Hey Waffle, I know its a pretty monumental process but how doable would you think Millenaire support would be. This would obviously be for the 1.7.10 version but it seems to me to be possible if not a bit of work.
Hey Waffle, I know its a pretty monumental process but how doable would you think Millenaire support would be. This would obviously be for the 1.7.10 version but it seems to me to be possible if not a bit of work.
I don't really know, what sort of support were you imagining?
From what I've seen, most millenaire stuff is uncraftable (at least as far as NEI says), do you mean adding MF based villagers, like smiths and tailors?
I don't really know, what sort of support were you imagining?
From what I've seen, most millenaire stuff is uncraftable (at least as far as NEI says), do you mean adding MF based villagers, like smiths and tailors?
Wow, sorry I didn't see your reply earlier. To be totally truthful I am not entirely sure on what support would be ideal, mostly some small tweaks to item trade values due to the increased amount of labor involved in certain items (most metals, etc) and perhaps some MF goods available for sale from the villagers in general. This would also necessitate an increase in prices villager side for most of the same hard goods.
Well, for one of the series I do (Surviving the New), Zaow was trying to set up a server. Since the replacement of Thaumcraft, we were putting in Falling Meteors, MF bridge, Flintlock Weapons and Battlegear 2. The server continually crashed, and Zaow found MF bridge to be the cause, removed it, and things started working again.
Ars Magica recipes use bronze shovel instead of copper shovel as intended.
My bloom patch doesn't seem to be working properly
on either servers orwhen used in conjunction with some other mod. more news to come.Thanks!
MFBridge v0.2
Changelog inside
How do you mean? MF is just as easy to install as any other mod.
I was thinking forging the parts on an anvil, and being able to put them together in a crafting table. And holsters could be tailored.
I'll look into it, but I want to finish some of the other mods I've started first
I don't really know, what sort of support were you imagining?
From what I've seen, most millenaire stuff is uncraftable (at least as far as NEI says), do you mean adding MF based villagers, like smiths and tailors?
Doesn't MF already have that built in? I make them.
Wow, sorry I didn't see your reply earlier. To be totally truthful I am not entirely sure on what support would be ideal, mostly some small tweaks to item trade values due to the increased amount of labor involved in certain items (most metals, etc) and perhaps some MF goods available for sale from the villagers in general. This would also necessitate an increase in prices villager side for most of the same hard goods.
I've got it on my server, albeit I haven't put the current build up, but the older one works. What issue are you having?