I don't know if this is already a part of the power-topic on the todo-list, but I would really love to see a module which allows for energy-transfer between the suit-parts.
Stand in the middle of nowhere, press a button and transfer some of the power from your boots to your chestplate and vice versa.
Energy is cumulative from all pieces, and shared between all pieces. So for example you could have a fully charged battery in one piece, no batteries in the rest and it should all still work. Or say your suit is out of power, but you have a power tool in your inventory, you can whip it out and use its power to power your suit as long as you are holding it.
Very cool mod! Congratulations! A Buildcraft-compatible charge station would be great, maybe you can make your stuff rechargeable in the RP2 charging bench as well...
A couple of quick questions,
Are any of the capacitor modules intended to emulate a Lappack e.g. maintain the charge in a mining laser\adv diamond drill\adv chainsaw etc, as currently none of them will maintain their charge from the suits power with any level of battery installed (mv would be a good starting point if intended).
Is the constant power drain of the walk assist module intended since if it is I'll have to build a field recharging station of some sort, I know this module is only available in the experimental build so if it's not intended please consider this a minor bug report
A couple of quick questions,
Are any of the capacitor modules intended to emulate a Lappack e.g. maintain the charge in a mining laser\adv diamond drill\adv chainsaw etc, as currently none of them will maintain their charge from the suits power with any level of battery installed (mv would be a good starting point if intended).
Is the constant power drain of the walk assist module intended since if it is I'll have to build a field recharging station of some sort, I know this module is only available in the experimental build so if it's not intended please consider this a minor bug report
Any piece of modular powerarmor that holds energy functions as an ic2 battery pack for any default ic2 tools. The advanced tools are part of GraviSuite which I am guessing hasn't changed their code to implement the new forge code or whatever it is.
Also, I am pretty sure the walk assist is intended to drain energy because the tinker slider balances walk assist speed versus walk assist energy consumption. It was specifically labeled to show that it has an energy drain when you apply it, and all other active abilities consume energy as well when they are operating.
I'm told the reason it doesn't work with higher-tech IC2 powertools is because the armor acts as tier 1 (so you can charge it in a batbox), so the mining laser and advanced drill/chainsaw both can't be charged from it.
getTier() doesn't pass in the itemstack, so you pretty much have to pick 1 tier for all the items. I decided to favour the batbox since the powertool makes up for the functions of the drill/chainsaw but nothing in MPS alone can make up for the batbox.
Any piece of modular powerarmor that holds energy functions as an ic2 battery pack for any default ic2 tools. The advanced tools are part of GraviSuite which I am guessing hasn't changed their code to implement the new forge code or whatever it is.
Also, I am pretty sure the walk assist is intended to drain energy because the tinker slider balances walk assist speed versus walk assist energy consumption. It was specifically labeled to show that it has an energy drain when you apply it, and all other active abilities consume energy as well when they are operating.
The mining laser is base IC2 and it doesn't charge either.
The constant energy drain is happening even when standing still if that is intended it means I will have to work out a charging solution that I can use in the field, not a huge problem but not something I particularly want to sink resources into unless it is required.
I'm told the reason it doesn't work with higher-tech IC2 powertools is because the armor acts as tier 1 (so you can charge it in a batbox), so the mining laser and advanced drill/chainsaw both can't be charged from it.
getTier() doesn't pass in the itemstack, so you pretty much have to pick 1 tier for all the items. I decided to favour the batbox since the powertool makes up for the functions of the drill/chainsaw but nothing in MPS alone can make up for the batbox.
Thanks answers my question quite nicely just means I have to carry a Lappack to recharge my Diamond Jackhammer, the Powertool has removed the need for the other 2 tools quite handily so that isn't really an issue and I've never really used the Mining Laser I much prefer the Wand of Excavation now, thankfully the Jackhammer holds 100k EU and while it does drain fairly rapidly you make a very very big hole before it's out
The mining laser is base IC2 and it doesn't charge either.
