Ooh, just found a nasty exploit playing around in creative. The Purifier can strip the Looting II enchantment off a Vein Sword! I'd bet that applies to the Vengance Pickaxe too. (ETA: Confirmed!)
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
And a crash, with tick synching involved (I'd been broom-flying around the Nether, and having a queasy amount of jerkiness in flight)
---- Minecraft Crash Report ----
WARNING: coremods are present:
FairyLightsLoadingPlugin (fairylights-1.3.0-1.8.jar)
NowWithRendering (redstonepaste-mc1.8-1.7.1.jar)
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
LoadingPlugin (Bloodmoon-1.3.jar)
CCCDeobfPlugin (unknown)
CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)
NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 10/28/15 10:58 AM
Description: Exception ticking world
java.lang.IllegalStateException: TickNextTick list out of synch
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:591)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:219)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:693)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:591)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:219)
-- Affected level --
Details:
Level name: Full of Darkness
All players: 1 total; [EntityPlayerMP['MentalMouse42'/15745, l='Full of Darkness', x=-200.06, y=59.50, z=405.70]]
Chunk stats: ServerChunkCache: 2306 Drop: 0
Level seed: 498699214
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:693)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)
NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
net.fybertech.nwr.NowWithRendering
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['MentalMouse42'/15745, l='Full of Darkness', x=-200.06, y=59.50, z=405.70]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
And a crash, with tick synching involved (I'd been broom-flying around the Nether, and having a queasy amount of jerkiness in flight)
---- Minecraft Crash Report ----
WARNING: coremods are present:
FairyLightsLoadingPlugin (fairylights-1.3.0-1.8.jar)
NowWithRendering (redstonepaste-mc1.8-1.7.1.jar)
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
LoadingPlugin (Bloodmoon-1.3.jar)
CCCDeobfPlugin (unknown)
CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)
NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 10/28/15 10:58 AM
Description: Exception ticking world
java.lang.IllegalStateException: TickNextTick list out of synch
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:591)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:219)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:693)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:591)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:219)
-- Affected level --
Details:
Level name: Full of Darkness
All players: 1 total; [EntityPlayerMP['MentalMouse42'/15745, l='Full of Darkness', x=-200.06, y=59.50, z=405.70]]
Chunk stats: ServerChunkCache: 2306 Drop: 0
Level seed: 498699214
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:693)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)
NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
net.fybertech.nwr.NowWithRendering
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['MentalMouse42'/15745, l='Full of Darkness', x=-200.06, y=59.50, z=405.70]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I don't think this crash is related to EvilCraft. This crash can be caused by race conditions with tile entities by any mod, possible related to server lag. These crashes are unfortunately very hard to resolve, and I'm afraid that we'll see a lot of these crashes when more modders start updating to 1.8.
FML used to have some resolution code for this, but this does not seem to exist anymore...
Maybe when Forge updates to 1.8.8 (soon), this might be fixed or resolvable.
I don't think this crash is related to EvilCraft. This crash can be caused by race conditions with tile entities by any mod, possible related to server lag. These crashes are unfortunately very hard to resolve, and I'm afraid that we'll see a lot of these crashes when more modders start updating to 1.8.
How many tile entities are generated in the Nether? The only things I'd put there was a box of cobblestone and iron bars, and I don't think any of my mods add Nether content (ETA: your nether bugs aren't entities either, if you did them like monster eggs). (Also, I'm in single-player, so I'd be amazed if server lag was an issue.)
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
And... yet another issue. The effortless ring speeds you up enough that when going down a long stairway (with headroom) you'll regularly take fall damage.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
And... yet another issue. The effortless ring speeds you up enough that when going down a long stairway (with headroom) you'll regularly take fall damage.
I don't really consider this a bug, but I could look into bumping up the maximum fall distance a little bit for this.
I don't really consider this a bug, but I could look into bumping up the maximum fall distance a little bit for this.
