somehow it worked this time. filling the bar worked, and i got my house, though i had to do it twice. Still, i had given the builder materials before, and the bar went down when i clicked an option, even without having filled the bar. Is that not supposed to happen?
Well, I guess that would do for now, but I have taken noted if it.
Anyways guys I haven't started on tier 3 but I really fleshed out the guild experience before kingship. You will be in for a "big" surprise. Also, The reficules are now immune to damage if they don't see the players presence. Sniping won't work anymore.
Whats a good name for a kingly sword? I made a sword that evolves based on your honor. (but it will only start evolving if you gain past the honor requirement of the kingdom building)
I will also implement a kingly armor, but I don't know if I would implement it as evolving as well. Oh well, only the sword for now.
Not sure if the 2nd one still works. Its the one I used but seems he discontinued it for whatever reason. The issue with those is that they only come in survival so you need to get NBTedit to change to creative or use MCedit.
Tyber could not edit polls or change the title. A GM recommended to start a new thread.
Thank you so so SOOO much for that.Working on it right now!
Since the next update has the evil Nether dudes in it, you should make it so you can choose the path of evil! A separate guild could be generated, or maybe a Nether portal to a evil guild. Your path to Lordship (or Dictatorship, or whatever) could be attacking NPC villages with the Knight and Archer NPCs attacking you. Your main goal would be to travel to the Overworld and take out the good cities and castles. You could hire the equivalent of the good Knight and Archer (and other hirable NPCs).
These are just some ideas, I'm not a modder, so I'm not sure if its possible. Sorry if this has already been suggested.
Emberassing, my mc crashed and broke, i made it force update but first i took the map away, i installed tale of kingdoms corectly and there were no npcs i re logged in... same help?
Ps i was abojt to finish path to kingship:(
Rollback Post to RevisionRollBack
√Π×12453° -¥897×[231×Π÷(655% of 2.6777666383737273637)×€] = redstone contraption
1+1=3 why? Because 11 is 3 in binary
Set up a miner, have Gem of Eternal Density(from Equivalent Exchange) in inventory, then go to sleep IRL.
I still really dislike the miner setup. My mineshaft looks horrible now since every time you restart them, they randomly build a new little quarry. Also I was wrong about the woodcutters. They harvest 12 per tree irregardless of how many NPCs you set. So in all actuality out of all of your villagers only 2 are useful at a time. :dry.gif:
Since the next update has the evil Nether dudes in it, you should make it so you can choose the path of evil! A separate guild could be generated, or maybe a Nether portal to a evil guild. Your path to Lordship (or Dictatorship, or whatever) could be attacking NPC villages with the Knight and Archer NPCs attacking you. Your main goal would be to travel to the Overworld and take out the good cities and castles. You could hire the equivalent of the good Knight and Archer (and other hirable NPCs).
These are just some ideas, I'm not a modder, so I'm not sure if its possible. Sorry if this has already been suggested.
Its possible, but i am currently creating dwarven and elf cities wich will have quests and all will be at war with each other... might take a while also working on another mod.....
I cant do anything today cause ime going somwhere
Rollback Post to RevisionRollBack
√Π×12453° -¥897×[231×Π÷(655% of 2.6777666383737273637)×€] = redstone contraption
1+1=3 why? Because 11 is 3 in binary
Set up a miner, have Gem of Eternal Density(from Equivalent Exchange) in inventory, then go to sleep IRL.
I still really dislike the miner setup. My mineshaft looks horrible now since every time you restart them, they randomly build a new little quarry. Also I was wrong about the woodcutters. They harvest 12 per tree irregardless of how many NPCs you set. So in all actuality out of all of your villagers only 2 are useful at a time. :dry.gif:
I guess your right. But making a quarry in a village seems like millenaire. (I could prolong the cobble generation per human). What other system could you suggest? Also, about the woodcutting I am guessing adding more people means adding more wood or making cutting trees faster?(I could prolong the duration)
And yeah, there will be resources stated for each building in the next release, but it has no set value yet.
It doesn't actually directly effect the .jar. Since modloader takes care of modifying the .jar. This mod is compatible with Optifine as well as almost every other mod since it doesn't add in any blocks or items that can cause conflicts.
Usually when you update all you need to do is add the new .zip into the mod folder and delete the old ToK zip. You should keep your progression however it is recommended to back up your save as well as KingdomModSave.dat file in case it doesn't. Unless you want to restart your kingdom/progression with every update then all you do is delete the save and the KingdomModSave.dat file and start a new world. Remember this mod will only work on newly created worlds.
