Is anyone else getting a bug where when your inventory is full, you can't pick up golden coins. I've had that problem in all three versions. I am running a bajillion mods so maybe its that. Thought I'd put it out there just in case :smile.gif:
Uhm, I can't seem to give the workers they're tools.. how do I give them the tools? D:
Have the tool equipped and then right click them. Remember you have to give them BOTH the axe and pickaxe before they will do anything. Even though you can't change what they do later on :dry.gif: ..
Is anyone else getting a bug where when your inventory is full, you can't pick up golden coins. I've had that problem in all three versions. I am running a bajillion mods so maybe its that. Thought I'd put it out there just in case :smile.gif:
Its not really a bug per say. Gold orbs need to hit your inventory first before getting allocated to the mod. So really just make sure to keep 1 slot open for gold. Its the same as gold coins actually taking up a slot.
Have the tool equipped and then right click them. Remember you have to give them BOTH the axe and pickaxe before they will do anything. Even though you can't change what they do later on :dry.gif: ..
Its not really a bug per say. Gold orbs need to hit your inventory first before getting allocated to the mod. So really just make sure to keep 1 slot open for gold. Its the same as gold coins actually taking up a slot.
Ah, thanks. I will try keep one slot empty from now on.
can someone who uses a level up mod post what they use? something that would be compatible with zans mod would be awesome
I use the level up mod, EE, Millenaire, RuneCraftory, SeasonCraftory, RecipeBook, TwilightForest, Treecapitator, CrystalWing and Optifine.
They all work with this mod.
I finally finished all my Tier 2 buildings, and I destroyed a Enemy camp near my City. Had to go with 5 knights and 3 archers, I can finally kill them xD
Could i possibly help out and do th tier 3+4 buildings, or atleast anything you guys dont wanna do? I am more than willing to spend a hour a day modding, i know c# and some java
I hope you wont hold the fact that ime 11 against me
Rollback Post to RevisionRollBack
√Π×12453° -¥897×[231×Π÷(655% of 2.6777666383737273637)×€] = redstone contraption
1+1=3 why? Because 11 is 3 in binary
You are a great man tyber, a great man.
May your worlds generate full of diamonds and may your farms never cease to overflow with wheat.
Rollback Post to RevisionRollBack
"Who will take up the mantle?" I cried, "Who will show us into new and wonderful worlds?"
But there was no answer. for it seams that, for now, nothing stirs amongst the ashes.
i have an idea if you plan on making it so that you can start a kingdom in an already-generated world:
1. with the new block or item you make to respawn people in kingdoms, you can also make another item to click on an create the starting castle. maybe its craftable with a bunch of diamonds, cobblestone, obsidian, or what-not to make it not so easy to get. but i think this will make it so those with already cool worlds can start playing.
i know that wont really make sense to do, but i think it would be really helpful. also, you should make multiple kingdoms so you can trade and stuff... and maybe declare war. thatd b fun.
I am working on dwarven and elf cities, any other city suggestions?
Rollback Post to RevisionRollBack
√Π×12453° -¥897×[231×Π÷(655% of 2.6777666383737273637)×€] = redstone contraption
1+1=3 why? Because 11 is 3 in binary
Here is my thoughts currently: It is the AMAZING AWESOME EPIC MOD! XD
I love dramatic responses like these. Anyways! I can't wait for the next big update! I can't beleive I didn't see this untill now! Well I shall no go download this mod! Can't wait for whenever the next update is!
Also in one of the tiers will the walls be reinforced? They look kinda small and destructable. XD Then again it might look like that 'cause I build very bulkily! XD Anyways can't wait to play!
All caught up (again)! I don't know how you stay on top of all these posts >_>
I know you've said you're going to keep your current save system, but I hope you'll reconsider. Saving in the world folders has so many advantages both for the mod itself and for its users, and don't you want to make your users happy? So many people will eventually drop this mod because of inability to make new worlds without backing up their whole .minecraft folder. For example, I make numerous test worlds and play a lot of challenge maps. Many people share their computers (and their Minecraft folders) with friends and family members. With how easy gold is to acquire, there's really no reason we need to have gold from previous worlds when starting a new one.
If you'll at least consider the above, I'd be happy to go over shop pricing with you to point out good rebalancing options. I used to play a lot of MMOs and got insanely rich by reading the market all day instead of going out on adventures, so I'm pretty sharp with in-game economics. :wink.gif:
Great job on this mod. This mod is already really impressive but one thing I would really like to see would be guard towers that you can station archers in. This would be so they could shoot from above the city wall and gave a better vantage point. Also some form of gate/gate area would be really nice to have.
