As someone who doesn't follow a ton of forum threads, (I mainly only read through this one to find out the status on the Modpack,) I really appreciate the conversation about Technic/Tekkit. Pretty good summary on the state of play within the Modding community.
Just saying that he might need to post more. You can never have too many stacks
Actualllllly...... To continue with my EE2 reference, two stacks is one stack too many cause you can use the mercurial eye and have a clean inventory. Just saying. But yeah, to further continue this conversation would be off topic. just to make you see I see your point; he should post more to be taken more seriously. and my point is that people should take him seriously no matter his post count. blarghablarghablargh, nag nag, hate hate, nudge nudge, wink wink. now war has ended and we built a dirt house together. yay...wait what?...OH yes right! I am looking forward for this modpack. Who else? (see? back on subject like nothing ever happened)
Progress? The launcher is currently being written. The forums are being finished off and about 3 of the 30 plus mods that are in the pack are updated to 1.3.2. So yeah the launcher needs to be finished off. Around 30 mods still need to be updated. Then they all need to be updated to bukkit ports. After that we then need to get them all together and working correctly. Set up the server side, organise the texture packs etc etc.
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I don't expect this to happen during release, but may I give a suggestion? A lot of the times, mod packs such as this won't have some mods people would like it to have. So is it possible to add, for example, mo' creatures to the modpack but have the option to include/exclude it from their world/server? Of course, this can go for every mod in the mod pack.
As far as automatic updates go, does that mean the MODS themselves will update, or just the modpack software? This is probably a dumb question but I would appreciate some feedback.
After reading both the threads. I only see 1 thing missing that is a bit major creatures. Also on the new biomes in the 2 different ones Atm you have access to. Is there anyway to turn of or control biomes. Waste land is one. And do you plan to add a little extra bump into your mod. Examples would be mega trees, new biome, Ai npc that look like gnomes that fish, farm, and plant.
Btw I really would like an auto fishery. As I have never seen one in industrial craft or build craft etc. Every lets play I have seen has people saying man I am hungry for first 10 to 35 in one case episode.
Oh anyone going to do lets play on this pack or do you just want them to give credit if they are doing mod pack. As that is how many mods get big.
As far as automatic updates go, does that mean the MODS themselves will update, or just the modpack software? This is probably a dumb question but I would appreciate some feedback.
What they are trying to do I believe is make it where if Minecraft updates to 1.3.4 and they are not ready with mods you can keep old .jar and play 1.3.4 but know that you can't use mods and at a glance you can see mod version is 1.3.2
As all mod are not made equal nor teams nor mod makers. Also when all the mods are ready you can get a 1 click prompt with change log and updates is what I think they are working towards.
Thanks cinder I have not watched much of what he does
you should check out Direwolf20's SMP lets play. He talks to a lot of the mod authors and is playing on beta versions of a majority of the mods that will be in the mod pack.
Just to make a point, your post count is only at Full Stack, while some people here are in the thousands . . .
A full stack of diamond is often more appreciated than 20 stacks of cobblestones.
---edit---
Actually, EMC Wise, a stack of diamond is worth 524288 cobblestones =D
Sneaky Pipes will be integrated into the BC release for 1.3.x.
So it's now officially part of Vanilla Buildcraft Yay
Just saying that he might need to post more. You can never have too many stacks
Updates at twitter: https://twitter.com/luacs1998
Oh and is there a zoom?
Actualllllly...... To continue with my EE2 reference, two stacks is one stack too many cause you can use the mercurial eye and have a clean inventory. Just saying. But yeah, to further continue this conversation would be off topic. just to make you see I see your point; he should post more to be taken more seriously. and my point is that people should take him seriously no matter his post count. blarghablarghablargh, nag nag, hate hate, nudge nudge, wink wink. now war has ended and we built a dirt house together. yay...wait what?...OH yes right! I am looking forward for this modpack. Who else? (see? back on subject like nothing ever happened)
Btw I really would like an auto fishery. As I have never seen one in industrial craft or build craft etc. Every lets play I have seen has people saying man I am hungry for first 10 to 35 in one case episode.
Oh anyone going to do lets play on this pack or do you just want them to give credit if they are doing mod pack. As that is how many mods get big.
What they are trying to do I believe is make it where if Minecraft updates to 1.3.4 and they are not ready with mods you can keep old .jar and play 1.3.4 but know that you can't use mods and at a glance you can see mod version is 1.3.2
As all mod are not made equal nor teams nor mod makers. Also when all the mods are ready you can get a 1 click prompt with change log and updates is what I think they are working towards.
Direwolf20 has already stated that he wants to use it for Season 5
You really should fix that, he covers most of these FTB mods in his LPs, and has some great Mod Spotlights too.
you should check out Direwolf20's SMP lets play. He talks to a lot of the mod authors and is playing on beta versions of a majority of the mods that will be in the mod pack.
From either reading somewhere or watching direwolf, I believe the launcher is going to be based on or written by the MultiMC author.