Version 1.1.7 Available For download
Hello everyone! I am bobby123jack and this is Requestcraft. This is what I'm planning to turn into a huge mod, with the help of the minecraft community. You are the ones i want ideas from, so give me them by posting them on this thread. Request any mod and I will make it.I will take requests for any item/block and will be able to make weapons, give it special abilities, make plants, add dimensions, create mobs, and biomes. So go ahead, become one of the first to make this mod special! Too many people can't find the mod they want, so make this the one that everyone will want!
To recource pack creators, send me a copy of your recource pack an I will turn it into a full fledged mod.
Screenshot of the Day:
Work on the Coin mod has BEGUN. I plan to combine this with the quest mod. If this is a problem please contact me.
How Can I Request Something?
well, steve, you can help just by plainly telling me your idea here on this page. But if you want to you can post a 16x16 item/block texture here so that your texture will be in the mod. Finally, for real fun you can post your whole texturepack here and I will turn every single block of it into a mod. Please include a text document along with the texture pack for specfic traits of blocks and items that you may want.
requested by...
this mod-me
Arrow Cannon - Siaba__m
More Liquids and Taller Trees - I support tree punching
8.)mask/character mod
9. Trash/recycle/compactor expansion
10. Warriors mod
11. Ruins w/ magic items/ nether mobs including lava creeper.
12. digimon type mod
13. No shelter
14. Broken bones
15. Leave your body
16. Fps
mod descriptions
requestcraft
a combo pack of all mods ive created
Arrow Cannon
This mod adds a cannon that uses 2 arrows every shot, but will fire two arrows. At double the speed of a normal arrow.
The recipe is right here:
More Liquids
This mod adds 3 new liquids, 3 new items, 2 new blocks, 1 new biome, and 1 new ingots. Liquid #1: Glow Water
This liquid has a nice green tint, great for that perfectly colored minecraft home. But that is not all, this liquid produces its own light, making for a beautiful radioactive glow. (that is glowstone dust, not block I apologize.)
Recipe:
Liquid #2: Solidifying Muck
Gross, what is this brown water that is all over this world. That my friend is solidifying muck, a liquid that, on collision with an entity of some sort, will turn solid. This is called dried muck and will eventually turn back into the liquid muck.
Recipe:
Liquid #3: Caustic Water
The black liquid that you have in your hand there is extremely harmful. Drop it. The liquid will damage everything living creature ever conceived. So stay away from it... unless you want to get into the polluted biome, god knows why...
Recipe:
Corrupted Ore
This is one of the most important ingredients in making caustic water that does not naturally occur. The power of glow water and mud, amplified by gold, has lightning rod like properties. The electricity is the only way to nullify caustic water. Smelting this will create corrupted ingots, for you to make caustic water with.
Recipe:
Signature
Check out this awesome signature by siaba__m
This mod adds a cannon that uses 2 arrows every shot, but will fire two arrows. At double the speed of a normal arrow.
The recipe is right here:
More Liquids
This mod adds 3 new liquids, 3 new items, 2 new blocks, 1 new biome, and 1 new ingots. Liquid #1: Glow Water
This liquid has a nice green tint, great for that perfectly colored minecraft home. But that is not all, this liquid produces its own light, making for a beautiful radioactive glow. (that is glowstone dust, not block I apologize.)
Recipe:
Liquid #2: Solidifying Muck
Gross, what is this brown water that is all over this world. That my friend is solidifying muck, a liquid that, on collision with an entity of some sort, will turn solid. This is called dried muck and will eventually turn back into the liquid muck.
Recipe:
Liquid #3: Caustic Water
The black liquid that you have in your hand there is extremely harmful. Drop it. The liquid will damage everything living creature ever conceived. So stay away from it... unless you want to get into the polluted biome, god knows why...
Recipe:
Corrupted Ore
This is one of the most important ingredients in making caustic water that does not naturally occur. The power of glow water and mud, amplified by gold, has lightning rod like properties. The electricity is the only way to nullify caustic water. Smelting this will create corrupted ingots, for you to make caustic water with.
Recipe:
arrow cannon mod
just like a bow but with longer range and it shoots 2 arrows at once(and maybe spends gunpowder?)
textures:
normal
charging 1st
charging 2nd
make the crafting recipe whatever you want and i want it to be handled like a bow
Some kind of a liquid that flows upwards. Maybe may some different kinds? Some you can swim in. Some you can't. Some that give light. Some that damage you. Also I'd like to see some very tall trees.
