i thought of two more guild sets you could make:
undead: armour makes you take less damage from undead mobs, also they will not attack you unless provoked, the weapons do more damage when undead mobs are near, and have a chance to inflict food posining/ poison
explosion: kinda OP, but here it is: armour protects from explosions, bow and sword cause explosions.
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Also the link is broken, click the one below. I will fix this soon.
i thought of two more guild sets you could make:
undead: armour makes you take less damage from undead mobs, also they will not attack you unless provoked, the weapons do more damage when undead mobs are near, and have a chance to inflict food posining/ poison
explosion: kinda OP, but here it is: armour protects from explosions, bow and sword cause explosions.
IMO the undead shouldn't have a chance to inflict hunger/poison but would make you weak to fire. You couldn't be affected by regeneration and poison potions. And instant damage and instant health would have the opposite effect on you.
i think thunder is op, if you use other mods (well since this mod is not forge you cant use many mods but still)
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i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
Hey everyone! I've been away a while (PC broke, I was doing all my posting from someone else's, then I lost my flash drive ._.), but I'm back and coding is back up. I know we're on v1.5.2 now but I think it should still be compatible.
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
Suddenly a month of silence. Is this still being worked on? Last couple of posts made it sound like a 1.5.2 release was right around the corner, but everything's gone silent. I'm hoping its still being worked on, because I'm running out of options for good enchanting expansions for my server. =[
Uhm.. It is sort of. Well.. it's still a thing, but not actively being worked on. We'll keep the thread updated
Well, would it be possible to get something uploaded for 1.5.2 at least? Or if its not actively being worked on, maybe someone else would be willing to take up the mod and keep it going, perhaps. I'll keep the thread bookmarked in case anything is released, since I've got very few alternatives for expanded enchanting.
undead: armour makes you take less damage from undead mobs, also they will not attack you unless provoked, the weapons do more damage when undead mobs are near, and have a chance to inflict food posining/ poison
explosion: kinda OP, but here it is: armour protects from explosions, bow and sword cause explosions.
IMO the undead shouldn't have a chance to inflict hunger/poison but would make you weak to fire. You couldn't be affected by regeneration and poison potions. And instant damage and instant health would have the opposite effect on you.
Don't tell other people what my mod is about. I'm the creator here.
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
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Well, would it be possible to get something uploaded for 1.5.2 at least? Or if its not actively being worked on, maybe someone else would be willing to take up the mod and keep it going, perhaps. I'll keep the thread bookmarked in case anything is released, since I've got very few alternatives for expanded enchanting.
#Baum4Mod
soulbinding from ars magica 2 would be great, as i dont want all the functions from ars magica, just soulbinding. yea. deal with it.