The mod is totally amazing and so is game of thrones, for improvement why not team up with WesterosCraft? http://westeroscraft.com/
WesterosCraft is neat and all but isn't their map like 80 gigabytes or something? Realistically the only way of distributing it would be BitTorrent and even then how many people could download that? Plenty of people still live in places where high speed Internet just isn't available/affordable or bandwidth is restricted so you can only download so much per month or something.
So true, i didn't think of that, is it really 80 gigabytes?
Well I can't find it now but I thought I read it in a post on their forums when someone asked why the entire thing wasn't available for download. I did find a Reddit post that says either King's Landing is 35 gigabytes or the entire thing is. Either way it is enormous.
IDEAS:
You should use the westeros craft map and have beyond the wall, essos, and westeros all in the same dimension
You should make it where you can not craft the house armor and weapons and make it where you have to do quest or get it as a drop and make it where dragon glass is really really hard to find
You should make it where there is friendly fire for the house you choose and alliances they have
This next idea will be very low priority and hard but would be so awesome. You should make it where when you enter the dimension and you choose your house and you spawn in the houses castle and you go through season 1 by doing a lot of quest for the house you chose and being able to free roam as well and each season characters die and castles get over run to make it feel like you are in the show but make it where you are a officer not a main character and if the house you choose does not do much or is not in seen in the season than you should make up quest that still goes with whats going on in the season and if your whole house die than you find a new house and you should make it where it stops at the newest season on the show so that there are no spoilers and would give alot of time to perfect the mod P.S. SORRY FOR THE HUGE RUN-ON SENTENCES AND ALL THE ANDS. DONT STOP MAKING/UPDATING THIS MOD IT IS GREAT
1.Why does everyone ask to use WesterosCraft? Anyways i thought about making them all be in one dimension but what would i name it?
2.You can't craft House Armor or weapons
3.A quest system is already in the F.A.Q And the answer is there.
Japanga, I am an exceptional modeller, and texturer. I also have extensive knowledge on the world of A Song of Ice and Fire. I have a plethora of ideas to share with you as well, and would be honored to help you in this. If you have skype, you can add me: vespirs , Or just message me on here.
Cheers,
Vespirs
Rollback Post to RevisionRollBack
Vespirs
The circumstances of one's birth are irrelevant. It is what you do with life that determines who you are.
At least look into making it so westroscraft can use this mod without causing any corruption to their map.
Also have you ever heard of the game mount and blade? It would be really cool if you had a set up like the mount and blade game were you can recruit soldiers and sedge castles. Really any type of army system would be awesome.
At least look into making it so westroscraft can use this mod without causing any corruption to their map.
Also have you ever heard of the game mount and blade? It would be really cool if you had a set up like the mount and blade game were you can recruit soldiers and sedge castles. Really any type of army system would be awesome.
Never played it.
However in the upcoming update you can recruit Stark,Baratheon,Lannister and Targaryen soldiers(More to come)
Hi just saw your mod the other day and it looks epic, but my game keeps crashing as soon as I start the game when the mod is installed but as soon as I take it from the mods folder it works again. This is the error report:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 2014/05/19 9:16 PM
Description: Initializing game
java.lang.RuntimeException: java.io.FileNotFoundException: minecraft:font/glyph_sizes.bin
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:151)
at net.minecraft.client.gui.FontRenderer.<init>(SourceFile:89)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.io.FileNotFoundException: minecraft:font/glyph_sizes.bin
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:58)
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:148)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:151)
at net.minecraft.client.gui.FontRenderer.<init>(SourceFile:89)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 35026984 bytes (33 MB) / 151453696 bytes (144 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.156.1060 Minecraft Forge 10.12.1.1060 6 mods loaded, 0 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar)
FML{7.2.156.1060} [Forge Mod Loader] (forge-1.7.2-10.12.1.1060.jar)
Forge{10.12.1.1060} [Minecraft Forge] (forge-1.7.2-10.12.1.1060.jar)
GOT{0.1} [Game of Thrones Mod] (GameOfThronesv02Alpha)
GOT{0.1} [Game of Thrones Mod] (GameOfThronesv02Alpha.zip)
RopesPlus{1.6.1} [Ropes+] (RopePlus-1.7.2.jar)
Launched Version: 1.7.2-Forge10.12.1.1060
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2867, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Any ideas of how I can fix this? is it maybe the mod isn't compatible with the latest version of minecraft? or am I just bein stupid and doing something very wrong?
