I have a modpack I made, but it uses Forge 7.8.0.712, and I don't know which one this uses, and it said it had in incompatibility with my version for forge I had, can you please make it compatible with my version of forge? Otherwise all my other mods will break :/
why is there no 1.6.2 version i need 1.6.2 version of this come on please make 1.6.2
Welcome to the forums! However... Is this seriously why you joined was to pester a mod dev about a tediou comon, and notably frustrating question? Dont take me wrong, but wow. Just wow. I will give you this, the fact that you joined for this sole purpose is awesome, and shows you really care about this mod, and I appreciate that, but please think things through a bit more.
Welcome to the forums! However... Is this seriously why you joined was to pester a mod dev about a tediou comon, and notably frustrating question? Dont take me wrong, but wow. Just wow. I will give you this, the fact that you joined for this sole purpose is awesome, and shows you really care about this mod, and I appreciate that, but please think things through a bit more.
comepletely agree
Location: Riding my pet dragon in the end like all noobs do.
you saying im a noob????
I was thinking about the animations for flying and hovering states.
Flying:
Hovering:
When either animation should be played?
When I'm watching some youtubers playing FTB, I see they use jetpacks to go from a tree to another, to move around, to work in and on their structures, maintain pipes and wirings. This kind of movement is low-speed, requires precision. They usually don't use jetpacks to travel long distances, the body must be straight up so they can work and use (right-click) machines. In this case, the hovering position/animation is executed.
For high-speed and long travels, the flying position/animation is executed.
Then, we would have:
The flying animation would be triggered/activated if:
- the speed is high (cruise speed);
- you are using the jetpack;
- the glider is on and/or the wings are not retracted (by keybind?).
The hovering animation would be triggered/activated if:
- the speed is low;
- you are using only the jetboots, the jetpack can still be used for low speeds;
- the glider is off and/or the wings are retracted.
Still as to hovering, jetboots would be used to give horizontal precision or sliding on floor, the walking animation speed would be slowed down, as in Galacticraft jumping animation.
Just trying power armor for the first time on my new FTB Unleashed 1.1.3 world and the tinker table gui is totally broken with missing textures, missing functionality.. etc..
Optifine? MPS is partially incompatible with Optifine. Either don't use it or turn off MPS custom font engine in the config.
When Minecraft is loading, it works completely fine. No crashes or anything.
But when I load into a World, it corrupts the world and crashes immediately.
While using Optifine, it shows this:
2013-08-26 02:13:49 [INFO] [Minecraft-Server] (Player Name)[/127.0.0.1:0] logged in with entity id 172 at (-38.5, 63.0, -46.5)
2013-08-26 02:13:49 [INFO] [STDOUT] Loading Player: (Player Name)
2013-08-26 02:13:49 [INFO] [STDOUT] Sending serverside check to: (Player Name)
2013-08-26 02:13:51 [INFO] [ForgeModLoader] [THAUMCRAFT] Client received server config settings.
2013-08-26 02:13:51 [INFO] [STDOUT] Loading World: local/New Worldfffd333
2013-08-26 02:14:00 [INFO] [Minecraft-Client] Stopping!
2013-08-26 02:14:58 [INFO] [Minecraft-Server] Stopping server
2013-08-26 02:14:58 [INFO] [Minecraft-Server] Saving players
But removing Optifine, it still crashes, a little bit differently:
2013-08-26 01:44:10 [INFO] [Minecraft-Server] (Player Name)[/127.0.0.1:0] logged in with entity id 161 at (45.5, 63.0, 32.5)
2013-08-26 01:44:11 [INFO] [STDOUT] Loading Player: (Player Name)
2013-08-26 01:44:11 [INFO] [STDOUT] Sending serverside check to: (Player Name)
2013-08-26 01:44:14 [INFO] [ForgeModLoader] [THAUMCRAFT] Client received server config settings.
2013-08-26 01:44:14 [INFO] [STDOUT] Loading World: local/New World
It just stops there, with Minecraft saying "Shutting down internal Server..."
Nothing gets added to the logs, and it just hangs there.
I can't really tell if it's an ID Conflict or not. It is another mod causing the issue, though. So what mods is MPPS completely imcompatable with?
