It's me... that guy... you know the guy who always seems to disappear from the forums and then come back out of nowhere.... Yes! That guy! And guess what? I'm back again! Or.. almost that is. So many people have been waiting for this mod... I mean 46 users liked this thread and there are already 62 pages worth of posts while there has not even been a release yet! AAND it is in the WIP section, which is far less visited...
Upcoming summer, I'm planning to revive this mod for either 1.7.10 or 1.8. No 1.6.4! I need 1.7 or higher because of its amazing packet handling system. So with that out of the way, I want to talk about the mod itself. Atmosmobs feels like such a masterpiece now that I look back at it. It brought in some amazing animals and I was able to give regular updates with tons of features. I love it. However, since then I really have grown in my game design skills. I started to use these in my Primitive Mobs mod. I feel like staying close to what Minecraft is and building upon that is such a key element to making a great mod. Although I feel like Atmosmobs did just that, I really want to challenge myself this time.
----------------------------
As update 1, I want to announce that I will be teaming up with the talented team of the Jurassicraft mod. We will be merging that mod with the new Atmosmobs into a completely new mod! Don't worry, the focus of the Atmosmobs part of the mod will remain the same and I will still be fully involved. As mentioned above, I really need help developing the mod and these guys came to me offering help. Their kind offer will give Atmosmobs a chance to live on! Having it as a merge increases the quality and workflow of the mod so it seems like a logical choice. More from me soon!
----------------------------
If you are interested read my design process below, else the only thing you should know is that this mod will be revived this summer... I can't say much else.
A New Design
When looking at the Minecraft community, there has never been 1 type of player. No-one likes every aspect of the game and certainly no-one likes every mod out there. Personally, I like to seperate the kinds of player in a few groups. Mind that this does not mean that you be in just one group, you will most likely be in multiple ones. Here they are (Yes, some are from Bartle):
- Explorers, players that like to explore newly generated areas and make sure they map everything.
- Completionists, players that like to complete all challenges that are set for them, like achievements.
- Socializers, players that prefer to play with other players. They often discuss with players, trade and help others.
- Killers, players that really enjoy defeating enemies and other players.
- Collectors, players that like to get everything they see and make sure it is stored to check it out, organise it or use it.
- Artists, players that love to stay creative in the game by creating structures etc.
- Technicians, players that constantly use redstone for systems and machines.
- Relaxers, players that simply play to relax and look around in their world or worlds of others.
- Griefers, we all know what kind of player this is...
- Contributors, players that play for testing their own and/or other's mods.
You do not have to agree with me, but I think this covers most if not all players within this community. Some might even be overlapping. Anyway, looking at this, I feel the urge to make sure that as many people as possible would be content with my mod. Originally, this mod was mostly targeted towards Explorers and Relaxers. However, I want to make sure that the other players do not get bored as well. Can I accomplish this? Probably not, but I can at least try. Is it still Atmosmobs then? Well, mostly, but I will go over that later.
I'm still working out the design at this moment, but I can say that it will add many different animals and use their potential to the fullest. I will update this thread with the full design soon. Last updated: 05/18/2015
Sneak peak of the WIP structure of the mod. These sections are all intertwined by supporting eachother. It's still WIP but these are some of the activities I want to offer the player.
Now in these spoilers are some connections between the sections as well as most features that each section will offer.
Hunting
- The player crafts box traps and baits them to get catches overtime
- Bait is received from other hunting activities, fishing, bug catching and looting.
- Specific creatures need specific types of bait. Experiment or ask NPCs.
- Some creatures require a box trap to appear and some will only give certain resources when caught through box trapping.
- The player can use a bow to hunt down larger animals.
- In a simular fashion, the player can decide to melee them.
- Both melee and ranged hunting allow for different drops.
- The bow can also be used to snipe down birds, who will also drop loot.
- Meat gained from hunting can be used for cooking or baiting. After cooking it can be used in combat (saturation).
- Rare trophy drops can be used for home decoration.
- Skin can be used for decoration, crafting armor and other objects.
- Box trapped animals can often be tamed afterwards.
- Feathers can be used in armor and potion making.
- Some animals have chances to hold rare pieces of equipment, only obtained by hunting them down.
- Animal species can be registered in the encyclopedia.
- Hunting loot can be traded and sold to other players or Hunter villager NPCs.
Fishing
- Players can create different rods and lures to satisfy their fishing needs.
- Bait is used to catch fish when rod fishing.
- Nets can either be cast to catch fish directly, or left behind to catch more fish overtime. Cages work the same way but are mostly used for crabs, lobsters etc.