The constant energy drain is happening even when standing still if that is intended it means I will have to work out a charging solution that I can use in the field, not a huge problem but not something I particularly want to sink resources into unless it is required.
My apologies for the misunderstanding. Another option would be to bind the module to a button and toggle it off when you don't need it to conserve power. That does seem strange that it takes power when standing still though.
No biggie at all, after I posted that reply I realized I had forgotten to mention it happens while standing still so truthfully thanks as that part is required info.
Is it possible to make it so that the armor recharges when you hold a battery (such as a lapotron crystal) and right click? If so, this should be added, as it would be the best way to set up a recharge station that you could access with something like an enderpouch.
Hey MachineMuse, could you add a module that will allow you to "attach" the space suit from the marvelous Moon mod so that you can still use the Modular powersuit on the moon? If so i would really appreciate it.
Also, i know the limited mobility for the jet pack was intended, but in my opinion it's not much of a jetpack if you can't really move when you fly, so if you could change it so that you can fly forward/backward/ and sideways that would be really cool. Or maybe you could add it as a "special" module. Something like "jetpack movement" or "Jetpack movement assist". I don't know about the masses, but personally i know i would love it.
To everyone else using this awesome mod, what are your opinions on the jetpacks mobility?
*sees Bistromathics on Todo list* *stands up starts yelling/partying* *later notices that an improbability generator might be added* *thinks its cool*can you have addons to the sonic module, such as screwdriver, blaster, etc? Would be pretty epic...
To everyone else using this awesome mod, what are your opinions on the jetpacks mobility?
I actually really like the movement style of the armor. The jetpack module alone is pretty weak, but it gets you great vertical momentum and can let you regain height if you wish, especially if you crank the bar all the way up. If you combine it with some other modules though, the sprint and jump assist, and the parachute and glider, now you have pretty convenient movement combo that has a different feel from both creative type flight, and also ic2 jetpacks.
Personally I have always preferred jetpacks over creative flight. Although convenient, it feels way too boring. This suit gives you an alternative to the jetpacks that can be both faster to move around but also more challenging to build and use.
If you feel unsatisfied with the jetpack module, try combining it with the boot jets and the other movement modules and give it another shot. Don't forget to crank up the power of the jets and set the other movement modules to a level you like.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/29/2012
Posts:
93
Minecraft:
Starza4TW
Member Details
Hello!
Just dropping in to say that the Modualr Powersuits mod is now in The Minecraft Ascension Modpack (TMAM) for Minecraft 1.4.7. The modpack uses a lot of tech mods and overall purpose is to automate systems. If you want to check it out, it's forum page is found here! Thanks to MachineMuse for this wonderful Mod!
I'm trying to craft components in SMP, and while the recipe shows correctly, I can't craft it. Giving myself the item via commands works fine...but you know...breaks the game and such...I don't have IC2. I do have Thermal expansion, Buildcraft and UE.
Hey MachineMuse, could you add a module that will allow you to "attach" the space suit from the marvelous Moon mod so that you can still use the Modular powersuit on the moon? If so i would really appreciate it.
Also, i know the limited mobility for the jet pack was intended, but in my opinion it's not much of a jetpack if you can't really move when you fly, so if you could change it so that you can fly forward/backward/ and sideways that would be really cool. Or maybe you could add it as a "special" module. Something like "jetpack movement" or "Jetpack movement assist". I don't know about the masses, but personally i know i would love it.
To everyone else using this awesome mod, what are your opinions on the jetpacks mobility?
if you want me to add support for another mod, a link to it would be helpful...as would an api and permission from that mod's author.
I'm trying to craft components in SMP, and while the recipe shows correctly, I can't craft it. Giving myself the item via commands works fine...but you know...breaks the game and such...I don't have IC2. I do have Thermal expansion, Buildcraft and UE.
Hello!
Just dropping in to say that the Modualr Powersuits mod is now in The Minecraft Ascension Modpack (TMAM) for Minecraft 1.4.7. The modpack uses a lot of tech mods and overall purpose is to automate systems. If you want to check it out, it's forum page is found here! Thanks to MachineMuse for this wonderful Mod!