Hi just saw your mod the other day and it looks epic, but my game keeps crashing as soon as I start the game when the mod is installed but as soon as I take it from the mods folder it works again. This is the error report:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 2014/05/19 9:16 PM
Description: Initializing game
java.lang.RuntimeException: java.io.FileNotFoundException: minecraft:font/glyph_sizes.bin
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:151)
at net.minecraft.client.gui.FontRenderer.<init>(SourceFile:89)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.io.FileNotFoundException: minecraft:font/glyph_sizes.bin
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:58)
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:148)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:151)
at net.minecraft.client.gui.FontRenderer.<init>(SourceFile:89)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 35026984 bytes (33 MB) / 151453696 bytes (144 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.156.1060 Minecraft Forge 10.12.1.1060 6 mods loaded, 0 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar)
FML{7.2.156.1060} [Forge Mod Loader] (forge-1.7.2-10.12.1.1060.jar)
Forge{10.12.1.1060} [Minecraft Forge] (forge-1.7.2-10.12.1.1060.jar)
GOT{0.1} [Game of Thrones Mod] (GameOfThronesv02Alpha)
GOT{0.1} [Game of Thrones Mod] (GameOfThronesv02Alpha.zip)
RopesPlus{1.6.1} [Ropes+] (RopePlus-1.7.2.jar)
Launched Version: 1.7.2-Forge10.12.1.1060
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2867, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Any ideas of how I can fix this? is it maybe the mod isn't compatible with the latest version of minecraft? or am I just bein stupid and doing something very wrong?
1.Why does everyone ask to use WesterosCraft? Anyways i thought about making them all be in one dimension but what would i name it?
2.You can't craft House Armor or weapons
3.A quest system is already in the F.A.Q And the answer is there.
About the house armor and weapons i know i saw a comment suggesting to make it cratifiable and thought i would give my ideas on it. And about the quest system I wanted to describe a way of doing that might be cool I thought would be really cool to make the quest rpg stle like you are bound to house unless the quest gives you OPPORTUNITY p.s. sorry for caps as doing spell check and well......i hate my keys sorry
About the house armor and weapons i know i saw a comment suggesting to make it cratifiable and thought i would give my ideas on it. And about the quest system I wanted to describe a way of doing that might be cool I thought would be really cool to make the quest rpg stle like you are bound to house unless the quest gives you OPPORTUNITY p.s. sorry for caps as doing spell check and well......
I present to you the Sothyros Update! 1.Hireable Targaryen,Baratheon,Lannister and Stark Soldiers! And captains to hire them from!
2.Brand new Dimension! the Unexplored continent of Sothyros!
3.New Essos Biome:Andalos!
4.Mob-Names(Soldiers and Villagers now have randomized names like some can be named Steffon or Stannis.)
5.ASOIAF Menu Splash Texts!
6.Westeros is now 90% Inhabitable.
7.Valyrian Magic!
8.Re-worked Chestplate Textures to better show-off the armours
9.Culture-oriented Blocks!(Andal,Ironborn and First Men Bricks.)
10.Poison!
This update hasn't been tested yet so please report any bugs found! Enjoy the update and in my opinion a let's play can be started ~~~~~~~~~~~~~~~~Download here!~~~~~~~~~~~~~~~~
when I start minecraft it crashes, I think the crash is related to other mods but it would be amazing if you could help http://pastebin.com/wgrm3gLC Thanks
when I start minecraft it crashes, I think the crash is related to other mods but it would be amazing if you could help http://pastebin.com/wgrm3gLC Thanks
It appears to be an issue related to one of the dimensions. Possibly BiomesOPlenty or GalactiCraft.
I'll work on adding in configurable Dimension IDs.
WesterosCraft is neat and all but isn't their map like 80 gigabytes or something? Realistically the only way of distributing it would be BitTorrent and even then how many people could download that? Plenty of people still live in places where high speed Internet just isn't available/affordable or bandwidth is restricted so you can only download so much per month or something.
