Got a link to your mod? I'm assuming you don't mean the Halo one
Oh no not the Halo one, the team and I have decided to not make a forum post until we have the first release, but we are basically adding the majority of modern day stuff... like you. So far its all well and I'm busy with the computer. Good luck! Hope great things are to come!
Oh no not the Halo one, the team and I have decided to not make a forum post until we have the first release, but we are basically adding the majority of modern day stuff... like you. So far its all well and I'm busy with the computer. Good luck! Hope great things are to come!
-Regards
marko5049
Well hopefully our mods will be quite different anyway. Mine is more geared towards a roleplay environment (hence NPCs and the fact it's focused centrally around an economy system) so as long as yours is more of an aesthetic thing, there wont be any competition anyway as both would work well together.
In fact if you are aesthetic, I can give you the API hooks (when they're ready) so that if someone has both of our mods together, my world generation would include your blocks
Well hopefully our mods will be quite different anyway. Mine is more geared towards a roleplay environment (hence NPCs and the fact it's focused centrally around an economy system) so as long as yours is more of an aesthetic thing, there wont be any competition anyway as both would work well together.
In fact if you are aesthetic, I can give you the API hooks (when they're ready) so that if someone has both of our mods together, my world generation would include your blocks
That would be great! I would love to work in collaboration with you, as my mod adds computers, guns, vehicles etc. If we could make the mods work together it would be great. If you would like me to create a video or something to show what has been added so far.
That would be great! I would love to work in collaboration with you, as my mod adds computers, guns, vehicles etc. If we could make the mods work together it would be great. If you would like me to create a video or something to show what has been added so far.
-Regards
marko5049
I'd certainly be interested to see that
This mod does have computers and guns but only on a basic level. A few civillian guns in the Enforcement pack for the police to use, and the computers are 90% decoration (but might have email or something in the future)
I'm adding a single bike, car, and truck to FlenixRoads too, but those are just stopgaps for people who don't have any other vehicular mods.
This mod does have computers and guns but only on a basic level. A few civillian guns in the Enforcement pack for the police to use, and the computers are 90% decoration (but might have email or something in the future)
I'm adding a single bike, car, and truck to FlenixRoads too, but those are just stopgaps for people who don't have any other vehicular mods.
Nice! I spent like 5 hours everyday for 5 days doing the computer and it has many features though I'm focusing on weapons now. I never thought of email... Currently it has a program that is like a jukebox, there is a text editor and an IDE which is wip but basically allows a user to to edit write mods and compile as well as install them ingame. Also I see you have like packs of our mods, like roads, economy etc. and I have planned the same.
I have a couple ideas! Elevators, for one, are a must if you are going to encourage making massive skyscrapers. Maybe make it so the elevator can go up 10 levels (the distance per floor would be relative to the elevator's size plus an additional block for the floor), and if anyone wants to go higher they can make multiple elevator shafts. Also, automation! Conveyor belts, crushers, crafters, all kinds of stuff! Maybe even smokestacks! To accompany this, make crafting recipes difficult, basically making it so a player cannot construct a city by hand. And finally, subways and skylines! The trains leaving and docking could be controlled by redstone signals. I know my ideas are a bit crazy, but you seem like one of the few modders who's not afraid of a challenge!
This mod is fantastic! Although i was gonna make a modern minecraft server for me and my friends to play on, until I encountered an incompatibility bug with Noppes Custom NPCs. the npc models become wierd and deformed and in one case I couldn't spawn any npcs without it crashing minecraft. it seems that the Core file is the main issue since that is all I loaded to debug the issue, and it was the cause (Not sure if the other addons also effect it.) I really needed the npcs to populate the cities we were gonna build in our forge server, and also act as shop venders since the functionality of shops in this mod isn't working yet, and add toggling music. For a non-bukkit server I believe that Noppes npc mod would work fantastically.
