LemADEC, is there a way to disable the nausea effect of warp? the nausea effect gives me a massive headache and playing with the mod in a pack i put together to play around i was not able to figure out how to disable the nausea effect in the configs.
In current version, the only way to avoid it is too be outside the ship when the warmup start, or drink some milk. We'll see to add an option later on.
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1) Are those 300,000 blocks a radius or diameter from the center after which another planet can start?
2) How do I add, e.g., Galacticraft Moon to the transitionplanes?
Thanks
Border means it's diameter. If your have 300k world border radius, you need a 600k x 600k transition plane.
To add another dimension, you need to have the 1.6.4 WWM version of WarpDrive or the 1.7.10 beta. Then, in the configuration file, you duplicate the overworld one and rename it to 'moon' with a new center in space so both planes won't overlap each others. You'll also need to add that moon to the S:names parameter right before.
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But what do I do with Myscraft dimensions? Transition planes for each new mystcraft dimension?
Yes, each new dimension requires it's own transition plane.
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I have the same problem descibed by dimion in the previous post. And I confirm that the rearrange problem in the config file about the teansition plane was already found in the 1.6.4 version. I don't know if this bug affects the correct functioning oof the interdimensional warps because in 1.6.4 I tried to fix the problem by marking the config file as "read only" but even if the rearrange problem wasn"fixed" in this way the problem with transition planes was still there. Thank you for the hard work in porting this mod to 1.7.10, you guys aare the best!! keep going
Ordering might influence, I would need to check the code. You can try rename the moon to z_moon and see how it goes.
Either way, we'll need the crash and server logs.
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It notably fixes cross-mod compatibility and gravity in space, along with the usual bucket of bug fixes.
Your blocks and items will convert mostly automatically. There's no way back after this version, so backup your world gentlemen and pretty women!
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Whenever I try to activate my warp core with a computercraft computer it just says "ship controller detected ship core detected". What do I do to get it to work?
Have got the same problem as CG777 with the latest version. When I replace the controller, it loads, but as soon as I exit and re-enter the world, I face with the same issue.
Whenever I try to activate my warp core with a computercraft computer it just says "ship controller detected ship core detected". What do I do to get it to work?
Have got the same problem as CG777 with the latest version. When I replace the controller, it loads, but as soon as I exit and re-enter the world, I face with the same issue.
There's a bug in the default script for the warp core. You need to manually modify it for it to work, at line 473, replace "until not isAttached" with "until isAttached".
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For those interested to help us, we could use your help in the following domain:
- port the existing ComputerCraft scripts to OpenComputers
- provide pictures in and outside of your space station or ships using the mod
- block textures refresh (the new ones won't really fit with the legacy one, we need a overall)
- updating the Wiki with pictures and more details about blocks, etc.
- review the proposal for the new LUA API
- etc.
You may contact us here or through github.
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Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
In current version, the only way to avoid it is too be outside the ship when the warmup start, or drink some milk. We'll see to add an option later on.
Thank You LemADEC for the info and I look forward to the possible implementation to disable later on
Thank You LemADEC for the info and I look forward to the possible implementation to disable later on
Already available in version 1.3.3
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Hey LemADEC, I can post pictures and update the wiki. I'll get right on it.
Edit: Also, do the lasers damage or draw extra power from the Advanced Repulsion Systems Force fields? Back in 1.6.4, they'd hit but do no damage.
Laser energy is reduced over distance. Energy level has direct impact on entity damages and explosion level at block location.
Blocks weaker than obsidian are instantly removed with no explosion effect.
So, to answer your question about shields, it'll cause an explosion on its surface and consume a lot of power, eventually removing blocks at the location.
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Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
LemADEC mentioned to my original issue that the nausea effect is not able to be disabled yet, that was what i was referring to on the later possible disable option. If you know how to disable as is feel free to let me know so i can turn it off.
LemADEC mentioned to my original issue that the nausea effect is not able to be disabled yet, that was what i was referring to on the later possible disable option. If you know how to disable as is feel free to let me know so i can turn it off.
# Enable warp sickness during warmup
B:warmup_sickness=true
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In current version, the only way to avoid it is too be outside the ship when the warmup start, or drink some milk. We'll see to add an option later on.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Border means it's diameter. If your have 300k world border radius, you need a 600k x 600k transition plane.
