OH MY GOD THE BETA IS GETTING CLOSER AND CLOSER!!!!!!!! H*LL YEAH!!!!!!!
i just figured out how armor is scaled larger on the player so im all most done getting armor to be rendered while riding. then i need to clean up code, then prepare for a release!
Awesome mod. Can't wait for the rest of the features (especially if there is an animation for being transported to the grid).
Can you also add a light runner?
Awesome mod. Can't wait for the rest of the features (especially if there is an animation for being transported to the grid).
Can you also add a light runner?
yes but it will be a single rider vehicle. as far as animation for being transported to the grid goes, i had never thought about it but now i really want to try to make some.
so far with my limited playing i have found a few things.
stuttering while turning either vehicle
other than that no problems so far
ya trust me when i say that its not nearly as bad as it was. but ya i know it needs to be worked on a bit.
and thank you for your input. its good to get feedback
Just wondering, what is your main priority for this mod?
if your talking what i am working on right now. that would be the vehicles including light tank, jet, cycle(new and old), recognizers, Light Ski(a Tron themed jet ski acts like a light cycle), and light runners. after vehicles are working i will work on the the Tron tools and weapons including the upgrade system(enchantments), then the Grid Dimension(hopefully as cool as the Aethers), then mobs. and last i was thinking of creating simple pvp based features for things like CTF or Team Deathmatch. but the pvp features are just ideas right now and i haven't decide if its worth it or not.
Added a poll because i just realized that too date ive only been working on what i wanted so ive decide to change that. if something you want is not in the poll just post it in the comments.
thanks soo much for adding my idea into the game later
ive actually added it a few days ago but i cant call it done(the barrel roll function) because like the turning its really shaky but that will be fixed soon. I am thinking of making barrel rolls make the tracking missiles(that i plan to add) lose lock on the light jet. I love when people give ideas because thats where things like the awesome spawn effect came from(my little brother suggested it) because as much ideas as i have i still miss things like that.
hey dude, my mc crashed when i load your mod here is the system report
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 493785304 bytes (470 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
GridCraft [GridCraft] (GridCraftV0.1.zip) Unloaded->Constructed->Errored
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 APPLE-8.6.22, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException:
Render Player API 1.2 can not be created!
Mandatory member method "RenderPlayerBase getRenderPlayerBase(java.lang.String)" not found in class "bco".
Most likely the file "bco.class" of Render Player API has been replaced by a file of the same name but a different source.
Install Render Player API again to fix this specific problem.
at RenderPlayerAPI.register(RenderPlayerAPI.java:62)
at RenderPlayerAPI.register(RenderPlayerAPI.java:37)
at RenderPlayerAPI.register(RenderPlayerAPI.java:30)
at Iamshortman.GridMod.Client.Forge.ClientProxy.preInit(ClientProxy.java:46)
at Iamshortman.GridMod.GridCraft.preInit(GridCraft.java:63)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.NoSuchMethodException: bco.getRenderPlayerBase(java.lang.String)
at java.lang.Class.getMethod(Class.java:1605)
at RenderPlayerAPI.register(RenderPlayerAPI.java:56)
... 35 more
--- END ERROR REPORT a6b0e4ad ----------
Hey can you add an installation vid??? Cause every time when I load mc it crashes (with your mod)
i have no way of creating an install video. but i can tell you that crash was because you didnt have RenderPlayerAPI installed correctly. remeber to install forge, then RenderPlayerAPI into the jar, then drop the Mod into the mods folder.
Edit: i tried running the mod without RenderPlayer and i didnt get the same error so just try reinstalling RenderPlayerAPI again
i just figured out how armor is scaled larger on the player so im all most done getting armor to be rendered while riding. then i need to clean up code, then prepare for a release!
Can you also add a light runner?
yes but it will be a single rider vehicle. as far as animation for being transported to the grid goes, i had never thought about it but now i really want to try to make some.
stuttering while turning either vehicle
other than that no problems so far
ya trust me when i say that its not nearly as bad as it was. but ya i know it needs to be worked on a bit.
and thank you for your input. its good to get feedback
if your talking what i am working on right now. that would be the vehicles including light tank, jet, cycle(new and old), recognizers, Light Ski(a Tron themed jet ski acts like a light cycle), and light runners. after vehicles are working i will work on the the Tron tools and weapons including the upgrade system(enchantments), then the Grid Dimension(hopefully as cool as the Aethers), then mobs. and last i was thinking of creating simple pvp based features for things like CTF or Team Deathmatch. but the pvp features are just ideas right now and i haven't decide if its worth it or not.
*EDIT* NONONONO Why o god did i just upload the raw footage, I need to run the audio through something before i do that
Ok this seems a little better
Its not possible yet but i am so going to add that. i love it.
I am going to add this video to the topic. Thanks a bunch man.
http://imgur.com/pbaVBo2
Srry for bad quality of the picture, I took the photo with my ipod.
thanks soo much for adding my idea into the game later
ive actually added it a few days ago but i cant call it done(the barrel roll function) because like the turning its really shaky but that will be fixed soon. I am thinking of making barrel rolls make the tracking missiles(that i plan to add) lose lock on the light jet. I love when people give ideas because thats where things like the awesome spawn effect came from(my little brother suggested it) because as much ideas as i have i still miss things like that.
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 493785304 bytes (470 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
GridCraft [GridCraft] (GridCraftV0.1.zip) Unloaded->Constructed->Errored
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 APPLE-8.6.22, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException:
Render Player API 1.2 can not be created!
Mandatory member method "RenderPlayerBase getRenderPlayerBase(java.lang.String)" not found in class "bco".
Most likely the file "bco.class" of Render Player API has been replaced by a file of the same name but a different source.
Install Render Player API again to fix this specific problem.
at RenderPlayerAPI.register(RenderPlayerAPI.java:62)
at RenderPlayerAPI.register(RenderPlayerAPI.java:37)
at RenderPlayerAPI.register(RenderPlayerAPI.java:30)
at Iamshortman.GridMod.Client.Forge.ClientProxy.preInit(ClientProxy.java:46)
at Iamshortman.GridMod.GridCraft.preInit(GridCraft.java:63)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.NoSuchMethodException: bco.getRenderPlayerBase(java.lang.String)
at java.lang.Class.getMethod(Class.java:1605)
at RenderPlayerAPI.register(RenderPlayerAPI.java:56)
... 35 more
--- END ERROR REPORT a6b0e4ad ----------
i have no way of creating an install video. but i can tell you that crash was because you didnt have RenderPlayerAPI installed correctly. remeber to install forge, then RenderPlayerAPI into the jar, then drop the Mod into the mods folder.
Edit: i tried running the mod without RenderPlayer and i didnt get the same error so just try reinstalling RenderPlayerAPI again
I based on this image: http://images4.wikia.nocookie.net/__cb20110505194154/tron/es/images/b/bd/Tank_grid.jpg