I'm receiving an error where the internet server crashes upon placing 1 of the blocks. I figured it was a block ID conflict, but I haven't been able to fix it by changing the ID's within the config file. Anyone have any idea what this could be caused by? I can only assume a mod conflict, but am unable to figure out why if the ID's don't change anything.
I'm receiving an error where the internet server crashes upon placing 1 of the blocks. I figured it was a block ID conflict, but I haven't been able to fix it by changing the ID's within the config file. Anyone have any idea what this could be caused by? I can only assume a mod conflict, but am unable to figure out why if the ID's don't change anything.
Never mind thank you so much for your quick response, but I discovered the error. It was a personal one. I had thought I was using the proper version of Forge, but either I or Minecraft decided to change which profile I was using.
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^^ Why all the doom and gloom? So far you're the first person to tell me it doesn't work in 1.7.10; all you have to do is ask and I'll get motivated to update. Give me a few days and I'll update for 1.7.10.
Looks like I went looking for this mod at the right time! I was hoping there was a 1.7.10 version, but just knowing that there is one in dev makes me happy.
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Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
would it be possible for you to add a version that uses Iron or stone/cobble? I simply ask because I'd love to have some more color variations, and that would be a way to do so without adding something to interact with some of the more popular mods out there.
After the Bukkit plugin Quickshop died (along with half of the other economy plugins for Bukkit), I decided to switch all of the economy stuff over to Forge (we're using Cauldron, of course), and this is the only really viable shop mod I could find. I'm digging it, but I did have a few suggestions, if that's okay.
Add a second incoming trade box to the UI. This way, if you're using mods with multiple denominations of physical currency, you can use both. For instance, we're using the "Minecraft Money" mod, and I want to use this for my food shop. I can charge $3 for an item, but it would be awesome if I could instead charge $3.50 (3x $1 bills in one box, and 1x 50-cent coin in the other)
Add an administrative trade booth. It would have an unlimited supply, and can only be accessed by server ops. That's pretty much the only thing keeping us from going full-on Forge for our economy; we need to have shops set up with infinite supplies to sell certain items, but there's no good option for doing it
The mod has an issue still ): I finally got someone on my server to help test it and the booth says we both own it... and when the person who didnt create it clicks something, the item dissapears as if the owner was changing the stock.
The mod has an issue still ): I finally got someone on my server to help test it and the booth says we both own it... and when the person who didnt create it clicks something, the item dissapears as if the owner was changing the stock.
Did this happen every time? I think if two players go to access the top block at nearly the same time, for the first time after it was placed, then both clients will believe they own the block. But that should be remedied as soon as one player logs off or the chunk is unloaded on the client side.
If you're still having the problem, please tell me more about the conditions that this happens under.
After the Bukkit plugin Quickshop died (along with half of the other economy plugins for Bukkit), I decided to switch all of the economy stuff over to Forge (we're using Cauldron, of course), and this is the only really viable shop mod I could find. I'm digging it, but I did have a few suggestions, if that's okay.
Add a second incoming trade box to the UI. This way, if you're using mods with multiple denominations of physical currency, you can use both. For instance, we're using the "Minecraft Money" mod, and I want to use this for my food shop. I can charge $3 for an item, but it would be awesome if I could instead charge $3.50 (3x $1 bills in one box, and 1x 50-cent coin in the other)
Add an administrative trade booth. It would have an unlimited supply, and can only be accessed by server ops. That's pretty much the only thing keeping us from going full-on Forge for our economy; we need to have shops set up with infinite supplies to sell certain items, but there's no good option for doing it
Great suggestions. My modding time is limited, but if I get a decent chunk of time and motivation, I'll be sure to implement these. The admin trade booths were actually implemented in a previous version and for whatever reason were left out of the update to 1.7.
TradeBooth 1.7.2.3
I'll try to post a fixed 1.6.4 version soon too.
Can you share the crashlog?
I don't want to go left
Can we please just go ahead.
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
Tutorial: How to create a server economy with Forge mods
Did this happen every time? I think if two players go to access the top block at nearly the same time, for the first time after it was placed, then both clients will believe they own the block. But that should be remedied as soon as one player logs off or the chunk is unloaded on the client side.
If you're still having the problem, please tell me more about the conditions that this happens under.
Great suggestions. My modding time is limited, but if I get a decent chunk of time and motivation, I'll be sure to implement these. The admin trade booths were actually implemented in a previous version and for whatever reason were left out of the update to 1.7.