wtf with the transutative rod an the taintberries?? theres nothing in the thaumonomicon or in the post,
necro fire?, necro pedestal?, necromancy skull?
oh, and the mask of cruelty and the tainted band, how do I get them? are them in the thaumonomicon?
please I need info!
wtf with the transutative rod an the taintberries?? theres nothing in the thaumonomicon or in the post,
necro fire?, necro pedestal?, necromancy skull?
oh, and the mask of cruelty and the tainted band, how do I get them? are them in the thaumonomicon?
please I need info!
They're all work in progress, not ready to use yet. That's why they're not added.
EDIT: After some investigation, it seems the problem lies with Thaumic Tinkerer (i used an ichor wand to make the other one). Disregard this and keep up the awesome work.
Hi, this was originally posted as an idea for Forbidden Magic. But I think it would fit here better.
Some stuff in the quote is still related to FM, but I hope you can find some ideas out of it for the tainturgy stuff.
Hi, this was originally posted as an idea for Forbidden Magic. But I think it would fit here better.
Some stuff in the quote is still related to FM, but I hope you can find some ideas out of it for the tainturgy stuff.
I like it! The first part (armor) I have already added as the tainted band which still needs some polish. The focus idea etc are great. I'll try to add some of this stuff when I have time.
Rollback Post to RevisionRollBack
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
i dont find the amber staff core very useful tbh. since the purpose of the amber wand is to be a crafting tool, but staves cant be used for crafting. also, there is the staff of the primal, that restores all types of vis aswell (i think even the same amount), but has 10 times the capacity.
it seems mostly there because every other wand core has a staff version. i dont think its really needed.
but i really really like the new wand caps. thats how the high tier wand caps and wand cores should work imo. not just building up to the most storage/vis discount, but branching out more, that you can craft equally good wands/staves for different purposes.
the research should probably branch out from the golen wand caps, since theyre on the same level as thaumium caps.
and finally i have another suggestion for wand caps. they would be at the same tier as the 2 new caps, and allow the wand to drain compound aspects from nodes.
I have to say I am VERY excited by the idea of converting Reliquary over to work with thaumcraft, it should be much more interesting to make it the thaumcraft way, and the Thaumonomicon will be a nice go to source for "what the hell does this item do again?"
So I have a question that I haven't seen asked. I would really like to use this mod, but I'm also using Thaumic History and I would rather use the Everfull Urn from that. My problem is that the one from TX overrites that even when I disable it in the configs. Does anyone know if there is a way to get around that?
The Meaning of Life, the Universe, and Everything.
Join Date:
4/26/2013
Posts:
322
Member Details
A while back I had an idea for a Thuamcraft addon, it would have been a total overhual to the way we would have made potions it's just I couldn't wrap my head around java to even begin to program it myself.
I'd greatly appreciate any feedback on what you all think
So I have a question that I haven't seen asked. I would really like to use this mod, but I'm also using Thaumic History and I would rather use the Everfull Urn from that. My problem is that the one from TX overrites that even when I disable it in the configs. Does anyone know if there is a way to get around that?
It doesn't overwrite it at all. The TX one is still added but the research is removed. It must be something on Thaumic History's end. Talk to werewolv. Just a question, why do you prefer his over mine?
Rollback Post to RevisionRollBack
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Alright, will do. I just feel yours is a little powerful in that it can auto crucibles by themselves and that you can pump directly out of them. Though in both of these I'm probably alone. Its just my preference, there is nothing wrong with yours it just fills a slightly different niche than what I was looking for, and I like to see the golem run around with the water.
necro fire?, necro pedestal?, necromancy skull?
oh, and the mask of cruelty and the tainted band, how do I get them? are them in the thaumonomicon?
please I need info!
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Released build 0.5.1, changes include:
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
// Don't be sad, have a hug! Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Artifice{1.6.4R1.1.3} [Artifice] (Artifice-1.1.3-224.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ArtificeCompat|EE3{1.6.4R1.1.3} [Artifice Compat: EE3] (Artifice-1.1.3-224.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ArtificeCompat|Forestry{1.6.4R1.1.3} [Artifice Compat: Forestry] (Artifice-1.1.3-224.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ArtificeCompat|Vanilla{1.6.4R1.1.3} [Artifice Compat: Vanilla] (Artifice-1.1.3-224.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Thaumcraft{4.1.0d} [Thaumcraft] (Thaumcraft4.1.0d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
betterstorage{0.8.0.42-dev} [BetterStorage] (BetterStorage-1.6.4-0.8.0.42-dev.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ComputerCraft{1.58} [ComputerCraft] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CCTurtle{1.58} [ComputerCraft Turtles] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ExtraUtilities{1.0.3a} [Extra Utilities] (extrautils-1.0.3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
HopperDuctMod{1.2.2} [Hopper Ducts] (HopperDuctsMod1.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Waila{1.4.5} [Waila] (Waila_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
JABBA{1.1.0b} [JABBA] (JABBA_1.1.0b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ForgeMultipart{1.0.0.219} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TConstruct{1.6.X_1.5.3dev} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.3d4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Mariculture{1.2.0i} [Mariculture] (Mariculture-1.6.4-1.2.0i.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Morph{0.6.0} [Morph] (Morph-Beta-0.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MapWriter{2.0.1} [MapWriter] (Opis_1.1.1_alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Opis{1.1.1_alpha} [Opis] (Opis_1.1.1_alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
xreliquary{1.1.2} [Xeno's Reliquary] (Reliquary-1.1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ThaumicTinkererKami{1.0} [Thaumic Tinkerer KAMI] (ThaumicTinkererKAMI_j6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ThaumicTinkerer{2.3-91} [Thaumic Tinkerer] (ThaumicTinkerer-2.3-100.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ThaumicExploration{0.4.0} [Thaumic Exploration] (Thaumic Exploration 0.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TMechworks{12.995565c} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
McMultipart{1.0.0.219} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ForgeMicroblock{1.0.0.219} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: GeForce GTX 260/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: BDcraft Sounds Pack.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 130 (7280 bytes; 0 MB) allocated, 75 (4200 bytes; 0 MB) used
Otherwise, the mod has been awesome so far, looking forward to the new stuff!
