hey araulin, i have an idea
What about having to craft different part fro the weapons.
For example a saxe knife would be made of:
-Saxe Blade
-Handle
A katana (if you ever add it) would be:
-Katana blade
-handle
A spear would be:
-spearhead
-handle
-handle
and so on. Another idea is to have an anvil, where you would craft the blades.
the anvil would be:
###
0#0
###
where # is iron
This is junt an idea
PS: are you coding stuff already, or is it still on the planning phase?
-if someone/something is killed in the book and is gone forever(ex: Kalkara, morgarath, ect.) then it shouldn't be in the game.
-you should be able to pick your race and warrior type(ex: Skandian->Warrior Araluen->knight)
-Random castle spawns
- special powers for race and warrior type. Ex: Skandian warrior skandians charge
-wolf ships
-I say yes to the Skandians being mob-if they are raiding or you **** them off.
I like the idea of the horse armor
I was thinking similar ideas but i think that mobs like Morogarath should spawn 1 time then be slain as a "boss" sort of thing. And horse armor sounds cool. Im glad to be apart of this cool mod! Also, were there plans for a server mod? Im no chewtoons (youtube drawer) but i could probably make a few decent pics of actual drawings in cs6. Horace, will, halt, exe. Pm about it or respond here. Thanks!
Things i noticed
Saxe knives are stackable
They dont take damage or usage
Textures have white around them. I can fix
Saxes are swords on mp
Tether=Flint and steel/ flame charge on mp
Leather straps ( sorry if i got this wrong it is crafted 3 leather in middle)= cauldron
That was all i noticed right now! P.S I know that this is indev but i figured i would help with error fixing by what i pointed out!Also, i love pc art and may be able to make a texture pack for this!
I always make fresh jars and install a mod to the jar and select each jar (resources and mods if included) from a file I copy them to and replace the normal jar file. For example, I made a 1.0 jar and downloaded the 1.0 Aether mod to it! An eery time I use the Aether mod I just select that jar! I might do the same with this!
Things i noticed
Saxe knives are stackable
They dont take damage or usage
Textures have white around them. I can fix
Saxes are swords on mp
Tether=Flint and steel/ flame charge on mp
Leather straps ( sorry if i got this wrong it is crafted 3 leather in middle)= cauldron
That was all i noticed right now! P.S I know that this is indev but i figured i would help with error fixing by what i pointed out!
Also, i love pc art and may be able to make a texture pack for this!
This hasn't come out for mp so the textures are mest up! Try force updating and reinstalling the mod It might fix!
What about having to craft different part fro the weapons.
For example a saxe knife would be made of:
-Saxe Blade
-Handle
A katana (if you ever add it) would be:
-Katana blade
-handle
A spear would be:
-spearhead
-handle
-handle
and so on. Another idea is to have an anvil, where you would craft the blades.
the anvil would be:
###
0#0
###
where # is iron
This is junt an idea
PS: are you coding stuff already, or is it still on the planning phase?
don't click this link...
some sugestions:
-if someone/something is killed in the book and is gone forever(ex: Kalkara, morgarath, ect.) then it shouldn't be in the game.
-you should be able to pick your race and warrior type(ex: Skandian->Warrior Araluen->knight)
-Random castle spawns
- special powers for race and warrior type. Ex: Skandian warrior skandians charge
-wolf ships
-I say yes to the Skandians being mob-if they are raiding or you **** them off.
I like the idea of the horse armor
I was thinking similar ideas but i think that mobs like Morogarath should spawn 1 time then be slain as a "boss" sort of thing. And horse armor sounds cool. Im glad to be apart of this cool mod! Also, were there plans for a server mod? Im no chewtoons (youtube drawer) but i could probably make a few decent pics of actual drawings in cs6. Horace, will, halt, exe. Pm about it or respond here. Thanks!
The first Indev download is now available.
Go ahead =D
there are in the download notes
Saxe knives are stackable
They dont take damage or usage
Textures have white around them. I can fix
Saxes are swords on mp
Tether=Flint and steel/ flame charge on mp
Leather straps ( sorry if i got this wrong it is crafted 3 leather in middle)= cauldron
That was all i noticed right now! P.S I know that this is indev but i figured i would help with error fixing by what i pointed out!Also, i love pc art and may be able to make a texture pack for this!
don't click this link...