COMPLEXCRAFT IS NOW PROJECT IMAGINE. IT IS NOT DEAD. IT IS UNDERGOING A REWRITE, AND I HOPE TO HAVE A WORKING VERSION BEFORE HALF-LIFE 3 RELEASES. PLEASE MESSAGE ME IF YOU HAVE ANY THOUGHTS.
jesus I put in that small update edit and the whole post's formatting is broken? damn it looked so nice
Hello, Minecrafters!My name is UncagedBlue. I am here to present you with a WIP mod which I and a few others have been working on for a while now. It is called ComplexCraft. The goal of ComplexCraft is greatly expand and enhance Minecraft. The idea was first created when I realized that there was no way to create a unique item, such a sword. You just had to find two diamonds and you had the best sword in the game. My friend and I quickly came up with the idea of completely overhauling the way stuff was done. To mine, you would be able to use a pick to mine the block, or a chisel to right click and mine pixels individually to get the ore with no stone pieces attached for maximum purity, as well as random variables generated with the ore. You would smelt it with high or low quality furnaces and then customization options like handles and grips and embedding gems and complicated enchantment processes. I soon realized this would be almost impossible to do, and unnecesary, and thus was born ComplexCraft Ultra-Light, a boiled down version of the first.Eventually I realized that Ultra-Light didn't quite capture what it would eventually be, as it only changed the way things were made and gathered. Eventually this topic was made, and then the true creation of ComplexCraft begun.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Another reason for ComplexCraft's creation was the death of Minecraft in many people's eyes. It was originally a creative game with survival aspects. Around November 2010, people started flooding in, the flow never stopping, not even as I type this sentence. I joined Minecraft November 25th, 2010, the day of thanksgiving. I joined a few servers before I found the server where I would settle for several months. I joined in awe of the beutifal landscape around me and the seaside town I had spawned in. One player, barquaboy, led me to a spot for my house, where I constructed my humble house. This world was filled with wonders as it was an old one, and there were many sights to behold. The great city of adminia, the great tree of Krush Bay, and across the bridge another town, and follow the VIA ESPERACHIUS and find the small hamlet which I can't remember the name of, owned by TheAngle and AnotherAngle. It was amazing, everything filled with meaning and worth.Then came Beta. The world was lost in the update due to the inept server owner. Another admin was the only one who held the server together. I began to know everything about Minecraft, and discovered INVEDIT and became a moderator. Most things lost meaning, and diamonds were petty paperweights. Everything lost it's mystery, mystique, and amazingness. Things I once thought were great were no longer.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~My point with that is that ComplexCraft aims to return this sense that there is so much, and just enhances the game so it is a world that can shine in the eyes of those who have realized Minecraft's faults.On that rather solemn note, how would you like to actually see ComplexCraft?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~We want to keep the vanilla feeling as much as possible by following Notch's art style, and making everything feel natural like it should be in the game. We also want to enhance SMP not only with the gameplay changes and additions, but with things that will greatly increase SMPs fun (and singleplayer as well!). Paintings will no longer be things that just place one of 10 or whatever paintings, they will be canvases you place on a wall and paint on. You take the painting down, name it, and you can place it an art show on a server (more on that later (the server, I mean. Not art shows.) or sell it or keep it. That painting is the only one. It is unique. You made it. See what I mean? To make yourself a great weapon for yourself, you do not use magical crafting tables to shove a diamond in a stick and two diamonds together and get a sharp blade, you go out and find the best ore you can, ranging from iron to brightsteel. You smelt it in a furnace, take the hot metal and forge it into a blade and handle. Attach a leather grip to the handle, embed a gem for beauty or for the magical properties. THAT is how to make yourself a blade. Don't worry, you can repair the blade, you won't just lose it forever eventually.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In the way of combat, the game has been very changed. I originally had a designs of different styles of play, but what it comes down to is that you are going to switch to your sword to fight things that are attacking you. So instead, the other combat styles will be usable alongside swords, and of course as just itself if in fact you don't want a sword. The combat now consists of swords, sheilds, spears, javelins, maces, the bow & arrow, a wide variety of magic, runes, and mounted weapons of defense.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Of course, this is not simply a mod to enhance combat. You can live in a city or a plethora of other things, such as become a politician or general or anything anybody could be if Magnam Maximus Metam Auri is accomplished. Either way, you can become a artist painting paintings like I talked about earlier, or a musician playing a flute or other intrument, playing on the streets for money (it sounds slummy but it's not), or playing music at events. Write great epics in books, and sell copys at your bookstore or wherever you want. Become a scholar of Mystlore, weaving powerful spells and documenting them in the Great Academys and Colleges. Study alchemy as an alchemist, creating powerful brews and concoctions, documenting the complicated processes involved, or keeping it to your self and selling these coveted potions. Be the best blacksmith in town, forging unique and powerful swords and tools. A runesmith, documenting runes and experimenting with them. Even a worker, mining or hunting or farming for pay. All done by the interactions between players, not NPCs or Quests. Impressed yet?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The best part is that this will all be a challenge, each of these talents requiring work and study and each with hundreds of discoverys waiting to happen, all shaking the world of the CC community, and everything you know. The world is a mystery to solve.Welcome, my friends, to ComplexCraft.