Tried in the 4.1.0e and that doesn't fix it, oddly enough i saw it for a bit, but once i changed items it crashed.
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
cted->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableArtificeCompat|Vanilla{1.6.4R1.1.3} [Artifice Compat: Vanilla] (Artifice-1.1.3-224.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableThaumcraft{4.1.0e} [Thaumcraft] (Thaumcraft4.1.0e.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availablebetterstorage{0.8.0.42-dev} [BetterStorage] (BetterStorage-1.6.4-0.8.0.42-dev.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableNatura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableBuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableCoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableCoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableCoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableCoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableCoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableComputerCraft{1.58} [ComputerCraft] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableCCTurtle{1.58} [ComputerCraft Turtles] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableExtraUtilities{1.0.3a} [Extra Utilities] (extrautils-1.0.3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableHopperDuctMod{1.2.2} [Hopper Ducts] (HopperDuctsMod1.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableinventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableWaila{1.4.5} [Waila] (Waila_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableJABBA{1.1.0b} [JABBA] (JABBA_1.1.0b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForgeMultipart{1.0.0.219} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableTConstruct{1.6.X_1.5.3dev} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.3d5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableMariculture{1.2.0i} [Mariculture] (Mariculture-1.6.4-1.2.0i.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableMorph{0.6.0} [Morph] (Morph-Beta-0.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableNEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableMapWriter{2.0.1} [MapWriter] (Opis_1.1.1_alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableOpis{1.1.1_alpha} [Opis] (Opis_1.1.1_alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableRedstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableRedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availablexreliquary{1.1.2} [Xeno's Reliquary] (Reliquary-1.1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableThaumicTinkererKami{1.0} [Thaumic Tinkerer KAMI] (ThaumicTinkererKAMI_j6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableThaumicTinkerer{2.3-91} [Thaumic Tinkerer] (ThaumicTinkerer-2.3-100.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableThaumicExploration{0.4.0} [Thaumic Exploration] (Thaumic Exploration 0.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableTMechworks{12.995565c} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableTwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableMcMultipart{1.0.0.219} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForgeMicroblock{1.0.0.219} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableTConstruct Environment: Sane and ready for action. Bugs may be reported.Launched Version: 1.6.4-Forge9.11.1.953LWJGL: 2.9.0OpenGL: GeForce GTX 260/PCIe/SSE2 GL version 3.3.0, NVIDIA CorporationIs Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: BDcraft Sounds Pack.zipCurrent Language: English (US)Profiler Position: N/A (disabled)Vec3 Pool Size: 481 (26936 bytes; 0 MB) allocated, 31 (1736 bytes; 0 MB) used
EDIT: After some investigation, it seems the problem lies with Thaumic Tinkerer (i used an ichor wand to make the other one). Disregard this and keep up the awesome work.
Can i say that i like all of these?
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Did you talk to TheMike/X3n0 about this?
Profile pic by Cheshirette c:
it seems mostly there because every other wand core has a staff version. i dont think its really needed.
but i really really like the new wand caps. thats how the high tier wand caps and wand cores should work imo. not just building up to the most storage/vis discount, but branching out more, that you can craft equally good wands/staves for different purposes.
the research should probably branch out from the golen wand caps, since theyre on the same level as thaumium caps.
and finally i have another suggestion for wand caps. they would be at the same tier as the 2 new caps, and allow the wand to drain compound aspects from nodes.
I've sent them a message. I'll wait for a response before publishing.
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Alright. It's not a huge deal, as Calcifire said, it is open source. I just thought that they might want to know c:
Profile pic by Cheshirette c:
I'd greatly appreciate any feedback on what you all think
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank