Would it be possible for you to make an external program that allowed you to have the capabilities of a program named, "SLAB6"? I've been using SLAB6 to make stuff for a long time and I wanted to find a way to import the stuff into Minecraft to be usable for code. SLAB6 uses the Voxlap engine and .kv6 files, and I haven't been able to find a way to convert .kv6 files into something usable in Minecraft. Then I found this. But the thing is, SLAB6 is a really simple and easy program to use. Odd controls, but they work really well. I use SLAB6 because of the simplicity, and this mod doesn't really have that. Would it be possible to make something standalone that could do somewhat the same this as this is doing?
Would it be possible for you to make an external program that allowed you to have the capabilities of a program named, "SLAB6"? I've been using SLAB6 to make stuff for a long time and I wanted to find a way to import the stuff into Minecraft to be usable for code. SLAB6 uses the Voxlap engine and .kv6 files, and I haven't been able to find a way to convert .kv6 files into something usable in Minecraft. Then I found this. But the thing is, SLAB6 is a really simple and easy program to use. Odd controls, but they work really well. I use SLAB6 because of the simplicity, and this mod doesn't really have that. Would it be possible to make something standalone that could do somewhat the same this as this is doing?
techne can export models usable in minecraft
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I've done nothing but teleport bread for the past three days
Did you read what I asked of the mod author? Nope. Go try it for yourself before telling me to do something that doesn't work. Even better, get off your computer.
Did you read what I asked of the mod author? Nope. Go try it for yourself before telling me to do something that doesn't work. Even better, get off your computer.
Well, sorry ma'am for misunderstanding the addressee of your message.
And it wasn't my intention to make you get angry so there is no reason for it.
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I've done nothing but teleport bread for the past three days
1. importer
2. way to "shift" the model around the 3d space to adjust it's position in 3d space
you could just direct people to a compatible modeler. that would probably be a load off. there seems to be a million (exaggeration) voxel modelers out there. idk, if you want to re-invent the wheel. but I don't know anything about coding. so i'm really just twiddling my keyboard.
also, idk if you know anything about android, but it's just begging for a light voxel editor, again more twiddling.
I hope i'm not overstepping my boundaries here, if I am, i'm sorry. I just really want this to succeed.
It's good to have suggestions
1.I'm still learning how to import .cub files
2.Sounds reasonable
3.For now i've known of none compatible modeler, I made this mod not based on any kind of voxel modeling software. But i'll keep in mind making extended importers
4.I'm still learning android, so a voxel modeler for android is not coming out soon at all
though,
although i could save the model i couldn't figure out how to load a different model in afterwards.
and it would have been cool to be able to re-position the entire model without having to start from scratch, unless i missed that also.
and finally. is there any way to convert .cub models to the .dat type used by your mod?
great start, i'm having an awesome time with this mod
And is there any crash log when you try to work it with other mods?
I'll try to add compatibility with .cub models too thanks for the suggestion
i'll check that out right now, i'm playing 1.5.2 at the moment, and trying to get my texture pack updated;)
i'll let you know in a bito.
'Tavi be beautiful...
techne can export models usable in minecraft
project red, player api, smart moving?, biomes-o-plenty, mod_cjb_cheats
Did you read what I asked of the mod author? Nope. Go try it for yourself before telling me to do something that doesn't work. Even better, get off your computer.
'Tavi be beautiful...
Well, sorry ma'am for misunderstanding the addressee of your message.
And it wasn't my intention to make you get angry so there is no reason for it.
What about exporting models that can be coded instead of replacing sprites that are already ingame?
'Tavi be beautiful...
1. importer
2. way to "shift" the model around the 3d space to adjust it's position in 3d space
you could just direct people to a compatible modeler. that would probably be a load off. there seems to be a million (exaggeration) voxel modelers out there. idk, if you want to re-invent the wheel. but I don't know anything about coding. so i'm really just twiddling my keyboard.
also, idk if you know anything about android, but it's just begging for a light voxel editor, again more twiddling.
I hope i'm not overstepping my boundaries here, if I am, i'm sorry. I just really want this to succeed.
1.I'm still learning how to import .cub files
2.Sounds reasonable
3.For now i've known of none compatible modeler, I made this mod not based on any kind of voxel modeling software. But i'll keep in mind making extended importers
4.I'm still learning android, so a voxel modeler for android is not coming out soon at all
MINECRAFT needs World-edit like tools in the creative mode.