Magicis Arte is a magic mod that is WIP in version 0.1
The name is Latin for "The Art of Magic"
It is a recreation of my mod NKJCraft, but it is going to have many more things later on.
There are multiple elemental weapons, each having their own abilities. Some effects happen to what you hit, for instance, the Ice Sword freezes the enemy. Others occur on right-click, like the Earth Sword's bonemeal effect. Some occur when right-clicking while sneaking, such as Swiftness for the Air Sword.
Be warned, the sneak right-click effects deal damage to you for you to get them, so you can not use them when low on health.
Due to someone (idk who) being a jerk, the titanpad for ideas is gone.
So far, all I have is the main stuff from the original mod, however I have removed the doors and the arcane key.
Download WIP Version 0.1 for 1.7.2 here (report any bugs found):
UPDATE: Fixed all naming errors in lang file and fixed missing textures. Left version number the same.
Known bugs:
Colored Glowstone doesn't emit light.
Ice Sword freezing doesn't work on servers
Lightning dagger/sword right-click ability crashes servers
Ultimate sword/ultimate ender sword right-click ability crashes servers Forge version 1.7.2-10.12.2.1147 required
Screenshots
Colored Glowstone
Ores/Storage Blocks
Dust
Emerald Shard Ore, Emerald Shard, and Combined Emerald Shard
Dust Tools
Dust Gems/Weapons
Tools/Weapons made with vanilla items
Each tool that is made of a material added by the mod has special effects. Most of them activate on right-clicking on the ground while sneaking.
A few of them work while holding the item.
The ender sword and ultimate sword with ender dust have teleport abilities, but to use them you right-click the spot where you want to teleport to while sneaking, and then when you want to teleport back, right click on a block near you.
You can only bind the teleport location once until you teleport to that location, and then a new location can be set. Just be sure to bind a location every time you teleport to it if you want to go there multiple times.
I only consider this WIP because I haven't tested for any bugs and I want to add more before i consider it a non-WIP mod.
The name is Latin for "The Art of Magic"
It is a recreation of my mod NKJCraft, but it is going to have many more things later on.
There are multiple elemental weapons, each having their own abilities. Some effects happen to what you hit, for instance, the Ice Sword freezes the enemy. Others occur on right-click, like the Earth Sword's bonemeal effect.
Some occur when right-clicking while sneaking, such as Swiftness for the Air Sword.
Be warned, the sneak right-click effects deal damage to you for you to get them, so you can not use them when low on health.
Due to someone (idk who) being a jerk, the titanpad for ideas is gone.
So far, all I have is the main stuff from the original mod, however I have removed the doors and the arcane key.
Download WIP Version 0.1 for 1.7.2 here (report any bugs found):
UPDATE: Fixed all naming errors in lang file and fixed missing textures. Left version number the same.
http://www.mediafire.com/download/mgncxd6pb61qfc4/Magicis_Arte-0.1WIP.jar
Known bugs:
Colored Glowstone doesn't emit light.
Ice Sword freezing doesn't work on servers
Lightning dagger/sword right-click ability crashes servers
Ultimate sword/ultimate ender sword right-click ability crashes servers
Forge version 1.7.2-10.12.2.1147 required
Screenshots
Ores/Storage Blocks
Dust
Emerald Shard Ore, Emerald Shard, and Combined Emerald Shard
Dust Tools
Dust Gems/Weapons
Tools/Weapons made with vanilla items
A few of them work while holding the item.
The ender sword and ultimate sword with ender dust have teleport abilities, but to use them you right-click the spot where you want to teleport to while sneaking, and then when you want to teleport back, right click on a block near you.
You can only bind the teleport location once until you teleport to that location, and then a new location can be set. Just be sure to bind a location every time you teleport to it if you want to go there multiple times.
I only consider this WIP because I haven't tested for any bugs and I want to add more before i consider it a non-WIP mod.