I see. If i do that, then modloader takes care of the rest?
Hi, Will you lower the amount of wood needed? or change it to planks? I only say this because getting 320 Wood is quite hard without cutting down a whole forest
its just something I would like to see
With the new workers, the current amount of wood needed is no longer an issue to me. With 3 woodcutters, i get 12 wood at the instant i right-clicked them.
I guess your right. But making a quarry in a village seems like millenaire. (I could prolong the cobble generation per human). What other system could you suggest? Also, about the woodcutting I am guessing adding more people means adding more wood or making cutting trees faster?(I could prolong the duration)
And yeah, there will be resources stated for each building in the next release, but it has no set value yet.
Theres probably a reason why millenaire choose that setup :wink.gif:. Tbh I can't really think of another system that would work for miners. Unless you want them to work similar to woodcutters and instead of making a quarry and throwing cobble, have them actually mine the environment. Which could be risky.
Originally I thought adding more people means more wood, which made the system seem nice. Though I was wrong but it still would be a good idea. Or you can make them automatic and have them run around and chop every tree in sight. Instead of clicking for each tree. That way you could have multiple NPCs working on gathering wood.
Great mod. Love the potential. I use this mod with the Minecolony mod, which work alright together other then a couple bugs here and there and some lag. I was looking through some post and I am a bit confused. I keep seeing people mention workers. Does TOK have the ability to have the villagers mine and lumberjack? If this is true, I would not need to use Minecololy and stop the lag.
Theres probably a reason why millenaire choose that setup :wink.gif:. Tbh I can't really think of another system that would work for miners. Unless you want them to work similar to woodcutters and instead of making a quarry and throwing cobble, have them actually mine the environment. Which could be risky.
Originally I thought adding more people means more wood, which made the system seem nice. Though I was wrong but it still would be a good idea. Or you can make them automatic and have them run around and chop every tree in sight. Instead of clicking for each tree. That way you could have multiple NPCs working on gathering wood.
Well, I think I will stick to the original setup for now and increase the duration per throw to make it necessary for people to hire more workers in mining. Also, the woodcutter idea of yours seems good, making each of them target a tree in a specific range so that they won't go crazy and start woodcutting all the way until they can't detect anymore trees.
If I put a create quarry option, so that the mineshaft will not look that messy, would that suffice?
I guess your right. But making a quarry in a village seems like millenaire. (I could prolong the cobble generation per human). What other system could you suggest? Also, about the woodcutting I am guessing adding more people means adding more wood or making cutting trees faster?(I could prolong the duration)
And yeah, there will be resources stated for each building in the next release, but it has no set value yet.
I would love it if the miner & woodcutter would be like "minecolony", the miner actually mines, he has a patern that he follows and drops the mined items in his home chest. Woodcutter would plant saplings and chop down trees again putting items in his home chest.
I would love it if the miner & woodcutter would be like "minecolony", the miner actually mines, he has a patern that he follows and drops the mined items in his home chest. Woodcutter would plant saplings and chop down trees again putting items in his home chest.
It is quite impressive how efficient the miner and lumberjack are in Minecolony.
Great mod. Love the potential. I use this mod with the Minecolony mod, which work alright together other then a couple bugs here and there and some lag. I was looking through some post and I am a bit confused. I keep seeing people mention workers. Does TOK have the ability to have the villagers mine and lumberjack? If this is true, I would not need to use Minecololy and stop the lag.
Yes, I released a pre-release with the work in progress workers. You will have your own workers in the next release.
Well, I think I will stick to the original setup for now and increase the duration per throw to make it necessary for people to hire more workers in mining. Also, the woodcutter idea of yours seems good, making each of them target a tree in a specific range so that they won't go crazy and start woodcutting all the way until they can't detect anymore trees.
If I put a create quarry option, so that the mineshaft will not look that messy, would that suffice?
I like my miner making a new quarry so it would be nice to keep that option.He dug me a tunnel all the way through a mountain.LOL
Well, I think I will stick to the original setup for now and increase the duration per throw to make it necessary for people to hire more workers in mining. Also, the woodcutter idea of yours seems good, making each of them target a tree in a specific range so that they won't go crazy and start woodcutting all the way until they can't detect anymore trees.
