Mstql and Funwayguy have updated this mod to 1.6.4(and beyond) and will be the future maintainers of this mod. Anyone who is interested in downloading it should head over there.
The information in my old post may not be entirely relevant to their updates, so don't depend on it.
Old Post(1.6.2 and Prev.)
Version 0.3 Snapshot 130804 Alpha
Coded by Sonicjumper for Minecraft 1.6.2
Official Art by many Authors, see below
Info Update(new 7/29/13):
Community Request:
I'm still looking for an artist to do a Horror, Retro, and RPG theme pack. I have a decent Comic pack, but a dedicated Cartoon pack would be nice as well. Contact me here through a PM or on my Skype at Sonicjumper0 or on my twitter @SonicjumperHD.
GLOW UPDATE!
Sneak peeks:
When having a low amount of health(less than 3 and 1/2 hearts) your screen will flicker gray
Upon taking damage your character will "flinch"
Pictures:
I'm recreating the mod, so the old pictures are no longer relevant. I'll post some new ones soon.
Planned/Future Features:
My goals for the next update are as follows:1. Decrease file size(some of you have been complaining). This is mainly due to my sloppiness of leaving in unused textures or using excessively large textures for the mod. I might split the download into 2 separate(one HD and one LD) for those of you who don't like better quality(which comes with a larger file size).2. Re-calculate all splats. I have decided that they get in the way too often than they are useful. After playing Skyrim one night I noticed how subtle the "splats" are on that game. I'll model blood and water splats a little more like that from now on.3. Sun flares! A lot of requests for this one. I'll find out some way to do this as best as I can, if not better.4. Altered low-health monitor. The animation for having low health will now be used to show a rapid decrease in health. So if you are injured very quickly it will flare up faster and stronger than if you are injured slower.5. Grayscale and blur low-health monitor. This has been requested a few times, but I have also seen it on other video games(such as the dayZ mod). Getting this to work might take a while, but I should be able to invest the time to do it.6. Multiplayer support. If I had a penny every time someone asked me about this, I would have a freaking lot of pennies. It will get done eventually, but I want it to actually work when it is done. If this takes more time, so be it.7. Underwater blur. This has also been requested a lot. It will mainly be modeled after Far Cry's water effect, but that's all the info I can give away now.8. Sound effects. This is a vague feature as of now, but the possibilities are growing. I hope to include option support for different voices/noises if you guys want that.9. In-game options. I know how annoying it is to deal with config files, I'll start putting my smarts to work and get an in-game thing set up for ya'll.10. "Face-wiping"? Possibly a feature. Just an easy way to clean your screen by pressing a certain key on your keyboard.11. Blinking. Another "could-be" feature. An addition to realism, so I would love to put it in if I get around to it.Anyway, all this and maybe more should be coming out sooner rather than later, but I cannot promise anything with my busy schedule. My job takes up a lot of time, but I'll try my best to make this amazing mod for all of you great supporters.
Config File:
The new config file contains several values and looks like this with all defaults. It is fairly self-explanatory.# Configuration file##################### general####################general { # This 'fills in' the gaps left by the current theme pack S:"Backup Theme Pack"=DefaultTheme # Increase only if you think your computer can handle it. Decrease if you want to keep blurs, but are having lag. D:"Blur Quality"=0.25 # Change this to the file name of any theme pack you have installed S:"Current Theme Pack"=DefaultTheme # Enable this to have blur filters render B:"Render Blur Flag"=false # Enable this to have better glows B:"True Glow Flag"=false}
Snapshot Details(Read before installing snapshot):