NOTICE: Most of this stuff is temporary and a whole new section here is incoming, along with formatting.
A brand-new magic system involving runes (detailed elsewhere), scrolls, staffs, lenses,and of course spells cast from your hand all based on "Myst", the magic power inComplexCraft.
To get the ability to cast spells, you must first meditate on the workings of the world. To do so, sit down somewhere comfortable (on wool or something) in sunlight, then press the meditate key. A series of mini-games will begin, and upon completion you will be able to see you myst level and use it. You will also recieve a "Light" spell, allowing you to conjure a floating light. More meditation can get you more spells and Myst, but will get harder and harder.
There are 4 types of combat spells.
Fire.
Energy.
Ice.
Air.
There are many types of combat spells using each of these.
Stream.
Bolt.
Ball.
AOE.
The damage these do are increased, and one type is not better than another. The choice is tactical.
These lead up to the final spells:
Hellstorm
Shockstorm
Chilldown
Tornado
These are the last tier spells. Each has incredible effects, and casting will drain your Myst limit. As in, normal Myst will recharge, but this drains the amount you can have. Meditation will get it back. These effect a huge area and are ridiculously devastating. Combining these is possible, but hard to achieve. Combining all will utterly destroy the landscape and create a Myst singularity, leaving long-term residual effects similar to a modern-day nuclear bomb, but not "bad" effects per se. Living in these areas is still not recommended...
Magic is not only for combat.
There are numerous other ways to utilize Myst, more peaceful things like growing plants, telekenesis, healing, flying, water walking, water breathing, fire resistance...
[Not Finished.]
Runes are made on the ground, using arcane chisels and activated with a spell.Can include detection runes, attack runes, and other uses.Take a while to make, and are best for long term use, or traps.
Brewed in cauldrons, potions are made with varying ingredients, mostly powders and plants.Can be distilled, brewed for a long time, and very complex to make, in such a waythat potion recipies can be bought from experienced potioncraftsmen.
An improved weather system, featuring intelligent clouds, varying light and fog levels,rain intensity, seasons, snow levels and more.
An improved nature system, featuring dozens of real (and not ) trees and realistic largebiomes, as well as a raised hight limit allowing for realistic mountains. Plantswill grow and die and spread in the wild, including trees and forests. Naturalforest fires in the summer in appropriate biomes. Hundreds of new plants, flowers,herbs...
Nearly a hundred new mobs, not including variations. Real mobs and changes to current ones,with realistic hunting, and harvesting and such. Also realistic damage.A realistic taming system. New mobs include mundane mobs, like deer and bunnies, and themagical, like the snow cat and mysthound.
Melee weapons include swords, maces, warhammers, waraxes, battleaxes, longswords, daggers.Also a new melee combat system including realistic damage, blocking, slow swinging...Ranged weapons include bows, crossbows...
This is the tools section, where we list the various tools in ComplexCraft
/
Here is where we list the armor types and other garments from normal shirts to mage robes to capes to bandoliers to necklaces and rings.
Here we list all the various materials such as.. um... things.
Smithing
A incredible new smithing system, involving skill to create the best weapons. Stokeyour fires and hammer your ingots in the new gui to create things. Customize byimbedding with gems, or custom hilts...
Machines
Here are machines like furnaces, smelters, forges, windmills, watermills,wheat mill grinder things...