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Consider subscribing if you like dinosaurs and/or gaming. I promise, I don't bite.
Done with arrow cannon, thank you, may be slightly different than what was requested, but should be 90% the same. The more liquids+tall trees idea will begin tomorrow.
Here's an idea. Placing lava directly adjacent to the sides of furnaces increases it's efficiency and speed.Each block of lava increases the efficiency of fuel and smelting speed by 20% of the previous rating.
If a Furnace's speed is 1 or an item smelts 1, then with one lava adjacent, it is 1.2.
With two lava blocks adjacent, it is 1.44.
With 3 it's 1.728.
With 4 it's 2.0736
With 5 it's 2.48832
With 6 it's 2.985984
At max potential, A furnace would smelt nearly 3 times as fast and a single stick would smelt 1.5 items. Planks would smelt about 4.5 items. A unit of (char)coal would smelt 23 items. A blaze rod would smelt almost 36 items. A block of coal would smelt about 238 items, and a Lava bucket would smelt 298 items.
This is mildly balanced because, if you intend to automate the furnaces, you're likely going to need to use three hoppers. (One for input, one for fuel input, and one for output.
At Automation Potential(3 lava blocks), a furnace would smelt items almost twice as fast and a stick would almost smelt an item, A plank or log would smelt 2 and a half, (char)coal would smelt almost 14, blaze rod would almost smelt 25, block of coal would smelt 138, and a lava bucket would smelt almost 173 items respectively.
i have added glowing liquids, liquids that solidify on contact, a polluted biome including caustic liquids that damage you and taller trees that are without leaves. Still working on reverse flowing liquid. A download will be available by the end of the day.
can you please make the turn into a block mod ? you can walk around and stuff as a block, mine and do everything as a player but as a block, and it works with every block, and when u press v while facing one you turn into it
Boots should be more meaningful... If you don't have boots and you step on a dead bush in the desert or something, you get hurt. I also think there should be a rare change of being poisoned for a bit if you step on one as if something was stuck in your foot. The ways to get hurt if you don't have boots are 1. if pigs or cows "step on" you 2. walk into a dead bush (as stated earlier) 3. a random, but rare, chance you "stub your toe" by walking into a block 4. I think there should be more fall damage without boots.
2: WATER
I think there should be a mod that allows you to drink water. I think when you sprint, thirst goes down instead of hunger and hunger goes down over time. If you don't drink water within 3 MC days without sprinting or jumping, you die... And if thirst is about 25% down, you get a slowness buff. In order to do this mod, though, there should be fresh and salt water. If you drink salt water, your thirst goes up temporarily but after a min or two it starts dropping about twice as fast as normal (less saturation for water basically). If you drink fresh water, your thirst goes up, as normal, but when you're quenched (full of water) you get a 2 sec regen buff. You could drink water by filling glass bottles, or simply sneaking near a water source. I don't think you should be able to tell the difference between salt water and fresh other than the fact that large bodies of water are salt water.
3: HELM
When mining and sand or gravel falls on you without a helmet, you should take 5 hearts of damage (no matter what other armor you have on). With the helmet you take 2 hearts of damage. There should also be a new helmet that has a spike on the top, so when anything falls on your head the item breaks and you only take a half a heart of damage (per block that falls). A helmet like this should be made like so: (o's are diamond, x's are any base armor crafting items -- ie. leather, iron, gold, and diamond -- and -'s are empty)
-o-
xxx
x-x
The armor value is not the material + the diamond tip... the diamond tip is just an add-on and has no extra armor value
4: INVENTORY
I think that the first thing you need to create is a backpack so you actually have an inventory. Without a backpack, you only have your hot bar and your inbound crafting. You should be able to upgrade your backpack later on to gain more inventory space. You should only be able to create 1 backpack per world. The backpack should be placed near the torso armor slot in the inventory GUI. Backpacks should be crafted like a chest, but instead of wood, it's leather. To upgrade, do the same thing but put the previous backpack in the center. Each upgrade should only add 9 (another row) onto your inventory. Your first backpack should only allow 1 row of items. It should go all the way to 5 rows of inventory space (leaving a 5x9 square of space and 45 total slots available).
5: BETTER RAIN
When it rains, there should be puddles. When in them, puddles should slow you ever so slightly. After it rains, there should be a rainbow . It shouldn't be interactive. When it rains, exposed fires should be extinguished and crops should act like 1 bone meal has been used on them.