All caught up (again)! I don't know how you stay on top of all these posts >_>
I know you've said you're going to keep your current save system, but I hope you'll reconsider. Saving in the world folders has so many advantages both for the mod itself and for its users, and don't you want to make your users happy? So many people will eventually drop this mod because of inability to make new worlds without backing up their whole .minecraft folder. For example, I make numerous test worlds and play a lot of challenge maps. Many people share their computers (and their Minecraft folders) with friends and family members. With how easy gold is to acquire, there's really no reason we need to have gold from previous worlds when starting a new one.
If you'll at least consider the above, I'd be happy to go over shop pricing with you to point out good rebalancing options. I used to play a lot of MMOs and got insanely rich by reading the market all day instead of going out on adventures, so I'm pretty sharp with in-game economics. :wink.gif:
Hey is this a glitch? When I kill monsters my path to kingdomship does not increase. Can you tell me how to fix this,Thanks
Are you sure it's a glitch? The path to kingship is intentionally really slow, so only a few monster kills won't make a few noticable changes. 2-3 days of constant(constant!) monster grinding will be the first time you see progress.
I'm trying to install this with Modloader and Optifine_MT_D. No immediate crash, after clicking "Start your Conquest!" button,game freezes at Saving Chunks.
--- BEGIN ERROR REPORT 5de08c7e --------
Generated 10/29/11 11:50 AM
Minecraft: Minecraft Beta 1.8
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 8400GS/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ClassFormatError: Invalid this class index 537 in constant pool in class file WorldGenCreateGuild
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at GuiStartConquest.a(GuiStartConquest.java:36)
at qr.a(SourceFile:72)
at qr.f(SourceFile:120)
at qr.i(SourceFile:108)
at net.minecraft.client.Minecraft.k(SourceFile:1197)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 29aef8ab ----------
Think error 537 means you installed ToK into the bin instead of just putting the .zip into the mods folder.
Have the tool equipped and then right click them. Remember you have to give them BOTH the axe and pickaxe before they will do anything. Even though you can't change what they do later on :dry.gif: ..
Its not really a bug per say. Gold orbs need to hit your inventory first before getting allocated to the mod. So really just make sure to keep 1 slot open for gold. Its the same as gold coins actually taking up a slot.
Ah, thanks. I will try keep one slot empty from now on.
Save, exit, reload.
Or my personal favorite...Kill them. :wink.gif:
You can try my check list in my sig.
I use the level up mod, EE, Millenaire, RuneCraftory, SeasonCraftory, RecipeBook, TwilightForest, Treecapitator, CrystalWing and Optifine.
They all work with this mod.
I finally finished all my Tier 2 buildings, and I destroyed a Enemy camp near my City. Had to go with 5 knights and 3 archers, I can finally kill them xD
Can't wait for Tier 3 :biggrin.gif:
I hope you wont hold the fact that ime 11 against me
1+1=3 why? Because 11 is 3 in binary
But if you reload, you keep the workers, and can set them to work again- to be killed another day.
Oh yea.. lol oh well sure i could try, i need to know who to email the code to though
1+1=3 why? Because 11 is 3 in binary
May your worlds generate full of diamonds and may your farms never cease to overflow with wheat.
But there was no answer. for it seams that, for now, nothing stirs amongst the ashes.
I am working on dwarven and elf cities, any other city suggestions?
1+1=3 why? Because 11 is 3 in binary
I love dramatic responses like these. Anyways! I can't wait for the next big update! I can't beleive I didn't see this untill now! Well I shall no go download this mod! Can't wait for whenever the next update is!
Also in one of the tiers will the walls be reinforced? They look kinda small and destructable. XD Then again it might look like that 'cause I build very bulkily! XD Anyways can't wait to play!
Well time to edit my signature! :smile.gif:
I know you've said you're going to keep your current save system, but I hope you'll reconsider. Saving in the world folders has so many advantages both for the mod itself and for its users, and don't you want to make your users happy? So many people will eventually drop this mod because of inability to make new worlds without backing up their whole .minecraft folder. For example, I make numerous test worlds and play a lot of challenge maps. Many people share their computers (and their Minecraft folders) with friends and family members. With how easy gold is to acquire, there's really no reason we need to have gold from previous worlds when starting a new one.
If you'll at least consider the above, I'd be happy to go over shop pricing with you to point out good rebalancing options. I used to play a lot of MMOs and got insanely rich by reading the market all day instead of going out on adventures, so I'm pretty sharp with in-game economics. :wink.gif:
Librari is: The Wizard formerly known as Genshou
Last I heard, it was already being dealt with.
Last I heard, Alyx said no. Either way, I'm just making sure my voice is heard. :happy.gif:
Librari is: The Wizard formerly known as Genshou
Are you sure it's a glitch? The path to kingship is intentionally really slow, so only a few monster kills won't make a few noticable changes. 2-3 days of constant(constant!) monster grinding will be the first time you see progress.
Think error 537 means you installed ToK into the bin instead of just putting the .zip into the mods folder.