Machines of War
Here are things like trebuchets, catapults, battering rams, siege towers, andmounted large crossbows...
Naval Machines
Boats will now be construction in a frame thing and then float around and sail and rowand stuff...
Arcane Contraptions
Things like arcane furnaces, enchantrix tables, myst pylons, harmonizers, willbe described.
Farming
A new farming system involving irrigation, crops, biomes, seasons, and harvestingwill be described here.
Food
A new cooking system including involved cooking/heating, complex stews, seasonings andsteak, baking, brewing beer, wine and rum will be described here.
Block Changes
Changes to the current blocks. Not sure if this section will be used.
Item Changes
Changes to the current items. Not sure if this section will be used.
Game Changes
Game Changes.
Misc Changes
Misc changes such as the possible flowing rivers and the transparent items that should be transparent, like some gems.
Books
Books can now be written in, copied, edited and read. Also scrolls, notice papers on walls,maps, and notes are described here.
Music
The music playing system, allowing players to play audible music on instruments like the flute using different keys.
Painting
Instead of paintings, you create canvases, which can be painted on, for decorationor selling.
SurvivalThings like wounds, crippled limbs, arrows stuck in you, temperature, infection,dampness, thirst and hunger now affect you.EnchantrixA enchanting system using myst and magic powders and gemstones to enhance things withmagical powers.Ultimate GoalThis is the ultimate goal, which is to create a incredibly large (at least like 100 players) RP server using CC.
The Team:Master of the Universe: UncagedBlueIdea Refiners: UncagedBlueBrainstormers: UncagedBlue, AllegraCubedPixel Artists: UncagedBlueCoders: DrepicContact us:PM me on the forums or post here, I usually check both.
Banners!
Link Removed
OMG finally a mod that adds some CHARACTER and DIFFICULTY to the game! I've been wanting a mad like this FOREVER. I really like the ideas, and I cant wait for it to be made into a mod. Id even make it myself if I wasn't too lazy. I supopport this idea 100% and really think it should be made into a mod. And no, i'm not being payed to post this :tongue.gif:
Mk a bit dismayed that half your spoilers were empty :/ Also you posted on my Shur'tugal mod, and I look here and see Brightsteel. Coincidence? I think NOT! XD Well, I'd suggest something that you didn't steal from Eragon.
Rollback Post to RevisionRollBack
Well I'm just an old fart here...like 500 years in internet time.
Mk a bit dismayed that half your spoilers were empty :/ Also you posted on my Shur'tugal mod, and I look here and see Brightsteel. Coincidence? I think NOT! XD Well, I'd suggest something that you didn't steal from Eragon.
Yeah, the spoilers ARE mostly empty, I'm still working on writing it all down. And about the Brightsteel, I did that more as a reference/tribute to the best book series of all time : D
at first, when i started reading it i read "complexcraft" and thought this mod would suck
when i actually read it though i thought it was amazing
i suggest maybe changing the name
and also i noticed all the blank spaces and thought i might be able to help
if you need new ideas or anything just pm me cause i have alot that could be added
example: bosses
- whopming willow (mentioned)
- the nether troll
- giant squid
- the evil mage
- great fire dragon
new mineral: lead
for the alchemy part, you can turn lead into different materials, likely gold
it is about iron height slightly rarer
elemental spells:
- blaze (shoot a fireball)
- burst fire (shoots 4 fireballs)
- magma (put down 1 lava)
- steam (let out steam particles)
- hydro shot (shoot a waterball)
- cleanse (heal self)
- earth pillar (create 4 tall pillar of dirt)
- earth wall (create 4 wide 3 tall wall of dirt)
- sand fall (make a 4X4X2 area of sand fall infront of you suffocating enemies)
- tree (grow a tree)
- grow (make saplings, seeds, and grass grow)
- nature (heal self)
- wind (blow back enemies in a radius)
- airblast (shoot an airball)
- updraft (fly for 1 minute)
so yeah just pm me if you need any ideas
Rollback Post to RevisionRollBack
Sticks and stones may break your bones but a diamond sword cuts your head off!
