Minebound is a mod that implements most aspects of Starbound, into Minecraft! This mod is being developed by a team of professional Java Programmers. We currently are working on the base of the mod and moving onto the items, blocks, etc. At the moment, all help is welcome! So, if you are an experienced texture designer, or modeler, throw me a PM with your portfolio.
At the time, we are running a bit short on programmers, texture designers and modelers. So, I am recruiting. If you want to become one of these for the mod, then throw me a PM with your portfolio and your specifications.
I just started the mod, so basically nothing, I do have world generation added, so I will be making Plant Fibre generate like vines but in caves. I also am currently developing the currency system (pixels.)
0.3.0 is pushed to GitHub.
Currently debating on how the coldness system is going to work.
I hate to do this... but do you think we could see some pictures of completed things? (doesn't even need to be in-game stuff, just an image of the block models and items and stuff) please? I'm also really interested in this, can't wait to see what comes out!
Edit: are there going to be a choice for your race? and if so, will they be a 3D (with things like head decoration objects) or would they be like a regular MC skin with a "hat" for the head decors?
I hate to do this... but do you think we could see some pictures of completed things? (doesn't even need to be in-game stuff, just an image of the block models and items and stuff) please? I'm also really interested in this, can't wait to see what comes out!
Edit: are there going to be a choice for your race? and if so, will they be a 3D (with things like head decoration objects) or would they be like a regular MC skin with a "hat" for the head decors?
Yes, there is going to be a choice to pick your race! I will actually be implementing a "character creation" system, for the visual styles of your character.
Also, sorry for being inactive on this, computer broke recently, and just got it fixed!
I would like to help with ideas and coding if you could tell me how because currently all I can code is this website called Scratch
my work: http://scratch.mit.edu/users/japirate777/
if that counts...
*Bring every single aspect of Starbound to Minecraft*
Impossible. Do you even have a mod experience to begin with?
Minecraft base would never work for a game such as Starbound, atleast as it is now, so unless Notch made some radical changes to the game, impossible.
There isnt even a half decent Terraria mod, and yet you expect to make Starbound, a way more complex game? I see no ploblem for triying, but wont work.
I do think it is possible for a few stuff to be brought, like biomes, but whole game?
Oh, and yes, I have plenty of "mod experience".
I do expect to bring every aspect of Starbound into Minecraft. After thinking it over, I have came up with a plan, and yes, it is possible, and the reason why there isn't a half decent terraria mod, is because no one applys themselves and dedicates themselves to mods like that.
Think about it this way: A larger and probably more experienced team, with more resources, took over a year to complete JUST the beta version of the game, and you expect to make a mod so large, over a base that isnt supposed to be such, while losing work every time there is a update, and having to deal with Minecraft messed code and large computer resources comsumption?
Seems fair to me. Also, you gotta think, while the Starbound team seems nice and all, and I think they would allow without ploblem you modding some features based on their game, they would probably have to take actions if someone decided to copy their whole game.
There are many more reasons this just cant work, but I wont say them because my intention is not to lower yours or your team moral, just to make sure to no one loses time without knowing what they are doing.
As proof, here is a suggestion about how you could manage the Infinite Planet System, if you didnt do already.
Instead of making a dimension for every planet, which would create intense lag at less powerful computers, revamp terrain generator so it generates large islands of a single biome, and using the spaceship would simply move you over to another island.
Also, sorry for doubting your modding skills, considering your 14 years old (Or atleast it says so in your profile) I dont think im the only one that does.
And your mods seem kinda weak, atleast compared to the duty you are apparently triying to achieve.
I have over three years of Java knowledge, as it it my main language.
I am actually going to make only one dimension, that'd be space, and inside of "space" there will be all of the planets that are generated, they wont each be a new dimension.
MCF makes it so easy for someone to make a mod, and implementing Starbound will be very easy, since everything you need to do so, is already in MCF.
Trust me, this mod will be finished in the next few months hopefully. And there will be most if not all aspects of Starbound, in this mod.
Hello, I know it says PM, but I've had trouble with PMs lately. I would like to try to help in the coding/modeling department. Here is my youtube showcasing my current work:
About the dimensions part, that was what I was suggesting, using a single dimension composed of islands (Planets) that you have to use ship to acess.
