it is the newer version of forge causing the issue, forge fixed some liquid bugs, the fixes now probably make the concrete crash it, try reverting forge down a few versions, I will see if I can fix it.
That worked I had to get a later version of extra utilities (the one i was using needed the most uptodate forge) and it is working great now! Thanks~
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
This mod is neat! And the elevator collision is well done (okay, in survival mode, in creative it's buggy). But the OC integration does not work. Could you please update the mod to use OC1.5?
Time: 29/05/15 11:33
Description: Exception in server tick loop
java.lang.IllegalStateException: The fluid registry is corrupted
at net.minecraftforge.fluids.FluidRegistry.getDefaultFluidName(FluidRegistry.java:294)
at net.minecraftforge.fluids.FluidRegistry.writeDefaultFluidList(FluidRegistry.java:324)
at net.minecraftforge.common.ForgeModContainer.getDataForWriting(ForgeModContainer.java:314)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataSave(FMLCommonHandler.java:375)
at net.minecraft.world.storage.SaveHandler.func_75755_a(SaveHandler.java:169)
at net.minecraft.world.chunk.storage.AnvilSaveHandler.func_75755_a(AnvilSaveHandler.java:41)
at net.minecraft.world.WorldServer.func_73042_a(WorldServer.java:837)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:802)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 219584368 bytes (209 MB) / 390201344 bytes (372 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.3.1407 7 mods loaded, 7 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.3.1407-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1407} [Minecraft Forge] (forge-1.7.10-10.13.3.1407-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThutConcrete{0.0.1} [Thut's Concrete] (Dynamic-Transport-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThutCore{0.0.1} [ThutCore] (Dynamic-Transport-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThutTech{1.0.0} [Thut's Tech] (Dynamic-Transport-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThutWorld{0.0.1} [Thut's WorldGen] (Dynamic-Transport-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Luka100mcun'/244, l='citie', x=-317.61, y=32.40, z=-2.58]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Can you tell me how to fix this #HELP ME
I believe this is the same error someone had from a couple posts up. If so, the problem is the version of Forge that you're using. You need to roll back a few versions and see if that fixes the problem.
So I'm a huge fan of this mod and the Underground Biomes Constructs mod and I was talking w/ Zeno about making this mod compatible with UBC. It seems when I have UBC installed, it prevents Volcano's from spawning.
Out of curiosity, how you place your volcano's? He said that if he had to hazzard a guess he thinks you might be having Volcano's occasionally replace base stone and that's what's causing the conflict.
I'd really love to get these mods to work together, so any help would be greatly appreciated. Thanks so much in advance!
Edit: I seem to also be experiencing a bug where every time I start up my world I have to rebuild the elevator from scratch because the elevator no longer works. The buttons are lit up, and the elevator is still constructed but pressing the buttons does nothing.
It works just fine the first time I build it, but If I exit Minecraft and then load my save back up, it stops working.
You have to teach it floors. Shift right click the elevator, then the circle that corresponds for that floor. repeat shift right clicking floor buttons on each floor's block. You don't have to re shift right click the elevator in-between floors, but you do need to do it recently enough that it doesn't forget (so don't run off and build something or do another elevator when assigning floors)
Every time I close the game and reopen, I have to reteach floors to the elevator.The elevator stays, but when I push the buttons they no longer work.
This happened to me as well, so I did a bit of research. It seems the problem has something to do with chunk loading. I was able to fix the problem by installing one of ChickenBones Mods called Chickenchunks. It's a chunk loader which allows a minecraft chunk to always be loaded, even if you're thousands of blocks away. It will also reload the chunk after you restart the game.
If you're unfamiliar with their mods, I'd like to point out that all of their mods require you to install CodeChickenCore as well.
Forge works the same for all platforms it accesses, it works on a pc just like a mac.
Still having issue with elevators forgetting, except now it appears to have no cause. I can sometimes close and reopen a game or even go to server and it will remember floor, but some days if I place a block and turn around to use it will have forgotten all the floors i recorded- and in some cases the entire elevator disappears! Help?