at first, when i started reading it i read "complexcraft" and thought this mod would suck
when i actually read it though i thought it was amazing
i suggest maybe changing the name
and also i noticed all the blank spaces and thought i might be able to help
if you need new ideas or anything just pm me cause i have alot that could be added
example: bosses
- whopming willow (mentioned)
- the nether troll
- giant squid
- the evil mage
- great fire dragon
new mineral: lead
for the alchemy part, you can turn lead into different materials, likely gold
it is about iron height slightly rarer
elemental spells:
- blaze (shoot a fireball)
- burst fire (shoots 4 fireballs)
- magma (put down 1 lava)
- steam (let out steam particles)
- hydro shot (shoot a waterball)
- cleanse (heal self)
- earth pillar (create 4 tall pillar of dirt)
- earth wall (create 4 wide 3 tall wall of dirt)
- sand fall (make a 4X4X2 area of sand fall infront of you suffocating enemies)
- tree (grow a tree)
- grow (make saplings, seeds, and grass grow)
- nature (heal self)
- wind (blow back enemies in a radius)
- airblast (shoot an airball)
- updraft (fly for 1 minute)
so yeah just pm me if you need any ideas
If there is a giant squid, im gunna hug it, not kill it.......
YES! Finally, somebody got out everything that was missing in Minecraft! I but only have one suggestion, and a small one at that. Could it be possible that the Enderdragon can be tamed, and there could be another (red?) dragon, which you and your dragon could fight. Either way, amazing idea. Diamonds and Notches to you!
I think my face just exploded from awesome...
This thread needs more views.
I would love to work on this mod, but I lack any sort of significant coding experience.
I can't wait for the mod API, but of course there will also be a rush of dirt pickaxe mods, etc.
One thing I want is more challenging mobs that appear to attack more advanced players. All the vanilla mobs are approximately the same difficulty level (except zombies, they're easier to kill then pigs), and with the superpower endgame-ish equipment this promises, the game would stagnate. I have a few suggestions-
Endercreepers (teleporting creepers)
Trolls (Big, tough, zombie-style mobs that regenerate)
Prefix Mobs (that one feature that was never added...)
Hostile NPC's (With equipment to match your own. But not the Squidward kind. Please.)
Overworld Dragons (that other feature that won't be added, it seems...)
Armored Mobs (Skeleton in full Brightsteel armor? S***!)
Armed Mobs (Zombie with an ebony sword? F***!)
I agree with what you have to say about enchanting, but the potions are okay, I think.
If you change how alchemy works, I think you should keep some of the old potion ingredients with similar uses. That would be cool, in my opinion.
My last suggestion would be to improve dungeons somehow. Thay are just really dissapointiing, as they are, and this kind of mod would be a good backdrop for improvement. Ancient temples, shrines to magic, whatever. In any case, regular dungeons would go terribly with a fantasy mod like this (this IS fantasy, right?).
By the way, feel free to ignore this post, if you disagree. If you do reply, keep it civilized, no-one likes a troll.
Hey, I LOVE this mod idea. I have some idea's for your mod idea :laugh.gif:
Gold-trimmed armour - Could be crafted with a gold nugget/ingot and any armour
Glow Sword - Crafted with stick and glowstone, would glow while you have it in hand. (This would be handy for cave exploring!)
Cleaver - Can slice animals into pieces, giving them a
higher chance of dropping more meat. YUMMY
New feature for zombies - Can turn you into a zombie (very rare) and will last one night. (Could also have people spawn while you are a zombie to give you something to do -nom nom nom-, or just have it to be a waste of the players time)
COMPLEXCRAFT IS NOW PROJECT IMAGINE. IT IS NOT DEAD. IT IS UNDERGOING A REWRITE, AND I HOPE TO HAVE A WORKING VERSION BEFORE HALF-LIFE 3 RELEASES. PLEASE MESSAGE ME IF YOU HAVE ANY THOUGHTS.