That would be kind, especially given that the increased jump also is likely to result in longer falls.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
And yet another bug... I suspect literally, with one of your netherfish. At least, there was this one block of netherrack which whenever I broke it, it was replaced with an invisible glitch block. save-and-restore, or trying to place a torch in its place, made it reappear. I tried with silk touch, sword, and regular pickaxe, same result.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
And yet another bug... I suspect literally, with one of your netherfish. At least, there was this one block of netherrack which whenever I broke it, it was replaced with an invisible glitch block. save-and-restore, or trying to place a torch in its place, made it reappear. I tried with silk touch, sword, and regular pickaxe, same result.
Hmm, sounds like the same issue as with the undead leaves. To be continued.
Speaking of the Undead leaves: The Book says those undead trees are supposed to "provide" a lot of Blood, but aside from the visual drippiness, they don't seem to do so when cut or even poked with the Extractor. Is that a bug, or simply not implemented?
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Speaking of the Undead leaves: The Book says those undead trees are supposed to "provide" a lot of Blood, but aside from the visual drippiness, they don't seem to do so when cut or even poked with the Extractor. Is that a bug, or simply not implemented?
Well, when you have Forestry installed, you can use the squeezer to extract blood out of it.
I've had the idea for a similar machine in EvilCraft like this for a long time now, but didn't get around to implementing it yet.
BTW, Thaumcraft 5 just got released, so if you want to maintain your compatibility with them, it's time to grab the new API. (Note that the aspect tree has changed a lot, so you'll likely want to reconsider what aspects to use.)
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
BTW, Thaumcraft 5 just got released, so if you want to maintain your compatibility with them, it's time to grab the new API. (Note that the aspect tree has changed a lot, so you'll likely want to reconsider what aspects to use.)
Yeah, I noticed
I'll probably look into it for the 0.9.0 release for 1.8.
Yeah, I noticed
I'll probably look into it for the 0.9.0 release for 1.8.
Do you have an ETA? I'd been hoping to do a dual world, but worried about what I might lose having to upgrade Evilcraft later (so far, I only know about Dark Temple loot chests).
Edited to add: And I realize I'm probably delaying things further, but I can think of a couple of exploity interactions offhand: Infusion Enchantment (depending how that works in TC5)+Purifier, Rejuvenating Amulet vs. Warp Effects.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Do you have an ETA? I'd been hoping to do a dual world, but worried about what I might lose having to upgrade Evilcraft later (so far, I only know about Dark Temple loot chests).
Edited to add: And I realize I'm probably delaying things further, but I can think of a couple of exploity interactions offhand: Infusion Enchantment (depending how that works in TC5)+Purifier, Rejuvenating Amulet vs. Warp Effects.
I should be able to get a first working alpha by the end of this weekend. Depending on the amount of bugs I discover during testing, maybe another week. But I don't guarantee anything.
EDIT: I might even wait on the release of Forge for 1.8.8, that should not be too far of either.
Looking at the TC forum, it looks like Infusion Enchantment is gone, so scratch that exploit. Also, going back to one of my earliest comments, the Vengance Pickaxe definitely ameliorates the dust issue.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Thanks! I'm travelling for a few days, so it'll be a while before I can check it out.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Ooh, just found a nasty exploit playing around in creative. The Purifier can strip the Looting II enchantment off a Vein Sword! I'd bet that applies to the Vengance Pickaxe too. (ETA: Confirmed!)
