Shiva missiles are ship to ship, HAVOKs can be used on ground or mounted onto a missile.. Its the same device that the Master Chief uses to destroy the Didacts ship in Halo 4.
EDIT: The blast radius of the HAVOK is pretty large if you ask me (Of course though, it does not just make a big hole in the ground, that is pretty unrealistic if you ask me. I am considering adding other explosives, but you all have to consider how these will operate on servers.. The HAVOK can cause major lag on SMP when detonated, and some lag on SP too. Anything larger might be to much. However, I will most likely make Anti matter charges do something similar to the HAVOC, but cause more destruction in the area were it was detonated...
Ah, ok. If larger explosives are added, would there be any way to make it affect player-placed blocks more than natural blocks? It would decrease the size of the blast crater.
V0.0.3 will be released this sunday!
So Grunt Coild you please send me the code by friday.
thanks
YAY! I can't wait! I've been thinking along with Sev, that in V0.0.3/4/7 we should have the crashed Covie ship as a sort of "dungeon." Maybe, if possible, when everything gets sorted out, we could put elite and grunt mod spawners inside, or just make some spawn near it. This will be, of course, more likely to be nearer to V0.0.7 than to V0.0.3 or even V0.0.4, when the elites and grunts' models are fixed and they're holding guns and have ranged attacks. The more I think about it, we're probably going to have a V1.0.0 out by the end of the year!
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
YAY! I can't wait! I've been thinking along with Sev, that in V0.0.3/4/7 we should have the crashed Covie ship as a sort of "dungeon." Maybe, if possible, when everything gets sorted out, we could put elite and grunt mod spawners inside, or just make some spawn near it. This will be, of course, more likely to be nearer to V0.0.7 than to V0.0.3 or even V0.0.4, when the elites and grunts' models are fixed and they're holding guns and have ranged attacks. The more I think about it, we're probably going to have a V1.0.0 out by the end of the year!
OMG this is the first mod which i've worked on with other people and its goin well AWESOME
Soz for the lack in work I went on a holiday to a far away place. -.-
I'll get to work on the up coming weekend
BTW will my work of the elite be put in the mod. THAT WAS 2 HOURS OF MY LIFE BTW
JUST kidding. I love making this mod although I would appreciate my animations being put in the mod
Thankyou for the advice! If you wanted to join the team, I'd say yes! But sadly, it's not my choice to make.
Woah!!!!!!! so that's what they look like?! EPIC! But, do they shoot? Also, I was thinking about when we're going to have mobs ride them (maybe make their AI similar to mobs in minecarts? So it spawns in a group of Aliens and then one of them decides to get in?
21st page, ppls!
ok 1st
Do they shoot?
R U KIDDING ME this is the coolest thing ive ever seen and your asking for more.
what im saying is we need someone to code that and since no one has they don't shoot.
Shiva missiles are ship to ship, HAVOKs can be used on ground or mounted onto a missile.. Its the same device that the Master Chief uses to destroy the Didacts ship in Halo 4.
EDIT: The blast radius of the HAVOK is pretty large if you ask me (Of course though, it does not just make a big hole in the ground, that is pretty unrealistic if you ask me. I am considering adding other explosives, but you all have to consider how these will operate on servers.. The HAVOK can cause major lag on SMP when detonated, and some lag on SP too. Anything larger might be to much. However, I will most likely make Anti matter charges do something similar to the HAVOC, but cause more destruction in the area were it was detonated...
So anti matter charges have the devastation, while HAVOKs have the range.
Also, how big do the structures have to be? 16x16 isn't it (that's the size of a chunk)?
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Developer for Minecraft: Combat Evolved, a Halo mod. Complete with 3D weapons and is multiplayer-capatible!
dont worry thats just IF WE USE FORGE (stupid forge grumble grumble) I'm pretty sure there is a way to multichunk generate chunks and just so you know that is the length and width the
16x16
. So I've seen your build and they don't seem as big as a chunk. But still it is possible although as I've heard multichunk generating takes a lot of A) MATHS or Copy and PASTE
So, I'm not usually one to play with barebones mods, I like to wait until a mostly-complete version is out.
BUT
I am definitely keeping a close eye on this. This is something I think a lot of people have waited a long time to see, including myself. I hope you guys can carry this to fruition, because this is probably one of the greatest mods I will ever play. Keep at it, I'll be watching.
Thankyou! You don't know what this means to us, as not many people actually comment. Just wait for V0.0.3, it's like a NUKE if V0.0.2 was a Grenade!
PS Spot the hint at something in the new update...!
Rollback Post to RevisionRollBack
I support!
Better World Generation 4. Bring back the good ol' times!
My own mod has come to a halt recently since we don't have a coder. I was wondering if you need modellers or anything? I'm a huge halo fan so if you need mobs or anything done, I'll be happy to help. And not to sound big-headed but I make pretty good models I don't code but I can model and texture. I can't really be an official team member because of my own mod (that I should be working on) but again, if you do want models/textures done, I'll be happy to help.
