A current version of the design document can be found here.
The raw undulating chaos of the world compels you to build. Cities have been created and destroyed as great foes rip them apart. The very ground you build on will not last. Protect your village, protect your treasure, for they are coming for you.
There are a few facets to this project: Village creation, Base defense, and Dungeons
Villagers are smart. They are capable of finding their own food and resources. They can create structures, farms, even a whole society given time. They will slowly alter the world as they expand, terraform, and evolve.
Foes are also smart. They organize themselves into groups, scout areas, and can break into bases in many ways. The more land you possess, the more foes will come to take your wealth away. Their primary goal is to ruin your base; defense becomes all-important. Walls will be erected, traps will be constructed, and foes will crash through them in a tug-of-war between the player's village and the outside world.
Dungeons reverse the role of the player and foes. Players navigate traps and fight off foes in an attempt to gain treasure or other resources. They serve as nests for some foes and can contain leaders or bosses.
Note: A master control switch will be available for those that want the villagers or dungeons and not the massive world destruction
If you look closely, you can see a few things that have been made already.
Not much is ready yet. This is a place to refine ideas, collect insights and feedback, and will be a good place to release when the mod is ready.
So you've finally started your base defence mod, I can't wait unti lthe alpha. I hold high hopes and I hope for catapults or trebuchets because trebuchets
I was looking for a mod like this for a while. I really like the ideas you have and considering the mods you have made before I'm sure this mod wil be amazing. There is one question I want to ask you. Will mobs be able to break blocks. I think the vanilla: a-wal-of-dirt-is-all-you-need-to-survive-mechanic is rather boring.
they will break harvest build grow more intelligent make cities farm, mine, build, ect....... They ars very intellegent
Yes, he used to stream his single player and almost every other day he would stream him building the framework of what they would build what "they" are and a little coding. If you wanted to know where he streames
twitch.tv/mdiyo
I was planning on making this a mod, but the more I got into the design and the visualization of it, the less sense it made. I still plan to make this, but well...
Support! This is a wonderful mod and i will be sure to help spread the word in any way i can! This also makes me feel that mineandblade battlegear is useful in singleplayer XD
I was planning on making this a mod, but the more I got into the design and the visualization of it, the less sense it made. I still plan to make this, but well...
A current version of the design document can be found here.
The raw undulating chaos of the world compels you to build. Cities have been created and destroyed as great foes rip them apart. The very ground you build on will not last. Protect your village, protect your treasure, for they are coming for you.
There are a few facets to this project: Village creation, Base defense, and Dungeons
Villagers are smart. They are capable of finding their own food and resources. They can create structures, farms, even a whole society given time. They will slowly alter the world as they expand, terraform, and evolve.
Foes are also smart. They organize themselves into groups, scout areas, and can break into bases in many ways. The more land you possess, the more foes will come to take your wealth away. Their primary goal is to ruin your base; defense becomes all-important. Walls will be erected, traps will be constructed, and foes will crash through them in a tug-of-war between the player's village and the outside world.
Dungeons reverse the role of the player and foes. Players navigate traps and fight off foes in an attempt to gain treasure or other resources. They serve as nests for some foes and can contain leaders or bosses.
Note: A master control switch will be available for those that want the villagers or dungeons and not the massive world destruction
If you look closely, you can see a few things that have been made already.
Not much is ready yet. This is a place to refine ideas, collect insights and feedback, and will be a good place to release when the mod is ready.
Source code can be found on github under a Public Domain license.
im gay
MINECRAFT needs World-edit like tools in the creative mode.
Yes, he used to stream his single player and almost every other day he would stream him building the framework of what they would build what "they" are and a little coding. If you wanted to know where he streames
twitch.tv/mdiyo
Not Minecraft, sorry. ^^;;
You could probably get more attention if you cleaned up the title and added a few more pics, though
MOD SHOWCASES AND MORE
Meaning?