- Different fish will have higher chances of biting and landing with the correct lures and bait. Most fish will have at least a slight chance with any lure but some rare ones will require a very specific lure and bait combo.
- Bait is collected by bug catching mostly.
- Lures are bought from NPCs or looted from dungeons.
- Rods are crafted or bought. Stronger rods are more durable and have higher catch rates. Some will be looted from dungeons as well. There will be a specific rod for catching fish in lava.
- Net and cage fishing can be supplimented with bait as well, but is not necessary. It just makes it faster.
- Fish and crustaceans can be registered in the encyclopedia. They can also be displayed in your own acquarium.
- Fish can be cooked for nutrition.
- The player can rush in and kill fish with their sword or bow, but they will only receive the fish meat item.
- Larger fish need to be caught using harpoons. Swords and bows will hardly damage them.
- Larger fish can be stored in acquaria as well, but will require larger ones.
- Some fish will be able to breed, some won't.
- After a "perfect" catch the player will be notified that the fish they caught is excellent. The player can then convert this fish into a trophy to hang on the wall or display otherwise.
- Crustaceans often hold treasure and their scales can be used for armor.
- Whales will have some cool features.
More soon....
Planning
First of all, I am wondering if some people are willing to help me. I need some modellers, texturers and coders if they are willing to spend some time on this, this summer. Make sure you show proof that you can actually help. I, myself, will not be starting on this mod until this school year has officially ended and I have finished all my work for that. Then, we will make this mod for 1.7.10 or 1.8 and make it as big as we can while keeping it stable. After that, I might actually leave Minecraft forever, but I really need to go out with a BANG. This will be it.
Thanks for reading and let me know if you are interested. I can't guarentee a quick answer, but I will read it.
I wonder how many people read this change I will not post an update post so I really wonder.... cheers!
Old Stuff:
Previews and Spoilers: Featured Videos: New Chameleon Preview New Butterflies Preview
Featured Image: Chameleon Sphax Textures
More Images:
Butterfly Jar
Fox Model
Moose Model
Polar Bear Model
Design Idea List
It's happening
Butterflies
- Many species with unique spawn conditions
- Catch them, research and make them your buddy
- Encyclopedia to be able to keep track of your findings
- Showcase + placeable jar to decorate your house
- Share info with your friends Chameleon
- Change colors according to texture of the block it stands on (texture pack + mod compatible)
- Make it walk up walls
- Make it attack bugs with its tongue Fox -
Progress (updated 03-12-14)
(I removed future feature list as some things were changed and it is too much work to keep it updated. It has been saved by me though, for future reference)
Nice! Been waiting for this mod to be continued! I liked these mobs so much more than the Mo' Creatures mobs because of how well they seemed to fit in with the environment.
I am assuming you are planning on adding support with the biomes mods that are out there, right?
Nice! Been waiting for this mod to be continued! I liked these mobs so much more than the Mo' Creatures mobs because of how well they seemed to fit in with the environment.
I am assuming you are planning on adding support with the biomes mods that are out there, right?
Daveyx0, I saw this suggestion the other day and thought that it might be a good addition to the mythical creatures category of the mod (that is, if this isn't too much like the Phoenix): http://www.minecraft...-survival-mode/
Probably, Its just if falconry was added, it would make sense if there were falcons, rather than just hawks.
Prioritise getting all the current features up to date, while giving us sneak peeks of upcoming mobs. Remember, don't set deadlines, unless you are 100% sure it will be correct.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2012
Posts:
260
Location:
Locked in my room
Minecraft:
Lif3less
Member Details
Nice! A new thread for discussion, seeing the list of TO-DO is quite long, how are you planning to finish this, this summer, as you stated in the OP? Seems a bit impossible, but I am happy that it's being worked on
Nice! A new thread for discussion, seeing the list of TO-DO is quite long, how are you planning to finish this, this summer, as you stated in the OP? Seems a bit impossible, but I am happy that it's being worked on
EDIT: Also, bookmarked
Well, the TO-DO list is for PLANNED features only, which doesn't mean that all those features will be added this summer. I also will get crazy ideas along the way probably which I then want to implement instantly.
On anoter note.... eclipse is crashing for me so I first have to find a way around that....
EDIT: Fixed it, I had a corrupted Windows Update....
threads like this are always highly appreciated, it's always nice to know what's going on if there's no useable progress yet for the players.
also, do squirrels bury nuts or some sort of item? maybe could give you random saplings if you manage to follow one back to his nut storage patch of dirt without scaring it off.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Will a 1.4 update be released first, with some of the features, and a then 1.5 update has more, and then 1.6 has a few more again... all the way up to the complete 2.0?
