i know this thread is really really old (*cough, cough*, it even has many dust on it, like an old book from the library) but i still find that this was a great mod. i know there is a mod called digimobs for 1.6.4 there. but since NaruArth has cancelled the project i guess, i have planned to bring this mod to the next level(or next version). i have plans to release this mod for 1.7.2 and i already started the project. some of you who already played it, know the digiarmorblock? this one i got integrated in minecraftforge 1.7.2
therefore i'm searching members and supporters for this mod. i would like to know if any of you would like to work together with me.
and this [email protected] goes out to you all: i dont know what NaruArth would have wanted, but i'm sure that it wouldnt be bad if we continue his work. maybe we can merge a few features and advance digimobs with the good things from digital monsters.
what do you think guys, which way would be the best? personally, i would like to make this mod compatible with 1.7.2. and once that is done, we can talk about melting the mods together with digimobs or not, or whatever. ^^
hope for responses :3
I feel somewhat obligated to reply to this for various reasons. Since you mention digimobs a couple of times, I'm sure you already know who I am. What you may not know, is that before NaruArth set sail for broader horizons, we worked together a lot on each other's mods, and that he left me the source code for Digital Monsters. Now I'm not sure what you have used to extract the src by other means, but I'm fairly sure it probably wasn't by well-accepted means. But that's not the point I'm trying to make. This mod uses modloader, and is for 1.2.5. As of 1.7, Forge doesn't actually use modloader. So, you are looking at essientially building this mod up from scratch.
I can assure you for a fact that:
-All the GUIs of Digital Monsters are no where near compatible with 1.7
-Neither is a large portion of the AI code.
-The entities are registered differently now, so they would need to be reregistered
-The model files are probably still in good shape, but you do not have the techne files to fix them should they not be. In which case, you are looking at editing them through the java code itself, and that's not an easy task I assure you.
And perhaps the most important thing is, that, I'm pretty sure "continuing" his mod without his permission is sort of taboo.
You also mentioned wanting to merge with Digimobs at some point. Seeing as how merging mods together is usually a bad idea(don't use the same coding styles, lots of code incompatible, different standards, etc), I'm going to say that is probably not necessarily an ideal choice.
However, I am always looking for dedicated people to come work with me on Digimobs. I've had dozens of people apply wanting to help, only to never actually do anything at all. So now, I always offer people a "trial run" of sorts to see if they are really dedicated to the cause. You seem fairly dedicated seeing as you want to resurrect a really old mod that really needs to be rebuilt from the ground up at this point. So should you decide you would rather join a small team of people and use your ideas to help influence the current Digimon mod, feel free to send me a PM or leave something at our forums.