Also,you should scratch the titanium ore in 1.7,you don't find titanium in ore,you make it by combining metals (wait,this is minecraft we're talking about)
Rollback Post to RevisionRollBack
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Also,you should scratch the titanium ore in 1.7,you don't find titanium in ore,you make it by combining metals (wait,this is minecraft we're talking about)
You're thinking of Titanium Steel, which is a slightly different metal. Raw titanium is mined from the earth itself, whereas Titanium Steel is steel refined so much it's pretty much turned in to Titanium
Titanium naturally "glues" itself to other minerals and can be hard to seperate, so it's often connected to iron (or similar) when found. So, by refining the steel, you can get Titanium Steel by removing everything else.
I figured rather than people having to seperate the Titanium from the other ores or refining to titanium steel, it was easier to just make it it's own ore. It's still naturally correct as Ttianium is found naturally, it's the "9th-most common metal found in the world".
This mod is fantastic! Although i was gonna make a modern minecraft server for me and my friends to play on, until I encountered an incompatibility bug with Noppes Custom NPCs. the npc models become wierd and deformed and in one case I couldn't spawn any npcs without it crashing minecraft. it seems that the Core file is the main issue since that is all I loaded to debug the issue, and it was the cause (Not sure if the other addons also effect it.) I really needed the npcs to populate the cities we were gonna build in our forge server, and also act as shop venders since the functionality of shops in this mod isn't working yet, and add toggling music. For a non-bukkit server I believe that Noppes npc mod would work fantastically.
Hmm, I didn't realize the mods don't work together. Can you give me the crash report?
Also,you should scratch the titanium ore in 1.7,you don't find titanium in ore,you make it by combining metals (wait,this is minecraft we're talking about)
...No, Titanium is the 9th-most common metal found in the earths crust. You're thinking of Titanium-Steel which is a method of producing titanium artificially.
This mod is fantastic! Although i was gonna make a modern minecraft server for me and my friends to play on, until I encountered an incompatibility bug with Noppes Custom NPCs. the npc models become wierd and deformed and in one case I couldn't spawn any npcs without it crashing minecraft. it seems that the Core file is the main issue since that is all I loaded to debug the issue, and it was the cause (Not sure if the other addons also effect it.) I really needed the npcs to populate the cities we were gonna build in our forge server, and also act as shop venders since the functionality of shops in this mod isn't working yet, and add toggling music. For a non-bukkit server I believe that Noppes npc mod would work fantastically.
The Meaning of Life, the Universe, and Everything.
Location:
upyourbuttroundtheconorville
Join Date:
7/20/2013
Posts:
52
Minecraft:
DatBro64
PSN:
jonnythesmartguy
Member Details
How does a city Spawn?
Rollback Post to RevisionRollBack
Yeah I'm just Jonny from Skyler and Jonny (I bet you don't know what the hell it is) but please subscribe and I'll make a Gaming channel with Minecraft and JUST SUBSCRIBE wait Why am i still talking?
This mod is fantastic! Although i was gonna make a modern minecraft server for me and my friends to play on, until I encountered an incompatibility bug with Noppes Custom NPCs. the npc models become wierd and deformed and in one case I couldn't spawn any npcs without it crashing minecraft. it seems that the Core file is the main issue since that is all I loaded to debug the issue, and it was the cause (Not sure if the other addons also effect it.) I really needed the npcs to populate the cities we were gonna build in our forge server, and also act as shop venders since the functionality of shops in this mod isn't working yet, and add toggling music. For a non-bukkit server I believe that Noppes npc mod would work fantastically.
Hmm, I didn't realize the mods don't work together. Can you give me the crash report?
It didn't actually crash, it just made the npcs models disturbingly disfugred and skins unrenderable. But I will try and replicate the first error with all your mods loaded with npcs.
It didn't actually crash, it just made the npcs models disturbingly disfugred and skins unrenderable. But I will try and replicate the first error with all your mods loaded with npcs.
Heeyyy, Is There Going To Be A Date Soon That You Update To 1.6.4???
