Aight, this is what I will do: I'll change the shift clicking behavior on the crafter,
So that when you shift-left-click, it will craft as much as possible up to a stack of the recipe's output.
And when you shift-right-click, it will craft just one set.
In both scenarios, the crafted items will be added to the resources and then to the player's inventory.
This is the best I can do without damaging the feel I intended for this mod.
On another note: I will enable the crafter to be smart when crafting recipes with missing items: so that if the ingredient missing can be crafted on the same table because it's ingredients are available.
For example, if you have the recipe for
Wood Log -> 4 Planks, and
8 Planks -> Chest
You will be able to craft the chest by supplying: 8 planks; OR 4 planks and 1 log; OR 2 logs.
But that's a few weeks far from now. I'm about to start finals.
I like it as it is in a way but came here to suggest what I see has been suggested... However if possible rather than automatically crafting missing ingredients eg Logs -> Planks for the chest. Only auto craft missing steps if the recipe is in a slot already.
That's what I meant. I don't want this to end up just like Crafting Table III.
I mean, there's nothing wrong with that one, but it's not the feel I want for this mod.
I do have a bug report/feature request though. Unsure if it's a bug though. Basically there appears to be no support for the Ore Dictionary, in that if you make a recipe for lets say a tin gear (Forestry & Thermal Exchange), if you use tin ingots from IC2 in the recipe but supply Tin ingots from forestry (different item ID) they're listed as missing even though either item will actually make the item.
I'll github it when I remember my login details (or make new account).
To be honest, I haven't tested it with mod recipes yet. I will check that out tonight.
I might add an auxiliary way to check if ingredients are replaceable and if that also crafts the same output.
New test version (won't add to the main post until it has been properly tested): beta-0.1.5 #4
Fixes the stupid issue that miscounted the ingredients for the recipe (therefore not letting you craft the items).
Also, changed the shift-clicking functionality:
-> shift-left click will craft as much as possible (the only limit atm is the available resources).
-> shift-right click will only craft one set.
@Xhamolk: In my video, I pointed out that the overlapping recipes do NOT work. However, you may have a build in which that is fixed. I was using 0.1.6, and the item I used was Sticks. In the video example, I made a recipe chip out of Oak planks, but the recipe chip did not work with Spruce planks.
Otherwise, this is a great mod. I had more fun making the video then I thought I would.
Well, that's because those recipes are not yet supported on that version.
I've made some changes that aren't public yet, because it's not fully functional.
I won't be updating this week so much, since I won't have the time.
But I promise the next update will be big, as it will include support for Forge's Ore Dictionary, and will craft missing ingredients (if their recipe has been set up on the crafter!).
Just to place this out there, but my video seems to have disappeared. I want people to see this mod in action, and I want people to see most of the features, best accomplished by a video. It just seems to have disappeared somehow, so if you can fix that, that would be great.
Anyways, keep up the good work. I think this will be a great mod when it's done.