Thanks for the heads up My website doesn't get much traffic but, do you want a blurb about you on there? I'll put something up and you can let me know what your preference is.
EDIT: ^^ working on a thing to get configs from the server, won't be done for a while yet but it will be cool
Energy is cumulative from all pieces, and shared between all pieces. So for example you could have a fully charged battery in one piece, no batteries in the rest and it should all still work. Or say your suit is out of power, but you have a power tool in your inventory, you can whip it out and use its power to power your suit as long as you are holding it.
Are any of the capacitor modules intended to emulate a Lappack e.g. maintain the charge in a mining laser\adv diamond drill\adv chainsaw etc, as currently none of them will maintain their charge from the suits power with any level of battery installed (mv would be a good starting point if intended).
Is the constant power drain of the walk assist module intended since if it is I'll have to build a field recharging station of some sort, I know this module is only available in the experimental build so if it's not intended please consider this a minor bug report
Also, I am pretty sure the walk assist is intended to drain energy because the tinker slider balances walk assist speed versus walk assist energy consumption. It was specifically labeled to show that it has an energy drain when you apply it, and all other active abilities consume energy as well when they are operating.
getTier() doesn't pass in the itemstack, so you pretty much have to pick 1 tier for all the items. I decided to favour the batbox since the powertool makes up for the functions of the drill/chainsaw but nothing in MPS alone can make up for the batbox.
The mining laser is base IC2 and it doesn't charge either.
The constant energy drain is happening even when standing still if that is intended it means I will have to work out a charging solution that I can use in the field, not a huge problem but not something I particularly want to sink resources into unless it is required.
Thanks answers my question quite nicely just means I have to carry a Lappack to recharge my Diamond Jackhammer, the Powertool has removed the need for the other 2 tools quite handily so that isn't really an issue and I've never really used the Mining Laser I much prefer the Wand of Excavation now, thankfully the Jackhammer holds 100k EU and while it does drain fairly rapidly you make a very very big hole before it's out
My apologies for the misunderstanding. Another option would be to bind the module to a button and toggle it off when you don't need it to conserve power. That does seem strange that it takes power when standing still though.
Also, i know the limited mobility for the jet pack was intended, but in my opinion it's not much of a jetpack if you can't really move when you fly, so if you could change it so that you can fly forward/backward/ and sideways that would be really cool. Or maybe you could add it as a "special" module. Something like "jetpack movement" or "Jetpack movement assist". I don't know about the masses, but personally i know i would love it.
To everyone else using this awesome mod, what are your opinions on the jetpacks mobility?
I actually really like the movement style of the armor. The jetpack module alone is pretty weak, but it gets you great vertical momentum and can let you regain height if you wish, especially if you crank the bar all the way up. If you combine it with some other modules though, the sprint and jump assist, and the parachute and glider, now you have pretty convenient movement combo that has a different feel from both creative type flight, and also ic2 jetpacks.
Personally I have always preferred jetpacks over creative flight. Although convenient, it feels way too boring. This suit gives you an alternative to the jetpacks that can be both faster to move around but also more challenging to build and use.
If you feel unsatisfied with the jetpack module, try combining it with the boot jets and the other movement modules and give it another shot. Don't forget to crank up the power of the jets and set the other movement modules to a level you like.
Just dropping in to say that the Modualr Powersuits mod is now in The Minecraft Ascension Modpack (TMAM) for Minecraft 1.4.7. The modpack uses a lot of tech mods and overall purpose is to automate systems. If you want to check it out, it's forum page is found here! Thanks to MachineMuse for this wonderful Mod!
if you want me to add support for another mod, a link to it would be helpful...as would an api and permission from that mod's author.
Check your configs
Thanks for the heads up My website doesn't get much traffic but, do you want a blurb about you on there? I'll put something up and you can let me know what your preference is.
EDIT: ^^ working on a thing to get configs from the server, won't be done for a while yet but it will be cool
Also, any chance we can get the ability to move the energy overlay to different corners of the screen using the config file please?