This mod needs a better title, submit one if you have one.
Basically, the mod adds new Enchantments (can't remember how many, there's a list below), new mobs (mythical stuff like phoenixes and hydras) and arcane items, which are specialized armour/toolsets that require a diamond version of the item (i.e. a diamond sword) and a rare, expensive-to-craft item (i.e. a phoenix core) to forge on an anvil (i.e. a Phoenix Blade).
Progress:
14 new enchantments!
2 new mobs!
Half of the Frost armour/toolset!
Enchantments:
Bows:
Explode (I-II): Causes arrows to explode on contact with mobs (I and II) or the ground (II only). Explode II has a larger explosion.
Thunder (I): Causes arrows to summon lightning on landing.
Ghost (I): Allows arrows to pierce walls and mobs. Rendering is still kinda buggy.
Ignite (I) Like Flame, but ignites fires on landing.
Triple Shot (I): Causes a fully charged bow shot to unleash not one but three arrows in a narrow spread for the cost of only one arrow. The center arrow always stays true to the player's aim (implemented because of Teleport).
Enderbane (I) (idea of Near528): Enables arrows to strike Endermen and does extra damage to them.
Nosferatu (I-III): Drains 1/4, 1/3, or 1/2 of the damage inflicted on an arrow's target on impact (amount increases with level).
Teleport (I): Causes the player to teleport to the arrow, provided it hits the ground (mob impact will not cause teleportation). With Triple Shot, only the center arrow is used.
Swords:
Venom Edge (I-II): Applies a Poison effect to the target. Strength depends on enchantment level.
Cripple (I-III): Slows and weakens the target for the enchantment level times two seconds.
Freeze (I): Freezes the target for several seconds.
Wither (I-II): Withers the target. Strength depends on enchantment level.
Drain (I-III): Drains 1/4, 1/3, or 1/2 of the damage inflicted on a target. Amount increases with level.
Agility (I-III): Applies a brief (3, 7, or 10 seconds depending on level) Speed and Jump Boost effect to the player on right-clicking, but the player can no longer block.
Planned:
Scorch: Armour enchantment that ignites attackers.
New mobs:
Frost Slime - A large, icy slime that spawns only in Tundra biomes and drops Ice Crystals.
Phoenix - A neutral mob that will become hostile if attacked. Can be tamed and will sometimes drop a Phoenix Feather.
It's a new mod, and the mobs aren't very advanced or anything (originally, it was just an enchantments mod). I don't have time to write the items now, but feedback on what's been added (it's all complete except for the Phoenix model) is appreciated.
I'll have screenshots soon. The only video is outdated. ._.
Basically, the mod adds new Enchantments (can't remember how many, there's a list below), new mobs (mythical stuff like phoenixes and hydras) and arcane items, which are specialized armour/toolsets that require a diamond version of the item (i.e. a diamond sword) and a rare, expensive-to-craft item (i.e. a phoenix core) to forge on an anvil (i.e. a Phoenix Blade).
Progress:
14 new enchantments!
2 new mobs!
Half of the Frost armour/toolset!
Enchantments:
Bows:
Scorch: Armour enchantment that ignites attackers.
New mobs:
Frost Slime - A large, icy slime that spawns only in Tundra biomes and drops Ice Crystals.
Phoenix - A neutral mob that will become hostile if attacked. Can be tamed and will sometimes drop a Phoenix Feather.
It's a new mod, and the mobs aren't very advanced or anything (originally, it was just an enchantments mod). I don't have time to write the items now, but feedback on what's been added (it's all complete except for the Phoenix model) is appreciated.
I'll have screenshots soon. The only video is outdated. ._.
(a download link would be nice....)