I took a look at that github link. Are the ships actually seperate moveable chunks? How well does the collision work between; ship-world, ship-ship, ship-entity?
Also, those pictures. Did you really just come out of the water with such an impressive build? Those images show some huge designs. What kind of CPU resources are we talking about?
I took a look at that github link. Are the ships actually seperate moveable chunks? How well does the collision work between; ship-world, ship-ship, ship-entity?
Also, those pictures. Did you really just come out of the water with such an impressive build? Those images show some huge designs. What kind of CPU resources are we talking about?
No, no, no. WarpDrive code begins from "cr0s." package. Shipmod is separate mod, based on Archimede's Ships with some improvements.
Ships in warp-drive is moving by "jumps", not smooth movement like Zeppelin/Archimede's ships. It allows to move LAAARGE ships (thousands of blocks).
Collision check is pretty simple, If ship jumps into obstacle over 5 blocks, mod gererates explosions in point of collision.
I come out of the water, but it took one year of developement and testing of mod on different minecraft versions (mod's history begins from 1.8.1 beta)
WarpDrive is unique mod, running on ruissian minecraft server KUBACH.TK, players build ships and exploring the space.
About huge designs, there is low-end CPU is enough to generate STARS and move LARGE ships in space, because all code is pretty optimized (as I hope :3).
There is only one server with this mod, is www.kubach.tk. This server running on powerful Xeon servers.
Ok, I downloded the mod, but the warp drive dont accepts eu, why?
BTW: Great mod, hope to se some new stuff in future!
I guess you should turn warp core on. You see there is some game mechanics that you need to keep in mind. While your warp core is online, it collecting EU, but any radar in 10k blocks can detect it. So in default you have to turn it off when not jumping.
Also if you didn't found, here is pastebin with software for CC to control warp controller and core:
Thanks for the fast answer, but how to turn the warpcore on?
I tried with a redstone signal but it didn´t worked...
Well. Warp-core controlled by warp-controller, wich provides interface to it as a computercraft peripheral. So computercraft should be used to do something with warp-core.
Here you can see large screenshot, showing you how to setup right configuration of blocks: http://wiki.kubach.tk/index.php?title=Warp-core
then download on computer a program from pastebin, wich will be started automatically on computer initialisation (startup file). I gave you exact command in previous post. Program will do all the things for you.
To better understand, how it works, look at this code:
warp = peripheral.wrap(Side) -- where side is side of computer, where controller is, e.g. 'bottom'
warp.set_mode(1) -- set mode regular jump. this will bring core to life. when you finishing to work with core set mode to 0 to turn it off. by default it is in 0, so it didn't accept any energy.
Well. Warp-core controlled by warp-controller, wich provides interface to it as a computercraft peripheral. So computercraft should be used to do something with warp-core.
Here you can see large screenshot, showing you how to setup right configuration of blocks: http://wiki.kubach.t...title=Warp-core
then download on computer a program from pastebin, wich will be started automatically on computer initialisation (startup file). I gave you exact command in previous post. Program will do all the things for you.
To better understand, how it works, look at this code:
warp = peripheral.wrap(Side) -- where side is side of computer, where controller is, e.g. 'bottom'
warp.set_mode(1) -- set mode regular jump. this will bring core to life. when you finishing to work with core set mode to 0 to turn it off. by default it is in 0, so it didn't accept any energy.
WarpDrive is SMP-oriented mod, in single player something might wrong.
WarpDrive is SMP-oriented mod, in single player something might wrong.
Hmmmm. I didn't noticed that Erik3003 might be using it in single game. That makes sence. But guess his problem is the lack of translation on wiki and information at all. You should focus on documetntation.
It works in single player, but i dont know how to get in space!
And if I try to go to hyperspace the game crashes, is that bacaus my ship isn´t 5000 blocks?
It works in single player, but i dont know how to get in space!
And if I try to go to hyperspace the game crashes, is that bacaus my ship isn´t 5000 blocks?
To get in space you need simply jump up 255 blocks by Y-axis.
Mod is not developing for single player, play in single at your own risk.
You can download mod separately from github (link in op post) and build your client, or go to this mod homeserver, wich mentioned in post #3 and try it
Me thinks this mod is awesome. Would love to see it grow. A video tutorial of how to set up everything would be priceless for people to truly experience the mod, IMO.