Well I can't find it now but I thought I read it in a post on their forums when someone asked why the entire thing wasn't available for download. I did find a Reddit post that says either King's Landing is 35 gigabytes or the entire thing is. Either way it is enormous.
http://www.reddit.com/r/gaming/comments/17iw9q/so_we_built_kings_landing_in_minecraft_heres_a
Westeros,Essos,Sothorys,Ulthos
I made a dimension for Sothorys and the Summer Isles.
The summer isles dimension won't be used and instead
It will be a biome in Sothorys.
1.Why does everyone ask to use WesterosCraft? Anyways i thought about making them all be in one dimension but what would i name it?
2.You can't craft House Armor or weapons
3.A quest system is already in the F.A.Q And the answer is there.
Cheers,
Vespirs
Also have you ever heard of the game mount and blade? It would be really cool if you had a set up like the mount and blade game were you can recruit soldiers and sedge castles. Really any type of army system would be awesome.
Never played it.
However in the upcoming update you can recruit Stark,Baratheon,Lannister and Targaryen soldiers(More to come)
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 2014/05/19 9:16 PM
Description: Initializing game
java.lang.RuntimeException: java.io.FileNotFoundException: minecraft:font/glyph_sizes.bin
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:151)
at net.minecraft.client.gui.FontRenderer.<init>(SourceFile:89)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.io.FileNotFoundException: minecraft:font/glyph_sizes.bin
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:58)
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:148)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.FontRenderer.func_98306_d(SourceFile:151)
at net.minecraft.client.gui.FontRenderer.<init>(SourceFile:89)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:472)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 35026984 bytes (33 MB) / 151453696 bytes (144 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.156.1060 Minecraft Forge 10.12.1.1060 6 mods loaded, 0 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar)
FML{7.2.156.1060} [Forge Mod Loader] (forge-1.7.2-10.12.1.1060.jar)
Forge{10.12.1.1060} [Minecraft Forge] (forge-1.7.2-10.12.1.1060.jar)
GOT{0.1} [Game of Thrones Mod] (GameOfThronesv02Alpha)
GOT{0.1} [Game of Thrones Mod] (GameOfThronesv02Alpha.zip)
RopesPlus{1.6.1} [Ropes+] (RopePlus-1.7.2.jar)
Launched Version: 1.7.2-Forge10.12.1.1060
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2867, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Any ideas of how I can fix this? is it maybe the mod isn't compatible with the latest version of minecraft? or am I just bein stupid and doing something very wrong?
Any help will be greatly appreciated Thanks
Its not for 1.7.2 you need 1.6.2 or 1.6.4
when using the forge installer install server not client. Than drop the mod into the server's mod folder.
I already have forge for the server and when I place the mod in the servers mod folder the server crashes when I start it up.
Its aight about the caps.
Msg Finbarhawkins on youtube they got it to work.
The update i'm working on has House Captains that you can purchase unit contracts from and the contracts summon units that work like an Iron Golem.
Head of who's home? my home? As for leading an army against other players this will be added in once i feel like making a server.
Sothyros Update!
1.Hireable Targaryen,Baratheon,Lannister and Stark Soldiers! And captains to hire them from!
2.Brand new Dimension! the Unexplored continent of Sothyros!
3.New Essos Biome:Andalos!
4.Mob-Names(Soldiers and Villagers now have randomized names like some can be named Steffon or Stannis.)
5.ASOIAF Menu Splash Texts!
6.Westeros is now 90% Inhabitable.
7.Valyrian Magic!
8.Re-worked Chestplate Textures to better show-off the armours
9.Culture-oriented Blocks!(Andal,Ironborn and First Men Bricks.)
10.Poison!
This update hasn't been tested yet so please report any bugs found! Enjoy the update and in my opinion a let's play can be started
~~~~~~~~~~~~~~~~Download here!~~~~~~~~~~~~~~~~
It appears to be an issue related to one of the dimensions. Possibly BiomesOPlenty or GalactiCraft.
I'll work on adding in configurable Dimension IDs.