And a crash, with tick synching involved (I'd been broom-flying around the Nether, and having a queasy amount of jerkiness in flight)
---- Minecraft Crash Report ----
WARNING: coremods are present:
FairyLightsLoadingPlugin (fairylights-1.3.0-1.8.jar)
NowWithRendering (redstonepaste-mc1.8-1.7.1.jar)
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
LoadingPlugin (Bloodmoon-1.3.jar)
CCCDeobfPlugin (unknown)
CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)
NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 10/28/15 10:58 AM
Description: Exception ticking world
java.lang.IllegalStateException: TickNextTick list out of synch
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:591)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:219)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:693)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:591)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:219)
-- Affected level --
Details:
Level name: Full of Darkness
All players: 1 total; [EntityPlayerMP['MentalMouse42'/15745, l='Full of Darkness', x=-200.06, y=59.50, z=405.70]]
Chunk stats: ServerChunkCache: 2306 Drop: 0
Level seed: 498699214
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:693)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Linux (amd64) version 3.13.0-66-generic
Java Version: 1.8.0_66, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 714967144 bytes (681 MB) / 2130706432 bytes (2032 MB) up to 2130706432 bytes (2032 MB)
JVM Flags: 5 total; -Xmx2048M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn160M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1521 28 mods loaded, 28 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAAAAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1521.jar)
UCHIJAAAAAAAAA Forge{11.14.3.1521} [Minecraft Forge] (forge-1.8-11.14.3.1521.jar)
UCHIJAAAAAAAAA Aroma1997Core{1.0.3.4} [Aroma1997Core] (Aroma1997Core-1.8-1.0.3.4.jar)
UCHIJAAAAAAAAA CodeChickenCore{1.0.5.36} [CodeChicken Core] (minecraft.jar)
UCHIJAAAAAAAAA NotEnoughItems{1.0.5.104} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.104-universal.jar)
UCHIJAAAAAAAAA AfraidOfTheDark{1.8-1.0} [Afraid of the Dark] (AfraidOfTheDark-1.8-1.0.jar)
UCHIJAAAAAAAAA Aroma1997CoreHelper{1.0.3.4} [Aroma1997Core|Helper] (Aroma1997Core-1.8-1.0.3.4.jar)
UCHIJAAAAAAAAA AromaBackup{0.0.1.0} [AromaBackup] (AromaBackup-1.8-0.0.1.0.jar)
UCHIJAAAAAAAAA BaMsGRAVE{1.4.3} [BaM's Grave] (bamsgrave-1.8-1.4.3.jar)
UCHIJAAAAAAAAA Baubles{1.1.1.0} [Baubles] (Baubles-1.8-1.1.1.0.jar)
UCHIJAAAAAAAAA Bloodmoon{1.2} [Bloodmoon] (Bloodmoon-1.3.jar)
UCHIJAAAAAAAAA cyclopscore{0.2.0} [Cyclops Core] (CyclopsCore-1.8-0.2.0.jar)
UCHIJAAAAAAAAA dlr{2.1.0} [Don's Lightning Rod] (Dons Lightning Rod-1.8-2.1.0.jar)
UCHIJAAAAAAAAA emeraldobsidianmod{1.3.1} [Emerald & Obsidian tools/armor mod] (emeraldobsidianmod-1.8-1.3.1.jar)
UCHIJAAAAAAAAA evilcraft{0.8.3} [EvilCraft] (EvilCraft-1.8-0.8.3.jar)
UCHIJAAAAAAAAA fairylights{1.3.0} [Fairy Lights] (fairylights-1.3.0-1.8.jar)
UCHIJAAAAAAAAA glass_shards{1.5.1} [Glass Shards] (glass_shards_mc1.8-1.5.1.jar)
UCHIJAAAAAAAAA hopperducts{1.4.5} [Hopper Ducts] (hopperducts-mc1.8-1.4.5.jar)
UCHIJAAAAAAAAA journeymap{5.1.1b7} [JourneyMap] (journeymap-1.8-5.1.1b7-unlimited.jar)
UCHIJAAAAAAAAA fyberbackpack{1.0} [Just Backpacks] (justbackpacks-mc1.8-1.0.jar)
UCHIJAAAAAAAAA mdecore{1.8-1.2.7} [MattDahEpic Core] (mdecore-1.8-1.2.7.jar)
UCHIJAAAAAAAAA realtimeclock{1.7.10-0.1} [Real Time Clock] (RealTimeClock-1.8-0.3.jar)
UCHIJAAAAAAAAA redstonepaste{1.7.1} [Redstone Paste] (redstonepaste-mc1.8-1.7.1.jar)
UCHIJAAAAAAAAA telepacks{1.8-1.0} [TelePacks] (telepacks-1.8-1.0.jar)
UCHIJAAAAAAAAA thelittlethings{1.0.0} [The Little Things] (The Little Things-v.1.0.0-mc1.8+.jar)
UCHIJAAAAAAAAA utilityworlds{1.0.7} [Utility Worlds] (UtilityWorlds-1.8_1.0.7.jar)
UCHIJAAAAAAAAA Waila{1.6.0_B1} [Waila] (Waila-1.6.0_B1_1.8.1.jar)
Loaded coremods (and transformers):
FairyLightsLoadingPlugin (fairylights-1.3.0-1.8.jar)
com.pau101.fairylights.core.FairyLightsClassTransformer
NowWithRendering (redstonepaste-mc1.8-1.7.1.jar)
net.fybertech.nwr.NowWithRendering
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
codechicken.core.asm.InterfaceDependancyTransformer
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
LoadingPlugin (Bloodmoon-1.3.jar)
lumien.bloodmoon.asm.ClassTransformer
CCCDeobfPlugin (unknown)
CoreMod (Aroma1997Core-1.8-1.0.3.4.jar)
NowWithRendering (hopperducts-mc1.8-1.4.5.jar)
net.fybertech.nwr.NowWithRendering
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['MentalMouse42'/15745, l='Full of Darkness', x=-200.06, y=59.50, z=405.70]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I don't think this crash is related to EvilCraft. This crash can be caused by race conditions with tile entities by any mod, possible related to server lag. These crashes are unfortunately very hard to resolve, and I'm afraid that we'll see a lot of these crashes when more modders start updating to 1.8.
