The Meaning of Life, the Universe, and Everything.
Location:
15th Century Italy
Join Date:
12/27/2013
Posts:
76
Location:
15th Century Italy
Minecraft:
ClockworkHeart_
Member Details
Whenever I try to run Minecraft with the Shur'Tugal mod, I get this Crash report, can somebody tell me what is wrong so I can fix it? Also, I require somebody to walk me through it because I am really, REALLY stupid when it comes to computers.
---- Minecraft Crash Report ----// I'm sorry, Dave.Time: 17/02/14 7:56 PMDescription: Failed to start gamejava.lang.IllegalArgumentException: Slot 4093 is already occupied by drzhark.mocreatures.block.MoCBlockTallGrass@1c8cead when adding Shurtugal.common.block.BlockBrightSteelOre@78c3d9 at net.minecraft.block.Block.(Block.java:340) at Shurtugal.common.block.BlockBrightSteelOre.(BlockBrightSteelOre.java:12) at Shurtugal.common.block.BlockHandler.onInti(BlockHandler.java:39) at Shurtugal.ShurtugalMod.onInit(ShurtugalMod.java:105) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:732) at java.lang.Thread.run(Unknown Source)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details: Minecraft Version: 1.5.2 Operating System: Windows 8 (x86) version 6.2 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation Memory: 362413072 bytes (345 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 11 mods loaded, 11 mods active mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized LOTR{Beta v6.2 for Minecraft 1.5.2} [The Lord of the Rings Mod] ([1.5.2] The Lord of the Rings Mod Public Beta 6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized BiblioCraft{1.3.3} [BiblioCraft] (BiblioCraft[v1.3.3].zip) Unloaded->Constructed->Pre-initialized->Initialized CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized mca{3.5.4} [Minecraft Comes Alive] (MCA v3.5.4.zip) Unloaded->Constructed->Pre-initialized->Initialized MyPeople{1.1.1} [MyPeople] (MyPeople v1.1.4 MC1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized Shur'tugal{0.5.2} [Shur'tugal] (Shurtugal Version 0.5.3-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Errored LWJGL: 2.4.2 OpenGL: AMD Radeon HD 7660G GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
If you guys were still working on this mod(i understand it's discontinued) how much progress do you think would have been made?
IF their code was working as it should, they would have had A LOT done. Kinda like how Lord of the Rings Mod is doing, I see their updates on Facebook, it's crazy. They update so much and get better things compared to Mojang
IF their code was working as it should, they would have had A LOT done. Kinda like how Lord of the Rings Mod is doing, I see their updates on Facebook, it's crazy. They update so much and get better things compared to Mojang
I haven't checked the LotR mod in a while, thats my next stop!
If you guys were still working on this mod(i understand it's discontinued) how much progress do you think would have been made?
Hi. It's been awhile.
Truth be told, not very much. The biggest problem with this mod as a whole was that it was far too ambitious for the team that wanted to do it. Plus, many, many members of the team were inactive or away a majority of the time, so a lot of the time when I was talking about updates and promising things was really just hopeful guesses to try to hype you guys up to what we COULD and WANTED to do in the future. How long it took to get them was debatable.
Looking at what we're dealing with, I really don't have much hope for either of the two revivals going on at the moment. One because I know the guy in real life and I know he isn't touching it that much, the other because it's the same team that worked with me, and I know they're more ambitious than what they can actually do.
When I let this die, I had very, very valid reasons.
Truth be told, not very much. The biggest problem with this mod as a whole was that it was far too ambitious for the team that wanted to do it. Plus, many, many members of the team were inactive or away a majority of the time, so a lot of the time when I was talking about updates and promising things was really just hopeful guesses to try to hype you guys up to what we COULD and WANTED to do in the future. How long it took to get them was debatable.
Looking at what we're dealing with, I really don't have much hope for either of the two revivals going on at the moment. One because I know the guy in real life and I know he isn't touching it that much, the other because it's the same team that worked with me, and I know they're more ambitious than what they can actually do.
When I let this die, I had very, very valid reasons.
I know it is probably never going on but it would be nice if some one code make a mod for the epic books but at this point I do not thank there will be such a mod.
I know it is probably never going on but it would be nice if some one code make a mod for the epic books but at this point I do not thank there will be such a mod.
I too hope for such a mod, even if I'm not that big into the modding community anymore. I am tempted to make my own, huge mod however, just for the sake of doing it. Very.... RPGish, very large, very wow. Would anyone here be interested if I worked on that?
I too hope for such a mod, even if I'm not that big into the modding community anymore. I am tempted to make my own, huge mod however, just for the sake of doing it. Very.... RPGish, very large, very wow. Would anyone here be interested if I worked on that?
I too hope for such a mod, even if I'm not that big into the modding community anymore. I am tempted to make my own, huge mod however, just for the sake of doing it. Very.... RPGish, very large, very wow. Would anyone here be interested if I worked on that?
I'm interested in seeing what you come up with; be it 'Inheritance' related or not. In fact, I'd like to see you work on a mod that isn't involved with Eragon. If you do this, let us know! I'll be sure to follow it.
I'm interested in seeing what you come up with; be it 'Inheritance' related or not. In fact, I'd like to see you work on a mod that isn't involved with Eragon. If you do this, let us know! I'll be sure to follow it.
It definitely wouldn't be Inheritance, but it would be Medieval/Sci-Fi Fantasy! This is going to be good.
It definitely wouldn't be Inheritance, but it would be Medieval/Sci-Fi Fantasy! This is going to be good.
Looking forward to both parts, Medieval and Sci-Fi Fantasy! I've always loved science-related mods, especially space-related. Let me know when you get somewhere!
Looking forward to both parts, Medieval and Sci-Fi Fantasy! I've always loved science-related mods, especially space-related. Let me know when you get somewhere!
Well, since you asked nicely, I can say that IAmShortman is returning with me on this one, he's working on back-end stuff at the moment, and the lore is done. So that's a thing.
Well, since you asked nicely, I can say that IAmShortman is returning with me on this one, he's working on back-end stuff at the moment, and the lore is done. So that's a thing.
Ah, sweet! Feel like dropping a hint as to what the mod is based on, or exactly what it is related to? I'm now quite curious as to where this goes.
I have not been on for FOREVER!!! I'm so happy that everyone is reviving the mod and getting it up to 1.6.4. Well, this'll be fun.
When this comes out again, someone, anyone, PM me PLZ!!!
Its an ID conflict between MoCreatures and Shur'tugal. You can usually solve those by editing the config file of one of the two mods in question.
asssssssdasd
I haven't checked the LotR mod in a while, thats my next stop!
Truth be told, not very much. The biggest problem with this mod as a whole was that it was far too ambitious for the team that wanted to do it. Plus, many, many members of the team were inactive or away a majority of the time, so a lot of the time when I was talking about updates and promising things was really just hopeful guesses to try to hype you guys up to what we COULD and WANTED to do in the future. How long it took to get them was debatable.
Looking at what we're dealing with, I really don't have much hope for either of the two revivals going on at the moment. One because I know the guy in real life and I know he isn't touching it that much, the other because it's the same team that worked with me, and I know they're more ambitious than what they can actually do.
When I let this die, I had very, very valid reasons.