Rollback Post to RevisionRollBack
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Will a 1.4 update be released first, with some of the features, and a then 1.5 update has more, and then 1.6 has a few more again... all the way up to the complete 2.0?
Hi. Great list of new mobs, definitely a massive undertaking to say the least. Here are some suggestions...
Fish:
Grouper
Sea Bass
Big Mouth Bass (only in lakes/rivers)
Salmon (freshwater)
Crayfish
Portuguese Man-O-War
Jellyfish
Land:
For the Outback Biome only...
Wombat
Koala
Kangaroo
Wallaby
Crocs
Others:
Monkey (small)
Fly (something very simple, like a little dot for correct scale)
Chipmunk
Snow Owl (artic only)
Good luck, and I am definitely looking forward to this one!
Good suggestions, but, some of your suggestions were actually in the list before you suggested them, there's already a snow owl, and he's going to make the fly not look like a tiny dot. He's going to make it look like a real-looking, minecrafty fly. I don't think he's able to make a new biome at all.
Hey hey,
It's me... that guy... you know the guy who always seems to disappear from the forums and then come back out of nowhere.... Yes! That guy! And guess what? I'm back again! Or.. almost that is. So many people have been waiting for this mod... I mean 46 users liked this thread and there are already 62 pages worth of posts while there has not even been a release yet! AAND it is in the WIP section, which is far less visited...
Upcoming summer, I'm planning to revive this mod for either 1.7.10 or 1.8. No 1.6.4! I need 1.7 or higher because of its amazing packet handling system. So with that out of the way, I want to talk about the mod itself. Atmosmobs feels like such a masterpiece now that I look back at it. It brought in some amazing animals and I was able to give regular updates with tons of features. I love it. However, since then I really have grown in my game design skills. I started to use these in my Primitive Mobs mod. I feel like staying close to what Minecraft is and building upon that is such a key element to making a great mod. Although I feel like Atmosmobs did just that, I really want to challenge myself this time.
----------------------------
As update 1, I want to announce that I will be teaming up with the talented team of the Jurassicraft mod. We will be merging that mod with the new Atmosmobs into a completely new mod! Don't worry, the focus of the Atmosmobs part of the mod will remain the same and I will still be fully involved. As mentioned above, I really need help developing the mod and these guys came to me offering help. Their kind offer will give Atmosmobs a chance to live on! Having it as a merge increases the quality and workflow of the mod so it seems like a logical choice. More from me soon!
----------------------------
If you are interested read my design process below, else the only thing you should know is that this mod will be revived this summer... I can't say much else.
A New Design
When looking at the Minecraft community, there has never been 1 type of player. No-one likes every aspect of the game and certainly no-one likes every mod out there. Personally, I like to seperate the kinds of player in a few groups. Mind that this does not mean that you be in just one group, you will most likely be in multiple ones. Here they are (Yes, some are from Bartle):
- Explorers, players that like to explore newly generated areas and make sure they map everything.
- Completionists, players that like to complete all challenges that are set for them, like achievements.
- Socializers, players that prefer to play with other players. They often discuss with players, trade and help others.
- Killers, players that really enjoy defeating enemies and other players.
- Collectors, players that like to get everything they see and make sure it is stored to check it out, organise it or use it.
- Artists, players that love to stay creative in the game by creating structures etc.
- Technicians, players that constantly use redstone for systems and machines.
- Relaxers, players that simply play to relax and look around in their world or worlds of others.
- Griefers, we all know what kind of player this is...
- Contributors, players that play for testing their own and/or other's mods.
You do not have to agree with me, but I think this covers most if not all players within this community. Some might even be overlapping. Anyway, looking at this, I feel the urge to make sure that as many people as possible would be content with my mod. Originally, this mod was mostly targeted towards Explorers and Relaxers. However, I want to make sure that the other players do not get bored as well. Can I accomplish this? Probably not, but I can at least try. Is it still Atmosmobs then? Well, mostly, but I will go over that later.
I'm still working out the design at this moment, but I can say that it will add many different animals and use their potential to the fullest. I will update this thread with the full design soon. Last updated: 05/18/2015
Sneak peak of the WIP structure of the mod. These sections are all intertwined by supporting eachother. It's still WIP but these are some of the activities I want to offer the player.
- Players can create different rods and lures to satisfy their fishing needs.
- Bait is used to catch fish when rod fishing.
- Nets can either be cast to catch fish directly, or left behind to catch more fish overtime. Cages work the same way but are mostly used for crabs, lobsters etc.
- Different fish will have higher chances of biting and landing with the correct lures and bait. Most fish will have at least a slight chance with any lure but some rare ones will require a very specific lure and bait combo.