jesus I put in that small update edit and the whole post's formatting is broken? damn it looked so nice
Hello, Minecrafters!My name is UncagedBlue. I am here to present you with a WIP mod which I and a few others have been working on for a while now. It is called ComplexCraft. The goal of ComplexCraft is greatly expand and enhance Minecraft. The idea was first created when I realized that there was no way to create a unique item, such a sword. You just had to find two diamonds and you had the best sword in the game. My friend and I quickly came up with the idea of completely overhauling the way stuff was done. To mine, you would be able to use a pick to mine the block, or a chisel to right click and mine pixels individually to get the ore with no stone pieces attached for maximum purity, as well as random variables generated with the ore. You would smelt it with high or low quality furnaces and then customization options like handles and grips and embedding gems and complicated enchantment processes. I soon realized this would be almost impossible to do, and unnecesary, and thus was born ComplexCraft Ultra-Light, a boiled down version of the first.Eventually I realized that Ultra-Light didn't quite capture what it would eventually be, as it only changed the way things were made and gathered. Eventually this topic was made, and then the true creation of ComplexCraft begun.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Another reason for ComplexCraft's creation was the death of Minecraft in many people's eyes. It was originally a creative game with survival aspects. Around November 2010, people started flooding in, the flow never stopping, not even as I type this sentence. I joined Minecraft November 25th, 2010, the day of thanksgiving. I joined a few servers before I found the server where I would settle for several months. I joined in awe of the beutifal landscape around me and the seaside town I had spawned in. One player, barquaboy, led me to a spot for my house, where I constructed my humble house. This world was filled with wonders as it was an old one, and there were many sights to behold. The great city of adminia, the great tree of Krush Bay, and across the bridge another town, and follow the VIA ESPERACHIUS and find the small hamlet which I can't remember the name of, owned by TheAngle and AnotherAngle. It was amazing, everything filled with meaning and worth.Then came Beta. The world was lost in the update due to the inept server owner. Another admin was the only one who held the server together. I began to know everything about Minecraft, and discovered INVEDIT and became a moderator. Most things lost meaning, and diamonds were petty paperweights. Everything lost it's mystery, mystique, and amazingness. Things I once thought were great were no longer.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~My point with that is that ComplexCraft aims to return this sense that there is so much, and just enhances the game so it is a world that can shine in the eyes of those who have realized Minecraft's faults.On that rather solemn note, how would you like to actually see ComplexCraft?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~We want to keep the vanilla feeling as much as possible by following Notch's art style, and making everything feel natural like it should be in the game. We also want to enhance SMP not only with the gameplay changes and additions, but with things that will greatly increase SMPs fun (and singleplayer as well!). Paintings will no longer be things that just place one of 10 or whatever paintings, they will be canvases you place on a wall and paint on. You take the painting down, name it, and you can place it an art show on a server (more on that later (the server, I mean. Not art shows.) or sell it or keep it. That painting is the only one. It is unique. You made it. See what I mean? To make yourself a great weapon for yourself, you do not use magical crafting tables to shove a diamond in a stick and two diamonds together and get a sharp blade, you go out and find the best ore you can, ranging from iron to brightsteel. You smelt it in a furnace, take the hot metal and forge it into a blade and handle. Attach a leather grip to the handle, embed a gem for beauty or for the magical properties. THAT is how to make yourself a blade. Don't worry, you can repair the blade, you won't just lose it forever eventually.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~In the way of combat, the game has been very changed. I originally had a designs of different styles of play, but what it comes down to is that you are going to switch to your sword to fight things that are attacking you. So instead, the other combat styles will be usable alongside swords, and of course as just itself if in fact you don't want a sword. The combat now consists of swords, sheilds, spears, javelins, maces, the bow & arrow, a wide variety of magic, runes, and mounted weapons of defense.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Of course, this is not simply a mod to enhance combat. You can live in a city or a plethora of other things, such as become a politician or general or anything anybody could be if Magnam Maximus Metam Auri is accomplished. Either way, you can become a artist painting paintings like I talked about earlier, or a musician playing a flute or other intrument, playing on the streets for money (it sounds slummy but it's not), or playing music at events. Write great epics in books, and sell copys at your bookstore or wherever you want. Become a scholar of Mystlore, weaving powerful spells and documenting them in the Great Academys and Colleges. Study alchemy as an alchemist, creating powerful brews and concoctions, documenting the complicated processes involved, or keeping it to your self and selling these coveted potions. Be the best blacksmith in town, forging unique and powerful swords and tools. A runesmith, documenting runes and experimenting with them. Even a worker, mining or hunting or farming for pay. All done by the interactions between players, not NPCs or Quests. Impressed yet?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~The best part is that this will all be a challenge, each of these talents requiring work and study and each with hundreds of discoverys waiting to happen, all shaking the world of the CC community, and everything you know. The world is a mystery to solve.Welcome, my friends, to ComplexCraft. NOTICE: Most of this stuff is temporary and a whole new section here is incoming, along with formatting.
