Also, BurpyTheSlug could you write the Velocimorph entity behaviour** for the Jellyish, Lariat and Makobreaker and create an FX for the Flaturhinkus Gas.
P.S. What mod have you made?
**I will supply the current entity files for each of them in a PM.
I am still having trouble with the ChunkGenerator. If people would just like me to release it without the new chunkgenerator then i can release it tomorrow.
So,
good news! The Bullseye monument and the Shane Hideout have been added and generate correctly. Junjie's blaster has been adjusted for first
person view and looks more normal. Quiet Lawn Cavern has been added but houses are yet to be added. Bullseye Cavern also generates at 0, 0, true to the show.
Since only 41 caverns are known, only 43 will be added to the mod over time. The 41 known and 2 extra unnamed caverns, for the Shane Hideout/the exit to the Surface, and the Deep Caverns entrance.
Ahem... first of all HI everyone!!! i know ive been away for a long while and i have a big no HUUUUGGGEEEE announcement, i believe that i should not be the current leader because i have done minimal work that i do not wish to take credit for so i am formerly handing the mod over to the real creator Pack_of_14eggies he has worked so hard and deserves the proper credit and i am still here to help if you need everyone and i cant wait for this mod to be complete and if we keep getting support perhaps we can get thi9s mod as good as digimobs buildcraft or even pixelmon so anyway thanks guys you are the best
Hello.I'm back from the dead too.Just kidding .I'm glad that i can finally model some slugs.To celebrate this,I've made Ramstone.Not sure if it has been added but oh well.Looking forward for the next update.
como hago para encontrar babosas en modo superveniencia las e buscado en las dos dimensiones y no e podido encontrar ni una
ive been here before...havent been on in so long cuz i was waiting on a computer...and i can code now! jave eclipse...but not too good...i have a mod!
i can help!
is this mod dead
This mod is not dead despite the large delays.
Also, BurpyTheSlug could you write the Velocimorph entity behaviour** for the Jellyish, Lariat and Makobreaker and create an FX for the Flaturhinkus Gas.
P.S. What mod have you made?
**I will supply the current entity files for each of them in a PM.
I am still having trouble with the ChunkGenerator. If people would just like me to release it without the new chunkgenerator then i can release it tomorrow.
How to you install the mod after you download the .jar file?
hi there
thanks for the great mod. My kids love Slugterra AND minecraft. What a nice combination.
They would like to have a slugterra mod for PE minecraft.
tx again.
Can some one make a model of a forgesmelter slug that would be awesome
i personally think they quit thi mod on june 2015 i starter slugterra mod and i have over 25+ slugs and 3d blasters all this mod has an more
This mod has not been stopped but I am having problems with compiling the source code for the release.
http://www.minecraftforum.net/forums/off-topic/forum-games/forum-roleplaying/2506372-slugterra-roleplay
heres my roleplay about slugterra
hey i was thinking we could add custom colours for our blaster and tubes
help me raise my dragon!
Haven't been on this site in ages, hows the progress of the Mod going
when are you going to make your next release?
to get slugs you can use all the ideas but easy has a low chance, trap 100% percent and slug food medium chance and nice mod
is the mod over?... or is it paused because im very confused.
Good idea.
I have currently been more focused on the world generation and the slug racks, as well as fixing missing textures.
However I think I could add this in.
Also, I know i haven't released for nearly a year, i have been distracted with things, school etc.
Recently I have been trying more and I now have the cavern roof spawning over slugterra!
Sincerely, pack_of_14eggies.
Hi everyone.
So,
good news! The Bullseye monument and the Shane Hideout have been added and generate correctly. Junjie's blaster has been adjusted for first
person view and looks more normal. Quiet Lawn Cavern has been added but houses are yet to be added. Bullseye Cavern also generates at 0, 0, true to the show.
Since only 41 caverns are known, only 43 will be added to the mod over time. The 41 known and 2 extra unnamed caverns, for the Shane Hideout/the exit to the Surface, and the Deep Caverns entrance.
Thanks for your support,
pack_of_14eggies
V0.6 has been released!
Below are two images of the Shane Hideout and the Bullseye monument.
These have been added in V0.6 of the mod.
Ahem... first of all HI everyone!!! i know ive been away for a long while and i have a big no HUUUUGGGEEEE announcement, i believe that i should not be the current leader because i have done minimal work that i do not wish to take credit for so i am formerly handing the mod over to the real creator Pack_of_14eggies he has worked so hard and deserves the proper credit and i am still here to help if you need everyone and i cant wait for this mod to be complete and if we keep getting support perhaps we can get thi9s mod as good as digimobs buildcraft or even pixelmon so anyway thanks guys you are the best
BYYYYYYYEEEEE!!!!
Hello.I'm back from the dead too.Just kidding .I'm glad that i can finally model some slugs.To celebrate this,I've made Ramstone.Not sure if it has been added but oh well.Looking forward for the next update.
https://www.dropbox.com/s/cqykid0a3ozf5xg/Ramstone.tcn?dl=0
https://www.dropbox.com/s/pdi4cx3zhqpm18a/Ramstone velocimorph.tcn?dl=0