That was my original plan.
I am not that far yet, working on items, blocks, tile entitys, generator, etc, then the dimensions, and space travel, the temperature system, etc.
Hello, I know it says PM, but I've had trouble with PMs lately. I would like to try to help in the coding/modeling department. Here is my youtube showcasing my current work:
Update 1.3.0:
Did package sorting. Also with adding the High-Tech Chest. Will do the generation later, along with the "rare-items", that should appear in the chests.
I have an Idea make this mod compatible with galacticcraft when you have installed with this you can use some of the items in galacticcraft to make items in this mod through crafting
I have an Idea make this mod compatible with galacticcraft when you have installed with this you can use some of the items in galacticcraft to make items in this mod through crafting
Once this mod is finished, I wouldn't recommend using any mods with it, that adds items, blocks, generation, etc. It could conflict with the current planet generation, spaceship generation, etc.
This mod will have it's own API, and we won't be using any other API's, unless we have to.
What exactly is done at the moment?
(Jorge Luis Borges, Evangelio Apocrifo)
I just started the mod, so basically nothing, I do have world generation added, so I will be making Plant Fibre generate like vines but in caves. I also am currently developing the currency system (pixels.)
0.3.0 is pushed to GitHub.
Currently debating on how the coldness system is going to work.
0.5.0 is pushed to GitHub.
+ Added Gradle Files
+ Added Matter Manipulator
+ Added Planetary Travel Base (Not Completed)
+ Added Spaceship Spawn Generation
+ Added Spaceship Locker (Storage Unit)
Sorry for not updating in a bit, have been a bit busy. Will get back on schedule now.
I will message you.
Mainly created the GUIHandler, along with a Tile Entity that uses a GUI.
+ Added a tile entity called "Campfire" (from starbound)
Working on the matter manipulator, some custom methods are going to be implemented, may take some tips from the Thaumcraft "Wand of Destruction".
Edit: are there going to be a choice for your race? and if so, will they be a 3D (with things like head decoration objects) or would they be like a regular MC skin with a "hat" for the head decors?
Yes, there is going to be a choice to pick your race! I will actually be implementing a "character creation" system, for the visual styles of your character.
Also, sorry for being inactive on this, computer broke recently, and just got it fixed!
Thanks for the support so far.
my work:
http://scratch.mit.edu/users/japirate777/
if that counts...
ZallCaTor's Sprite Ordering Service. is awesome too
Is my RPG answerI guess
Did it work?
welcome to Cursebound
I do expect to bring every aspect of Starbound into Minecraft. After thinking it over, I have came up with a plan, and yes, it is possible, and the reason why there isn't a half decent terraria mod, is because no one applys themselves and dedicates themselves to mods like that.
Anyways, guess we will just have to wait and see.
I have over three years of Java knowledge, as it it my main language.
I am actually going to make only one dimension, that'd be space, and inside of "space" there will be all of the planets that are generated, they wont each be a new dimension.
MCF makes it so easy for someone to make a mod, and implementing Starbound will be very easy, since everything you need to do so, is already in MCF.
Trust me, this mod will be finished in the next few months hopefully. And there will be most if not all aspects of Starbound, in this mod.
http://www.youtube.com/user/CjCutrone9/videos?flow=grid&view=0
Here is a mod I completed in one week:
http://www.minecraftforum.net/topic/2420892-164-lights-10a/page__st__40
Hope I can help.
That was my original plan.
I am not that far yet, working on items, blocks, tile entitys, generator, etc, then the dimensions, and space travel, the temperature system, etc.
I will check it out later, a tad busy at the moment, will PM you with any updates to you being hired.
Did package sorting. Also with adding the High-Tech Chest. Will do the generation later, along with the "rare-items", that should appear in the chests.
Once this mod is finished, I wouldn't recommend using any mods with it, that adds items, blocks, generation, etc. It could conflict with the current planet generation, spaceship generation, etc.
This mod will have it's own API, and we won't be using any other API's, unless we have to.
Future Plans:
1. Re-Writing the mod entirely.
2. Gathering a new developer team.
3. Getting the base mod coded.
We do not need texturers or modelers at the start of the project, we need to get the base of the mod down first before we go into anything to far.