PLEASE FOLLOW THE NEW THREAD!
Features
Download last recommended build (1.6.4): http://kubach.tk/1.6.4/WarpDrive.zip (requires CORE)
Always fresh WarpDrive builds: http://kubach.tk:8080/job/WarpDrive/
More screenshots available on Imgur: http://imgur.com/a/LSrWk
Twitter: https://twitter.com/Cr0sWarpDrive
Visit our IRC channel on EsperNet: irc://chaos.esper.net/WarpDrive
Or use WebChat
Pastebin codes for WarpDrive + Computer Craft (make sure you enabled HTTP API in config of CC):
I took a look at that github link. Are the ships actually seperate moveable chunks? How well does the collision work between; ship-world, ship-ship, ship-entity?
Also, those pictures. Did you really just come out of the water with such an impressive build? Those images show some huge designs. What kind of CPU resources are we talking about?
You haven't tried hard enough.
No, no, no. WarpDrive code begins from "cr0s." package. Shipmod is separate mod, based on Archimede's Ships with some improvements.
Ships in warp-drive is moving by "jumps", not smooth movement like Zeppelin/Archimede's ships. It allows to move LAAARGE ships (thousands of blocks).
Collision check is pretty simple, If ship jumps into obstacle over 5 blocks, mod gererates explosions in point of collision.
I come out of the water, but it took one year of developement and testing of mod on different minecraft versions (mod's history begins from 1.8.1 beta)
WarpDrive is unique mod, running on ruissian minecraft server KUBACH.TK, players build ships and exploring the space.
About huge designs, there is low-end CPU is enough to generate STARS and move LARGE ships in space, because all code is pretty optimized (as I hope :3).
There is only one server with this mod, is www.kubach.tk. This server running on powerful Xeon servers.
Sorry for my English, I'am russian, lol. :3
Yep, kind of.
It's really new experience for minecraft, I guess.
Yes. And as far as I see this mod rely on IC2 and ComputerCraft.
Try to look on this wiki:
http://wiki.kubach.tk/index.php?title=Заглавная_страница/en
it is not fully translated, but gives some more detailed overview on this mod.
BTW: Great mod, hope to se some new stuff in future!
millenium200.com
I guess you should turn warp core on. You see there is some game mechanics that you need to keep in mind. While your warp core is online, it collecting EU, but any radar in 10k blocks can detect it. So in default you have to turn it off when not jumping.
Also if you didn't found, here is pastebin with software for CC to control warp controller and core:
http://pastebin.com/s3Gt6kLC
in CC type: pastebin get s3Gt6kLC startup
it is for gold one computer with coloured terminal.
Hope it will help.
Thanks. WarpDrive already have a lot of interesting stuff, and I planned to add some new later.
Thanks. :3
WarpDrive used IC2 energy and components in crafting and ComputerCraft to control mod stuff.
I tried with a redstone signal but it didn´t worked...
Well. Warp-core controlled by warp-controller, wich provides interface to it as a computercraft peripheral. So computercraft should be used to do something with warp-core.
Here you can see large screenshot, showing you how to setup right configuration of blocks: http://wiki.kubach.tk/index.php?title=Warp-core
then download on computer a program from pastebin, wich will be started automatically on computer initialisation (startup file). I gave you exact command in previous post. Program will do all the things for you.
To better understand, how it works, look at this code:
warp = peripheral.wrap(Side) -- where side is side of computer, where controller is, e.g. 'bottom'
warp.set_mode(1) -- set mode regular jump. this will bring core to life. when you finishing to work with core set mode to 0 to turn it off. by default it is in 0, so it didn't accept any energy.
WarpDrive is SMP-oriented mod, in single player something might wrong.
Hmmmm. I didn't noticed that Erik3003 might be using it in single game. That makes sence. But guess his problem is the lack of translation on wiki and information at all. You should focus on documetntation.
And if I try to go to hyperspace the game crashes, is that bacaus my ship isn´t 5000 blocks?
To get in space you need simply jump up 255 blocks by Y-axis.
Mod is not developing for single player, play in single at your own risk.
You can download mod separately from github (link in op post) and build your client, or go to this mod homeserver, wich mentioned in post #3 and try it