I am in need of a few more ideas before i could officialy start this asw a project which is being closely made,so feel free to post ideas of how the mob should look like,and aswell as which are its functions.
First i must say those models and textures are a work of art. The Aether boss model fits the aether very well. Wish good coders would jump in for support! I wanna see this mod go places! As for a mob idea..hmmm......Maybe a Giant Man-Eating plant?
I got some ideas from the mo creatures suggestion thread and customized them and added my own. Also please add spawn eggs.
Giant Snake: Rare, aggressive serpent
Giant Bats: Dangerous flying enemy. Spawns only at night above ground.
Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature.
Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures.
Giant Termites: (Forest, Underground) Spawns in darkness, avoids light.
Giant Scorpions: (Desert, Jungle) Poisonous, hostile, attack smaller creatures
Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare mermaid like creatures, spawns only on small islands, swims very fast, can paralyze player making them deadly.
Mermaids: Both male (mermen) and female (mermaids) variants. Peaceful, 'civilized' creatures.
Naiads: live in water, passive but it you approach they will despawn.
Sea Horses: Oversized version of the natural creature. Tamable with apples. Rideable when tamed. sometimes mermaids spawn on them like the spider jockey.
Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land.
Sea Serpents: Can crash boats, and can not survive in icy water.
Leviathan. A giant sea serpent. Hostile. Very, very, very rare. Very strong. Found only in the depths of the ocean. Will try to find and fight the behemoth.
Kraken: Extremely rare, very large giant squid like sea monster, found only in deepest ocean, has lots of health destroys boats.
Hydra: Very rare, nine-headed creature, can grow more heads, lives at the bottom of swampy water, comes up only to pursue player.
Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living pumpkin: Seems to be a normal pumpkin until within 2 blocks, then attacks player.
Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health.
Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks.
Ent: The more peaceful version of the tree monster. Neutral until a ent is attacked or a tree is attacked then fights back in groups.
Dryads: spawns in forests. Can transform into a tree and back into a person. Appear a beautiful green haired green dressed women but will attack after approached when players back is turned.
Swamp-monster: hostile rare Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Trolls: Rare, green skinned giants, throw rocks, burn in the sun
Ogres: Fat giant hostile humans with clubs will eat what you drop. Very, very rare.
Gnolls: Hyena-like humanoid, very aggressive and usually found in groups, shoot arrows from their bows
Goblins: Green skinned humanoids with sharp teeth and big ears half the size of the player, sneak up and stab with daggers to attack.
Hobgoblins: Red-skinned goblins. Live underground and climb up to attack you with their crossbows.
Dwarves: Live underground, mine and have settlements in Mountain biomes. Passive unless attacked.
Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines.
Gremlin: Small, mischievous creatures. Does minimal damage but is very fast. Will try to wreck redstone
Sasquatch: Large, humanoid, avoids the player but becomes hostile if followed.
Yeti: Lives in Tundra and Taiga, Neutral unless attacked.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground, lightning bats electrocute things and spawn during thunderstorms.
Air Elemental: Large, cloud like being. Can use lightning as weapon. Very fast.
Harpy: A creature with the body of a bird but the head of a beautiful woman. Hostile if approached.
Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack.
Phoenix: Rare spawn in deserts, immune to fire, attacks if attacked, drops fire related items on death.
Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava. Spawns in the Nether.
Salamander: A orange flaming snake with the upper body of a orange flaming human instead of a snake head. Shoots flaming arrows from it’s bow and lives in Nether
Shapeshifter: Rare, disguises itself as the block below itself, and if hit with anything, it'll attack you.
Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly. Spawns in dungeons.
Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs but is very flammable. Weak.
Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies.
Witch, Hag: Avoids player, if pursued becomes hostile and uses spells to attack. Spawns in swamps.
Haunted Old Man: Transforms into a hostile sword wielding skeleton at night.
Mummies: Spawns in desert biomes, hostile if approached, looks like the zombie but covered in bandages, it burns with sunlight.
Vampire: Spawns at night, burns in sunlight. Can temporarily turn into a large bat and fly away but only does in order to avoid sunlight.
Werewolf: A passive man in rags by day and a giant hostile black wolf by night. Rare.
Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction.
Lesser Imp: Floating nuisance enemy. Looks like a tiny floating green devil.
Greater Imp: Stronger flying nuisance enemy. Looks like a small flying red devil.
Beholders: Classic D&D enemy, floating head with large mouth, single central eye, tentacles with more eyes for hair, and magical powers.
Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near. Tamable like a ocelot with obsidian.
Demons: Rare mob, only found in Nether, powerful enemy.
Wyverns: Have wings and legs but not front limbs.
