The alternate 32x32 textures. I just did these for fun/convenience, though I would recommend staying near 16x16 for items, with a few exceptions. It would just look weird if your 16x16 bucket suddenly turned into a 32x32 tar bucket . But I guess you could enable it if you are using something like the faithful 32x32.
The alternate 32x32 textures. I just did these for fun/convenience, though I would recommend staying near 16x16 for items, with a few exceptions. It would just look weird if your 16x16 bucket suddenly turned into a 32x32 tar bucket . But I guess you could enable it if you are using something like the faithful 32x32.
If you can get a 64x one, I'll include them in the 64x texture addon that I made the new road block textures for - You need to agree for that to be creative commons though so anyone can use it in their own pack.
And yeah, I'll need icons for the ATM and escalator. Those will be harder though because they're more complex, I might just render them as 3D if you have issues doing it but give it a shot if you want.
Hi flenix i was checking out this other mod called rails of war that adds wide gauge train tracks and trains to minecraft and thought your two mods were meant to be together. Maybe you guys can do a crossover mod or something. check out his mod it's really cool like yours.
Hi flenix i was checking out this other mod called rails of war that adds wide gauge train tracks and trains to minecraft and thought your two mods were meant to be together. Maybe you guys can do a crossover mod or something. check out his mod it's really cool like yours.
Nait has actually helped me on another mod of mine
What exactly did you have in mind though? There's not much the two mods have to do together code wise
Not sure what I had in mind really. Just thought you were making a road type mod and he was doing a realistic sort of railroad mod that would work inconjunction with your mod. May be your mod could add in all the rail road signals and railroad crossings or something. Not sure what his mod would add to yours, I would ahve to think about it.
I'll be updating to 1.6.1 later today all being well. I also intend to release my addon in pre-alpha, FlenixCities! Not much is done yet, but you can read my plans and make suggestions here: http://www.silvania.co.uk/blog/?p=66
Not sure what I had in mind really. Just thought you were making a road type mod and he was doing a realistic sort of railroad mod that would work in conjunction with your mod. May be your mod could add in all the rail road signals and railroad crossings or something. Not sure what his mod would add to yours, I would ahve to think about it.
Rail road crossing blocks are planned and in-progress already All being well, the way I've designed it means it will work with both vanilla rails and ROW.
Uhh, off the top of my head I can't remember for sure, but I'm pretty sure it was one of Manus' ones. It's a generic vehicle pack, it has go-karts etc too but the mini is the only normal car
Alright, Version 0.3.4 of FlenixRoads and 0.0.1 for FlenixCities for Minecraft 1.5.2 are going up momentarily.
Then, later tonight it'll be V0.3.5 or V4 for FlenixRoads and v0.0.2 for FlenixCities for 1.6.1
Both are in incomplete states, and have partially-completed features so I won't have them as recommended builds. They're just there as "final" versions for 1.5.2
i just finished reading all the comment (some were very long but good) and i am now going to follow because you seem very active on this and i like seeing that, this mod looks really cool by the way
Lookin' gooooooood!!! I am really excited for when beta (not that I don't love this mod as it is :D). Just a small question, what are the top five-ten things on your priority list for this mod and FlenixCities, ie. update, add this new feature, fix this bug, etc.? Just want to have an idea on what's going to be coming up, not really for doing item textures, but just that I'm as excited as a little kid getting one of those huge lollipops that's bigger than his head
Lookin' gooooooood!!! I am really excited for when beta (not that I don't love this mod as it is ). Just a small question, what are the top five-ten things on your priority list for this mod and FlenixCities, ie. update, add this new feature, fix this bug, etc.? Just want to have an idea on what's going to be coming up, not really for doing item textures, but just that I'm as excited as a little kid getting one of those huge lollipops that's bigger than his head
Obviously #1 right now is to get both mods updated to 1.6.1. After that, I'll be fixing the Tar stuff (lowering spawn rate, fixing the texture, and make it have similar effects to lava in flow, movement speed and damage). Then I want to get the crafting stuff fixed in FlenixRoads and the economy system done in FlenixCities. After that, it'll be the redstone stuff in FlenixRoads which will kick it into Beta and I'll focus on FlenixCities a bit more.
When I get stuck on something and I'm waiting for help on a forum, I'll fit in the other modelled stuff. Main thing atm though is just waiting for a working 1.6.1 Forge build
Obviously #1 right now is to get both mods updated to 1.6.1. After that, I'll be fixing the Tar stuff (lowering spawn rate, fixing the texture, and make it have similar effects to lava in flow, movement speed and damage). Then I want to get the crafting stuff fixed in FlenixRoads and the economy system done in FlenixCities. After that, it'll be the redstone stuff in FlenixRoads which will kick it into Beta and I'll focus on FlenixCities a bit more.
When I get stuck on something and I'm waiting for help on a forum, I'll fit in the other modelled stuff. Main thing atm though is just waiting for a working 1.6.1 Forge build
Gotcha. Will there be a multiplayer release in beta, or are you going to release multiplayer in the full version? Anyway I'm not really expecting one soon, it seems like multiplayer would be #25 on your list right now
Gotcha. Will there be a multiplayer release in beta, or are you going to release multiplayer in the full version? Anyway I'm not really expecting one soon, it seems like multiplayer would be #25 on your list right now
Difference between working and stable though I can still code with a working build just there might be minor bugs.