EDIT: now when I try to re record floors, the entire recording block will just disappear and have to be crafted again! ARG
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 7/26/15 11:49 AM
Description: Exception in server tick loop
java.lang.IllegalStateException: The fluid registry is corrupted
at net.minecraftforge.fluids.FluidRegistry.getDefaultFluidName(FluidRegistry.java:297)
at net.minecraftforge.fluids.FluidRegistry.writeDefaultFluidList(FluidRegistry.java:327)
at net.minecraftforge.common.ForgeModContainer.getDataForWriting(ForgeModContainer.java:315)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataSave(FMLCommonHandler.java:375)
at net.minecraft.world.storage.SaveHandler.func_75755_a(SaveHandler.java:169)
at net.minecraft.world.chunk.storage.AnvilSaveHandler.func_75755_a(AnvilSaveHandler.java:41)
at net.minecraft.world.WorldServer.func_73042_a(WorldServer.java:837)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:802)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:181)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3077400152 bytes (2934 MB) / 4184866816 bytes (3991 MB) up to 4184866816 bytes (3991 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096M -Xms4096M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_C1 13 mods loaded, 13 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
UCHIJAAAA lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1364-universal.jar)
UCHIJAAAA ThutConcrete{0.0.1} [Thut's Concrete] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutCore{0.0.1} [ThutCore] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutTech{1.0.0} [Thut's Tech] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutWorld{0.0.1} [Thut's WorldGen] (Thut-VE-1.7.10-v0.0.2.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['awe1some1'/103, l='My Original Survival World', x=-5.70, y=29.00, z=-414.99]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Seems to have an issue with the 3x3 and 5x5 when trying to place blocks around it in some spots. Maybe it's just me?
Edit: Seems to be when the elevator is at that level and it's possible when the elevator isn't at them spots. Maybe the voxel sizes are too big on the 3x3/5x5??
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 7/26/15 11:49 AM
Description: Exception in server tick loop
java.lang.IllegalStateException: The fluid registry is corrupted
at net.minecraftforge.fluids.FluidRegistry.getDefaultFluidName(FluidRegistry.java:297)
at net.minecraftforge.fluids.FluidRegistry.writeDefaultFluidList(FluidRegistry.java:327)
at net.minecraftforge.common.ForgeModContainer.getDataForWriting(ForgeModContainer.java:315)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataSave(FMLCommonHandler.java:375)
at net.minecraft.world.storage.SaveHandler.func_75755_a(SaveHandler.java:169)
at net.minecraft.world.chunk.storage.AnvilSaveHandler.func_75755_a(AnvilSaveHandler.java:41)
at net.minecraft.world.WorldServer.func_73042_a(WorldServer.java:837)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:802)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:181)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3077400152 bytes (2934 MB) / 4184866816 bytes (3991 MB) up to 4184866816 bytes (3991 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096M -Xms4096M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_C1 13 mods loaded, 13 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
UCHIJAAAA lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1364-universal.jar)
UCHIJAAAA ThutConcrete{0.0.1} [Thut's Concrete] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutCore{0.0.1} [ThutCore] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutTech{1.0.0} [Thut's Tech] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutWorld{0.0.1} [Thut's WorldGen] (Thut-VE-1.7.10-v0.0.2.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['awe1some1'/103, l='My Original Survival World', x=-5.70, y=29.00, z=-414.99]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Your Minecraft Forge version is too new. Try to downgrade at least to Forge#1351
Hi everyone!, for unknown reason I cannot get the recipes in my NEI, (click over the icon and nothing happens). I'm interested in the elevators, some kind soul can post the recipes, please...?
That worked I had to get a later version of extra utilities (the one i was using needed the most uptodate forge) and it is working great now! Thanks~
Great mod btw <3
-Kat
how do you delete the lift
shift click it with a stick or wrench
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Sir
Every one could remove elevator
should I ban the stick?
This mod is neat! And the elevator collision is well done (okay, in survival mode, in creative it's buggy). But the OC integration does not work. Could you please update the mod to use OC1.5?
IDKLol
I believe this is the same error someone had from a couple posts up. If so, the problem is the version of Forge that you're using. You need to roll back a few versions and see if that fixes the problem.
Hiya Thut!
So I'm a huge fan of this mod and the Underground Biomes Constructs mod and I was talking w/ Zeno about making this mod compatible with UBC. It seems when I have UBC installed, it prevents Volcano's from spawning.
Out of curiosity, how you place your volcano's? He said that if he had to hazzard a guess he thinks you might be having Volcano's occasionally replace base stone and that's what's causing the conflict.
