I've decided to completely rewrite the whole idea. It is now not as random as before and it has a full 7 tier tech tree! Due to this, some of the ideas do not have a place in the tree as of now, including Automatic Villager Trading, and Aquariums. Some ideas have also been scrapped, like transmutation and carriages. The scrapped ideas might be included later, but not for a while.
If you would like to help out with the production of the mod, go ahead and apply here. Current Mod Team:
Project Leader/Lead Programmer
Right now there is nobody else, apply now if you want to help develop!
This mod features a new power system, Mechanical Power (MP). Mechanical Power can be generated in a variety of ways, from Hand Cranks to Steam Turbines powered by Nuclear Reactors. It can be used for a variety of things, from heating furnaces to crushing metals, and more.
Using MP, you can crush ores to double their value. At first, the ore output will only be 110% (10% for double output), but as you progress in advancement the output will be increased, up to 205%, with a small chance of tripling the output. This only, however, works on full ore blocks. Ores that do not give their blocks, like diamonds, emeralds, and redstone, can not be doubled.
Stone Mills allow you to crush wheat into flour. Flour and water can be crafted together to get bread, in larger quantities that if you make it with wheat. It will get more recipes in the future.
Blast Furnaces, Cowper Stoves, Coking Coal and Steel
By building a Blast Furnace and creating a hot blast using a couple cowper stoves, you can heat iron into steel. Steel can be used for a variety of purposes, mainly for building containment structures, vehicles and better generators. Blast Furnaces require quite a few parts and coking coal, but their output is needed in the mod. An added plus to blast furnaces is that their smokestacks produce a very bright fiery light that can be used as a beacon.
Gasoline is a fuel that is added by Nothing Matters. It can be used in cowper stoves for the hot blast, generators for power and various other machines.
The vehicles portion of the mod covers these areas:
Ships are the first vehicle introduced in the mod. This mod will offer Zeppelin-style build-your-own ship that you can use to sail the ocean biome! (And with deep oceans in 1.7 this will make for a very interesting experience). A ship will need to be built on the waterfront where it will be sailing as it cannot be transported anywhere else. Details on the construction of ships will come when the mod is nearing completion.
Similar to ships, but will fly in the sky. Aircraft need to land on a runway, as they cannot land on trees.
Spacecraft and Space Stations
Spacecraft will allow transport into space, where you can build space stations. In the future there will be interplanetary travel, where you can fly to another planet.
It doesn't have a download yet. I'm actually a texturer for this mod and I'm sorry, but I can safely say this isn't going to have a download for a long time yet. (Unless, of course, magical pixie time-travel fairies do it for us.)