Similar to you, I have been greatly bogged down by assessments and exams. And my laptop screen broke. Just got a new one so hopefully I can muster the willpower to actually begin working on this again during the Holiday break.
I spent too much time than it should be on this one.Those lighting bolts are such pain.Anyways upcomming Grenuke Velocimorph and Phosphoro Velocimorph.
Well, this mod is now officially open-source! If anyone would like to assist with the code, feel free to fork the repository (Link Below) and send me pull requests. The repository only includes the source code, not a working development environment to that will need to be set up individually by anyone else.
Also thank you Prime_Power for the slug models, they have both been included. The Enigmo model needed to be rescaled a bit to fit the scaling of the other slugs and to thicken it front to back.
Hopefully by tomorrow night I can have the remaining velocimorph's abilities complete. Currently only the Infernus and Armashelt have their abilities working.
Thank you all for the support, even with my lack of work, and I hope that you would all be willing to assist this project. As a community, we can make this mod great!
Well, this mod is now officially open-source! If anyone would like to assist with the code, feel free to fork the repository (Link Below) and send me pull requests. The repository only includes the source code, not a working development environment to that will need to be set up individually by anyone else.
Also thank you Prime_Power for the slug models, they have both been included. The Enigmo model needed to be rescaled a bit to fit the scaling of the other slugs and to thicken it front to back.
Hopefully by tomorrow night I can have the remaining velocimorph's abilities complete. Currently only the Infernus and Armashelt have their abilities working.
Thank you all for the support, even with my lack of work, and I hope that you would all be willing to assist this project. As a community, we can make this mod great!
You're welcome.I knew there was something wrong with the Enigmo model.I guess that'll happen when I don't modeling for months.I will always support this mod no matter what.I love minecraft.I love Slugterra.Anyways....
All the velocimorph slugs will have all of the abilities that are listed under their attacks section on the slugterra wiki page. When fired, one attack is randomly chosen.
e.g the phosphoro will glow if in low-light when in protoform
or it can blind people with a flashbang as a velocimorph
I haven't seen the newer seasons of Slugterra yet so I am not sure if the ability you suggested for the phosphoro is technically canon.
Also, I'm not sure but did you mean that the phosphoro uses that ability in protoform or velocimorph?
But the plan for the Grenuke is to implement the several style of explosive attacks that it uses, including the one you suggested.
It's interesting that you choose the abilities from the Slugterra wiki page.I like it.For the Phosphoro ability,it's just a lame idea I came up with.Just scratch it.Also I have no idea that you haven't watch the newer seasons.Is it The Eastern Caverns or Into the Shadows?Maybe both?Anyways glad I didn't spoil you anything.Hey guess what fusionshot would Phosphoro and Grenuke called?Photobomb!Get it?Photo means light and Grenuke is a bomb.Okay it's bad.
Sorry for the delay.These are the last models I made for this year.I hope I able to make more models for next year.I model these two a bit different than my usual models.Hope you guys don't mind.Anyways these two are a few of my favorite slugs.
Sure, currently the mod needs several people to help in different areas.
If you can code, I'd appreciate if you could check out the code on Github. I'll add the link to the second post on the first page. Additionally, character modeling/slug modeling is another important job.
However if you don't feel like making a commitment to the mod, there are a couple of things you could do below:
Ally slinger textures (standard player skins)
Enemy slinger Textures (standard player skins)
Fixing a few issues with code (listed in Github Repo readme)
then install it and place the files in your dropbox which will be somewhere on your computer, then right-click and go share link.
paste it on your message and post it.That's what pack_of_14eggies told me long time ago.I'm currently taking a break from modeling for a bit.Good to see someone new to join the team.
I haven't checked in on this mod lately but glad to see that its not dead! If I learn to model better, I'll try to help out! Keep us posted, pack of 14 eggies!
Now, I understand if any (or all) of you are annoyed at me for the incredibly slow progress on this mod. I am sorry, I am trying.
Anyway, I've come to realise that 1.7.10 has become an obsolete version of Minecraft, and as such, I have begun updating the entire mod to support Minecraft Forge 1.11.
Although this means you'll all be able to play this mod with a newer version of Minecraft soon, this also means that no new features will be able to be added whilst all the old features are being converted to work with the newer overhauled API.
Thank you all for your continued support of this mod, despite my shortcomings. I hope you will all enjoy the updated version of the mod when it is released, and I hope that I can provide a mod that allows you all to enjoy all the aspects of Slugterra in Minecraft.
Thanks Prime_Power.
Similar to you, I have been greatly bogged down by assessments and exams. And my laptop screen broke. Just got a new one so hopefully I can muster the willpower to actually begin working on this again during the Holiday break.
Happy Holidays, pack_of_14eggies
That's great to hear man.Here's Tazerling Velocimorph model.
https://www.dropbox.com/s/ifto3jjl65x83j2/Tazerling Velocimorph.tcn?dl=0
I spent too much time than it should be on this one.Those lighting bolts are such pain.Anyways upcomming Grenuke Velocimorph and Phosphoro Velocimorph.
Happy Holidays to everyone.
Hello everyone.
Well, this mod is now officially open-source! If anyone would like to assist with the code, feel free to fork the repository (Link Below) and send me pull requests. The repository only includes the source code, not a working development environment to that will need to be set up individually by anyone else.