Link Removed
FAQ:Look at me assuming anybody will say things here frequently. >.>
Also the tools and weapon should need string to make of which you can get from plants 1 WORD "EPPPPIIIIICCCCC" :biggrin.gif:
Anyways, 3 things you need to remember about mods:
Compatibility
Detailability
Designability
Oh, and make sure to add the Anti Gravity Block (Glass on top, redstone in middle, diamond on bottom, iron ingots at sides).
Thats all for now....
Well I'm just an old fart here...like 500 years in internet time.
Yeah, the spoilers ARE mostly empty, I'm still working on writing it all down. And about the Brightsteel, I did that more as a reference/tribute to the best book series of all time : D
when i actually read it though i thought it was amazing
i suggest maybe changing the name
and also i noticed all the blank spaces and thought i might be able to help
if you need new ideas or anything just pm me cause i have alot that could be added
example: bosses
- whopming willow (mentioned)
- the nether troll
- giant squid
- the evil mage
- great fire dragon
new mineral: lead
for the alchemy part, you can turn lead into different materials, likely gold
it is about iron height slightly rarer
elemental spells:
- blaze (shoot a fireball)
- burst fire (shoots 4 fireballs)
- magma (put down 1 lava)
- steam (let out steam particles)
- hydro shot (shoot a waterball)
- cleanse (heal self)
- earth pillar (create 4 tall pillar of dirt)
- earth wall (create 4 wide 3 tall wall of dirt)
- sand fall (make a 4X4X2 area of sand fall infront of you suffocating enemies)
- tree (grow a tree)
- grow (make saplings, seeds, and grass grow)
- nature (heal self)
- wind (blow back enemies in a radius)
- airblast (shoot an airball)
- updraft (fly for 1 minute)
so yeah just pm me if you need any ideas
If there is a giant squid, im gunna hug it, not kill it.......
http://strt.cc/?ref=ZGVhdGhseWFuZ2VsNDdAZ21haWwuY29t
just PM me and i'l make the textures fast
Don't worry, this isn't abandoned. We're working polishing the ideas at this very moment.
With uses, of course.
This thread needs more views.
I would love to work on this mod, but I lack any sort of significant coding experience.
I can't wait for the mod API, but of course there will also be a rush of dirt pickaxe mods, etc.
One thing I want is more challenging mobs that appear to attack more advanced players. All the vanilla mobs are approximately the same difficulty level (except zombies, they're easier to kill then pigs), and with the superpower endgame-ish equipment this promises, the game would stagnate. I have a few suggestions-
Endercreepers (teleporting creepers)
Trolls (Big, tough, zombie-style mobs that regenerate)
Prefix Mobs (that one feature that was never added...)
Hostile NPC's (With equipment to match your own. But not the Squidward kind. Please.)
Overworld Dragons (that other feature that won't be added, it seems...)
Armored Mobs (Skeleton in full Brightsteel armor? S***!)
Armed Mobs (Zombie with an ebony sword? F***!)
I agree with what you have to say about enchanting, but the potions are okay, I think.
If you change how alchemy works, I think you should keep some of the old potion ingredients with similar uses. That would be cool, in my opinion.
My last suggestion would be to improve dungeons somehow. Thay are just really dissapointiing, as they are, and this kind of mod would be a good backdrop for improvement. Ancient temples, shrines to magic, whatever. In any case, regular dungeons would go terribly with a fantasy mod like this (this IS fantasy, right?).
By the way, feel free to ignore this post, if you disagree. If you do reply, keep it civilized, no-one likes a troll.
Gold-trimmed armour - Could be crafted with a gold nugget/ingot and any armour
Glow Sword - Crafted with stick and glowstone, would glow while you have it in hand. (This would be handy for cave exploring!)
Cleaver - Can slice animals into pieces, giving them a
higher chance of dropping more meat. YUMMY
New feature for zombies - Can turn you into a zombie (very rare) and will last one night. (Could also have people spawn while you are a zombie to give you something to do -nom nom nom-, or just have it to be a waste of the players time)