1. You've already commented on PMC,
2. Try checking the download site,
3. 95% of 1.6.2 mods work on 1.6.4 anyway, providing the developer compiled them correctly. There are exceptions (eg FlenixCities Food won't work, but there's a separate 1.6.4 for it anyway)
I dont know about you guys but i currently downloaded the mods of here, http://silvania.co.uk/mods/downloads/flenixcities.html And i got the mod, but i dont have everything, I have no tarmac or road stuff no npcs and some stuff like ramps and other items that were in the mod spotlights. So I have the mod but I dont have everything, Saying I did download the mod and everything but i only got half the stuff. I didnt get some office supplies or so on can anyone help me what I did wrong I want the full potential of this mod but I only got half? What do I do to fix it?
Got a link to your mod? I'm assuming you don't mean the Halo one
Paving the way to a better world!
Oh no not the Halo one, the team and I have decided to not make a forum post until we have the first release, but we are basically adding the majority of modern day stuff... like you. So far its all well and I'm busy with the computer. Good luck! Hope great things are to come!
-Regards
marko5049
Well hopefully our mods will be quite different anyway. Mine is more geared towards a roleplay environment (hence NPCs and the fact it's focused centrally around an economy system) so as long as yours is more of an aesthetic thing, there wont be any competition anyway as both would work well together.
In fact if you are aesthetic, I can give you the API hooks (when they're ready) so that if someone has both of our mods together, my world generation would include your blocks
Paving the way to a better world!
That would be great! I would love to work in collaboration with you, as my mod adds computers, guns, vehicles etc. If we could make the mods work together it would be great. If you would like me to create a video or something to show what has been added so far.
-Regards
marko5049
I'd certainly be interested to see that
This mod does have computers and guns but only on a basic level. A few civillian guns in the Enforcement pack for the police to use, and the computers are 90% decoration (but might have email or something in the future)
I'm adding a single bike, car, and truck to FlenixRoads too, but those are just stopgaps for people who don't have any other vehicular mods.
Paving the way to a better world!
Nice! I spent like 5 hours everyday for 5 days doing the computer and it has many features though I'm focusing on weapons now. I never thought of email... Currently it has a program that is like a jukebox, there is a text editor and an IDE which is wip but basically allows a user to to edit write mods and compile as well as install them ingame. Also I see you have like packs of our mods, like roads, economy etc. and I have planned the same.
Paving the way to a better world!
Mining and crafting since 1.2.5, baby. I'm such a pro that---Okay who put my noob test results in my signature?!
Why are you so fascinated with my description?
You're thinking of Titanium Steel, which is a slightly different metal. Raw titanium is mined from the earth itself, whereas Titanium Steel is steel refined so much it's pretty much turned in to Titanium
Titanium naturally "glues" itself to other minerals and can be hard to seperate, so it's often connected to iron (or similar) when found. So, by refining the steel, you can get Titanium Steel by removing everything else.
I figured rather than people having to seperate the Titanium from the other ores or refining to titanium steel, it was easier to just make it it's own ore. It's still naturally correct as Ttianium is found naturally, it's the "9th-most common metal found in the world".
Further reading: http://www.ehow.com/facts_7398610_titanium-made_.html?ref=Track2&utm_source=ask
Hmm, I didn't realize the mods don't work together. Can you give me the crash report?
Paving the way to a better world!
...No, Titanium is the 9th-most common metal found in the earths crust. You're thinking of Titanium-Steel which is a method of producing titanium artificially.
What's the crash report please
Paving the way to a better world!
"Update" to what? It works fine with all the latest versions of my mods and there's no MCPC for 1.6.4, so it's as up to date as it can get.
Paving the way to a better world!
Follow @SkylerandJonny
It didn't actually crash, it just made the npcs models disturbingly disfugred and skins unrenderable. But I will try and replicate the first error with all your mods loaded with npcs.
▼///Operative
Name: [Classified]
Alias: Deviant_Interface
SSN: [Restricted]
Designation: Administrator
Mandate: Eliminate System Threats
By using magical fairy dust. You can find out how to get that by re-reading the original post.
Can you get a screenshot?
1. You've already commented on PMC,
2. Try checking the download site,
3. 95% of 1.6.2 mods work on 1.6.4 anyway, providing the developer compiled them correctly. There are exceptions (eg FlenixCities Food won't work, but there's a separate 1.6.4 for it anyway)
Paving the way to a better world!