v1.0 http://pastebin.com/TgHbJA0B try use 1 technical engin
+ 8 technical blok mising texture
+ Bridge Block (technical) can not be broken
Do not know exactly Check the Hydrokinetic Engin (when you put it - the water disappears and the device does not put
(maybe I'm doing something wrong))
Right ive looked back about 4 pages and havent seen this reported anywhere so ill report it now.
Now this only seems to be an issue with Thermal Expansion conduits, but thats what all the kids are using now days.
If you use a Air Compressor to fill up a Thermal Expansion Redstone Energy Cell, the power can be looped back around to power a Pneumatic Engine with a gain in power, resulting in unlimited energy.
I know you only built it for buildcraft and adding a conditional checking if the business end of a Air Compressor is attached to a Redstone conduit or Energy Cell could be very tedious, i feel that it may be needed :/
Right ive looked back about 4 pages and havent seen this reported anywhere so ill report it now.
Now this only seems to be an issue with Thermal Expansion conduits, but thats what all the kids are using now days.
If you use a Air Compressor to fill up a Thermal Expansion Redstone Energy Cell, the power can be looped back around to power a Pneumatic Engine with a gain in power, resulting in unlimited energy.
I know you only built it for buildcraft and adding a conditional checking if the business end of a Air Compressor is attached to a Redstone conduit or Energy Cell could be very tedious, i feel that it may be needed :/
That would be too intensive computationally, but I can certainly try something. The main issue is that my Pneumatic engine does not do a very good job of converting MJ (energy) to power.
v1.0 http://pastebin.com/TgHbJA0B try use 1 technical engin
+ 8 technical blok mising texture
+ Bridge Block (technical) can not be broken
Do not know exactly Check the Hydrokinetic Engin (when you put it - the water disappears and the device does not put
(maybe I'm doing something wrong))
Do not place the technical blocks. Those are never supposed to be obtained.
Also:
I am moving all operations to a new thread devoted to all my mods, rather than maintaining half a dozen separate threads. http://www.minecraft...mp-reikas-mods/
Please move all discussions there, and they will continue otherwise uninterrupted.
I will readily admit that my chief interest in this mod right now is setting up an extractor using buildcraft power, but it seems impossible to run the extractor just on pneumatic engines? I can't seem to get any configuration of gears and stuff to work. Can anyone help with this?
I need help and I don't know where else to go. I'm working through the machines (greatly enjoying the mod) and I get to the fractionation unit. I can't connect the fuel lines to the top as stated in the book, tried the sides too and that doesn't work either. Yes, I'm using the ones that are part of the mod. I tried to bucket the fuel out by placing an empty one in the slot in the frac unit, and that doesn't work either. Anyone know what I'm doing wrong?
I'd like to know something... why all the emphasis on 'realism' in a game where a player can carry around stacks of rock (nearly 200 tons each for a stack of 64), enchant weapons and items, fly, fall fifty meters without dying, and knock the middle out of a tree while the rest just hangs there in space?
Don't get me wrong, I love the idea of a motion/mass dependent tech mod, but the in-your face dependence on realistic figures turns me off, as well as the seeming disregard for the material properties of early industrial materials.
Will it be a future addon to allow shift-clicking of patterns from nei into the worktable? Once you have it with normal crafting all other crafting is not the same.
Hello I am having a problem with compatibility between Rotarycraft and two other mods (Forestry and MFFS_v3.5.0.255 which is an addon to IC2). I would include a pastebin log with this but when I try to run the FTB pack I made (I just moved mods from one folder to another) it closes everything including the console. I isolated the mods by enabling each mod one at a time and re-launching the pack then taking out the ones that clashed with rotarycraft, but I was unable to run some of the mods I wanted to because I need forestry to try and run them (i.e. magic bees). Thank you for your help and sorry if this was talked about before but I haven't seen it.
i have a problem with CVT Unit, i just put the belts inside(3) and configure for test with ratio 2 and dont send the power on FTB Monster(RotaryCraft 1.6 v10h) but on FTB Horizons work perfect(RotaryCraft 1.6 v10e). Something changes or just a bug?
http://pastebin.com/TgHbJA0B try use 1 technical engin
+ 8 technical blok mising texture
+ Bridge Block (technical) can not be broken
Do not know exactly Check the Hydrokinetic Engin (when you put it - the water disappears and the device does not put
(maybe I'm doing something wrong))
Now this only seems to be an issue with Thermal Expansion conduits, but thats what all the kids are using now days.
If you use a Air Compressor to fill up a Thermal Expansion Redstone Energy Cell, the power can be looped back around to power a Pneumatic Engine with a gain in power, resulting in unlimited energy.
I know you only built it for buildcraft and adding a conditional checking if the business end of a Air Compressor is attached to a Redstone conduit or Energy Cell could be very tedious, i feel that it may be needed :/
But hey, its your mod not mine
+ http://pastebin.com/hHcNdSGh Handbook
Someone else also reported this. It makes no sense, however...
That would be too intensive computationally, but I can certainly try something. The main issue is that my Pneumatic engine does not do a very good job of converting MJ (energy) to power.
Do not place the technical blocks. Those are never supposed to be obtained.
Also:
I am moving all operations to a new thread devoted to all my mods, rather than maintaining half a dozen separate threads.
http://www.minecraft...mp-reikas-mods/
Please move all discussions there, and they will continue otherwise uninterrupted.
[upd. sorry forgot about dragon api]
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Don't get me wrong, I love the idea of a motion/mass dependent tech mod, but the in-your face dependence on realistic figures turns me off, as well as the seeming disregard for the material properties of early industrial materials.