Also thank you Prime_Power for the slug models, they have both been included. The Enigmo model needed to be rescaled a bit to fit the scaling of the other slugs and to thicken it front to back.
Hopefully by tomorrow night I can have the remaining velocimorph's abilities complete. Currently only the Infernus and Armashelt have their abilities working.
Thank you all for the support, even with my lack of work, and I hope that you would all be willing to assist this project. As a community, we can make this mod great!
Github Link: Github Repository Here
Have a great day,
pack_of_14eggies!
nice
You're welcome.I knew there was something wrong with the Enigmo model.I guess that'll happen when I don't modeling for months.I will always support this mod no matter what.I love minecraft.I love Slugterra.Anyways....
https://www.dropbox.com/s/d4wv42ejar76o2c/Grenuke Velocimorph.tcn?dl=0
https://www.dropbox.com/s/tmejpxdlkzfjicf/Phosporo Velocimoprh.tcn?dl=0
Oh and could you make the Grenuke to have a timed explosive like it'll explode like a TNT after 3 to 5 seconds and make Phosporo to make a floating light orbs that glow in the dark and dissappear for a few seconds?I don't mind if you don't.I keep forgeting to say this but can I see the Armourshelt Velocimorph model in colour?Maybe just send a picture.
Happy Holidays everyone.
Hi Prime_Power,
All the velocimorph slugs will have all of the abilities that are listed under their attacks section on the slugterra wiki page. When fired, one attack is randomly chosen.
e.g the phosphoro will glow if in low-light when in protoform
or it can blind people with a flashbang as a velocimorph
I haven't seen the newer seasons of Slugterra yet so I am not sure if the ability you suggested for the phosphoro is technically canon.
Also, I'm not sure but did you mean that the phosphoro uses that ability in protoform or velocimorph?
But the plan for the Grenuke is to implement the several style of explosive attacks that it uses, including the one you suggested.
Greetings pack_of_14eggies,
It's interesting that you choose the abilities from the Slugterra wiki page.I like it.For the Phosphoro ability,it's just a lame idea I came up with.Just scratch it.Also I have no idea that you haven't watch the newer seasons.Is it The Eastern Caverns or Into the Shadows?Maybe both?Anyways glad I didn't spoil you anything.Hey guess what fusionshot would Phosphoro and Grenuke called?Photobomb!Get it?Photo means light and Grenuke is a bomb.Okay it's bad.
me pueden brindar por cual actualizacion de mod va y me pueden regalar el link de descarga gracias
Greetings everyone.
Sorry for the delay.These are the last models I made for this year.I hope I able to make more models for next year.I model these two a bit different than my usual models.Hope you guys don't mind.Anyways these two are a few of my favorite slugs.
https://www.dropbox.com/s/7o57yuri45edj1d/FandangoSlug.tcn?dl=0
https://www.dropbox.com/s/wheul8nyyrelgo0/AquabeekSlug.tcn?dl=0
Wish you guys Merry Christmas and Happy New Year.
could i help with this mod
Sure, currently the mod needs several people to help in different areas.
If you can code, I'd appreciate if you could check out the code on Github. I'll add the link to the second post on the first page. Additionally, character modeling/slug modeling is another important job.
However if you don't feel like making a commitment to the mod, there are a couple of things you could do below:
Thanks for any help you can provide,
pack_of_14eggies
i give you permission to use this model of stunts if you wish because i would like to join the team
https://www.dropbox.com/home?preview=stunts.tcn
here is a tazerling
The tazerling has already been done. If you could, velocimorph/megamorph models would be preferred.
Additionally, the models need to be shared on dropbox, I wasn't able to access the speedstinger model you posted before.
Thanks, pack_of_14eggies.
Welcome pyro_anime,
Those are really nice models.To share them,first download dropbox at:
www.dropbox.com
then install it and place the files in your dropbox which will be somewhere on your computer, then right-click and go share link.
paste it on your message and post it.That's what pack_of_14eggies told me long time ago.I'm currently taking a break from modeling for a bit.Good to see someone new to join the team.
https://www.dropbox.com/home?preview=stunts.tcn
Hi LarsDiamond12,
Which version of the mod was this? As far as I know it doesn't have that issue in the current version. But I'm not sure.
Thanks,
pack_of_14eggies.
I haven't checked in on this mod lately but glad to see that its not dead! If I learn to model better, I'll try to help out! Keep us posted, pack of 14 eggies!
tank god its not dead yet:P
Greetings everyone.
Now, I understand if any (or all) of you are annoyed at me for the incredibly slow progress on this mod. I am sorry, I am trying.
Anyway, I've come to realise that 1.7.10 has become an obsolete version of Minecraft, and as such, I have begun updating the entire mod to support Minecraft Forge 1.11.
Although this means you'll all be able to play this mod with a newer version of Minecraft soon, this also means that no new features will be able to be added whilst all the old features are being converted to work with the newer overhauled API.
Thank you all for your continued support of this mod, despite my shortcomings. I hope you will all enjoy the updated version of the mod when it is released, and I hope that I can provide a mod that allows you all to enjoy all the aspects of Slugterra in Minecraft.
Again, thank you,
pack_of_14eggies.