Pigfaceman and ZiuZiu, erm, I am not sure why it is crashing. Please send me the ModLoader error report. This is found in .minecraft and is a simple text file named ModLoader in that folder.
Lac, you have to catch and break them first. Refer to the info post.
Another suggestion: Make it so that you can't hit your horse while riding it? Should be simple enough to implement (I don't know about others, but I keep accidentally punching my horse)
same here(ladyofthedead123) i had the same glitch...im reinstalling...NAO.avii it just quickly shows a crash report(around... 0.6 milliseconds) then goes BLACKSCREEN(blackscreen.....i hate you....)i looked,no report....i think my minecraft is h8ing me again... xD
This is a nice mod, I have tried it and the skins and model of the horses are better than the Mo' Creatures good job. A bug i found was that foals did not recognize their mothers after i left the game and came back on. U should make spawn eggs and add more horses, try adding pegasus, unicorns, etc. Otherwise this is a very good mod I like it =DDDDDDDD Keep up the work!
hmmm........
Maybe....Oh wait...does the riding conflict with tmi? because thats my only other mod(spc kept conflicting for some reason)
I recommend NEI (Not Enough Items) as it's more compatible with other mods. It also allows for item searching, and has a built in recipe guide, which help when you have a lot of mods installed
I'm about to download this, looks amazing! I'll post back if I find any bugs that haven't already been mentioned.
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+ Morph + InvTweaks + Forestry + Extra Bees + Thaumcraft + Buildcraft + EE3 + XyCraft! + NEI + about 100 other things :]
Noted, Bryguy |D. And thanks Canucks! I look forward to your finds ^^. Also, the next release should be out today. I'm slowly closing in on finishing this auto-arrow-crit gig.
Domosaur, reread the indo post on page 7. But breaking a wild horse allows you to tame him into a Mustang. You have to find a wild herd of horses (they look like Mustangs). Make sure you have a lasso. Sneak up to the herd and lasso a horse with right click (if you don't sneak, they will run away or the Stallion might attack you). You know you've caught a horse when they're emitting smoke particles and following you. It takes two Minecraft days for their break counter to count down to zero, but you can also give them treats to minimize the time some.
Gamechap and Bertie spotlighted this already? Wow!
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Christianity in a nutshell: We have all sinned, so we deserve eternity in hell. But God (God the Father, God the Son, and the Holy Spirit) loved us so much he sent His Son to die for us, to take the punishment meant for us. All we need to do is accept it, and we have heaven headed our way.
i like the mod...but will it be updated in around an hour..?or 3? xDlast thing....i think i know the cause of steve horses......the foals are growing up..the coding might not know which skin to choose so it might just spazz out and choose the 'default'(steeeevvveee...)
Robopig, lol, those horses really stick out in that tp 8P.
Phantom, I was just as surprised as you are xD. I've been kind of wishing they would review it when it was done (I love their reviews, you see), so when I found out they did one for the mod.. I well... freaked out xD. Totally made my day.
ZiuZiu the next release will be out in 1 - 3 hours. Unless I have a nap (and I'll mention if I'm going to take a break). I just finished the auto-crit-arrow code so... yey xD
Noted, Bryguy |D. And thanks Canucks! I look forward to your finds ^^. Also, the next release should be out today. I'm slowly closing in on finishing this auto-arrow-crit gig.
Domosaur, reread the indo post on page 7. But breaking a wild horse allows you to tame him into a Mustang. You have to find a wild herd of horses (they look like Mustangs). Make sure you have a lasso. Sneak up to the herd and lasso a horse with right click (if you don't sneak, they will run away or the Stallion might attack you). You know you've caught a horse when they're emitting smoke particles and following you. It takes two Minecraft days for their break counter to count down to zero, but you can also give them treats to minimize the time some.
There is more info in the info post.
Why don't you add all of the info from that post to the main post? It would save you a lot of effort.
Also the update isn't adding too much. It's fixing a whole lot bugs that were found in the previous version.
The only new content is a battle addition to the Mustang: While riding, your arrows automatically give critical hits and travel their farthest even if you don't charge them. Also, the Mustang continues moving automatically (although slightly slower) while you're aiming and doesn't block your pointer anymore.
I'm also putting a hold on auto-critical-hit melee attacks as I think that would require base class editing. I'd much rather move on to the Clydesdales and carts and machinery while you guys bugtest the new version.
Lac, you have to catch and break them first. Refer to the info post.
Maybe....Oh wait...does the riding conflict with tmi? because thats my only other mod(spc kept conflicting for some reason)
I recommend NEI (Not Enough Items) as it's more compatible with other mods. It also allows for item searching, and has a built in recipe guide, which help when you have a lot of mods installed
I'm about to download this, looks amazing! I'll post back if I find any bugs that haven't already been mentioned.
Domosaur, reread the indo post on page 7. But breaking a wild horse allows you to tame him into a Mustang. You have to find a wild herd of horses (they look like Mustangs). Make sure you have a lasso. Sneak up to the herd and lasso a horse with right click (if you don't sneak, they will run away or the Stallion might attack you). You know you've caught a horse when they're emitting smoke particles and following you. It takes two Minecraft days for their break counter to count down to zero, but you can also give them treats to minimize the time some.
There is more info in the info post.
yeah and
Phantom, I was just as surprised as you are xD. I've been kind of wishing they would review it when it was done (I love their reviews, you see), so when I found out they did one for the mod.. I well... freaked out xD. Totally made my day.
ZiuZiu the next release will be out in 1 - 3 hours. Unless I have a nap (and I'll mention if I'm going to take a break). I just finished the auto-crit-arrow code so... yey xD
Why don't you add all of the info from that post to the main post? It would save you a lot of effort.
Also the update isn't adding too much. It's fixing a whole lot bugs that were found in the previous version.
The only new content is a battle addition to the Mustang: While riding, your arrows automatically give critical hits and travel their farthest even if you don't charge them. Also, the Mustang continues moving automatically (although slightly slower) while you're aiming and doesn't block your pointer anymore.
I'm also putting a hold on auto-critical-hit melee attacks as I think that would require base class editing. I'd much rather move on to the Clydesdales and carts and machinery while you guys bugtest the new version.