Drakes: Smaller, crawling, less powerful dragons, can not fly or breath fire, does not have wings, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large flying reptile. Lots of HP, and do great damage. Different types depending on biome. Have breathe weapons they use if provoked.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts. Breathes fire
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack. Breathes poison.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close. Breathes mud.
-Blue: Lives in water, usually ocean biomes. Can grab player and attempt to drown them. Breathes water.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance. Breathes razor leaves.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health. Breathes ice.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone. Breathes rocks.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert. Only attacks if provoked. Breathes golden light that can temporally blind you.
-Pink: Friendly, flies, only attacks if provoked. Breathes a psychic beam of energy.
Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion. Spawns in forests and mushroom biomes. Tamable. peaceful unless attacked.
Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature. Spawns in deserts.
Chimera: Very rare, head and body of a lion, a goat’s head and neck in the middle of it’s back, it’s tail is the head and body of a serpent. breathes fire. Hostile, strong, lives in deserts.
Manticore: Very rare, body of a lion, head of a man, scorpions tail, is poisonous. Lives in deserts.
Cerberus: Very rare, three headed hellhound with a snake’s tail and a mane of snakes. Guards the Nether. Hostile.
Behemoth: Very large, four legged creature of monstrous size and power. Hostile. Very, very, very rare. Very strong. Found only in the depths of the ocean. Will try to find and fight the Leviathan.
Titans: Very, very, very rare, human looking giant. Very Powerful and intelligent. Hostile and will destroy blocks.
Satyrs: Boys with goat legs and small horns. Chase naiads and dryads who run from them but do not attack them. Run from cyclopes. Play music from panpipes. Passive unless attacked.
Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Wields an axe.
Centaur: Very rare, tamable with cake, intelligent with a horse body and mans upper body.
Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage.
Sphinx: Very rare, spawns in desert. a lion with a human head. Fights hostile mobs.
Griffin: Very rare, lion body and eagles head, can fly. Tamable with meat then can be ridden and controlled
Hippogriff: Very, very rare, horse body and eagles head, can fly. Tamable with cake then can be ridden and controlled
Hippocampus: Very rare, horses upper body and fish tail. Tamable with wheat then can be ridden and controlled
Roc: Very rare, very large, aggressive bird, picks up cows and either drops them, or takes them to the mountain to eat them. Tamable with cooked beef then can be ridden and controlled.
Medusa: A purple snake haired purple woman with a purple snake tail instead of legs found in swamps. Hostile. Very rare. On survival can turn you to stone when you look her in the eyes but not on creative.
Basilisk: A giant fire breathing poisonous lizard found in deserts. Hostile. Very, very rare. On survival can turn you to stone when you look it in the eyes but not on creative
Orcs: Hostile green skinned humans in ragged armor with axes that come in small swarms.
Halflings: small human 1/3 the size of you. Passive. Will steal items dropped on the ground.
Gnomes: Wear green, small, 1.3 the size of you, try to hide, spawn near dirt and burrow in dirt, passive.
Cyclops: Giants with one eye. Tamable with wool. Spawn near lots of sheep. Will not attack you unless you attack them. When untamed will attack satyrs.
Elves: strong rare tall beautiful humanoids with long ears. They form settlements.
-Wood: live in forests , wear green, have bows and black hair, will attack you if you attack trees or if they are attacked.
-Mini: (the exception to the normal description above) Small, passive, look like Santa’s elves in blue. They try to stay hidden.
-Light: Wear white robes, cast magic spells, carry staffs, have blonde hair, passive unless attacked. Fight monsters. Fight dark elves.
-Dark: Wear black armor, carry swords. Have white hair. Are hostile. Sometimes spawn riding drakes like spider jockeys. Burn in the sun. Fight light elves.
Good models
Here is my idea, a plant monster boss.
It starts of as a giant venus fly-trap looking thing which shoots needles at you. Then it grows to its 2nd stage, where it starts pulling its roots out of the ground and has a synthesis move which i t uses to heal every now and then. It also has more accuracy, fire rate and damage. When you attack it more it grows to its 3rd stage, where it starts walking and turns into a huge monster. This monster has giant damage, where it lashes you with root whips. It also can use a move where it summons plants that emit poison fumes.
When you defeat it you get something...good
I like the ideas and i have a suggestion of my own. You could have evil versions of the eskimos that give you booby trapped chests and try to kill you with an ice sword if that fails. A possible way to tell the difference is when the evil eskimo gives you a chest he will run back a couple of paces to be safe
I seriously wish I could code stuff. I tried learning a couple years ago, but I had no motivation then. Now I might almost have some motivation. If I learn how to code, I want to help you! but I don't know that learning to code will fit into my life... Well, I'll try There are some fantastic ideas here! And I definitely think that you should have mods for the nether and the aether, especially since the aether 2 comes out like tomorrowish...