6: BETTER FIRE
Instead of having placed blocks completely disappear when on fire, they should blacken. If its wood that is burned, it should turn into charcoal. If its wool that's burning, there should be an item drop called "ashes". Leaves disappear, as normal, but leave smoke particles. You can use ashes as a black dye. If, after the wood turns to charcoal, the charcoal block burns it should disappear, also, leaving no drop. If TNT explodes, blocks around the blast radius should blacken, also. However, if TNT hits wood, it should not turn to charcoal like it would for fire. Volcanoes should generate randomly, but rarely, on a map. They should activate at random (not all at once) and the tips of them should also be blackened.
When stated "blackened" I mean that a layer of "ash" covers the side of the block nearest to explosion/fire.
7: TEMPERATURE:
There is a mod similar to this idea but I don't like all the features it has. There should always be a meter at the top of your screen showing you your temperature. Half way is a stable temperature but after half is cold and before half is hot. Effects from either only occur when the cold/hot indicator is either 25% or 75%. When at 25% you get these buffs: nausea, slowness (and if attached with thirst mod, thirst rapidly increases). When at 75% you get these buffs: slowness, poison. In ice biomes you get cold. You can make wool under garments to warm you down. Torches, a furnace, and lava can all warm you down. When in the nether you heat up. You cool down by either taking all your armor off or by having ice in your inventory. You freeze faster standing in water with ice in/by it. Even after you get out of the water the effects will continue unless you replace your under garments with dry ones, thus creating another item - the dryer. When the bar drops all the way, you burn to death. If the bar gets full, you slow down a ton (as if on soul sand with potion of slowness) then your health rapidly decreases until death.
8: FOOTSTEPS
Everywhere you go, footsteps should follow. I think footsteps should be most visible on sand, less visible in swamps, least visible on grass, and not visible on stone or any hard blocks (or wool). Footsteps should also follow mobs but despawn when the mob does.
9: FRIGHT
I think that, if you get too close to a passive mob, they should run away from you. They shouldn't be able to run as fast as you, so you should easily be able to catch up to them by sprinting.
10: QUESTS:
I think each villager should have quests for you so you can gain experience or, if another mod introduces it, money. They should ask you to deliver things to other NPCs or to themselves for a reward. (this could possibly be done by having a variation of preset NPC names and have a specific NPC name ask for something specific such as: wood, wheat, or even delivering things to other NPCs. There should only be 1 of a given name in each village - ex. there should not be two "Bob"s in a village)
can you please make the turn into a block mod ? you can walk around and stuff as a block, mine and do everything as a player but as a block, and it works with every block, and when u press v while facing one you turn into it
Sorry, i did not see that request, but I don't think I have the modding knowledge to change the player model. That is complicated to do for some reason, and requires player API, which I don't want my mods to require for compatibility reasons. I will still add it to the mods list although it will take a while to be completed.
Boots should be more meaningful... If you don't have boots and you step on a dead bush in the desert or something, you get hurt. I also think there should be a rare change of being poisoned for a bit if you step on one as if something was stuck in your foot. The ways to get hurt if you don't have boots are 1. if pigs or cows "step on" you 2. walk into a dead bush (as stated earlier) 3. a random, but rare, chance you "stub your toe" by walking into a block 4. I think there should be more fall damage without boots.
2: WATER
I think there should be a mod that allows you to drink water. I think when you sprint, thirst goes down instead of hunger and hunger goes down over time. If you don't drink water within 3 MC days without sprinting or jumping, you die... And if thirst is about 25% down, you get a slowness buff. In order to do this mod, though, there should be fresh and salt water. If you drink salt water, your thirst goes up temporarily but after a min or two it starts dropping about twice as fast as normal (less saturation for water basically). If you drink fresh water, your thirst goes up, as normal, but when you're quenched (full of water) you get a 2 sec regen buff. You could drink water by filling glass bottles, or simply sneaking near a water source. I don't think you should be able to tell the difference between salt water and fresh other than the fact that large bodies of water are salt water.