Edit: I'm thinking it's Better Worlds mod...
Edit2: So it would appear that something that was causing most of the issue was Mr. Crayfish's Furniture Mod, but I still believe some of the issue lies with Better Worlds Core Blocks by WiNeTel.
I would very appreciate it if you looked into the Furniture mod first, though. =)
So I looked through most of the forum and on Muse's website, I am playing on Direwolf's 1.5.2 FTB single player, and can't seem to get the grafter to work no matter what I do. I disabled all other modules and no matter what can't get sapplings to drop from trees. If it is a known bug I'm sorry for wasting time. If it's me, I'm also sorry.
Just want to inform that I'm still having minor issues, it will occasionally crash because of MPPS, for no apparent reason. Nothing shows up in logs, and it sits at "Shutting down Internal Server" forever and I have to kill Minecraft using the Task Manager.
I don't think this issue is a mod conflict, it probably has to do with the little RAM I have. But this still should be fixable..
So I looked through most of the forum and on Muse's website, I am playing on Direwolf's 1.5.2 FTB single player, and can't seem to get the grafter to work no matter what I do. I disabled all other modules and no matter what can't get sapplings to drop from trees. If it is a known bug I'm sorry for wasting time. If it's me, I'm also sorry.
The grafter will only work on trees that have been put through a treealyzer so thats your problem.
I can't find version 0.7.1-569 of powersuits, and I can't get back on the server without it. How the heck are servers updating to FTB unleashed 1.1.4 if it's not out yet?
Is it possible to relocate/move the suit indicator? Thx
You mean the icons and energy bars? I'm afraind it's not possible to move them, but it's possible to disable them, in the config file. Go to ./minecraf/config/machinemuse, open powersuits.cfg and search:
B:"Use Graphical Meters"=true
and
B:"Use HUD for certain modules (Auto Feeder, Torch Placer, Compass, Clock, etc."=true
Oh and actually, on the customisation menu there's 3 options for a piece, the first one means it doesn't appear, but what exactly do the other 2 mean?
There are 3 icons that set the visibility of a piece: Invisible, Opaque, Glowing. Setting opaque or glowing might solve your problem. I had this problem too, all pieces were set invisible, I could see them in the cosmetics window, but not in-game.
Also, there are 2 armor sets available, the hi-res and a bulky one, you can combine them by turning on or off their pieces.
So, I must be completely and utterly blind. or stupid. I can't seem to find the older downloads for 1.5.2, as the Jenkins site that has all of the builds only has a single successful build for 1.6, and nothing at all for previous versions. Did MachineMuse just wipe all of her older work or something?
So, I must be completely and utterly blind. or stupid. I can't seem to find the older downloads for 1.5.2, as the Jenkins site that has all of the builds only has a single successful build for 1.6, and nothing at all for previous versions. Did MachineMuse just wipe all of her older work or something?
http://machinemuse.net/download.php - 1.5.2 is right here. Jenkins site is only for the experimental builds. Speaking of which, I just downloaded the latest recommended experimental version. I also have the latest forge and it seems to be crashing minecraft on loading. Was just curious if anyone else is using 1.6.2 experimental versions?
Because it's not done yet.
So do we.
You need to read a bit of the topic before making simple questions: http://www.minecraft...0#entry23951745
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Welcome to the forums! However... Is this seriously why you joined was to pester a mod dev about a tediou comon, and notably frustrating question? Dont take me wrong, but wow. Just wow. I will give you this, the fact that you joined for this sole purpose is awesome, and shows you really care about this mod, and I appreciate that, but please think things through a bit more.
Location: Riding my pet dragon in the end like all noobs do.
you saying im a noob????
Yes. Yes I am. I also happen to agree that the greatest character in the Mortal Kombat series was a noob.
Flying:
Hovering:
When either animation should be played?
When I'm watching some youtubers playing FTB, I see they use jetpacks to go from a tree to another, to move around, to work in and on their structures, maintain pipes and wirings. This kind of movement is low-speed, requires precision. They usually don't use jetpacks to travel long distances, the body must be straight up so they can work and use (right-click) machines. In this case, the hovering position/animation is executed.
For high-speed and long travels, the flying position/animation is executed.