If I put a create quarry option, so that the mineshaft will not look that messy, would that suffice?
Yes! If they can creat the mineshaft would be awesome. Yeah cutting all trees within a range... of say 50 blocks would be nice, that way you can have many at a time. And perhaps if they could deposit it in the chests at their home or something?
And very important to have a way to make them stop aswell. So far the only way I've found to make them stop is to log out.
Also for the soldiers... can there be a way to order your soldiers to go to a place... instead of just follow you? Maybe make an item say a flag... or banner to where it clicks they will go... having a range like a bow or a paintgun so that where there is a marker/color they will go to it. Making it easier to plan strategies. Could have a flag for melee and flag for archers... And if you want to move them all just make them follow you as usual. Just an idea.
Well, I guess that would do for now, but I have taken noted if it.
Anyways guys I haven't started on tier 3 but I really fleshed out the guild experience before kingship. You will be in for a "big" surprise. Also, The reficules are now immune to damage if they don't see the players presence. Sniping won't work anymore.
Yep noted already :smile.gif:
What a twist!
i Would call it the "Tyberalyx"
Thank you so so SOOO much for that.Working on it right now!
These are just some ideas, I'm not a modder, so I'm not sure if its possible. Sorry if this has already been suggested.
Ps i was abojt to finish path to kingship:(
1+1=3 why? Because 11 is 3 in binary
I still really dislike the miner setup. My mineshaft looks horrible now since every time you restart them, they randomly build a new little quarry. Also I was wrong about the woodcutters. They harvest 12 per tree irregardless of how many NPCs you set. So in all actuality out of all of your villagers only 2 are useful at a time. :dry.gif:
Its possible, but i am currently creating dwarven and elf cities wich will have quests and all will be at war with each other... might take a while also working on another mod.....
I cant do anything today cause ime going somwhere
1+1=3 why? Because 11 is 3 in binary
Only one I found that does not drop gold is the polar bear from Mo' creatures.
I guess your right. But making a quarry in a village seems like millenaire. (I could prolong the cobble generation per human). What other system could you suggest? Also, about the woodcutting I am guessing adding more people means adding more wood or making cutting trees faster?(I could prolong the duration)
And yeah, there will be resources stated for each building in the next release, but it has no set value yet.
I see. If i do that, then modloader takes care of the rest?
With the new workers, the current amount of wood needed is no longer an issue to me. With 3 woodcutters, i get 12 wood at the instant i right-clicked them.
Theres probably a reason why millenaire choose that setup :wink.gif:. Tbh I can't really think of another system that would work for miners. Unless you want them to work similar to woodcutters and instead of making a quarry and throwing cobble, have them actually mine the environment. Which could be risky.
Originally I thought adding more people means more wood, which made the system seem nice. Though I was wrong but it still would be a good idea. Or you can make them automatic and have them run around and chop every tree in sight. Instead of clicking for each tree. That way you could have multiple NPCs working on gathering wood.
Well, I think I will stick to the original setup for now and increase the duration per throw to make it necessary for people to hire more workers in mining. Also, the woodcutter idea of yours seems good, making each of them target a tree in a specific range so that they won't go crazy and start woodcutting all the way until they can't detect anymore trees.
If I put a create quarry option, so that the mineshaft will not look that messy, would that suffice?
I would love it if the miner & woodcutter would be like "minecolony", the miner actually mines, he has a patern that he follows and drops the mined items in his home chest. Woodcutter would plant saplings and chop down trees again putting items in his home chest.
It is quite impressive how efficient the miner and lumberjack are in Minecolony.
Yes, I released a pre-release with the work in progress workers. You will have your own workers in the next release.
I like my miner making a new quarry so it would be nice to keep that option.He dug me a tunnel all the way through a mountain.LOL
It's more useful than mining cobblestone.
Yes! If they can creat the mineshaft would be awesome. Yeah cutting all trees within a range... of say 50 blocks would be nice, that way you can have many at a time. And perhaps if they could deposit it in the chests at their home or something?
And very important to have a way to make them stop aswell. So far the only way I've found to make them stop is to log out.
Also for the soldiers... can there be a way to order your soldiers to go to a place... instead of just follow you? Maybe make an item say a flag... or banner to where it clicks they will go... having a range like a bow or a paintgun so that where there is a marker/color they will go to it. Making it easier to plan strategies. Could have a flag for melee and flag for archers... And if you want to move them all just make them follow you as usual. Just an idea.