I hate using sound in java so much... I had everything set up right but was getting errors and I couldn't think of anything I was doing wrong and the runtime error was some bs nullpointer that pointed to a library. Ended up spending hours trying to figure it out and and for the hell of it I converted the .ogg files to .wav and then fkloiwaegrouhiaeg happened and now it works.
Whoohoo I have added in a campfire model thanks to Techne and it renders properly.
Campfires will be player made and are used as furnaces.
Campfires have a duration of 10 minutes.
Upon being put out campfires drops charcoal depending on how long it has burned.
Camp fires can be "Stomped" or put out by the player to receive charcoal early (Must burn for at least 2 mins, ever two mins = +1 charcoal max of 5). Destroying the campfire and or letting it run out will remove it altogether. Campfires produce light but do not currently attract zombies.
An M9 handgun has been successfully added to the game with sound effects. However; the bullets are still small grey squares, if anyone who knows how to could make a small custom bullet model and renderer, that would be awesome, because until I find out how to, it's what we're dealing with. (I might use Techne but idk).
Whoohoo I have added in a campfire model thanks to Techne and it renders properly.
Campfires will be player made and are used as furnaces.
Campfires have a duration of 10 minutes.
Upon being put out campfires drops charcoal depending on how long it has burned.
Camp fires can be "Stomped" or put out by the player to receive charcoal early (Must burn for at least 2 mins, ever two mins = +1 charcoal max of 5). Destroying the campfire and or letting it run out will remove it altogether. Campfires produce light but do not currently attract zombies.
An M9 handgun has been successfully added to the game with sound effects. However; the bullets are still small grey squares, if anyone who knows how to could make a small custom bullet model and renderer, that would be awesome, because until I find out how to, it's what we're dealing with. (I might use Techne but idk).
Whoohoo I have added in a campfire model thanks to Techne and it renders properly.
Campfires will be player made and are used as furnaces.
Campfires have a duration of 10 minutes.
Upon being put out campfires drops charcoal depending on how long it has burned.
Camp fires can be "Stomped" or put out by the player to receive charcoal early (Must burn for at least 2 mins, ever two mins = +1 charcoal max of 5). Destroying the campfire and or letting it run out will remove it altogether. Campfires produce light but do not currently attract zombies.
An M9 handgun has been successfully added to the game with sound effects. However; the bullets are still small grey squares, if anyone who knows how to could make a small custom bullet model and renderer, that would be awesome, because until I find out how to, it's what we're dealing with. (I might use Techne but idk).
Lmao the campfire turns into a furnace when you try to cook something... Then crashes the game when you close the menu and try to open it again, this is not good....
[EDIT] But WHERE in the code is that possible!?!?! I didn't tell it to turn into a furnace.. RAGGGGEGEGEGEGFGh;grsghughEGAg
I hate using sound in java so much... I had everything set up right but was getting errors and I couldn't think of anything I was doing wrong and the runtime error was some bs nullpointer that pointed to a library. Ended up spending hours trying to figure it out and and for the hell of it I converted the .ogg files to .wav and then fkloiwaegrouhiaeg happened and now it works.
Anyone want to make gun item textures?
What specific items do you need I would be happy to help
Hey guys, saw the reddit post and thought this mod would be absolutely amazing I hope you guys are progressing nicely and I will be downloading this mod when I get back home tomorrow
Wow, I really like the looks of this. I might even make a let's play of it when it's released. Are there any specific things that I could do to help? Still need textures, or maybe models? I can't code, but maybe I can use that Techne thing...possibly. I'll help in any way that I can.
Anyone want to make gun item textures?
its good :0
Expect the Video & Test to be sometime today.
Campfires will be player made and are used as furnaces.
Campfires have a duration of 10 minutes.
Upon being put out campfires drops charcoal depending on how long it has burned.
Camp fires can be "Stomped" or put out by the player to receive charcoal early (Must burn for at least 2 mins, ever two mins = +1 charcoal max of 5). Destroying the campfire and or letting it run out will remove it altogether. Campfires produce light but do not currently attract zombies.
An M9 handgun has been successfully added to the game with sound effects. However; the bullets are still small grey squares, if anyone who knows how to could make a small custom bullet model and renderer, that would be awesome, because until I find out how to, it's what we're dealing with. (I might use Techne but idk).
Will this have server support?
YOUR WELCOME
its good :0
The whole point of this mod is for multiplayer survival based on and around the idea of DayZ and the like.
[EDIT] But WHERE in the code is that possible!?!?! I didn't tell it to turn into a furnace.. RAGGGGEGEGEGEGFGh;grsghughEGAg
[EDIT]
Got 341 errors to sift through in the port. yay.
Fwaelo;higWRS LO;HIg ohiGGUGK GBVHWBJROpgouhiv
Does anyone want to port this for me? I'm using an install of FML for mc 1.2.5 and this is killing me.
Server Test is going to be Delayed due to Vacations and Server Porting Issues.
More soon.
What specific items do you need I would be happy to help
You mean this box is missing?:
p.s I'm not playing creative in the picture.
The Debug Monitor will get more info later on.
So I bring you this:
Added your images to the main post.