To add another dimension, you need to have the 1.6.4 WWM version of WarpDrive or the 1.7.10 beta. Then, in the configuration file, you duplicate the overworld one and rename it to 'moon' with a new center in space so both planes won't overlap each others. You'll also need to add that moon to the S:names parameter right before.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Hi, thanks!
So it should be like:
I: moon<
-28
600000
600000
3000
3000
600000
600000
?
But what do I do with Myscraft dimensions? Transition planes for each new mystcraft dimension?
Yes, each new dimension requires it's own transition plane.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
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I modify the config as follows:
S:names <
overworld
moon
> # dimensionId, dimensionCenterX, dimensionCenterZ, borderSizeX, borderSizeZ, SpaceCenterX, SpaceCenterZ
I:overworld <
0
0
0
300000
300000
0
0
>
I:moon <
-28
0
0
3000
3000
304000
304000
>
}
but as soon as I start minecraft, the mod rearranges the lines in config to:
# dimensionId, dimensionCenterX, dimensionCenterZ, borderSizeX, borderSizeZ, SpaceCenterX, SpaceCenterZ
I:moon <
-28
0
0
3000
3000
304000
304000
> # this is the list of transition planes defined hereafter
S:names <
overworld
moon
> # dimensionId, dimensionCenterX, dimensionCenterZ, borderSizeX, borderSizeZ, SpaceCenterX, SpaceCenterZ
I:overworld <
0
0
0
300000
300000
0
0
>
}
effectively crashing my client as soon as I decide to land on the Moon. What am I donig wrong?
The ordering is just the default FML config handler sorting by alphabetic order. Please enable debug mode and post the crash and server logs.
Ordering might influence, I would need to check the code. You can try rename the moon to z_moon and see how it goes.
Either way, we'll need the crash and server logs.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Version 1.3.3 has been uploaded to CurseForge http://minecraft.curseforge.com/mc-mods/233565-warpdrive/files/2252430
It notably fixes cross-mod compatibility and gravity in space, along with the usual bucket of bug fixes.
Your blocks and items will convert mostly automatically. There's no way back after this version, so backup your world gentlemen and pretty women!
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Whenever I try to activate my warp core with a computercraft computer it just says "ship controller detected ship core detected". What do I do to get it to work?
Have got the same problem as CG777 with the latest version. When I replace the controller, it loads, but as soon as I exit and re-enter the world, I face with the same issue.
There's a bug in the default script for the warp core. You need to manually modify it for it to work, at line 473, replace "until not isAttached" with "until isAttached".
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
For those interested to help us, we could use your help in the following domain:
- port the existing ComputerCraft scripts to OpenComputers
- provide pictures in and outside of your space station or ships using the mod
- block textures refresh (the new ones won't really fit with the legacy one, we need a overall)
- updating the Wiki with pictures and more details about blocks, etc.
- review the proposal for the new LUA API
- etc.
You may contact us here or through github.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Thanks, but there do we find this script?
Place a computer
Create a "startup" script
type "edit startup"
leave it blank
save it
Move that computer next to a controller
Reboot the computer (Ctrl-R)
Type "rm startup"
Type "cp warpdriveShipController/startup startup"
Modify the script
Reboot the computer (Ctrl-R)
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Hey LemADEC, I can post pictures and update the wiki. I'll get right on it.
Edit: Also, do the lasers damage or draw extra power from the Advanced Repulsion Systems Force fields? Back in 1.6.4, they'd hit but do no damage.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2510855-1-6-4-1-7-10-warpdrive-build-your-ship-freely
Thank You LemADEC for the info and I look forward to the possible implementation to disable later on
Already available in version 1.3.3
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
My Plugins: http://dev.bukkit.or...s/Numenorean95/
Thanks, LemADEC.
Laser energy is reduced over distance. Energy level has direct impact on entity damages and explosion level at block location.
Blocks weaker than obsidian are instantly removed with no explosion effect.
So, to answer your question about shields, it'll cause an explosion on its surface and consume a lot of power, eventually removing blocks at the location.
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
LemADEC mentioned to my original issue that the nausea effect is not able to be disabled yet, that was what i was referring to on the later possible disable option. If you know how to disable as is feel free to let me know so i can turn it off.
# Enable warp sickness during warmup
B:warmup_sickness=true
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.