Infected-players (sounds weird right :lol:)
Bloody-flesh-thingy zombified players with random skins that sometime are neutral and sometimes are hostile.
Due that every mob mod out there are plain animals.
Yes well,that is the whole idea of the mod,i mean do you see any plain animals in this mod? I need ideas of those Fantasy based imagination mobs.
I recommend posting here: http://www.minecraftforum.net/topic/1227411-central-mod-ideas-and-modders-list/ also maybe posting in another section saying you need a coder might work.
I got some ideas from the mo creatures suggestion thread and customized them and added my own. Also please add spawn eggs.
Giant Snake: Rare, aggressive serpent
Giant Bats: Dangerous flying enemy. Spawns only at night above ground.
Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature.
Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures.
Giant Termites: (Forest, Underground) Spawns in darkness, avoids light.
Giant Scorpions: (Desert, Jungle) Poisonous, hostile, attack smaller creatures
Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare mermaid like creatures, spawns only on small islands, swims very fast, can paralyze player making them deadly.
Mermaids: Both male (mermen) and female (mermaids) variants. Peaceful, 'civilized' creatures.
Naiads: live in water, passive but it you approach they will despawn.
Sea Horses: Oversized version of the natural creature. Tamable with apples. Rideable when tamed. sometimes mermaids spawn on them like the spider jockey.
Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land.
Sea Serpents: Can crash boats, and can not survive in icy water.
Leviathan. A giant sea serpent. Hostile. Very, very, very rare. Very strong. Found only in the depths of the ocean. Will try to find and fight the behemoth.
Kraken: Extremely rare, very large giant squid like sea monster, found only in deepest ocean, has lots of health destroys boats.
Hydra: Very rare, nine-headed creature, can grow more heads, lives at the bottom of swampy water, comes up only to pursue player.
Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living pumpkin: Seems to be a normal pumpkin until within 2 blocks, then attacks player.
Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health.
Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks.
Ent: The more peaceful version of the tree monster. Neutral until a ent is attacked or a tree is attacked then fights back in groups.
Dryads: spawns in forests. Can transform into a tree and back into a person. Appear a beautiful green haired green dressed women but will attack after approached when players back is turned.
Swamp-monster: hostile rare Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Trolls: Rare, green skinned giants, throw rocks, burn in the sun
Ogres: Fat giant hostile humans with clubs will eat what you drop. Very, very rare.
Gnolls: Hyena-like humanoid, very aggressive and usually found in groups, shoot arrows from their bows
Goblins: Green skinned humanoids with sharp teeth and big ears half the size of the player, sneak up and stab with daggers to attack.
Hobgoblins: Red-skinned goblins. Live underground and climb up to attack you with their crossbows.
Dwarves: Live underground, mine and have settlements in Mountain biomes. Passive unless attacked.
Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines.
Gremlin: Small, mischievous creatures. Does minimal damage but is very fast. Will try to wreck redstone
Sasquatch: Large, humanoid, avoids the player but becomes hostile if followed.
Yeti: Lives in Tundra and Taiga, Neutral unless attacked.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground, lightning bats electrocute things and spawn during thunderstorms.
Air Elemental: Large, cloud like being. Can use lightning as weapon. Very fast.
Harpy: A creature with the body of a bird but the head of a beautiful woman. Hostile if approached.
Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack.
Phoenix: Rare spawn in deserts, immune to fire, attacks if attacked, drops fire related items on death.
Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava. Spawns in the Nether.
Salamander: A orange flaming snake with the upper body of a orange flaming human instead of a snake head. Shoots flaming arrows from it’s bow and lives in Nether
Shapeshifter: Rare, disguises itself as the block below itself, and if hit with anything, it'll attack you.
Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly. Spawns in dungeons.
Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs but is very flammable. Weak.
Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies.
Witch, Hag: Avoids player, if pursued becomes hostile and uses spells to attack. Spawns in swamps.
Haunted Old Man: Transforms into a hostile sword wielding skeleton at night.
Mummies: Spawns in desert biomes, hostile if approached, looks like the zombie but covered in bandages, it burns with sunlight.
Vampire: Spawns at night, burns in sunlight. Can temporarily turn into a large bat and fly away but only does in order to avoid sunlight.
Werewolf: A passive man in rags by day and a giant hostile black wolf by night. Rare.
Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction.
Lesser Imp: Floating nuisance enemy. Looks like a tiny floating green devil.
Greater Imp: Stronger flying nuisance enemy. Looks like a small flying red devil.
Beholders: Classic D&D enemy, floating head with large mouth, single central eye, tentacles with more eyes for hair, and magical powers.
Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near. Tamable like a ocelot with obsidian.
Demons: Rare mob, only found in Nether, powerful enemy.
Wyverns: Have wings and legs but not front limbs.
Drakes: Smaller, crawling, less powerful dragons, can not fly or breath fire, does not have wings, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large flying reptile. Lots of HP, and do great damage. Different types depending on biome. Have breathe weapons they use if provoked.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts. Breathes fire
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack. Breathes poison.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close. Breathes mud.
-Blue: Lives in water, usually ocean biomes. Can grab player and attempt to drown them. Breathes water.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance. Breathes razor leaves.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health. Breathes ice.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone. Breathes rocks.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert. Only attacks if provoked. Breathes golden light that can temporally blind you.
-Pink: Friendly, flies, only attacks if provoked. Breathes a psychic beam of energy.
Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion. Spawns in forests and mushroom biomes. Tamable. peaceful unless attacked.
Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature. Spawns in deserts.
Chimera: Very rare, head and body of a lion, a goat’s head and neck in the middle of it’s back, it’s tail is the head and body of a serpent. breathes fire. Hostile, strong, lives in deserts.
Manticore: Very rare, body of a lion, head of a man, scorpions tail, is poisonous. Lives in deserts.
Cerberus: Very rare, three headed hellhound with a snake’s tail and a mane of snakes. Guards the Nether. Hostile.
Behemoth: Very large, four legged creature of monstrous size and power. Hostile. Very, very, very rare. Very strong. Found only in the depths of the ocean. Will try to find and fight the Leviathan.
Titans: Very, very, very rare, human looking giant. Very Powerful and intelligent. Hostile and will destroy blocks.
Satyrs: Boys with goat legs and small horns. Chase naiads and dryads who run from them but do not attack them. Run from cyclopes. Play music from panpipes. Passive unless attacked.
Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Wields an axe.
Centaur: Very rare, tamable with cake, intelligent with a horse body and mans upper body.
Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage.
Sphinx: Very rare, spawns in desert. a lion with a human head. Fights hostile mobs.
Griffin: Very rare, lion body and eagles head, can fly. Tamable with meat then can be ridden and controlled
Hippogriff: Very, very rare, horse body and eagles head, can fly. Tamable with cake then can be ridden and controlled
Hippocampus: Very rare, horses upper body and fish tail. Tamable with wheat then can be ridden and controlled
Roc: Very rare, very large, aggressive bird, picks up cows and either drops them, or takes them to the mountain to eat them. Tamable with cooked beef then can be ridden and controlled.
Medusa: A purple snake haired purple woman with a purple snake tail instead of legs found in swamps. Hostile. Very rare. On survival can turn you to stone when you look her in the eyes but not on creative.
Basilisk: A giant fire breathing poisonous lizard found in deserts. Hostile. Very, very rare. On survival can turn you to stone when you look it in the eyes but not on creative
Orcs: Hostile green skinned humans in ragged armor with axes that come in small swarms.
Halflings: small human 1/3 the size of you. Passive. Will steal items dropped on the ground.
Gnomes: Wear green, small, 1.3 the size of you, try to hide, spawn near dirt and burrow in dirt, passive.
Cyclops: Giants with one eye. Tamable with wool. Spawn near lots of sheep. Will not attack you unless you attack them. When untamed will attack satyrs.
Elves: strong rare tall beautiful humanoids with long ears. They form settlements.
-Wood: live in forests , wear green, have bows and black hair, will attack you if you attack trees or if they are attacked.
-Mini: (the exception to the normal description above) Small, passive, look like Santa’s elves in blue. They try to stay hidden.
-Light: Wear white robes, cast magic spells, carry staffs, have blonde hair, passive unless attacked. Fight monsters. Fight dark elves.
-Dark: Wear black armor, carry swords. Have white hair. Are hostile. Sometimes spawn riding drakes like spider jockeys. Burn in the sun. Fight light elves.
Here is my idea, a plant monster boss.
It starts of as a giant venus fly-trap looking thing which shoots needles at you. Then it grows to its 2nd stage, where it starts pulling its roots out of the ground and has a synthesis move which i t uses to heal every now and then. It also has more accuracy, fire rate and damage. When you attack it more it grows to its 3rd stage, where it starts walking and turns into a huge monster. This monster has giant damage, where it lashes you with root whips. It also can use a move where it summons plants that emit poison fumes.
When you defeat it you get something...good
<--click or nah
So, I wonder you can add a Threstral in your Mobs :).
se non ti dispiace vorrei implementare la tua creatura: obsidions, con alcune modifiche (non al modello)
la mia mod: Immortal Obsidian
link: https://www.curseforge.com/minecraft/mc-mods/immpotal-obsidian