I'd really love to get these mods to work together, so any help would be greatly appreciated. Thanks so much in advance!
Edit: I seem to also be experiencing a bug where every time I start up my world I have to rebuild the elevator from scratch because the elevator no longer works. The buttons are lit up, and the elevator is still constructed but pressing the buttons does nothing.
It works just fine the first time I build it, but If I exit Minecraft and then load my save back up, it stops working.
Every time I close the game and reopen, I have to reteach floors to the elevator.The elevator stays, but when I push the buttons they no longer work.
You have to teach it floors. Shift right click the elevator, then the circle that corresponds for that floor. repeat shift right clicking floor buttons on each floor's block. You don't have to re shift right click the elevator in-between floors, but you do need to do it recently enough that it doesn't forget (so don't run off and build something or do another elevator when assigning floors)
How do i delete the elevator?
Shift right click it with a stick or a wrench
This happened to me as well, so I did a bit of research. It seems the problem has something to do with chunk loading. I was able to fix the problem by installing one of ChickenBones Mods called Chickenchunks. It's a chunk loader which allows a minecraft chunk to always be loaded, even if you're thousands of blocks away. It will also reload the chunk after you restart the game.
If you're unfamiliar with their mods, I'd like to point out that all of their mods require you to install CodeChickenCore as well.
What are the hardness and blast resistance levels of concrete and reinforced concrete?
could elevators emit a redstone signal when they reach a floor? Then we could do auto doors!
Does this mod have a way to get it on mac?
Forge works the same for all platforms it accesses, it works on a pc just like a mac.
Still having issue with elevators forgetting, except now it appears to have no cause. I can sometimes close and reopen a game or even go to server and it will remember floor, but some days if I place a block and turn around to use it will have forgotten all the floors i recorded- and in some cases the entire elevator disappears! Help?
EDIT: now when I try to re record floors, the entire recording block will just disappear and have to be crafted again! ARG
My game crashed right after I loaded my world!!!
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 7/26/15 11:49 AM
Description: Exception in server tick loop
java.lang.IllegalStateException: The fluid registry is corrupted
at net.minecraftforge.fluids.FluidRegistry.getDefaultFluidName(FluidRegistry.java:297)
at net.minecraftforge.fluids.FluidRegistry.writeDefaultFluidList(FluidRegistry.java:327)
at net.minecraftforge.common.ForgeModContainer.getDataForWriting(ForgeModContainer.java:315)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldDataSave(FMLCommonHandler.java:375)
at net.minecraft.world.storage.SaveHandler.func_75755_a(SaveHandler.java:169)
at net.minecraft.world.chunk.storage.AnvilSaveHandler.func_75755_a(AnvilSaveHandler.java:41)
at net.minecraft.world.WorldServer.func_73042_a(WorldServer.java:837)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:802)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:181)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3077400152 bytes (2934 MB) / 4184866816 bytes (3991 MB) up to 4184866816 bytes (3991 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096M -Xms4096M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_C1 13 mods loaded, 13 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
UCHIJAAAA lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHIJAAAA BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1364-universal.jar)
UCHIJAAAA ThutConcrete{0.0.1} [Thut's Concrete] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutCore{0.0.1} [ThutCore] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutTech{1.0.0} [Thut's Tech] (Thut-VE-1.7.10-v0.0.2.jar)
UCHIJAAAA ThutWorld{0.0.1} [Thut's WorldGen] (Thut-VE-1.7.10-v0.0.2.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['awe1some1'/103, l='My Original Survival World', x=-5.70, y=29.00, z=-414.99]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Seems to have an issue with the 3x3 and 5x5 when trying to place blocks around it in some spots. Maybe it's just me?
Edit: Seems to be when the elevator is at that level and it's possible when the elevator isn't at them spots. Maybe the voxel sizes are too big on the 3x3/5x5??
http://www.youtube.c...fyKirbyOfficial
Come to my youtube page! I am doing a lets play and mod reviews of WIP/small mods! =)
Your Minecraft Forge version is too new. Try to downgrade at least to Forge#1351
IDKLol
Hi everyone!, for unknown reason I cannot get the recipes in my NEI, (click over the icon and nothing happens). I'm interested in the elevators, some kind soul can post the recipes, please...?
I wish I could use this mod, but is does not not support the way forge fluids work in newer versions of forge.
http://m.youtube.com/watch?v=fKJDAVvs_JA