Will there be a 1.7.10 version? I have most of the mods this makes compatible (excluding IC2 because I can't find it anywhere...)
IM going to be keeping an eye out for a 1.7.10 version too, as I have all the integrated mods in a custone resonant rise pack.
mashed tatas? TAKE ME MONEY!!!!
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He needs your clicks to grow, so what are you waiting for? Give him a click!
IM going to be keeping an eye out for a 1.7.10 version too, as I have all the integrated mods in a custone resonant rise pack.
mashed tatas? TAKE ME MONEY!!!!
Will there be a 1.7.10 version? I have most of the mods this makes compatible (excluding IC2 because I can't find it anywhere...)
[quote=Mortvana;/members/Mortvana;/forums/mapping-and-modding/minecraft-mods/wip-mods/1445927-1-6-4-forge-thaumic-integration-get-your-me?comment=585]
The 76 exabytes was an example from my month old knowledge But there is not a full work around yet, because in my work in progress tech mod, I would still need over 5,500 .json files for dummy items alone (which, including non-modeled blocks, would add up to 5 megabytes of .json files).
==Self-post merge==
Well then, guess unless Alex gets off is lazy ass and works on it, Pseudo-Thaumic Quasi-Mashed Potato Integration is halted until 1.9 at least
EDIT 1 and 2: Damn MCF being a derp
Can I ask you guys whats wrong with using This mod ? Its the same as this except its a actual mod thats been made and out for awhile and working nicely .
Can I ask you guys whats wrong with using This mod ? Its the same as this except its a actual mod thats been made and out for awhile and working nicely .
I DO use that mod, but that's only for AE2. One of the things I was waiting for was the TiC compatibility. Past Some Arbor aspects and thaumium tools, there's nothing else compatible.
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I was thinking about the Extra TiC mod and how the tinkers tool information is something they'd do. Does anyone know if the TI dev team has contacted them about that? if they're like most people they'd prefer to see the content created in a great way.
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IF you can get Extra TiC to work with your modpack Currently that mod will not work with my Medieval RPG modpack so I was hoping for a simple Tinkers Construct + Thaumcraft integration mod but no such luck so I'm hopeful that this mod will have the requirement of ONLY Thaumcraft to Tinkers Construct and not require the other tech mods that brake my pack's immersion so I'm following this mod and hoping for a release and basic requirements
Azanor has said that he will NOT be updating to 1.8, as his mod will need a full rewrite to do so
ah That's total ********! I was on the Thaumcraft 4 opps Thaumcraft 5 forum page and yes it HAS been made over to 1.8.x so IDK where you got your info but its totally wrong
so yeah a cupple questions here
1 did this mod have liquid Thaumium in 1.6.4?
2 if not is it planned to add Liquid Thaumium into the mod since Mdiyo Removed the liquid form of Thaumium but LEFT all the Thaumium parts?
dude, that comment was accurate at the time of posting. azanor must have changed his mind since then, and did you look at the date i posted that comment? it's nearly a year old
IM going to be keeping an eye out for a 1.7.10 version too, as I have all the integrated mods in a custone resonant rise pack.
mashed tatas? TAKE ME MONEY!!!!
He needs your clicks to grow, so what are you waiting for? Give him a click!
http://ic2api.player.to:8080/job/IC2_experimental/
Can I ask you guys whats wrong with using This mod ? Its the same as this except its a actual mod thats been made and out for awhile and working nicely .
I DO use that mod, but that's only for AE2. One of the things I was waiting for was the TiC compatibility. Past Some Arbor aspects and thaumium tools, there's nothing else compatible.
I would just like to point out that this statement is incorrect!
[quote=Azanor;/members/Azanor;/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-4-2-3-3-updated-2015-1-19?comment=23397]I thought I'd share something amusing. Introducing: Rabbit Purgatory
Just a heads up, Extra TIC now supports Thaumcraft metals. Modifiers for the metals are coming in the next update, as well...
IF you can get Extra TiC to work with your modpack Currently that mod will not work with my Medieval RPG modpack so I was hoping for a simple Tinkers Construct + Thaumcraft integration mod but no such luck so I'm hopeful that this mod will have the requirement of ONLY Thaumcraft to Tinkers Construct and not require the other tech mods that brake my pack's immersion so I'm following this mod and hoping for a release and basic requirements
Keep up the good work.
ah That's total ********! I was on the Thaumcraft 4 opps Thaumcraft 5 forum page and yes it HAS been made over to 1.8.x so IDK where you got your info but its totally wrong
so yeah a cupple questions here
1 did this mod have liquid Thaumium in 1.6.4?
2 if not is it planned to add Liquid Thaumium into the mod since Mdiyo Removed the liquid form of Thaumium but LEFT all the Thaumium parts?
dude, that comment was accurate at the time of posting. azanor must have changed his mind since then, and did you look at the date i posted that comment? it's nearly a year old
What happened to this mod? It seems interesting, but there isn't a download link...
the mod's dead dude
The necromancy rate on this thread is too bloody high!
*returns to regular necromancy in game*