3: HELM
When mining and sand or gravel falls on you without a helmet, you should take 5 hearts of damage (no matter what other armor you have on). With the helmet you take 2 hearts of damage. There should also be a new helmet that has a spike on the top, so when anything falls on your head the item breaks and you only take a half a heart of damage (per block that falls). A helmet like this should be made like so: (o's are diamond, x's are any base armor crafting items -- ie. leather, iron, gold, and diamond -- and -'s are empty)
-o-
xxx
x-x
The armor value is not the material + the diamond tip... the diamond tip is just an add-on and has no extra armor value
4: INVENTORY
I think that the first thing you need to create is a backpack so you actually have an inventory. Without a backpack, you only have your hot bar and your inbound crafting. You should be able to upgrade your backpack later on to gain more inventory space. You should only be able to create 1 backpack per world. The backpack should be placed near the torso armor slot in the inventory GUI. Backpacks should be crafted like a chest, but instead of wood, it's leather. To upgrade, do the same thing but put the previous backpack in the center. Each upgrade should only add 9 (another row) onto your inventory. Your first backpack should only allow 1 row of items. It should go all the way to 5 rows of inventory space (leaving a 5x9 square of space and 45 total slots available).
5: BETTER RAIN
When it rains, there should be puddles. When in them, puddles should slow you ever so slightly. After it rains, there should be a rainbow . It shouldn't be interactive. When it rains, exposed fires should be extinguished and crops should act like 1 bone meal has been used on them.
6: BETTER FIRE
Instead of having placed blocks completely disappear when on fire, they should blacken. If its wood that is burned, it should turn into charcoal. If its wool that's burning, there should be an item drop called "ashes". Leaves disappear, as normal, but leave smoke particles. You can use ashes as a black dye. If, after the wood turns to charcoal, the charcoal block burns it should disappear, also, leaving no drop. If TNT explodes, blocks around the blast radius should blacken, also. However, if TNT hits wood, it should not turn to charcoal like it would for fire. Volcanoes should generate randomly, but rarely, on a map. They should activate at random (not all at once) and the tips of them should also be blackened.
When stated "blackened" I mean that a layer of "ash" covers the side of the block nearest to explosion/fire.
7: TEMPERATURE:
There is a mod similar to this idea but I don't like all the features it has. There should always be a meter at the top of your screen showing you your temperature. Half way is a stable temperature but after half is cold and before half is hot. Effects from either only occur when the cold/hot indicator is either 25% or 75%. When at 25% you get these buffs: nausea, slowness (and if attached with thirst mod, thirst rapidly increases). When at 75% you get these buffs: slowness, poison. In ice biomes you get cold. You can make wool under garments to warm you down. Torches, a furnace, and lava can all warm you down. When in the nether you heat up. You cool down by either taking all your armor off or by having ice in your inventory. You freeze faster standing in water with ice in/by it. Even after you get out of the water the effects will continue unless you replace your under garments with dry ones, thus creating another item - the dryer. When the bar drops all the way, you burn to death. If the bar gets full, you slow down a ton (as if on soul sand with potion of slowness) then your health rapidly decreases until death.
8: FOOTSTEPS
Everywhere you go, footsteps should follow. I think footsteps should be most visible on sand, less visible in swamps, least visible on grass, and not visible on stone or any hard blocks (or wool). Footsteps should also follow mobs but despawn when the mob does.
9: FRIGHT
I think that, if you get too close to a passive mob, they should run away from you. They shouldn't be able to run as fast as you, so you should easily be able to catch up to them by sprinting.
10: QUESTS:
I think each villager should have quests for you so you can gain experience or, if another mod introduces it, money. They should ask you to deliver things to other NPCs or to themselves for a reward. (this could possibly be done by having a variation of preset NPC names and have a specific NPC name ask for something specific such as: wood, wheat, or even delivering things to other NPCs. There should only be 1 of a given name in each village - ex. there should not be two "Bob"s in a village)
Ooh, requesting mod ideas? Check my profile.(i cant copypaste in my phone.
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Um, a mod with a Iron Compacter, wiche compacts 18 iron ingots into a Iron Ball, and can be launched out of a cannon (maybe a nextension to arrow canon mod?)
Hello everyone! I am bobby123jack and this is Requestcraft. This is what I'm planning to turn into a huge mod, with the help of the minecraft community. You are the ones i want ideas from, so give me them by posting them on this thread. Request any mod and I will make it.I will take requests for any item/block and will be able to make weapons, give it special abilities, make plants, add dimensions, create mobs, and biomes. So go ahead, become one of the first to make this mod special! Too many people can't find the mod they want, so make this the one that everyone will want!
RequestCraftUniversal 1.0.0
RequestCraftUniversal 1.1.7
1.download/install minecraft forge(latest stable)
2.drag zip into mod folder.
