Sounds Overhaul.zip, Better Skins and Sounds.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It does not seem to matter whether a recipe is created where the bakeware goes in the oven, or not. I didn't know if this was an issue on BB's end or not, so I didn't post it as an issue to the GitHub yet. If it is, I can do that.
Could you please post the MineTweaker script as well?
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Oven.addShapelessRecipe(<harvestcraft:chocolatesprinklecakeItem>, [<harvestcraft:bakewareItem>.reuse(), <minecraft:dye:11>, <ore:listAllsugar>, <minecraft:dye:1>, <ore:foodCocoapowder>, <ore:foodDough>, <minecraft:dye:2>]);
I tried it with .reuse() (as seen above), TransformDamage(2), amd .TransformDamage(), which results in the crash. However, the bakeware does not show it in the recipe when I check it with NEI using any of the previously mentioned methods. Then I tried instead of harvestcraft.bakewareItem, using ore:toolBakeware, but with the same result.
I also tried without .reuse(), or .TransformDamage(), which then includes the bakeware in the recipe per NEI, but the same problem I described before happens when shift-clicking the bakeware into the BB Brick Oven.
Additionally, I noticed that if I move the bakeware into the Brick Oven by left-clicking, and shift click the rest of the ingredients in, it still crashes as it did when I shift-clicked the bakeware itself into the oven.
EDIT: Shift-clicking the ingredients in works fine if the bakeware isn't in the oven.
It might also be worth noting that the recipe works just fine without the bakeware in it.
It's an issue with BB, make a github issue please.
Also, thanks for all your assistance and patience. I appreciate all the time you've spent debugging issues.
EDIT: OK, I think I know what the problem is.
I'm going to fix it in a slightly odd way.
I need to write CraftTweaker support for 1.10.2, and since I've learned a lot more about MT/CT & BB's internals since I wrote 1.7.10's support I'm going to start from scratch. I think I should be able to easily port the MT support from 1.10.2 to 1.7.10 once it's done. I wouldn't normally do this, but since it's likely to be very little work I'll make an exception. This should result in greatly improved MT support for 1.7.10.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Glad it's helpful! I'm also happy you're here to help fix them.
EDIT: Just noticed your edit. That's awesome, thank you!
EDIT 2: So I asked around on the MT3 thread before you made me aware that BB had MT3 support, and I was trying to figure out how to make the Brick Oven recipes work. In that thread, they are saying that if the Brick Oven doesn't have an output slot for "items that do not get consumed", then adding .reuse() or .TransformDamage() the end of the Bakeware in the script won't work anyway. I thought it would just get returned to the player's inventory, or maybe even just stay in the Brick Oven, so they could use it again for another item to bake? Do you know if that's accurate or is there a way to still make it work with the changes you're going to make?
It probably goes without saying that I don't really understand how all this works, I just do my best to read the directions and follow them, to hopefully have an end result where things work how I expect them to work.
Thanks for updating to 1.10.2! I've missed using the mod. Love the added complexity.
In the 1.10.2 version I am also using the Tough as Nails mod. TAN has a water bottle for thirst that must be cooked in a furnace so you can make juices.
None of the BB furnaces will not handle it and placing the bottle in one crashes the game.
I disabled the advanced furnace options and went back to the vanilla furnace and it works again, but I sure miss the challenges of the advanced furnaces.
Another thing that happened after I disabled the advanced furnaces was when I went back to the game and accessed the advanced furnaces or tried to break them to get rid of them the game crashes then to. Once the block is gone the game is fine.
If I need to post this somewhere else or you need additional info just let me know.