You guys are amazing coders i have done some coding but i keep getting errors and i try to fix em but some of them dont work so what i do is teast it but it didnt work please give a tutorial on YT or tell me what C++ program do u use oh and i can texture very nice
You guys are amazing coders i have done some coding but i keep getting errors and i try to fix em but some of them dont work so what i do is teast it but it didnt work please give a tutorial on YT or tell me what C++ program do u use oh and i can texture very nice
Everything here is being coded in Eclipse by me right now using the recommended install of FML.
As for tutorials, lol, I had to spend several hours looking on YT just to figure out where to start and how to use ModLoader to at items, blocks, entities, but now has I look through more class files I can sorta understand what code causes a certain effect in the game so I've just been modding that a lot.
Going to take care of a few more things then I'm going to update the smp side. A playable demo should be available sometime late tonight or tomorrow. If not in a launcher then I will just give you a .rar of the files.
Going to take care of a few more things then I'm going to update the smp side. A playable demo should be available sometime late tonight or tomorrow. If not in a launcher then I will just give you a .rar of the files.
I was thinking about some weapons that are secret and also hard to reach. Just a random one like.... hmmmmm, how about the Wonder Spoon. A weapon that hits an opponent and they take gun damage. But it only has three uses before it's broken.
I was thinking about some weapons that are secret and also hard to reach. Just a random one like.... hmmmmm, how about the Wonder Spoon. A weapon that hits an opponent and they take gun damage. But it only has three uses before it's broken.
It would be interesting.. But I think we have the guns for that.
What about in the military bases, you can rarely find juggernaut armor. Which is basically like vanilla diamond.
^^
Military bases are not too far off into being in the mod. I spent a lot of time messing around with Structure generation and I have so far been able to recreate all the essential code for custom structure generation. Right now I have replaced villages with Infected Villages which house zombie soldiers. As Zombie soldiers they are hostile to any player and even other zombies that enter their territory.
[Update]
I've worked in my own ghillie suit which aids in reducing player detection by zombies, though the textures need some work.
I'm currently working on an M9 pistol which will be craftable (really hard to do).
Chances are there will be no bullet rendering yet until later versions, so you'll just have to deal with it.
Once I have one gun in I feel like I'll be able to hand this over for a demo. After that there will not be much else for players to test until we start the smp beta. This mod is not intended as a ssp mod, most of the core functionality and interpretation of gameplay is intended as a multiplayer experience.
^^
Military bases are not too far off into being in the mod. I spent a lot of time messing around with Structure generation and I have so far been able to recreate all the essential code for custom structure generation. Right now I have replaced villages with Infected Villages which house zombie soldiers. As Zombie soldiers they are hostile to any player and even other zombies that enter their territory.
[Update]
I've worked in my own ghillie suit which aids in reducing player detection by zombies, though the textures need some work.
I'm currently working on an M9 pistol which will be craftable (really hard to do).
Chances are there will be no bullet rendering yet until later versions, so you'll just have to deal with it.
Once I have one gun in I feel like I'll be able to hand this over for a demo. After that there will not be much else for players to test until we start the smp beta. This mod is not intended as a ssp mod, most of the core functionality and interpretation of gameplay is intended as a multiplayer experience.
See ya until the next video and first release!
Hmmm, I don't really care about bullet rendering, I just need a sound to confirm that I have shot and hurt something. I do think that nothing should be craftable though but that is all your choice.
Nvm I'm preparing what we have now straight for smp play.
[Update]
Players can now make Tool Racks (Placed like ladders). This is an alternative to the workbench because creating solid blocks is still restricted. (Until certain blocks are created which can be destroyed by zombies)
[Update]
Attempting to add custom sound effects now.
its good :0
Everything here is being coded in Eclipse by me right now using the recommended install of FML.
As for tutorials, lol, I had to spend several hours looking on YT just to figure out where to start and how to use ModLoader to at items, blocks, entities, but now has I look through more class files I can sorta understand what code causes a certain effect in the game so I've just been modding that a lot.
Thank You Muzuh!
No prob.
its good :0
Send me a message, I'll tell you what is needed.
Which one? The "Brazilian" one?
I was thinking about some weapons that are secret and also hard to reach. Just a random one like.... hmmmmm, how about the Wonder Spoon. A weapon that hits an opponent and they take gun damage. But it only has three uses before it's broken.
It would be interesting.. But I think we have the guns for that.
its good :0
What about in the military bases, you can rarely find juggernaut armor. Which is basically like vanilla diamond.
^^
Military bases are not too far off into being in the mod. I spent a lot of time messing around with Structure generation and I have so far been able to recreate all the essential code for custom structure generation. Right now I have replaced villages with Infected Villages which house zombie soldiers. As Zombie soldiers they are hostile to any player and even other zombies that enter their territory.
[Update]
I've worked in my own ghillie suit which aids in reducing player detection by zombies, though the textures need some work.
I'm currently working on an M9 pistol which will be craftable (really hard to do).
Chances are there will be no bullet rendering yet until later versions, so you'll just have to deal with it.
Once I have one gun in I feel like I'll be able to hand this over for a demo. After that there will not be much else for players to test until we start the smp beta. This mod is not intended as a ssp mod, most of the core functionality and interpretation of gameplay is intended as a multiplayer experience.
See ya until the next video and first release!
Hmmm, I don't really care about bullet rendering, I just need a sound to confirm that I have shot and hurt something. I do think that nothing should be craftable though but that is all your choice.
[Update]
Players can now make Tool Racks (Placed like ladders). This is an alternative to the workbench because creating solid blocks is still restricted. (Until certain blocks are created which can be destroyed by zombies)
[Update]
Attempting to add custom sound effects now.