Multiplayer works; those screenshots in the front post were taken on my server. I just don't allow modpacks in alpha so it's no good for a big server yet
There's no big red X's, so we're all good for 1.6.1 - However, textures aren't working so I'll hold off on release for now.
This is a forge-wide thing, everyone is having trouble with textures right now, and I can't get XChat working to see what's going on -___-
There's no big red X's, so we're all good for 1.6.1 - However, textures aren't working so I'll hold off on release for now.
This is a forge-wide thing, everyone is having trouble with textures right now, and I can't get XChat working to see what's going on -___-
1. I've figured out how the digital part of the economy will work. Theoretically, it's very easy and should actually be really stable (Unlike certain bukkit plugins.. *cough*ICONOMY*cough*). I'll try my theory tomorrow
2. I made a logo!
3. I'll be making it a seperate thread tomorrow sometime. So, this is the last-but-one post about it here (The last being a link to the new thread :P)
1. I've figured out how the digital part of the economy will work. Theoretically, it's very easy and should actually be really stable (Unlike certain bukkit plugins.. *cough*ICONOMY*cough*). I'll try my theory tomorrow
2. I made a logo!
3. I'll be making it a seperate thread tomorrow sometime. So, this is the last-but-one post about it here (The last being a link to the new thread )
*Posts about FlenixCities* U mad? You may want to change it to: so this will be the last-but-one-other-than-bigeaspk's-post-about-flenixcities about it here
Only a few things in there and no functionality yet; but it has the escalator shown above, an ATM, and various coins and notes.
Awesome, looking cool
Paving the way to a better world!
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If you can get a 64x one, I'll include them in the 64x texture addon that I made the new road block textures for - You need to agree for that to be creative commons though so anyone can use it in their own pack.
And yeah, I'll need icons for the ATM and escalator. Those will be harder though because they're more complex, I might just render them as 3D if you have issues doing it but give it a shot if you want.
Paving the way to a better world!
http://www.minecraftforum.net/topic/1780028-152forgerails-of-war-—-released/page__st__140__gopid__23149791#entry23149791
Nait has actually helped me on another mod of mine
What exactly did you have in mind though? There's not much the two mods have to do together code wise
Paving the way to a better world!
Not sure what I had in mind really. Just thought you were making a road type mod and he was doing a realistic sort of railroad mod that would work inconjunction with your mod. May be your mod could add in all the rail road signals and railroad crossings or something. Not sure what his mod would add to yours, I would ahve to think about it.
I'll be updating to 1.6.1 later today all being well. I also intend to release my addon in pre-alpha, FlenixCities! Not much is done yet, but you can read my plans and make suggestions here:
http://www.silvania.co.uk/blog/?p=66
Rail road crossing blocks are planned and in-progress already All being well, the way I've designed it means it will work with both vanilla rails and ROW.
Uhh, off the top of my head I can't remember for sure, but I'm pretty sure it was one of Manus' ones. It's a generic vehicle pack, it has go-karts etc too but the mini is the only normal car
Paving the way to a better world!
Then, later tonight it'll be V0.3.5 or V4 for FlenixRoads and v0.0.2 for FlenixCities for 1.6.1
Both are in incomplete states, and have partially-completed features so I won't have them as recommended builds. They're just there as "final" versions for 1.5.2
Grab them here or in the original post:
FlenixRoads 0.3.4
FlenixCities 0.0.1
Last note; should FlenixCities be it's own thread? I'll keep it here for now, but just curious to opinions.
Paving the way to a better world!
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Obviously #1 right now is to get both mods updated to 1.6.1. After that, I'll be fixing the Tar stuff (lowering spawn rate, fixing the texture, and make it have similar effects to lava in flow, movement speed and damage). Then I want to get the crafting stuff fixed in FlenixRoads and the economy system done in FlenixCities. After that, it'll be the redstone stuff in FlenixRoads which will kick it into Beta and I'll focus on FlenixCities a bit more.
When I get stuck on something and I'm waiting for help on a forum, I'll fit in the other modelled stuff. Main thing atm though is just waiting for a working 1.6.1 Forge build
Paving the way to a better world!
According to LexManos, a stable build of forge will be released next week, so........
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Difference between working and stable though I can still code with a working build just there might be minor bugs.
Multiplayer works; those screenshots in the front post were taken on my server. I just don't allow modpacks in alpha so it's no good for a big server yet
Paving the way to a better world!
There's no big red X's, so we're all good for 1.6.1 - However, textures aren't working so I'll hold off on release for now.
This is a forge-wide thing, everyone is having trouble with textures right now, and I can't get XChat working to see what's going on -___-
Paving the way to a better world!
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That's exactly it.
On a lighter note, someone made a nice little video of my mod There's a few mistakes but it's a good general overview:
Paving the way to a better world!
1. I've figured out how the digital part of the economy will work. Theoretically, it's very easy and should actually be really stable (Unlike certain bukkit plugins.. *cough*ICONOMY*cough*). I'll try my theory tomorrow
2. I made a logo!
3. I'll be making it a seperate thread tomorrow sometime. So, this is the last-but-one post about it here (The last being a link to the new thread :P)
Paving the way to a better world!
BTW the logo looks nice, just had to say that
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