FML used to have some resolution code for this, but this does not seem to exist anymore...
Maybe when Forge updates to 1.8.8 (soon), this might be fixed or resolvable.
How many tile entities are generated in the Nether? The only things I'd put there was a box of cobblestone and iron bars, and I don't think any of my mods add Nether content (ETA: your nether bugs aren't entities either, if you did them like monster eggs). (Also, I'm in single-player, so I'd be amazed if server lag was an issue.)
And... yet another issue. The effortless ring speeds you up enough that when going down a long stairway (with headroom) you'll regularly take fall damage.
I don't really consider this a bug, but I could look into bumping up the maximum fall distance a little bit for this.
That would be kind, especially given that the increased jump also is likely to result in longer falls.
And yet another bug... I suspect literally, with one of your netherfish. At least, there was this one block of netherrack which whenever I broke it, it was replaced with an invisible glitch block. save-and-restore, or trying to place a torch in its place, made it reappear. I tried with silk touch, sword, and regular pickaxe, same result.
Hmm, sounds like the same issue as with the undead leaves. To be continued.
Speaking of the Undead leaves: The Book says those undead trees are supposed to "provide" a lot of Blood, but aside from the visual drippiness, they don't seem to do so when cut or even poked with the Extractor. Is that a bug, or simply not implemented?
Well, when you have Forestry installed, you can use the squeezer to extract blood out of it.
I've had the idea for a similar machine in EvilCraft like this for a long time now, but didn't get around to implementing it yet.
BTW, Thaumcraft 5 just got released, so if you want to maintain your compatibility with them, it's time to grab the new API. (Note that the aspect tree has changed a lot, so you'll likely want to reconsider what aspects to use.)
Yeah, I noticed
I'll probably look into it for the 0.9.0 release for 1.8.
Do you have an ETA? I'd been hoping to do a dual world, but worried about what I might lose having to upgrade Evilcraft later (so far, I only know about Dark Temple loot chests).
Edited to add: And I realize I'm probably delaying things further, but I can think of a couple of exploity interactions offhand: Infusion Enchantment (depending how that works in TC5)+Purifier, Rejuvenating Amulet vs. Warp Effects.
I should be able to get a first working alpha by the end of this weekend. Depending on the amount of bugs I discover during testing, maybe another week. But I don't guarantee anything.
EDIT: I might even wait on the release of Forge for 1.8.8, that should not be too far of either.
Looking at the TC forum, it looks like Infusion Enchantment is gone, so scratch that exploit. Also, going back to one of my earliest comments, the Vengance Pickaxe definitely ameliorates the dust issue.
is it for 1.8
Yes, more information in the main post of this topic.
EvilCraft is updated for both 1.7.10 and 1.8. (Don't forget to update CyclopsCore for 1.8 as well)
Unfortunately, the 1.8 version does not yet contain models for certain blocks, as Forge's OBJ loader is still not finished.
The Thaumcraft 5 API will probably be included in the next version, as the current one still contains some bugs.
Thanks! I'm travelling for a few days, so it'll be a while before I can check it out.