- Bait is collected by bug catching mostly.
- Lures are bought from NPCs or looted from dungeons.
- Rods are crafted or bought. Stronger rods are more durable and have higher catch rates. Some will be looted from dungeons as well. There will be a specific rod for catching fish in lava.
- Net and cage fishing can be supplimented with bait as well, but is not necessary. It just makes it faster.
- Fish and crustaceans can be registered in the encyclopedia. They can also be displayed in your own acquarium.
- Fish can be cooked for nutrition.
- The player can rush in and kill fish with their sword or bow, but they will only receive the fish meat item.
- Larger fish need to be caught using harpoons. Swords and bows will hardly damage them.
- Larger fish can be stored in acquaria as well, but will require larger ones.
- Some fish will be able to breed, some won't.
- After a "perfect" catch the player will be notified that the fish they caught is excellent. The player can then convert this fish into a trophy to hang on the wall or display otherwise.
- Crustaceans often hold treasure and their scales can be used for armor.
- Whales will have some cool features.
More soon....
Planning
First of all, I am wondering if some people are willing to help me. I need some modellers, texturers and coders if they are willing to spend some time on this, this summer. Make sure you show proof that you can actually help. I, myself, will not be starting on this mod until this school year has officially ended and I have finished all my work for that. Then, we will make this mod for 1.7.10 or 1.8 and make it as big as we can while keeping it stable. After that, I might actually leave Minecraft forever, but I really need to go out with a BANG. This will be it.
Thanks for reading and let me know if you are interested. I can't guarentee a quick answer, but I will read it.
I wonder how many people read this change I will not post an update post so I really wonder.... cheers!
Old Stuff:
Featured Videos: New Chameleon Preview
New Butterflies Preview
Featured Image: Chameleon Sphax Textures
More Images:
Fox Model
Moose Model
Polar Bear Model
Design Idea List
It's happening
- Many species with unique spawn conditions
- Catch them, research and make them your buddy
- Encyclopedia to be able to keep track of your findings
- Showcase + placeable jar to decorate your house
- Share info with your friends
Chameleon
- Change colors according to texture of the block it stands on (texture pack + mod compatible)
- Make it walk up walls
- Make it attack bugs with its tongue
Fox
-
Progress (updated 03-12-14)
(I removed future feature list as some things were changed and it is too much work to keep it updated. It has been saved by me though, for future reference)
Please leave feedback and don't ask for builds
I am assuming you are planning on adding support with the biomes mods that are out there, right?
Website: http://lightningpig333.com
Yes, I already have a system for it
Website: http://lightningpig333.com
All I could say is 2 sentences: I'm happy that you're still alive, and you are as awesome as heck.
Barn owl pictures coz I was bored.
Strawberry poison frogs!
This is not a actual part of the mod and probably won't ever be. I could try making an optional download though...)
Also could you add falcons and falconry? So like the falcon hoods, lures, and the falconry glove?
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Is a hawk good?
Probably, Its just if falconry was added, it would make sense if there were falcons, rather than just hawks.
Prioritise getting all the current features up to date, while giving us sneak peeks of upcoming mobs. Remember, don't set deadlines, unless you are 100% sure it will be correct.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
EDIT: Also, bookmarked
Well, the TO-DO list is for PLANNED features only, which doesn't mean that all those features will be added this summer. I also will get crazy ideas along the way probably which I then want to implement instantly.
On anoter note.... eclipse is crashing for me so I first have to find a way around that....
EDIT: Fixed it, I had a corrupted Windows Update....
also, do squirrels bury nuts or some sort of item? maybe could give you random saplings if you manage to follow one back to his nut storage patch of dirt without scaring it off.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
I think just 1.6 will be it.
Fish:
Grouper
Sea Bass
Big Mouth Bass (only in lakes/rivers)
Salmon (freshwater)
Crayfish
Portuguese Man-O-War
Jellyfish
Land:
For the Outback Biome only...
Wombat
Koala
Kangaroo
Wallaby
Crocs
Others:
Monkey (small)
Fly (something very simple, like a little dot for correct scale)
Chipmunk
Snow Owl (artic only)
Good luck, and I am definitely looking forward to this one!
Nice suggestion, but quitea few of these are already in the list. (Snow Owl is one of the owl species)
I think he means mod version, not Mc version. But I will probably go for build blablabla until I get 2.0 done.
Good suggestions, but, some of your suggestions were actually in the list before you suggested them, there's already a snow owl, and he's going to make the fly not look like a tiny dot. He's going to make it look like a real-looking, minecrafty fly. I don't think he's able to make a new biome at all.