CHAZZA
I have no idea who you are but I am the new coder. ANYWAY I need you to kinda fix up the models to make them animation compatible (make the limbs closer together) on the crawler
AS FOR YOU LACY
Unfortunately, I can not do anything about adding people. PM the marko5049 maybe even send a model to him as proof that you can model
My own mod has come to a halt recently since we don't have a coder. I was wondering if you need modellers or anything? I'm a huge halo fan so if you need mobs or anything done, I'll be happy to help. And not to sound big-headed but I make pretty good models I don't code but I can model and texture. I can't really be an official team member because of my own mod (that I should be working on) but again, if you do want models/textures done, I'll be happy to help.
Depends on A) how good your textures and models are. How much time you can dedicate and C) if the texturers/modellers section is full.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/2/2013
Posts:
49
Member Details
I tried it two ways, I went into my forge jar in the versions folder and copied the halo folder into the assets like it said in the tutorial, and I also tried dropping the mod into the mods folder
The Meaning of Life, the Universe, and Everything.
Join Date:
7/2/2013
Posts:
49
Member Details
I can also give you the error which is this if I do what the installation on the forum said
Client> # A fatal error has been detected by the Java Runtime Environment:
Client> #
Client> # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x75e8a05b, pid=4496, tid=288
Client> #
Client> # JRE version: 7.0_25-b16
Client> # Java VM: Java HotSpot(TM) Client VM (23.25-b01 mixed mode, sharing windows-x86 )
Client> # Problematic frame:
Client> # C [msvcrt.dll+0xa05b] memmove+0x201
Client> #
Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
Client> #
Client> # An error report file with more information is saved as:
Client> # C:\Users\Donovan\AppData\Roaming\.minecraft\hs_err_pid4496.log
Client> #
Client> # If you would like to submit a bug report, please visit:
Client> # http://bugreport.sun.com/bugreport/crash.jsp
Client> #
Game ended with bad state (exit code 1)
Ignoring visibility rule and showing launcher due to a game crash
Deleting C:\Users\Donovan\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.803\1.6.2-Forge9.10.0.803-natives-456501190005595
Ah, ok. If larger explosives are added, would there be any way to make it affect player-placed blocks more than natural blocks? It would decrease the size of the blast crater.
OMG this is the first mod which i've worked on with other people and its goin well AWESOME
Soz for the lack in work I went on a holiday to a far away place. -.-
I'll get to work on the up coming weekend
BTW will my work of the elite be put in the mod. THAT WAS 2 HOURS OF MY LIFE BTW
JUST kidding. I love making this mod although I would appreciate my animations being put in the mod
ok 1st
R U KIDDING ME this is the coolest thing ive ever seen and your asking for more.
what im saying is we need someone to code that and since no one has they don't shoot.
Im not raging btw just got a little hyped
Dude, we have grunt and Marko as coders.
So anti matter charges have the devastation, while HAVOKs have the range.
Also, how big do the structures have to be? 16x16 isn't it (that's the size of a chunk)?
dont worry thats just IF WE USE FORGE (stupid forge grumble grumble) I'm pretty sure there is a way to multichunk generate chunks and just so you know that is the length and width the . So I've seen your build and they don't seem as big as a chunk. But still it is possible although as I've heard multichunk generating takes a lot of A) MATHS or Copy and PASTE
Background:http://www.mediafire.com/view/p9r5m7vh09twyw8/trofl.jpg
Site:http://www.mediafire.com/view/az86x0v26xf76jw/index.html
THX!!!!!!
Soz: I have school project to get on with...I only have time for the animation, sorry ;(
Thankyou! You don't know what this means to us, as not many people actually comment. Just wait for V0.0.3, it's like a NUKE if V0.0.2 was a Grenade!
PS Spot the hint at something in the new update...!
thx
CHAZZA
I have no idea who you are but I am the new coder. ANYWAY I need you to kinda fix up the models to make them animation compatible (make the limbs closer together) on the crawler
AS FOR YOU LACY
Unfortunately, I can not do anything about adding people. PM the marko5049 maybe even send a model to him as proof that you can model
Whats wrong with it do you want the site background to be edited?
Depends on A) how good your textures and models are. How much time you can dedicate and C) if the texturers/modellers section is full.
CHAZZA (soz the last msg was from my phone. It lagged a lot so I couldn't get in anything else ;( )
Also, damo (our animator) is having trouble animating the mobs. Think you can fix them when you can model again?
We've got texturers. Why do we need someone else to install it.
How did you install it. Providing nothing except it crash doesn't help us much.
Client> # A fatal error has been detected by the Java Runtime Environment:
Client> #
Client> # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x75e8a05b, pid=4496, tid=288
Client> #
Client> # JRE version: 7.0_25-b16
Client> # Java VM: Java HotSpot(TM) Client VM (23.25-b01 mixed mode, sharing windows-x86 )
Client> # Problematic frame:
Client> # C [msvcrt.dll+0xa05b] memmove+0x201
Client> #
Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
Client> #
Client> # An error report file with more information is saved as:
Client> # C:\Users\Donovan\AppData\Roaming\.minecraft\hs_err_pid4496.log
Client> #
Client> # If you would like to submit a bug report, please visit:
Client> # http://bugreport.sun.com/bugreport/crash.jsp
Client> #
Game ended with bad state (exit code 1)
Ignoring visibility rule and showing launcher due to a game crash
Deleting C:\Users\Donovan\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.803\1.6.2-Forge9.10.0.803-natives-456501190005595