The MechroMagik mod is my next upcoming mod. In a world of magic vs machine, you have learned to completely intertwine magic and science in a new form: MechroMagik. Using this new form of magik, you will use the cold sheer power of science to amplify your magik and build yourself up as a Miner of magic and science.
Note: If you want to make a mod review, please hold on a bit till Beta 0.1.0. What you can do is make a brief video touching upon it just to get the news out, but don't do a full on review just yet.
For the sake of fun, I will only tell you in what each item/block does. You'll have to find out the recipes on your own (*cough* TMI/NEI *cough*). After each update, I will reveal the recipes added/changed from the previous.
Current Build: Alpha 0.0.8
What's done right now:
Added Ore Crusher to grind up ores into dusts, which can then be redeemed for ingots
Added Small Mist Coils, which functions as both a batbox and a means of transferring mist to all your machines.
Copper, Tin, and Silver ore/ingots/dust
Lead dust (if you have Thermal Expansion installed)
Mancer WorkTable, used for more advanced machines and items. A 4x4 grid that can also be used for 3x3 recipes.
New wands to assist in digger ores.
An amulet that lets you store extra mist for your items, such as ShadowWing's Gale
Linking Chests and Chest Linker, a "poor man's ender chest and pouch*.
IC2 compatibility. You can use copper wire and electronic circuits from both mods and used them in almost every recipe.
Better Buildcraft support
The wiki will be updated to show the new changes
What was in the old build: Alpha 0.0.7 Improved the API.
As with all my mods, this mod is licensed under the GNU General Lesser Public License 3. Basically, do whatever you want with the mod and it's source, just remember to link back to this page.
The Meaning of Life, the Universe, and Everything.
Location:
San Clemente
Join Date:
1/18/2012
Posts:
47
Minecraft:
Im_a_Porpoise
Xbox:
BrocksGen
Member Details
This is really shaping up to be an awesome mod. I would really like to do a spotlight on it, but would you rather me wait until the mod is closer to a completed state?
This is really shaping up to be an awesome mod. I would really like to do a spotlight on it, but would you rather me wait until the mod is closer to a completed state?
Keep up the good work!
Wait until Beta 0.1.0, as I would like to have a good amount of content done before anyone does a spotlight. =P
Alpha 0.0.8 and 0.0.9 are gonna take quite some time to come out, since I want to add a ton of content to those and make the Beta 0.1.0 update to just be bug fixes and optimization. I hope 0.0.7 will hold your excitement, but there isn't too much so I won't be surprised if some of you get bored quickly.
Note: If you want to make a mod review, please hold on a bit till Beta 0.1.0. What you can do is make a brief video touching upon it just to get the news out, but don't do a full on review just yet
Alpha 0.0.7 released
Worked a bit more on the API for an upcoming feature in the mod
Added the Piras Oven multiblock structure. It doubles the output of whatever you're smelting with a small chance of tripling your output. The chance of this can be increased via special upgrades
Wands now have a use in creating the Piras Oven and Piras Varinha
Added new blocks to build with, and in my opinion they look nice.
I will be needing some Testers and additional development help. If you want to help test or help me with development on the master branch, please PM me with some references.
NOTE: This does not mean Alpha 0.0.8 is almost done, I just need some help in the form of people trying everything they can to break my mod in order to find bugs to fix.
1. The mod isn't dead, I've just been working on it a lot, toying with ideas, trying to keep thing original while also adding familiar things.
2. For any mod developers, go check out the work I've done on the API and tell me what you like, what you hate, what you'd change and what you'd keep the same: https://github.com/Lomeli12/MechroMagiks/tree/master/common/net/lomeli/magiks/api
3. Remember to visit my Twitter for any updates: https://twitter.com/Lomeli1112
The MechroMagik mod is my next upcoming mod. In a world of magic vs machine, you have learned to completely intertwine magic and science in a new form: MechroMagik. Using this new form of magik, you will use the cold sheer power of science to amplify your magik and build yourself up as a Miner of magic and science.
Note: If you want to make a mod review, please hold on a bit till Beta 0.1.0. What you can do is make a brief video touching upon it just to get the news out, but don't do a full on review just yet.
For the sake of fun, I will only tell you in what each item/block does. You'll have to find out the recipes on your own (*cough* TMI/NEI *cough*). After each update, I will reveal the recipes added/changed from the previous.
Current Build: Alpha 0.0.8
What's done right now:
What was in the old build:
Alpha 0.0.7
Improved the API.
Added Piras Oven. Info Here: http://mechromagik.w....com/Piras Oven
Alpha 0.0.6
Worked a bit on the API to give fellow modders more options when making addons for the mod.
Added some wands, though they have not use ATM
Changed the RPGer's Sword to Sir Spencer's Blade, finally made it work after tons of procrastination, but had yet to make a recipe
Mancery Glass and Stone have higher blast resistance. They can even withstand Nuke explosions from IC2.
Piras Varinha has been changed in two ways. One, different recipe
Two, there is now an option in the config to disable it's fireball ability, due to potential greifing problems.
Solar Mist Collector
Will collect Mist in the day time. Will not function at night or during rain storms.
Dark Matter
Deprived GlowStone
Light Hungry Plates
And the API was released
Alpha 0.0.4
Simply bug fixes, nothing really new.
Alpha 0.0.2
Mancery Block
Mancery Glass
They are used in one of the upcoming multiblock structures.Place Mancery Glass on Mancery Block, then right click the block
After
Iron Sticks
Iron Rings
Enchanted Diamond
Flying Ring
Uses GlowStone, Char/Coal, and Redstone to refuel it, with glowstone giving the most Mist back and redstone giving the least
Download the Alpha Builds:
Contact
Here are all the ways you can contact me
Server Password: mcepoch1
http://www.minecraft...iron-man-mk-42/
Thanks. Will try to have the multiblock working today as well as a few other things.
Keep up the good work!
Wait until Beta 0.1.0, as I would like to have a good amount of content done before anyone does a spotlight. =P
Keep up the excellent work, cannot wait for those multiblock power generators you had mentioned.
Website: http://lightningpig333.com
Thanks. Right now the only multiblock structure doesn't make much sense, but screw it, magic makes it work!
Note: If you want to make a mod review, please hold on a bit till Beta 0.1.0. What you can do is make a brief video touching upon it just to get the news out, but don't do a full on review just yet
Alpha 0.0.7 released
NOTE: This does not mean Alpha 0.0.8 is almost done, I just need some help in the form of people trying everything they can to break my mod in order to find bugs to fix.
I have yet to have it crash in multiplayer
Edit: PROGRESS? D=
2. For any mod developers, go check out the work I've done on the API and tell me what you like, what you hate, what you'd change and what you'd keep the same: https://github.com/Lomeli12/MechroMagiks/tree/master/common/net/lomeli/magiks/api
3. Remember to visit my Twitter for any updates: https://twitter.com/Lomeli1112
Sir wait for 0.1.0, created for did not shoot the video to version 0.1.0