Then, we would have:
The flying animation would be triggered/activated if:
- the speed is high (cruise speed);
- you are using the jetpack;
- the glider is on and/or the wings are not retracted (by keybind?).
The hovering animation would be triggered/activated if:
- the speed is low;
- you are using only the jetboots, the jetpack can still be used for low speeds;
- the glider is off and/or the wings are retracted.
Still as to hovering, jetboots would be used to give horizontal precision or sliding on floor, the walking animation speed would be slowed down, as in Galacticraft jumping animation.
..... well, okay I was playing a bit.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Optifine? MPS is partially incompatible with Optifine. Either don't use it or turn off MPS custom font engine in the config.
EDIT: post fixed.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
When Minecraft is loading, it works completely fine. No crashes or anything.
But when I load into a World, it corrupts the world and crashes immediately.
While using Optifine, it shows this:
2013-08-26 02:13:49 [INFO] [Minecraft-Server] (Player Name)[/127.0.0.1:0] logged in with entity id 172 at (-38.5, 63.0, -46.5)
2013-08-26 02:13:49 [INFO] [STDOUT] Loading Player: (Player Name)
2013-08-26 02:13:49 [INFO] [STDOUT] Sending serverside check to: (Player Name)
2013-08-26 02:13:51 [INFO] [ForgeModLoader] [THAUMCRAFT] Client received server config settings.
2013-08-26 02:13:51 [INFO] [STDOUT] Loading World: local/New Worldfffd333
2013-08-26 02:14:00 [INFO] [Minecraft-Client] Stopping!
2013-08-26 02:14:58 [INFO] [Minecraft-Server] Stopping server
2013-08-26 02:14:58 [INFO] [Minecraft-Server] Saving players
But removing Optifine, it still crashes, a little bit differently:
2013-08-26 01:44:10 [INFO] [Minecraft-Server] (Player Name)[/127.0.0.1:0] logged in with entity id 161 at (45.5, 63.0, 32.5)
2013-08-26 01:44:11 [INFO] [STDOUT] Loading Player: (Player Name)
2013-08-26 01:44:11 [INFO] [STDOUT] Sending serverside check to: (Player Name)
2013-08-26 01:44:14 [INFO] [ForgeModLoader] [THAUMCRAFT] Client received server config settings.
2013-08-26 01:44:14 [INFO] [STDOUT] Loading World: local/New World
It just stops there, with Minecraft saying "Shutting down internal Server..."
Nothing gets added to the logs, and it just hangs there.
I can't really tell if it's an ID Conflict or not. It is another mod causing the issue, though. So what mods is MPPS completely imcompatable with?
Edit: I'm thinking it's Better Worlds mod...
Edit2: So it would appear that something that was causing most of the issue was Mr. Crayfish's Furniture Mod, but I still believe some of the issue lies with Better Worlds Core Blocks by WiNeTel.
I would very appreciate it if you looked into the Furniture mod first, though. =)
(I know it's a bug, I get this if I use a non-16px texture pack)
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I don't think this issue is a mod conflict, it probably has to do with the little RAM I have. But this still should be fixable..
The grafter will only work on trees that have been put through a treealyzer so thats your problem.
*EDIT* nvm found it.
You mean the icons and energy bars? I'm afraind it's not possible to move them, but it's possible to disable them, in the config file. Go to ./minecraf/config/machinemuse, open powersuits.cfg and search:
and
Replace true with false.
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I know you renamed it, but and the older builds?
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What? What I did? o.o'
Well, thanks.
------------------------
Speaking of 1.6.2 update, it's going nicely:
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
There are 3 icons that set the visibility of a piece: Invisible, Opaque, Glowing. Setting opaque or glowing might solve your problem. I had this problem too, all pieces were set invisible, I could see them in the cosmetics window, but not in-game.
Also, there are 2 armor sets available, the hi-res and a bulky one, you can combine them by turning on or off their pieces.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
http://machinemuse.net/download.php - 1.5.2 is right here. Jenkins site is only for the experimental builds. Speaking of which, I just downloaded the latest recommended experimental version. I also have the latest forge and it seems to be crashing minecraft on loading. Was just curious if anyone else is using 1.6.2 experimental versions?