For the ME Essentia Storage, maybe set the storage type limit to something like 15 instead of 64 as there are only 51 aspects in TC4, so we don't have enough with just one storage cell (a bit like extracells' fluid storages), same goes for storage capacity (you can't decrease the quantity of bytes available but I think it would be a good idea to make the essentia take up more space than they item counterpart [I'm looking at you, mana beans é_é])
It would be nice to be able to automate the infusion crafting; maybe adding a computercraft peripheral to be able to monitor the runic matrix state (instability level, missing items) so we can write a program to do the job (activating the crafting process with an autonomous activator and a wand, inserting items on the pedestals with turtles | pipes (as I believe they implement IIventory)
Don't forget that warded blocks will be back in 4.1 (except you're now "locking" blocks instead of placing warded stone|glass), so there is not much point in adding unbreakable blocks anymore
Thank you for your time ^-^
The type counts are temporary, but 15 is a good idea (Let's not forget that some mods add aspects, too!)
oooh... Peripheralized Infusion Altar... Sounds fun Let's see if we can tap into CC stuffs.
I heard about 4.1 warding but never knew how that worked. Now I do, looks like I will switch the blocks to some kind of fielding... Done by a machine? Not much people hassle with MFFS for protections due to complexity and expensivity.
I started sorting out what mods I wanted to use after a 4 month minecraft haitus, just because I was looking to see what new mods there were and saw AE essentia storage. This mod here is the whole reason I'm downloading all the mods ever, and it doesn't even exist yet.
Would there be any chance you could make a UE / mechanism crossover in addtion to the IC2 one? I haven't been able to enjoy ic2 ever since gregtech burnt me out.
I just saw this mod and I love it and can't wait for the release. a good idea would be to add a thaumcraft smeltery that drains vis from the nodes in the environment to work faster and smelt magical alloys. and also the abitly to smelt vis shards and make a magical alloy with iron and obsidian for each vis alloy that has different effects and mining speeds.
Integration between TC4, TiCon and TE3? You made my day, man, I've been looking for something like that for ages!
Mind some suggestions?
1. Vials of compressed essentia that act like splash potions. Effect depends on the essentia (herba behaves like bonemeal, ignis sets stuff on fire, et cetera).
2. Golem-powered engine / dynamo! Think in animal power, plus golems. It would be expensive to set up and yield relatively little power, but no fuel is needed.
3. Warded jars that emit redstone signals when full. Useful for automation [fill a jar, terrain smash it, put a new one there.]
If you'v seen some of the stuff Calclavia's doing with gears and mechanical energy, an intresting cross-conversion block could be a gear compatible treadmill wheel with a golem running inside it. Mechanicaly it should be possible using the RI api, but the animation work might be hefty.
It'd likly end up being a constant mechanical energy source somewhere inbetween solar/wind and finite energy sources like steam and coal.
Plus all the fun of a golem powered hamster wheel.
if you have used sync.. a proper thaumic mage should not be reduced to putting dogs, wolves or pigs on the treadmill to power the machinery. must golem. i bet if you ask nice and include support, ichun might even let you reuse that treadmill in sync.