I will be providing snapshots every 3 to 4 days of a working version of the mod. By "working" I mean it won't crash under normal circumstances and the features in it should be relatively stable. This is by no means a representation of my progress, as I have made a lot of that, but I cannot release it to the public without putting the finishing touches on some features and refurbishing others.Anyway, back to the snapshots. They will be provided through a mediafire link, so you shouldn't have any troubles downloading them. Make sure to pay attention to any build specific instructions otherwise you will probably break something. Thanks to the new Minecraft launcher you can look at the development console to see any information my mod is showing you.Features of this snapshot:Brand spanking new render engine; way more freaking efficient than the old one(don't even ask how bad it was), so not as much lag should occurEvent-based rendering; this should get rid of any flickering issues there may have been beforeNew approach; the visuals should be less intrusive now, more ambience than an active featureThe only working visuals are blood, water, dust, low health, damage, and potions.Low-end shaders such as blurs are included in the snapshots and may be part of the finished product.Things I know about so don't tell me they are broken:Visuals remain on-screen while switching worldsIf you want a to-do list:Mess with the config and blur settings and tell me what works best for your computerI need to have multiplayer and LAN worlds testedJust play the game normally and tell me if anything weird happensINSTRUCTIONS - MUST READ OR DIE:Download the snapshot from the download belowPut it into your mods folder like any other forge modNow, UNZIP it to the mods directory, then remove/delete/get rid of the .zip fileThe result should be a folder with a similar name to the .zip file with two folders in it, "mods" and "assets"If your mods folder looks like I said, then you are good and the mod should run, knock yourself out and make sure to report any bugs/glitches/etc. to me either here or in a PMOh yeah, press that button in the bottom right corner of this post if you want more snapshots; they actually take time to process out.This is what it looks like on a mac. It's basically the same for all OS's though.Mods folder:EnhancedVisualsMod folder:
Downloads:
Follow @SonicjumperHD on Twitter for updates
V0.3 Alpha Snapshot130804 : Minecraft 1.6.2
This snapshot contains 3 visual packs. DefaultTheme, Sphax, and Comic. You can set the Sphax or Comic as Primary or Secondary for different visual results.
Link Removed []
Official snapshot download, test and report any crashes to me.
- Optimized blurs for better quality with no performance loss
- Switched to a different rendering system. You won't notice unless you're a techy
- Fixed Default Themepack to contain all textures. No more crashing upon loading
- Updated to 1.6.2
- Using snapshots, small releases that aren't complete, just demos of the new features
- Rewrote render engine
- Implemented dynamic splat counts
v0.2.3.2 Alpha
- Updated to 1.5.2
v0.2.3 Alpha
- Rendering technique re-done, should fix a few incompatibilities
- Removed visible durability on tools because of a Forge change
- Added the heartbeat sound
- Added the sound loading system(going to be adding more in the future)
v0.2.2b Alpha
- Fixed a bug that caused the screen to be full red when low health
v0.2.2a Alpha
- Temporarily removed the static check for field asz.d, caused crashes
- Tweak: Enderman static recalced again
- Config: Enderman static toggle-able
- Splat: Stone splats when mining rocky materials
- Groundwork for "Style Packs" has been added, not yet ready for v0.3
- Groundwork for "Smart Durability" has been added, not yet ready for v0.3+
v0.2.1 Alpha
- Added in a static check for field asz.d
- Tweak: HD Blood overlay texture included
- Tweak: Enderman static recalculated to be more accurate
- 1/2 of a Bug Fix: Blood overlay over everything
- Some more cleanup for performance increase
v0.2.0 Alpha
- Arrow Cracks Added!
- Snow Added!
- Sand Added!
- Poison Added!
- Animations(Slenderman Static) Added!
- Potion Overlay Added!
- Config File Added!
- CHUCK NORRIS MODE ADDED!
- Tweak: Splats randomly scale to different sizes
- Tweak: Blood calculation changed
- Tweak: Water calculation changed
- Tweak: Water detection more accurate
- Tweak: Blood Overlay speed adjust, more performance, less Epilepsy
- Bug Fix: Cactus not causing blood splats
- Bug Fix: Rain in desert causes water splats
- Bug Fix: Blood not rendering in the right positions
- Some other things moved around to increase performance
v0.1.1 Alpha
- Bug Fix: Blood overlay rendering when it is not supposed to
- Added a secret; not telling.... Hint: Look at the class files, just don't say anything
v0.1.0 Alpha
- Initial Release
- All bugs in pre-alpha fixed
Current Issues/Bugs:None since the recode. Everything is going well.Feedback/Support:
- Follow me on Twitter @SonicjumperHD for news and updates.- If you would like to support my mods, go ahead and download them. Use the adf.ly link to give me free money. There is also a DONATE button, so yeah, buy me some coffeh!!!- If you LIKE my mods, go ahead and click the + button at the bottom right of this post.- If you have a comment/bug/suggestion/crash report/etc. you can go ahead and leave a comment on this forum and I should see it within a day or so.