3.launch minecraft and have fun.
have fun
1. Arrow Cannon2. More liquids/ Taller trees3. More efficient furnaces
6.) Coins
7.) Arrow cannon extension/ compactors
9. Trash/recycle/compactor expansion
10. Warriors mod
11. Ruins w/ magic items/ nether mobs including lava creeper.
12. digimon type mod
13. No shelter
14. Broken bones
15. Leave your body
16. Fps
The recipe is right here:
Liquid #1: Glow Water
This liquid has a nice green tint, great for that perfectly colored minecraft home. But that is not all, this liquid produces its own light, making for a beautiful radioactive glow. (that is glowstone dust, not block I apologize.)
Recipe:
Liquid #2: Solidifying Muck
Gross, what is this brown water that is all over this world. That my friend is solidifying muck, a liquid that, on collision with an entity of some sort, will turn solid. This is called dried muck and will eventually turn back into the liquid muck.
Recipe:
Liquid #3: Caustic Water
The black liquid that you have in your hand there is extremely harmful. Drop it. The liquid will damage everything living creature ever conceived. So stay away from it... unless you want to get into the polluted biome, god knows why...
Recipe:
Corrupted Ore
This is one of the most important ingredients in making caustic water that does not naturally occur. The power of glow water and mud, amplified by gold, has lightning rod like properties. The electricity is the only way to nullify caustic water. Smelting this will create corrupted ingots, for you to make caustic water with.
Recipe:
Check out this awesome signature by siaba__m
The recipe is right here:
Liquid #1: Glow Water
This liquid has a nice green tint, great for that perfectly colored minecraft home. But that is not all, this liquid produces its own light, making for a beautiful radioactive glow. (that is glowstone dust, not block I apologize.)
Recipe:
Liquid #2: Solidifying Muck
Gross, what is this brown water that is all over this world. That my friend is solidifying muck, a liquid that, on collision with an entity of some sort, will turn solid. This is called dried muck and will eventually turn back into the liquid muck.
Recipe:
Liquid #3: Caustic Water
The black liquid that you have in your hand there is extremely harmful. Drop it. The liquid will damage everything living creature ever conceived. So stay away from it... unless you want to get into the polluted biome, god knows why...
Recipe:
Corrupted Ore
This is one of the most important ingredients in making caustic water that does not naturally occur. The power of glow water and mud, amplified by gold, has lightning rod like properties. The electricity is the only way to nullify caustic water. Smelting this will create corrupted ingots, for you to make caustic water with.
Recipe:
just like a bow but with longer range and it shoots 2 arrows at once(and maybe spends gunpowder?)
textures:
normal
charging 1st
charging 2nd
make the crafting recipe whatever you want and i want it to be handled like a bow
If a Furnace's speed is 1 or an item smelts 1, then with one lava adjacent, it is 1.2.
With two lava blocks adjacent, it is 1.44.
With 3 it's 1.728.
With 4 it's 2.0736
With 5 it's 2.48832
With 6 it's 2.985984
At max potential, A furnace would smelt nearly 3 times as fast and a single stick would smelt 1.5 items. Planks would smelt about 4.5 items. A unit of (char)coal would smelt 23 items. A blaze rod would smelt almost 36 items. A block of coal would smelt about 238 items, and a Lava bucket would smelt 298 items.
This is mildly balanced because, if you intend to automate the furnaces, you're likely going to need to use three hoppers. (One for input, one for fuel input, and one for output.
At Automation Potential(3 lava blocks), a furnace would smelt items almost twice as fast and a stick would almost smelt an item, A plank or log would smelt 2 and a half, (char)coal would smelt almost 14, blaze rod would almost smelt 25, block of coal would smelt 138, and a lava bucket would smelt almost 173 items respectively.
1: SHOES
2: WATER
3: HELM
-o-
xxx
x-x
The armor value is not the material + the diamond tip... the diamond tip is just an add-on and has no extra armor value
4: INVENTORY
5: BETTER RAIN
6: BETTER FIRE
When stated "blackened" I mean that a layer of "ash" covers the side of the block nearest to explosion/fire.
7: TEMPERATURE:
8: FOOTSTEPS
9: FRIGHT
10: QUESTS:
(also found on http://www.minecraft...rs/page__st__40)
Of all of these, I'd prefer you to do either #10 or #4 but I'll let you choose
Sorry, i did not see that request, but I don't think I have the modding knowledge to change the player model. That is complicated to do for some reason, and requires player API, which I don't want my mods to require for compatibility reasons. I will still add it to the mods list although it will take a while to be completed.
thank you, I look forward to #10 and #4 a lot.
sweet I'll put it in my topic
OcD Simple Add-On!