Hey i love this mod. question what minimap mod are you using and what is the bar that had the mobs on it, by the hot bar.
I was testing compatibility with other GUI enhancing mods, to make sure my mod wouldn't malfunction with them. The mini-map is Rei's Mini map and the other bar is Advanced HUD.
I did find one problem with cans mini-map mod, it may just be my installation but when i had it installed my screen was always in the low health blood blur/splatter.
Rollback Post to RevisionRollBack
Meh, your average signature. :\ +1 me now for my mediocre signature now.
I really love the mod but i was just expecting the splattering effect to work on multiplayer too.
Noted, added to bugs list. Thanks for informing me. Although, for me, some servers do work and will render the splats, but others will not work. Allow me some time to fix this issue. After all, this is an Alpha mod
Noted, added to bugs list. Thanks for informing me. Although, for me, some servers do work and will render the splats, but others will not work. Allow me some time to fix this issue. After all, this is an Alpha mod
Yeah but for an alpha mod you must have been working a very long time on this and putting alot of effort into it. Nice Job!Oh I realize that in the snow you still get the water splattering effect. Just a suggestion maybe in the future you could change it to like snow flurries effects on your screen.
Yeah but for an alpha mod you must have been working a very long time on this and putting alot of effort into it. Nice Job!
Oh I realize that in the snow you still get the water splattering effect. Just a suggestion maybe in the future you could change it to like snow flurries effects on your screen.
Are you by chance a mind reader!? That was going in the next major update!
Are you by chance a mind reader!? That was going in the next major update!
Awesome!!! I'm not sure if they override the same classfiles or something but can you try to make this mod compatiable with the improved first person mod I try to make minecraft as realistic as i can get it
I found a bug when using this mod along with the Portal mod, whenever I hold a Portal Gun the full damage splatter flickers on and off which kind of blinds me, you can test for yourself.
If you're able to can you try to fix a bug where when you hit tab you see a bloody screen like the most amount of blood possible and you aren't able to see the list of players.
I love this mod!! I have a suggestion, and I do understand that it's in Alpha stage, but is there by chance you could make it so you can see the effects on a server, you know, like client side? All it shows right now is water spots and the red overlay when your close to death. I hope you can put this in as soon as possible!
Thanks for the great mod!
-100shinx-
I love this mod!! I have a suggestion, and I do understand that it's in Alpha stage, but is there by chance you could make it so you can see the effects on a server, you know, like client side? All it shows right now is water spots and the red overlay when your close to death. I hope you can put this in as soon as possible!
Thanks for the great mod!
-100shinx-
I have been trying to figure out why it isn't working on the client side for a long time. I think it has something to do with a hook I'm using improperly or some other mod stuff like that. Don't worry, eventually all these glitches will be fixed and I will move on to a fully functional mod!
Could you add explosion effects;
When you take explosive damage dust spalshes on the screen
Also if possible a ringing noise after the explosion
I already have blood effect on explosion damage, but to make a separate image for it will only take about 5 lines of code(I'm really efficient about it).
Sounds have been troublesome. When I get some time, I will watch a few tutorials and figure out how to add in my custom sounds.
Old Post(1.6.2 and Prev.)
I was testing compatibility with other GUI enhancing mods, to make sure my mod wouldn't malfunction with them. The mini-map is Rei's Mini map and the other bar is Advanced HUD.
I was wrong it is BETTER!
Noted, added to bugs list. Thanks for informing me. Although, for me, some servers do work and will render the splats, but others will not work. Allow me some time to fix this issue. After all, this is an Alpha mod
Are you by chance a mind reader!? That was going in the next major update!
Portal Mod Linkage: http://ichun.us/mods/portalgun/
Thanks for the great mod!
-100shinx-
I am a level 100 shinx. Deal with it. =D
I have been trying to figure out why it isn't working on the client side for a long time. I think it has something to do with a hook I'm using improperly or some other mod stuff like that. Don't worry, eventually all these glitches will be fixed and I will move on to a fully functional mod!
Oh yeah, be expecting an update pretty soon.
When you take explosive damage dust spalshes on the screen
Also if possible a ringing noise after the explosion
I already have blood effect on explosion damage, but to make a separate image for it will only take about 5 lines of code(I'm really efficient about it).
Sounds have been troublesome. When I get some time, I will watch a few tutorials and figure out how to add in my custom sounds.